IC Thread: http://elliquiy.com/forums/index.php?topic=114247.0
OOC Thread: http://elliquiy.com/forums/index.php?topic=114248.0
For those who aren't familiar, Hunter: the Reckoning is an old World of Darkness game where you play ordinary people until they're suddenly granted insight into the world of the supernatural all around them. Hunters either end up trying to save the monsters that can be redeemed (Mercy), destroying the monsters that can't (Zeal), or learning more information and making vast plans (Vision).
For those who are familiar,
Character sheets will be necessary. You don't have to share them with others or post them here if you don't want to, but pictures, Strength, Charisma, Appearance, and obvious merits and flaws should be posted here once character sheets are approved.
People who are familiar with other World of Darkness creatures should know that I tend to come up with my own craziness. Vampires will not automatically follow VtM rules, although I may at some point use creatures from various White Wolf games at my own discretion. If I use vampires, they may burn in sunlight, they may rot in sunlight, and they might even be blinded by the powerful glare. However, I do offer the relief that they will NEVER sparkle.
Attributes will be 7/5/3 instead of the usual, and Abilities will be 13/9/5. Freebie points will be only 15. If enough people want these numbers raised or lowered, however, I can adjust.
I'm not too much a fan of the Exposure background. The monsters I'm creating are custom built, and having a background give too much away is a bit harder than it would be if I was just using canon creatures. If you really consider it necessary, prepare a strong justification.
Fair warning that I'm not a huge fan of Flaws, and though I'll allow them, I tend to make players suffer for taking them.
I'm considering changing the way Conviction and Virtues work, as explained in this Spoiler tag:
According to the book, you start with either 3 or 4 Conviction, but the actual value can go anywhere from 0 to 10. Once it hits 10, you can trade in all the Conviction points for a Virtue point. Virtue points can then be effectively spent (marked as used) in order to buy Edges.
According to the book, the level 1 Edge costs 1 Virtue point, the level 2 costs 2, 3 costs 3 and 4 costs 4. This adds up to 10. The level 5 would cost 5 but can't ever be bought because you don't have 15.
I'm giving everyone a Conviction rating of 5, rather than the usual 3 or 4. This is an effective pool, and will refresh 1/day, just like Willpower. Players who want higher ratings can buy it at a cost of 4 freebie points per dot.
Increasing the Conviction rating through XP will cost the current level *3, and each new Virtue dot will cost 10 XP, regardless of current rating or however many other Virtue points you have.
The first Edge will only cost 1 Virtue point, levels 2 through 4 will cost 2, and the level 5 will cost 3. This puts level 1 at 1, level 2 at 3, level 3 at 5, level 4 at 7, and level 5 at 10 if you only buy Edges of one particular Creed.
If you're interested but don't know the game at all, but if you can get at least access to the Core book, feel free to hit me up for assistance. You may also leave freebie points unspent if you know the basic rules for World of Darkness but don't know Hunter yet and want to see about deciding a few things later on.
Currently planning on allowing Hunters to soak Lethal damage.
One thing I want to make clear is that everyone will start out clueless and I'll run your induction into the world of the supernatural. If you're aware of the Creeds and one to pick one, you may do so, as well as request various Edges. If you're not familiar with Hunter, you can request a particular Virtue (Mercy, Vision or Zeal), or you can just jump in and we'll see what happens.
XP I will keep the same for all players. This is just fair for me, letting everyone have the same amount of XP regardless, even if some people are newer to the game than others.
The game will be set in Extreme, just because death, blood and gore, while not sexy in and of themselves, are integral to a horror game. It's not constant as to what will happen in the game, but I'd be shocked if it never came up at all.
That's all I can think of as per questions to answer right now. If you have others, or if I come up with other things, I'll add them to the list here. Meanwhile, here's a good page for character sheets:http://mrgone.rocksolidshells.com/hunter.html
I'm considering allowing people to play Bystanders (normal humans who know about the supernatural but try to avoid it, and probably won't do much beyond interact with player characters) even without character sheets if anyone is interested in that regard. Not sure if anyone would be, but I thought I would throw out the possibility for you hardcore freeformers.
To post character sheets here, either with a picture or a description, just follow this:
Obvious Merits and Flaws: