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Author Topic: Movies/Games that Sucked, and Didn't Have To  (Read 4127 times)

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Offline SabbyTopic starter

Movies/Games that Sucked, and Didn't Have To
« on: August 24, 2011, 07:21:26 AM »
What movies have you seen that had the makings of a great plot, but really wasn't put together very well. Games too, but only the plots.

For me, it's Supernova. It was such a great idea, and the villain was awesome. Basically, scattered throughout the universe, there are these orbs of energy buried in planets. Being with one not only makes you healthier, but younger. They contained all the elements needed for life. Everything required to make the universe liveable is inside of it. They were put there, because eventually, all suns swallow their planets. The orbs are supposed to fall into their suns periodically, when advancement in the universe grinds to a slow dragging death.

Basically, a periodic big bang patcher. Villain had the orb and could use it to revive himself and heal any injuries, plus it made him as fast and strong as it's possible for him to be. Shit film, but seriously, the idea is solid.

Offline krakenknight

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Re: Movies/Games that Sucked, and Didn't Have To
« Reply #1 on: August 24, 2011, 07:27:40 AM »
If you count TV then Stargate Universe. It have a solid cast on paper but it tried so hard to make soap opera tension the actual survival stuff got forgotten (Seriously the mutiny makes NO sense in the series context)

Game wise I'm submitting Dungeons, the idea behind it was great and the story enjoyable but it got boring after a while because it wasn't varied enough (If you're ripping off dungeon Keeper at least be as varied as a game that came out over 15 years ago)

Offline Malefique

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #2 on: August 24, 2011, 07:57:46 AM »
Jonah Hex.  And Solomon Kane.  Both of them with the potential to be awesome, but wound up pretty much cobblers.

Offline Hemingway

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #3 on: August 24, 2011, 12:43:33 PM »
Red Dead Redemption. Its plot - and I use that term very lightly - can be summed up as "there are some bad guys, and they lead you on a merry chase". There are no twists to speak of. There's just hours and hours of pointless side missions that go nowhere. The only twist in the game I literally saw coming a few hours into the game. The entire plot of the game should have been the plot of the first chapter. And they should have dropped the, ah, "twist" ending, as it makes no sense in the context of the game. It has to be the game with the most wasted potential I have ever played.

Offline CmdrRenegade

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #4 on: August 24, 2011, 02:49:10 PM »
Alpha Protocol.  Really intriguing concepts, but incredibly frustrating gameplay.  Setting up missions where only a shooting character can complete it, while a player has set up for sneaking and melee is just retarded.

Offline Slaven

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #5 on: August 24, 2011, 06:07:48 PM »
Final Fantasy 10 until now. Final Fantasy was a legendary series throughout its early days and completely revolutionized RPGs on the PS1. What they were doing was working, but starting with 10 they started focusing more on game play and how the game worked than the story lines that made Final Fantasy so epic.

Offline Callie Del Noire

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #6 on: August 24, 2011, 06:56:33 PM »
Jonah Hex.  And Solomon Kane.  Both of them with the potential to be awesome, but wound up pretty much cobblers.

I get Jonah Hex.. definitely jumped the Shark..

but Solomon Kane? (Not that many folks in the US got to see it.. )

Offline Slaven

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #7 on: August 24, 2011, 06:57:30 PM »
I get Jonah Hex.. definitely jumped the Shark..

but Solomon Kane? (Not that many folks in the US got to see it.. )

Yeah, I've never even heard of Solomon Kane myself.

Offline Xanatos

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #8 on: August 24, 2011, 07:36:10 PM »
I would have to disagree that FFX wasn't good, storyline wise. I found it amazing, especially since I really don't like FF type games as the game play of constant never ending grinding bores me to death. I simply played through the drudgery purely for the story. Anyways, thats a bit too off topic probably.


I would say the Underworld series, with Kate "freaking hot" Beckinsale, was conceptually amazing, but the plot was weak. In the first movie Vampires were just Human's wielding guns and leather. That was flat-out pathetic and a disgrace to the Vampire lore. However, I stuck with it and despite its glaring flaws, I can still watch and enjoy it because of its core concept/idea and its dark world. I do look forward to Underworld 3 (yes, I don't count the prequel, as its a prequel and not the storyline progressing forward as 1 and Evolution were, as should be the next one).


As for video games, I have a few. Old ones, though, so many of you might not know of them. Star Trek Armada II was interesting but basically a waste. You either played the Borg, didn't go up against them as AI opponents or got murdered by them if you did (although the campaign mode was fine). The Borg could create this ultimate ship called Cube Fusion, with normal cubes or Tactical Borg cubes (which were powerful enough). You combined eight of either kind and proceeded to utterly obliterate the enemy without need to shed a single drop of sweat worrying about losing the ship. Entire fleets could not take on a single Cube Fusion. I managed to get two at one point, and basically sat back doing nothing but telling them to move across the map, letting them kill at their discretion. It was horrible (in a fun, sadistic, mad cackling, but ultimately broken and soon to be boring way).

