I'd be interested in a Sabbat game. I've tried playing in a few, but they kept dying. I do, have a few issues, however. Maybe someone could explain them away? I love the setting and the mood, but some of White Wolf's choices/game mechanics make zero sense and in some aspects, ruin the game for me. Perhaps if they were addressed, I could gain even more interest. These issues are below.
The Vaulderie, while in concept it is interest and sets the Sabbat apart from Camarilla, in game mechanics I find that it would control my characters action more than I would like. The whole point of a PC is to be able to decide how the character acts/reacts to other PC's and the world around them. With the Vaulderie, that essentially is taken away from the PC. You now have to like your fellow Sabbat (depending on strength of roll regarding a player). I'm not a trouble maker, I hate party conflict, but tension between players is fine, so long as it doesn't lead to conflict - basically I like it natural and all choice, rather than forced.
The thing I never understood about the power housing werewolves explanation for "so called balance" versus the scheming vampires, plan everything, is that game stats random luck never balances out. Werewolves are purely and simplistically more powerful and would almost always beat the average PC team (I say average, so long as the party is not playing min/maxed Tremere and what not). Actually, it seems that just about any race in OWoD can beat a vampire... Its actually kind of silly. What is the point of a vamp if even a Human can take one on (hunter, even with the help of some magic)? Underworld anyone? (I loved Underworld mind you, but in the first one, vampires were pathetic excuses for supernatural beings)
Then you have a vampire's aversion to fire that is so unrealistic that it is insane. Fire affects them no different than a Human, yet they suddenly go through a (completely none existent) mental change that causes them to panic at the mere sight of fire. I personally have done more dangerous things with fire than it takes to turn a badass vampire into a whimpering school girl. Most people won't even give a roaring bonfire a second thought, yet a bonfire is one of the highest fear rolls to make. Sense, this makes none.