I unfortunately only have experience with 3.5 of DnD and very little of it as it were, so my involvement in this thread would be just as limited. However, that doesn't mean I can't still offer at least a small opinion here. I had a good experience with 3.5, what time I was able to devote to a skype based game ran with five other people, but RL kicked in before I could do anything worthwhile really, but regardless one of my characters I sometimes use here on E was born of that game and I still think of her quite fondly lol. All that aside, I am currently trying to get ahold of some old DnD books for free online that doesn't involve going to 4shared. I need magical rules, spells, stuff like that, as well as monsters and history of Toril if I can manage it. Any help would greatly be appreciated since it's all for a book myself and Elf are putting together.
If you download this file,
which is probably as legal as it gets, it might be useful for Toril. No idea how useful, as I haven't even opened it, lacking any interest whatsoever in the setting
. Still, should be better than nothing, right?
Regarding magical rules and spells, do you need D&D 3.5, would an earlier edition be preferable, or would another system be useful if it fits your criteria? What are your criteria, actually? Since you mentioned "old D&D books", I'd recommend you looking at some retroclones. Some of them are actually free in PDF format, and of course, they do contain enough magic rules for their edition. Sword&Wizardry and OSRIC seem to be enjoying some popularity, and since they're free, you don't risk much
Still, the better you define what you're looking about, the more I could help
Regaurdless of a system; gamers will always find flaws.
Obviously I suck at being a gamer, since there are systems that I can't reasonably find flaws in
My thoughts, and when multiple gamers come together; it becomes harder to find house rules that fit the needs of everyone present. If the players are enjoying themselves, and everyone feels things are fair; then all is well.
I once used houserules to achieve this effect, now I don't have to. My players and I just evolved in our gaming style to where we didn't need them, and they in fact hurt us.
I was able to understand your point up to the part in bold. Care to clarify how house rules hurt you?
I guess that's a hyperbole for "reduced our fun", but I still don't get how it happened. After all, house rules are stuff you decided to add to or remove from the game. Since you know your preferences best, how could you possibly get houserules you dislike?