Interesting... For once, you and I read something the same way.
That day should be recorded for the sake of history, it seems
Which means we either misread it the same way, or it's true. But it's memorable anyway
I actually average at about the same combat ratio, though I try to make the combat epic and important when it comes up. Otherwise, there's not much drama is there?
I fully agree. Although we might have different ideas of important here. To my PCs, even random muggings are important, because they know they can die in one of those.
EDIT: Also, note that my typical players have characters that could be considered hyper specialized for combat... They don't seem to get bored either.
I'm currently playing a character that's got penalties for being real ugly. Well, actually, he's a creepy alchemist with good fencing skills in a sword and sorcery game, so he fits the genre. He still keeps trying to persuade people, he just fails a lot
And when he fails, it's memorable to hear him afterwards explaining people were too stupid to get his point, while in reality, the system made it clear they didn't even want to listen to his elaborate points
. As I said, he fails more often than not, so it provides quite a bit of funny situations!
Also, glad to hear you got a game, what is your roommate running?