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Author Topic: TRON: New World  (Read 2271 times)

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Offline ShadaxTopic starter

TRON: New World
« on: June 25, 2011, 10:54:03 AM »
Not taking on new players until I have settled the current players. Sorry for any inconvenience, I will update this when I am happy I can take on more.

~~TRON: New World~~

Basic Game info: Set after Disney's TRON: Legacy. Previous knowledge of the films (I have not played the games myself but know one or two things about them) is an advantage but not essential. The game will be Semi-Freeform, no dice rolls but with points for character talents and powers. Characters also gain more points for powers and advancement points to level those powers up over time. There will be adult elements to this but sex itself will not be the focus; It can happen but it wont be there waiting on a platter so if you want it then go look for it and earn it! There will be some very dark aspects to this (torture for example but anything directly effecting a PC will be discussed before hand) so this game is going in the extreme section. As with anything non-cannon, just consider this AU - variations and simplifications are likely deliberate. This is a Story based RP with various plot lines players may follow.

~~~~~~~~~~~~

“I understand that what I am about to tell you will seem, unbelievable. The delusions of someone prone to too much science fiction. That is what I thought when I first heard about... all of this.” He pauses to take a deep breath, “Have you ever wondered what it would be like, inside the computer? How would it look? Electrical impulses, patterns of data, programs and complex operations? Well, I am here to tell you now that it has been done, people have found a way to see the world from the other side of the screen. It is... fantastically complex, brilliant and dangerous. It needs a lot of work and for that, we need your help.” He smiles and pulls a small remote from his pocket, “I know you do not believe me... but,” he says as he pushes a button on the device and the room fills with a loud hum, the laser in the shadows behind you filling with power, “you will soon.”
-- Alan Bradley, introducing a new Programmer to a dangerous but wondrous new world.

~~~~~~~~~~~~


Salvaging what he could of his farther’s project, Sam Flynn has uploaded the remnants of the old grid to a new system. This means that not only is some of his farther’s hard work saved, Sam doesn’t have to start completely from scratch. There is an unusual quality to Kevin Flynn’s programs - what is left of them - probably due to their User interaction. They are more tenacious, more adaptable, displaying unusual behaviour when viewed from the real world. They are also, unsurprisingly all things considering, buggy as hell. The potential is obvious, the implications for advancement utterly mind-boggling... but getting there is going to be difficult and it can not be done from the outside. Knowing better then to repeat his farther’s mistake of working alone, Sam brings Alan Bradley into the mix and together they begin talent spotting other programmers in the hopes of bringing about a literal digital revolution. New programs are written; advanced, sophisticated and adaptable. However, their activities are beginning to attract attention, both in the Real World and on the Grid...

~~~~~~~~~~



~~~~~~~~~~

A couple of fan music videos, for the film TRON: Legacy. Not made by me, used with permission. Contains spoilers for the film so if you haven't seen it and plan on watching it soon, I recommend waiting to watch these. Added here for a little bit of game flavour.

Character Creation.

Code: [Select]
[b]Name:[/b]
[b]Character Type:[/b] (Programmer, Civilian, Basic or ISO)
[b]Age:[/b] (If Program, enter 'New')
[b]Function:[/b] (Basic program only - delete if other.)
[b]Appearance:[/b]

[b]Powers and Talents:[/b]

[b]Personality:[/b]

[b]History:[/b] (For Programs, this is your introduction after coming online. Players RP their introduction to the Grid on the Introductions Thread.)


Cannon Characters will not be available to players, but may appear as NPCs. The three NPC Cannon characters players will interact with most are Alan Bradley, Sam Flynn and Quorra. More may appear later in the game.

There will be four Character Types available to players. This shows the maximum number available for each (subject to change). Atm, I am opening the game to a maximum of eight players but this may be subject to change. Not taking on new players until I have settled the current players. Sorry for any inconvenience, I will update this when I am happy I can take on more.

  • User: Programmer ENCOM employee. None Available. Three Taken.
  • User: Civilian. One Available. One Taken.
  • Program: Basic. One Available. Three Taken.
  • Program: ISO. Two Available. None taken.

Users
All User’s have the power, User Immunity; As a non-program, you are immune to certain things that would effect a Program, for good or ill. A User may even be immune to some things that would De-rez (destroy) a Program.

Users wear a slightly modified version of their normal clothes the first time they enter the grid and they have no Disc. Grid clothing and their Disc will be issued to them after they arrive.

Spoiler: Click to Show/Hide

Programmer:
As an employee of ENCOM, you have been talent scouted by Alan not only for your skills, but also for your character. Your first introduction to the Grid would have had him escort you to a secure location away from ENCOM to which you have never been before. The windows of the car on the way over were blacked out with no way of knowing where you are going, Alan sat next to you deflecting your questions and making idle chatter if you want it, the driver is hidden from view. You are taken to a room where Alan talks to you and before you can walk away, everything changes. Alan would be the one to walk you through your eye-opening introduction to the Grid.

Civilian:
How you work the character's story is up to you, and I can work with you for this one. One possibility is to team up with a Programmer PC who lets slip about a new, special, secret (don't tell anybody!) assignment from the higher ups in ENCOM. Following your friend, how is up to you, you sneak in, poke around and there you go... Another possibility is you live or work around the building that holds the new server and laser... you can figure out the rest. Your introduction to the Grid would be more dangerous and much more frighting then the others...


Programs

All Programs have the power, Grid Sense; programs, whatever their function, regardless of if they are Basic or ISO, are part of the Grid. They are connected to it in ways a User, even a programmer, could barely understand. This grants them a heightened awareness of their surroundings on the Grid, which may function as a limited danger sense, an awareness of major events happing beyond the range of normal senses even a greater connection to other Programs or Users they are close to.

