This is going to sound totally wrong
But my first game I was introduced to was Werewolf, which is not unusual in itself but the group that I joined to play and learn with where doing a Black Dog Black Spiral Dancer game. So I was introduced to Werewolf from the other side of the coin, now it was a very mature game (And no it was not at all about erotic things or orgies which some seam to think the wyrm is all about) and I think in a sense it was what made me see how storytelling could be done from any angle and that just because you can do things or introduce certain elements does not mean you should do them because the fit and make sense. It was a very weird game but it was also one of the most memorable and enjoyable games I have done, I also don't like and never had much of the "Evil" obsessed character drive to me characters are characters and well I try go with what makes sense. Ive never thought that playing weird stuff or antagonist type characters was a great idea, a lot of things in white wolf I sort of look at and think those are not really meant for play or they are but only under specific conditions.
I totally agree with what Krysia said about the whole balance of creatures, there is differences between things and some can cause problems. But then the games are designed more to be focused on one particular type at time not massive crossover games, each game has its own themes and stories and works well with certain elements better than others. A good storyteller can easily work with those balances too, and they are not as of kilter as everyone would make out there often exaggerated. You just have to use some common sense and be clever about things, vampires are not weak they live forever and can learn powers that are amazing and yet cause no real problem for them, where as Mages pay a price for there powers and can suffer for them and there also mortal and far more squishy than a vampire. Werewolves are not a tough as everyone likes to think they are as well, they can be just as squishy as mortals even without the use of Silver. It is all about roleplaying and storytelling in the end as well and well I don't know about other Storyteller's but personally when I ST a game I take care of balance issues and such and don't let them spoil the story, I certainly don't sit there flicking through books looking for the "badest" antagonist that could rip things to shreds or outclass them and then shoehorn the players into facing it without any chance
Life does not work like that, the best does not mean the best there are always possibilities and ways in which the meek may triumph over the mighty. I mean that is the whole point of the Masquerade, Veil etc to stop that hehe hello major game theme
If the games where called as some few people think of them or portray them I often think it would be more like such...
Vampire: The Evil Emo
, Werewolf: The Furry Death Monkeys
, Mage: The Abuse of systems
, Demon: Actually I am an Angel and nice really, the time and torment spent in hell had no effect on me at all and I smell of cookies!
, Hunter: Did we really need new rules for more of us
, Changeling: Lets pretend it really is the World of Disney Yay
, Wraith: Why does everyone always forget about me
But then without them really would not be as fun because we have nothing to laugh at or roll our eyes, one persons poison is another's medicine afterall
Personally I always feel its never the game(s) its who you play it with everyone is looking for different things so its best to find those who think alike and like the same things. Hehe often with WOD there are several factions and ideas on those things lots of people view and see the games differently