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Author Topic: M-for-Marauders Company (M-Coy)  (Read 435 times)

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Offline MagicalPenTopic starter

M-for-Marauders Company (M-Coy)
« on: November 14, 2007, 08:54:46 AM »
Operation Husky, the invasion of Sicily, is scheduled for July 10th, 1943. The allies have faced their darkest moment and are now on the offensive, but things are far from optimistic. The American Navy has suffered a tremendous loss at Pearl Harbor, and the RN is still regularly losing major assets. The Germans know that the Allies will try to land in Europe, but do not know where. Husky, and later, the landings in Italy, are primarily designed to tie up German troops for the Normandy landings.

M Company has been formed as a special operations unit for work behind enemy lines prior to the invasion. Several such units are presently working in Sicily, readying the way for the invasion forces to make rapid progress inland. They primarily are taking on targets that airpower cannot manage effectively.

There is rumor that up to 3 platoons of M Coy are operating independently in Sicily, but there has been no confirmation of this. M Coy is comprised of all nationalities, and is delegated with destroying or capturing vital ammunition supply depots around Niscemi. The unit is to operate independently at platoon strength without support. These rogue units will cause confusion chaos behind enemy lines, small enough to operate freely, but large enough to survive against the opposition found in rear areas of enemy territory.

Elite units such as M Coy are still a fairly new and unproven concept. Although both sides of the conflict have been using Commando style raids throughout the war, M Coy and its sister units operating in Sicily are taking out targets much further behind enemy lines. Unfortunately, M Coy was formed very quickly. The call went out for combat experienced Para trained soldiers of the highest quality, but most units, prior to a major sea borne assault, were reluctant to ‘give away’ their best men. M Coy comprises of a mismatch of hard cases and green soldiers, thrown together with very little time for training.


This game was originally run on Y!Groups many years ago. 2840 posts over the course of the year it existed, all for one mission, with a handful or two of players. I think it was the highlight of my GM-career and also one of the first games I ever ran. To be fair, I did have a co-GM and we worked really well together. Our combat system was pretty simple and realistic, and mostly free-form, and the shit really hit the fan in the mission. Something like 60 - 75% casualties (dead and wounded) but thats what happens when a paratroop unit encounters (expectantly) a STUG and PanzerGrenadier company. Oops!

So...anyone possible be interested in a small group game under this premise?