Ok. So, dropping the Druid / Summoner "leader of the pack" build, here are fleshed out concepts for the two characters I was contemplating. I will find pictures from my home PC.
Khoram Swiftfoot LN
Half-Orc (Third Generation)
Qinggong Monk / Mobile Fighter
Khoram's family has always had mixed blood. His grandmother was an orc from the Greenfoot tribe, and his father was raised in that same world until finally setting out to become a member of the Pathfinder society. He returned to the tribe with an arm full of stories ((sacred tattoo)), and a human wife and an unborn son.
Despite the fact that he looks predominately human, the orc blood in Khoram is strong; giving him greenish-grey skin, thick black dreadlocks, and two small tusks (the source of much amusement to the other younglings in his tribe as a child). As a child, Khoram was fascinated by the tattoos of his father's stories- there were more on the half-orc's arm than on any other warrior, including the village chief. From fascination to fixation, Khoram became obsessed with attempting to surpass his father's example, and began training. In the martial arts, the ways of the battlefield, even the ways of the village Spiritwalkers... no matter how grueling the training, Khoram endured, with the goal that one day his own Story Arm would put even his father's to shame... ((If plotting out a partnership with Enchantress, I'll come up with story between the departure from the tribe and current time.))
Invulnerable Rager Barbarian / Dragon Domain Inquisitor
Caerdain was born in Varisia to a Shoanti fortuneteller, and most of his youth was spent wandering from place to place, staying in settlements just long enough to trade ( or steal) what was needed for the clan before moving on. His mother, Shallora, tended to make good coin, if for no other reason than the unique way she would tell her fortunes: casting runes etched into the millenia-old scales of a Cloud Dragon. She would often boast that the scales were from before the Starstone fell, and before the old gods had begun to die- and as such, were more potent and valuable than any runes cast by "modern" fortune tellers.
Boasting comes with a price, though; and one day, Shallora and her son were accosted as they travelled back to their clan's caravan. A group of local thieves had decided that they wanted the scales for themselves, to sell or to keep as talismans... and Shallora, fearing for her own and her son's life, gave them up without a fight. All but one... the faith rune, which she kept with her until her dying day. When he was a child, she would say that faith would bring her treasures back, so that he would one day pass them down to his own child... a lesson the young man took to heart. After his mother's passing, Caerdain took his "inheritance" in the form of the single runic scale, and took his leave of his "clan" with one goal in mind. His mother believed that faith would bring her treasures back... so then, he would become Faith, and grant her that last wish.
Text wall done. :)