General - open to all.Acrobatics (3): Tumbling, flips, ect.
Athletics (3):Running, jumping, climbing.
Awareness (1): General enhanced perceptions. If you wish to be more advanced in one particular sense, like sight, enter that as a separate power - You do not need to have Awareness to have an enhanced sense. Someone with Enhanced Sight would have better vision then someone with Awareness.
- Enhanced Sight (1): The ability to see further with more detail then most.
- Enhanced Hearing (1): The ability to pick up more sounds with greater accuracy. May be used to eves drop with better success.
- Enhanced scent (2): Smell is not quite the same on the Grid as it is in the Real World. Unless the smell has been specificity created, like when energy is shaped to resemble human food to make it more interesting to Users, there is no Scent that a user would be accustomed to. Usually on the Grid it is a combination of smell, taste and feelings and is to do with the energy signature of everything on the grid. For example, when a program is Derezzed, the 'scent' that lingers after is sharp, almost acidic; lightcycles are tingly, like sherbet; tanks are more sickly like treacle. Rank two of this power gives access to the Advanced Power, Tracking. Both Enhanced Scent and Tracking are fairly rare on the Grid.
Baton combat (2): Good ability with a baton in combat. Includes Staff, short Staff and energy Baton.
Circuit Flare (3): Channels extra power into the glowing circuity of a Program or User causing it to flare, which can illuminate, distract and draw attention. At Rank two this may stun or dazzle people nearby. At rank three the range is increased and the impact on people nearby is more severe.
Disc combat (3): Proficiency at useing your Disc in either close combat or ranged.
Disrupt (3): An ability to briefly and temporarily disrupt either the power or the code of a Program, User or part of the Grid. For programs this can make them feel 'ill' or stun them. When used on the Grid this causes malfunction. At Rank two this will temporarily paralyse a Program or User. At Rank three this will render a Program unconscious - a User can not be knocked out with this. Has a delayed chance of causing Gridbugs when used on the Grid itself.
Grid Control (1): The ability to hack into the Grid and control elements within it where that would not otherwise be possible. For example, manipulating the lights in a room or causing a door to open or close remotely. Will not override locks and restrictions but can be used in conjunction with the Override power. Both Override and Grid Control can be used to place locks and restrictions.
Hand to hand combat (3): Skill in simple unarmed combat.
LightCycle Riding (2): Also translates to Motorcycle riding. Rank one grants proficiency, Rank two allows tricks.
LightRunner Driving (2): Also translated to Car driving. Rank one grants proficiency, Rank two allows tricks.
Low Resonance (2): The ability to make a person's resonance on the Grid fade into the background, rendering less noticeable to Programs.
Reflexes (3): The ability to react quickly to danger and sudden events.
Repair (3): The ability to repair or partially Repair the damaged code to a Program or other Grid structure or item. Works via an interface for a Grid item. For a Program this works either via the interface in a Program's Disc or physical contact and thus a direct interaction between the code of the individuals. The latter method is less reliable but doesn't require coding knowledge.
Restore (3): The ability to restore or partly restore the corrupted, suppressed or Re-purposed code of a Program. This works either via the interface in a Program's Disc or physical contact and thus a direct interaction between the code of the individuals. The latter method is less reliable but doesn't require coding knowledge.
Tactics (3): The ability to calculate strategy and manoeuvres that may not otherwise be obvious.
Targeting (1): Use for targeting long ranged weaponry, like the gun of a light tank, light jet or turret. Synergies with Disc combat for long range.
Voice Projection (1): The ability to project the voice out across a wide area like an announcer at the Games or to throw their voice and speak quietly to someone across a crowed room.
Program OnlyCreator’s Beacon. (1,
Program only): For programs, the link to the User that made them can be strong. With this power not only can they track their User almost anywhere on the grid but they can also sense if their creator is sick, injured or particularly distressed. Also allows a program to imprint on a User to allow them to sense that User in the same way they would their Creator. Imprinting can be reversed.
Energy Sap (1,
Program only): Grants a program the ability to tab into a drain the energy from another Program or User. Can not be used to De-rez a Program or Kill a User, but can render both weak. The effect is more severe on Programs and a user will recover on their own in time. Usually used by Viruses, Rouges and badly Corrupted or Damaged programs. Like all powers associated with Viruses, this power is generally despised by other programs.
Gridbug (2,
NPC Virus or PC Worm only): By causing violent disruption to one localised part of the Grid, The Virus or Worm can generate Gridbugs. These pests will not recognise the Virus or Worm as their 'creator' and will attack them just as they would any other program. Naturally, useing this power is not a good way to make friends with the locals, if they find out. Rank two increases the number of Gridbugs created and gives the option a time delay on their creation.
Grid Sense (3,
Programs only, free power): A Program's innate connection to the grid and their ability to feel it. Operates beyond normal senses as a User would understand them. All programs start with this. Higher ranks give higher awareness.
Grid shaping (3, Programmer and
Admin or Hacker Program only) The ability to create the items and inanimate things on the Grid. Rank one allows small items, like chairs, cups, a small wall, a cloak, a simple combat baton. Rank two allows creation of more complicated items like a small buildings with moving doors, a primitive LightRunner or LightCycle. Rank three allows the creation of complicated things like larger buildings, a Recogniser or Grid Tank. The larger or more complicated a thing is the more effort and time it will take to make it.
Infect (1,
NPC Virus only): A NPC Virus' ability to infect another program with it's own code.
Provider (2,
Program only): Through Grid Sense, a Program may be able to pick up on the wants and desires of others. Are they looking for someone? Do they need transport? A weapon? Company...? These programs are sometimes associated with the seedier side of Grid life but are also very useful in higher positions like assistants to Admin programs.