The next two were highly anticipated but failures. Master of Orion II and Master of Orion III. The first one, Master of Orion, is a seriously old school MS-DOS game, was superbly amazing and the re-playability was basically infinite. Number two was a joke of a game. If your race did not possess the Creative talent, it was nearly insurmountable to beat another enemy; let alone the almighty Antarans who randomly appeared and obliterated everything in their path. If you were creative, then the game was decent. The only race that had the Creative talent, aside from just customizing a new race, was the Psilons. Everyone else just ate solar radiation and died.

Master of Orion III looked so amazing and probably had a ton of improvements, but it was so micro-managed that I couldn't figure out half of what I was doing even with the manual helping me. The aliens were also a pain, being quicker and more powerful usually, and the bloody win conditions always ruined my plans for a prolonged war of attrition. You had a time limit to either rule over the council, defeat the Antarans, or kill all opponents. Good luck completing either while you struggled to get even one fleet operating. I was immensely disappointed over that failure of a game.

Offline Envious

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #9 on: August 24, 2011, 08:42:27 PM »
Avatar, the Last Airbender. I thought the bending would be super-cool, but... well, I'm just going to leave it at: that movie was a disappointment.

Offline Inkidu

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Re: Movies/Games that Sucked, and Didn't Have To
« Reply #10 on: August 24, 2011, 09:06:08 PM »
Avatar, the James Cameron movie. If it had been better written and less preachy.

Offline Sel Nar

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #11 on: August 24, 2011, 09:09:20 PM »
Envious, that's because M. Night Shamalamadingdong doesn't know how to make a good movie it one slapped the taste out of his mouth.

Movies that sucked that didn't have to; Anything that Uwe Boll got his hooks into, instead of an actual director with more than 1 working synapse.

Games that sucked that didn't have to: Deus Ex 2; if they had kept the complexity of the first, it would have been better-recieved, to say the least.

Also, Wolfenstein 2009; it's fun, but the mechanics are wibbly, and using a gun turret (mandatory in several sections) is an excercise in frustration and hate.

Offline Oniya

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Re: Movies/Games that Sucked, and Didn't Have To
« Reply #12 on: August 24, 2011, 09:14:30 PM »
Envious, that's because M. Night Shamalamadingdong doesn't know how to make a good movie

Heeheehee  ;D

You know, a lot of his plots have the potential for being awesome films, if only someone let them grow.

Offline Slaven

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #13 on: August 24, 2011, 09:19:53 PM »
The newest superman movie..Because it turned out to be the worst comic based superhero movie of the last ten years.

Offline Inkidu

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Re: Movies/Games that Sucked, and Didn't Have To
« Reply #14 on: August 24, 2011, 09:25:21 PM »
Heeheehee  ;D

You know, a lot of his plots have the potential for being awesome films, if only someone let them grow.
I actually call it M. Night Syndrome. His first movie was so great (The Sixth Sense) that nothing he did after that would have ever (and has never) lived up to fans' expectations.

If only he'd done his movies in reverse. Then it would be seen as the capstone to a career.

The Matrix would have been better if it didn't have those other two movies after it.

Offline Violence

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Re: Movies/Games that Sucked, and Didn't Have To
« Reply #15 on: August 24, 2011, 09:27:28 PM »
Alpha Protocol.  Really intriguing concepts, but incredibly frustrating gameplay.  Setting up missions where only a shooting character can complete it, while a player has set up for sneaking and melee is just retarded.

I will second this. *nods*

I actually loved the game, but it seemed to hate me with unrestrained passion.  Amazing conversation system, morality choices that weren't clear-cut "good" and "evil" options, a story that actually felt like it changed based on how you played and what order you did missions... all of those should have been enough to make it awesome...

But in their rush to get the game out on time, the developers seemed to assume giving the enemies ESP was the same thing as adding challenge.  Too many times I'd be spotted by guards who were apparently seeing me through a concrete wall... and every boss was apparently Wolverine, since they could not only track you down by smell, but took about 10000 bullets to the face to put down. @_@

Offline Chuukun

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Re: Movies/Games that Sucked, and Didn't Have To
« Reply #16 on: August 25, 2011, 12:56:13 PM »
Hah, what a surprise, I loved Alpha Protocol, too... I didn't even mind all those little things you listed, not really. I liked how certain dialogue changed depending on how you performed in a mission (ie. got spotted, killed everyone and so on) and I didn't really get why it got so bad reviews. I enjoyed the hell out of it and played through it about 3 times or so. To know that there will most likely not be a sequel to improve on it makes me sad.

Offline krakenknight

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Re: Movies/Games that Sucked, and Didn't Have To
« Reply #17 on: August 25, 2011, 01:23:40 PM »
Avatar, the James Cameron movie. If it had been better written and less preachy.

