A few quick questions to whoever might be able to answer.
1) Does the cohort also treated with a 32 point stat buy and 88,000 gp appropriate to a 12th level character? Or is there another metric by which I should be measuring or charting his development? Right now, I have the bare bones for a 10th cohort who is a rogue/fighter/dread fang and could complete him in roughly an hour.
2) Will Flaws be allowed? And if they are, which ones? I'd definitely be interested since I'd prefer having Rapid Reload as a feat for the hand crossbow, meaning I could spend my gold elsewhere. On the same note, anyone can feel free to make suggestions for tweaks to my character sheet. I don't claim to be an expert by any means and like hearing suggestions. So far, Lird'yl is my take on the party "face" and skillmonkey, who can be vicious in combat if given enough time, a minute or two, to prepare.
3) I'm beginning to layout the House of d'Szeossen with my 300,000 gp. Currently, it looks like either a 5-story (4 above, 1 below) or 7-story (5 above, 2 below) but I would like some more idea if we are currently doing what was mentioned, which was having all the character be gathered under this singular House. This will be helpful in determining where rooms are and whatnot. If all the PCs will be under my banner, I think it'd be important to work on connecting our characters before we begin because that is really the critical element to a group game--interactions between characters which allows for the creation of new plots spontaneously.
But this is what I was thinking.
1st--Top Floor: Matron's living quarters. (Perhaps something for the first daughter as well?)
2nd--Almost Top Floor: All daughters on this floor with the exception of the first daughter. Also include Lolth worship center. And super large library since they are big on secrets and information.
3rd--Middle Floor: The Elderboy, Weapon Master, and House Wizard live here. Basically, all high-ranked males stay here. Middle-ranked females would also be here. Wizard laboratory is here. Private dining and space/whatnot.
4th--Ground Level: Biggest floor. Common drow soldiers/rogues stay here. Training centers, both for fighters and rogues are here, along with mess hall, barracks, armory and stables I think. Some of the higher ranked bugbears/other monstrous race leaders might live here.
5th--Underground: Common bugbears, goblins, kobolds live here. Smithy is here. Storage rooms are here. Prison is here. Torture room is here. There is both a public prison and torture room along with "secret" prisons and torture rooms lined with lead so they can't be divined. Those are used for more high-risk targets like drow from other Houses. I was entertaining the thought of one ofd'Szeossen's sources of income in addition to being a broker of information was regarding slave training and trading. With drow as a commodity to the surface for those very bored and very rich nobles seeking the ultimate challenge.
Anyways, that's just a thought. It might not work well with the soap opera story. The other thing I wanted was nearby gemstone/precious metal veins discovered which the House of d'Szeossen will be interested in securing for further funds. And the conflict that might be involved with that. Like perhaps there are monsters that need to be cleared out. Or a rival House eyeing the same thing. Or even a dispute in-House on how should this newly acquired money be used.