The Future of Blowing $#!% Up Is Back!!
It is the year 1979...
OMAR, the Oil Monopoly Alliance Regime, is determined to the world oil trade. And the United States is the last country to stand in OMAR's way. OMAR, prepared to go to any length to bring the U.S. to its knees, has spiked oil prices and placed the planet in the grip by a worldwide oil crisis. The U.S. is now on the verge of an economic breakdown. Strikes, riots and crime are running rampant, and all available law enforcement has been brought to the cities leaving the outlands vulnerable. Intent on pushing the U.S. economy over the edge OMAR has secretly hired a group of professional terrorists, who call themselves the "Coyotes," to target the United States' oil refineries and other vital industry.
Meanwhile, the U.S. government, feeling more vulnerable than ever has intensified its research and development of a new military arsenal. The most advanced weaponry, rumored to be based on UFO technology, is located at Site-4. A secret facility at Papoose Lake. This information has not been lost on the Coyotes. Who plan to ambush the facility and take said weapons for themselves.
With nearly all law enforcement stuck in the cities, it is time for everyday civilians to take the law, and their country's protection, into their own hands. It's time for vigilantes.
Ok, so I came across some old folders on my pc with the Vigilante 8 theme songs in them and that music got me thinking of the old game and of how much I enjoyed it....anyways add in my crazy muse and this is the result! What I'm looking for is players who are interested in playing as a new group of Vigilantes dead set on taking on the Coyotes. If you've never played the game or even heard of it before that's perfectly fine. Everything you need to know you've already read (assuming you read the little IC intro).
That having been said I'm going to require that all character's be original and that no one use cannon characters. Other than that, so long as you can stay within the setting. (I.E. no present day cars
) I don't see a reason to limit people's creativity with their characters. The game will contain scenes of vehicular combat (obviously) and will also have time for pure character interaction in between each battle scene(depending on how active the players are with character interaction this may last anywhere from 1-2 days to a week). Also the action will be free form.
If you're interested here's the character sheet! As well as a list of the open slots for the game.
[floatleft][img]Paste Your Character's Image Link Here[/img][/floatleft]
[b]Driving:[/b] [url=Paste Your Character's Car's Image Here]Name Your Character's Car Here.[/url]
[b]Machine Gun:[/b] Choose one from list provided
[b]Secondary Weapons:[/b] Choose two from list provided
[b]Special Weapon:[/b] [url=Paste Your Weapon's Image Link Here]Name your weapon here[/url]Describe the weapon and what it does here.
The following is a short description of the weapons available for players to place on their vehicles. The list is broken up by the category they would fit in on the character sheet.Machine GunsMosquito Machine Guns
Small machine guns mounted onto the driver's car. Though they are weak compared to other weapons they have a very high rate of fire and an excellent cooling system. This allows the machine gun to be continuously fired, without worry of it overheating and/or jamming Wasp Heavy Machine Guns
Larger than the Mosquito, what the Wasp loses in a lower rate of fire it makes up for by packing a heavier punch. It's cooling system is not quite as effective as the Mosquito's and so its users must be wary of the occasional overheating and jamming issues. Secondary WeaponsBruiser Cannon
A roof mounted turret weapon that has a built in radar lock system that allows it to target the nearest enemy vehicle. It boasts a moderate punch and above average accuracy making it useful for hitting quick targets as well as for damaging tough ones. Bull's Eye Rockets
Fired from a speed loader type platform. These weapons have no homing capabilities, which means an enemy has to be directly in front of you for you to hit them. The lack of a homing device on each rocket means that there is even more room for explosive material, making these weapons very destructive.... when they actually hit their target.Interceptor Missiles
Small missiles that continuously follow the targeted opponent until they hit something, be it the target or an object that was unfortunate enough to be in the way. While less powerful than Bull's Eye Rockets, Interceptors are some of the most accurate weapons available and will rarely miss their target when used correctly. They are excellent for delivering quick waves of relatively light, but accurate, damage to your enemies. Sky Hammer Mortar
Rumored to be based on alien technology, the Sky Hammer is mounted on either side or the back of the vehicle. It fires a pink-tinted burst of energy that climbs into the sky and falls to earth. Homing in on the targeted opponent until it strikes either the target or an object in the way. The Sky Hammer is extremely slow firing but packs a heavy punch with extreme accuracy. Special Weapons
Each character is allowed one special weapon that they may mount on their vehicle along with their machine gun/secondary weapons. Each special weapon should be unique. Exactly what sort of weapon each character has is entirely up to the player. So long as they fit into the following guidelines.
1. Must not be an instant kill weapon.
2. Must be able to fit onto the character's vehicle
3. Can only be used once per battle. Roles Available
Vigilante Leader: Larry Malone(UrbanZorro)
Coyotes: To Be Revealed (UrbanZorro)