I actually liked it right until the "we killed our mother" line. I officially went into full on smark mode after that.

Offline Inkidu

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Re: Movies/Games that Sucked, and Didn't Have To
« Reply #18 on: August 25, 2011, 06:10:22 PM »
I actually liked it right until the "we killed our mother" line. I officially went into full on smark mode after that.
I actually would have liked the movie if you saw the Earth ship nuking Pandora from orbit.

Seriously, you already booted them off the planet. The unobtanium (cringes) is lost. Just nuke them out of spite. That's what I would have done.

Offline Major Major

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #19 on: August 25, 2011, 07:23:04 PM »
Nah, that would have just meant you can't go back for centuries. Kenetic Kill Vehicles are the way to go; drop a couple of hundred tons of junk at relativistic speed on the bastards, wipe then out, and return to mining. Easy as pie.

Offline Inkidu

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Re: Movies/Games that Sucked, and Didn't Have To
« Reply #20 on: August 25, 2011, 09:40:04 PM »
Nah, that would have just meant you can't go back for centuries. Kenetic Kill Vehicles are the way to go; drop a couple of hundred tons of junk at relativistic speed on the bastards, wipe then out, and return to mining. Easy as pie.
Centuries. People lived in Hiroshima and Nagasaki decades after the bombs on that. You wouldn't need a lot. They only live in one freaking place on the planet. Mr. Cameron is not adverse to the idea of nuking aliens from orbit, only when it interferes with his thinly-veiled soapbox.

Offline SabbyTopic starter

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #21 on: August 25, 2011, 10:36:35 PM »
Avatar is a lot like Independence Day, in the sense that you think the good guys won, but really, after the credits are done rolling, everyone is fucked :P They won the battle, and now the war will up the ante and just walk right over them.


Offline CmdrRenegade

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #22 on: August 25, 2011, 10:37:48 PM »
Hah, what a surprise, I loved Alpha Protocol, too... I didn't even mind all those little things you listed, not really. I liked how certain dialogue changed depending on how you performed in a mission (ie. got spotted, killed everyone and so on) and I didn't really get why it got so bad reviews. I enjoyed the hell out of it and played through it about 3 times or so. To know that there will most likely not be a sequel to improve on it makes me sad.

I will second this. *nods*

I actually loved the game, but it seemed to hate me with unrestrained passion.  Amazing conversation system, morality choices that weren't clear-cut "good" and "evil" options, a story that actually felt like it changed based on how you played and what order you did missions... all of those should have been enough to make it awesome...

But in their rush to get the game out on time, the developers seemed to assume giving the enemies ESP was the same thing as adding challenge.  Too many times I'd be spotted by guards who were apparently seeing me through a concrete wall... and every boss was apparently Wolverine, since they could not only track you down by smell, but took about 10000 bullets to the face to put down. @_@

I would have accepted that if I had chosen to go for a straight "guns-blazing" type.  But if I want to go stealth, I should be able to do so and succeed if played right.  It's the problem of being forced into a situation that only one type of class can deal with.  In many games, I've come to call it the "Solo problem", and it's the reason in most RPGs that the main character is a Warrior/Soldier type.

Offline Callie Del Noire

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #23 on: August 25, 2011, 10:46:04 PM »
Nah, that would have just meant you can't go back for centuries. Kenetic Kill Vehicles are the way to go; drop a couple of hundred tons of junk at relativistic speed on the bastards, wipe then out, and return to mining. Easy as pie.

Depending on how patient you are.. coast out to the equivalent of the asteroid belt, find a few nice high ferrous content rocks and aim them at the vital points of the planets eco system drop it where you know it will cause catastrophic climate change.. or given that they know enough to create clones..(and you're not to squicky about it) come up with a bug based on something unique to their biology, something that build up over a period of time and spreads like wildfire. Let it spread..then at a certain timeframe.. everything dies off.. no fight. Then do a nice thermal cleansing to wipe out the bug afterwards.. mine.

Scary thoughts.. but hey.

Of course I never saw the movie.

Offline SabbyTopic starter

Re: Movies/Games that Sucked, and Didn't Have To
« Reply #24 on: August 25, 2011, 10:50:49 PM »
Another really good idea handled terribly. Jeepers Creepers. Basically, it's a big mite/slug/insect/parasite thing that burrows into your chest and sets up shop, puppeting you and using all of your body, but the catch is, the body is rotting, so steadily it's eyes will fail it, it's ears, it's nose, it's limb. It needs the hosts parts, but it has very specific tastes.

So it dressed up like Harry Dresden if he had a skin condition, all brown rags and cloak and hat and boots and gloves, constantly looking for new victims to rip their parts out, swallow them and have it slowly shifted about inside to the right place, bound and put to work.

He can even just rip off someones head and put it on his shoulders. The only thing I'm not sure on is the wings. Somehow, the parasite has man sized bat wings that can burst from his back.