Craft is the skill you are looking for with blacksmith being the one you want... and depending on what you were making armour smithing, weapon smithing and lock smithing might also be on the cards for you.
My own character is the son of a local Leather worker so my skill with that is fairly good as he received some training.
You'll want to add in your character class base saves, the saves section is about halfway down the screen, your class has a +1 to Fortitude, +1 to Reflex and +0 for Will. Put those in the boxes to the right under base.
Under armour put in +3 as thats what your class gets towards it defense which contributes to armour class, look at where you put dex in on the sheet and follow along that line to the right to find this section.
You've put in natures warrior but you have to pick an area to specialise in for it to show you being more used to that area, I'd suggest woodlands or possibly mountains given where you grew up as some of the others wouldn't suit in my mind.
You are going to have forty skill points to spend, spend these in your class skills which are listed in your class on the site, you can have up to four ranks in your class skills or two in non class skill but these cost double! You have a lot of skill points so you could be proficient in all the forms of smithing! You fill points in on the character sheet in the skill section below weapons and armour, these skill points go into your rank in the skill, which is the second last column in this section.
While on the subject of skills you will have to pick a background, or in this case because you have to be from Emond's Field it will be Midlander.
This means you will have handle animal, heal, ride and wilderness lore which you will have as additional class skills and you can put four ranks in one right off the bat. All of these are class skills except on the website Wilderness lore which is obviously a clerical error.
Also this means you can choose one background feat from Bullheaded, Luck of Heroes, Militia and Strong Soul. Forget about the mechanics, pick one and note it down and then myself or Zaer will tell you what it does, I'd advise not militia as since you are a woodsman and one of the more combat focused classes you already have the benefits.
You also get one of three gear packages from your background: A) Light Horse and Healers Kit, B) Boar Spear, Longsword, Leather armour, small shield and tent or C) Two Rivers Longbow
Your HP (Hit points) are going to be across the way from your Strength stat as your class gives you eight and your high constitution gives you an additional one.
You can choose one feat and since you are going for wolf brother I'd suggest Latent Wolf Brother in under the dragons banner, if you are willing to take a few points of insanity ahead of schedual you can get the wolf brother feat for free at first level so you could start the game having your eyes begin to change and beginning to hear the call of the wolves.
What style of weapons do you imagine him using?
My character has a masterwork sword and I was thinking if you have craft weapon smith maybe yours crafted it for him as a going away present when he left a bit over a year ago as a caravan guard?