Re-Purpose (2, Programmer,
Hacker program, Admin Program and Virus Only)May change the functions of a Basic Program. Doesn’t effect Users. Advanced Basics (PCs, a small number of NPCs) and ISOs have some resistance to this. The more you want to change, the longer it will take. Most Programs will not take kindly to this being used either on themselves or on others.
Stable Code (1,
Program only): A Program with this is less likely to be De-rezed by damage, and is more resistant to corruption of any kind.
Sympathetic resonance (3,
Programs Only): Some programs can make themselves seem more likeable to other programs by making their signature on the grid seem more in sync with a program they are interacting with. Unlike Low Resonance, this is an active power that a program must deliberately manipulate, something beyond what a User can do.
User OnlyChannel Energy (1): The ability to channel and direct massive amounts of energy. Must be able to tap into an energy source to do this, eg, an energy beam or power line in a building.
Commender (1): The ability to literally steal a device or vehicle designated to another User or Program. Will also repair the item enough to function.
Enhance (3,
User only): By Transferring some of their own 'User energy' to a Program, a User can temporarily enhance that Program. The higher the Rank, the greater the boost. Counts as offering temporary advancement points, one point per rank. Enhance also works as Revive when used on a program in danger of Derezzing from something other then excessive combat damage.
Grid shaping (3,
Programmer and Admin or Hacker Program only) The ability to create the items and inanimate things on the Grid. Rank one allows small items, like chairs, cups, a small wall, a cloak, a simple combat baton, and immobile items like a wall or simple geometric structures. Rank two allows creation of more complicated items like a small buildings with moving doors, a primitive LightRunner or LightCycle. Rank three allows the creation of complicated things like larger buildings, a Recogniser or Grid Tank. The larger or more complicated a thing is the more effort and time it will take to make it.
Intuitive Creation (3,
Civilian only): While a Programmer's mind is structured when it comes to code and computers, A non-programmer civilian doesn't have that training. However, they are still Users and the Grid will respond to them. This power allows a Civilian to create on the Grid, like the powers Grid shaping or Program Creation but with a high chance of random effects for good or bad. Also has a fair chance to generate Gridbugs. Risky but potentially powerful.
Program Creation (3,
Programmer User only): The Ability to create new Basic Programs. The Power Rank determines how advanced the Program is. Writing a program takes time and a User can be held accountable for the actions of a Program they make - at least by some other Users. Essentially, this power allows a Player to create, in time, a new NPC at rank one or two and at rank 3 either a NPC or a PC.
Re-Purpose (2,
Programmer, Hacker program, Admin Program and Virus Only)May change the functions of a Basic Program. Doesn’t effect Users. Advanced Basics (PCs, a small number of NPCs) and ISOs have some resistance to this. The more you want to change, the longer it will take. Most Programs will not take kindly to this being used either on themselves or on others.
User Immunity (2,
User only, free power): The innate immunity or resistance that all Users have to some things while on the Grid compared to programs. Rank two protects the User further.
Advanced Skills - only available after six months.Authoritative presence. (A, 1): When felt with Grid Sense, individuals with this power radiate authority for some reason or another. This can have good or bad implications; in combat for example, some will avoid a person with the power, while others may got out of their way to attack them. Because people usually have this power for a reason, even a User might be influenced by them. Some will be influenced by this more then others.
Chameleon circuitry (A, 1): The ability to change the colour of your circuitry at will. Programs known for this are viewed with suspicion.
Clone (A, 3,
NPC Virus and PC Worm only) The ability to temporarily create one or more clones of the Program. These are extensions of the original though they act independently. Higher ranks increase possible duration and numbers.
Combat insight (A, 1) For programs, an ability to sense through the grid what an opponent about to do even as they think of the move. For a user, this is instinct, training and experience giving them the edge.
Enslave Program (2, A,
NPC Virus only): The ability to enslave one or more Programs by contamination them with a small amount of the Virus code - but not enough to infect them entirely. The number of controlled Programs depends on power Rank. Going over the number will impose a time limit on all enslaved programs. Like all Virus Powers, this is a fast way to make enemies.
Know History (A, 2,
Program Only): Through their link with the Grid a Program can tap into recent history of a location and feel what has recently transpired there. Rank two allows either more detail or greater time span.
LightJet Pilot (A, 2): Rank one grants proficiency, Rank two allows tricks.
LightTank Driver (A, 1): The ability to control a Tank. Requires a second operator with the Target ability in order to fire.
One With The System (A, 3,
User only): The closest a User can get to Grid Sense. By entering a trance a User can begin to sense the energy around them. When activated fully the mind of the User will tap into the entire system. When faced with such vast information only small elements will become lucid to the user at any one time. What the User will 'see' will be almost completely random at first, further ranks will grant some small focus.
Override (A, 1): The ability to override many locks and restrictions. Both Override and Grid Control can be used to place locks and restrictions.
Recogniser Operator (A,1): The ability to control a Recogniser.
Return to Creator (A,1
Program only, Requires Creator's Beacon): Allows the program to 'teleport' through the energy of the grid to the location of their Creator or a imprinted User. Will not work if in flight. Will cause a couple of seconds of disorientation upon arrival.
Tracking (A,1,
Requires Enhanced Scent 2): The ability to track through 'scent' an individual or vehicle on the Grid. May lose track in crowds, over time, or in certain conditions.
Vehicle Mastery (A, 1,
Requires two Vehicle control powers, eg, Recogniser Operator and LightCycle Riding): Will stack with any other vehicle related skill granting greater mastery. Allows very basic control of untrained vehicles.