Spoiler: Click to Show/Hide
Basics:
You are a Program created by the Users. You have a purpose that defines your being; Weather that is to seek out information as a Search Program, hunt and destroy Viruses and dangerous Rogues as one of the Security Programs, act as guide and guardian to visiting Users as a Sentry Program, or any other wide variety of functions. New, untested but advanced in a way that few other programs match, your Purpose is clear from the moment you come on-line. Quorra would be your guide as you begin your new existence.

ISO:
You a Program not created by any User; You are created from the Grid itself, from the raw potential data that is The Sea of Simulation. In the old system, Kevin's system, The Sea of Simulation was corrupted, the Grid itself made hostile and barren to your kind. Here, while some of that corruption was carried over and lingers still, there is at least a chance. Your kind are rare and the reactions of the Basic programs towards you can vary wildly, ranging from acceptance, even reverence, through to contempt and hostility. New, with the innate wisdom of the young soul seeing the world without it's veil, you lack the innate Purpose that Basic Programs posses and must forge your own place on the grid. Your introduction to the Grid would be lonely, dangerous but full of a child's wonder at this shining world...

Program Colours:
Programs express themselves in both light an colour; the circuitry marking their bodies changes with function, belief or even emotion. Powerful emotions can make circuitry flare brightly, depressive emotions can make it dim. When some circuitry is unlit then it is damaged, usually seen in Corrupted Programs.

White: Digitised Users, ISOs, Programs with non-system functions - eg, bar staff, philosophers, entertainers. Also, non-aligned programs and Administrator Programs.
Red: Non User friendly.
Dark Orange: Corrupted or re-purposed to be non User friendly.
Gold: Some types of Corrupted programs, Rogue programs
Yellow: Hacker programs, Search programs, some forms of Virus.
Lime: Virus.
Green: Militant program, answering to the system and other programs, not the users directly.
Blue: User friendly, working for and with Users.
Purple: Programs do have a concept of gender and sexuality; Their circuitry blushes purple!

Different colour shades are possible, eg, deep blue would be especially devoted to Users, while blue/green would be a User friendly program with more militant attitudes and skills, possibly working closer with other programs then he/she would if they were all blue.

Points and Powers

All characters begin with points to spend on powers. Over time they earn more powers as well as points to spend on advancing a power you already have. How many powers and how many advancement points you earn over time depends on if you are User, Basic or ISO. Time spent on holiday or otherwise inactive in game will be subtracted from this. The powers are a guide to what characters can do, their special abilities. I do not intend to use dice rolls with this.
  • Some powers are limited to either User or Program - or occasionally, to just a certain types of Basic. A Virus for example, has a few powers that Users or other types of Program can not have.
  • The maximum a power can be advanced is twice (When you fist get it, it is at level 1. You can advance a power twice to get it up to level 3). However, some powers will have limitations and may only be able to be advanced once, or not at all.

Starting Powers

  • ISO: 3
  • User: 4
  • Basic: 5

After one year ISOs will have 9 powers and three advancements, Users will have 8 powers with four advancements and Basics will have 7 powers with 5 advancements.

Powers and advancements gained over time.
Spoiler: Click to Show/Hide
Powers
Month:StartOneTwoThreeFourFiveSixSevenEightNineTen ElevenTwelve
ISO:3456789
User:45678
Basic:567

Advancement
Month:StartOneTwoThreeFourFiveSixSevenEightNineTen ElevenTwelve
ISO:0123
User:01234
Basic:012345

Power List


This list is not extensive and I will think up more. If a player can think of one, or would like a power type for their character to have, run it by me and if I can get it to fit, I will add it to the list. Information in brackets shows the maximum rank a power can reach, and if there are any limitations to who can use the power. Advanced skills, marked with an A, may only be acquired after 6 months play (discounting breaks). The details of the list may change as I fine tune game balance.

Many of these powers will work behind the scenes. So, Program characters will get told a little more info then User characters because of Grid sense - which will become more detailed if they level it up - and someone with Low Resonance will be more successful with stealth with a few exceptions. Some are outlines which will help determine how an event will go, so if a PC with Disc Combat or another combat ability goes up against a NPC without a combat ability, then that NPC will fall very quickly. Others allow Player to take different options that would otherwise not be available to them, many User powers do this.

Spoiler: Click to Show/Hide

General - open to all.
Acrobatics (3): Tumbling, flips, ect.
Athletics (3):Running, jumping, climbing.
Awareness (1): General enhanced perceptions. If you wish to be more advanced in one particular sense, like sight, enter that as a separate power - You do not need to have Awareness to have an enhanced sense. Someone with Enhanced Sight would have better vision then someone with Awareness.
  • Enhanced Sight (1): The ability to see further with more detail then most.
  • Enhanced Hearing (1): The ability to pick up more sounds with greater accuracy. May be used to eves drop with better success.
  • Enhanced scent (2): Smell is not quite the same on the Grid as it is in the Real World. Unless the smell has been specificity created, like when energy is shaped to resemble human food to make it more interesting to Users, there is no Scent that a user would be accustomed to. Usually on the Grid it is a combination of smell, taste and feelings and is to do with the energy signature of everything on the grid. For example, when a program is Derezzed, the 'scent' that lingers after is sharp, almost acidic; lightcycles are tingly, like sherbet; tanks are more sickly like treacle. Rank two of this power gives access to the Advanced Power, Tracking. Both Enhanced Scent and Tracking are fairly rare on the Grid. 
Baton combat (2): Good ability with a baton in combat. Includes Staff, short Staff and energy Baton.
Circuit Flare (3): Channels extra power into the glowing circuity of a Program or User causing it to flare, which can illuminate, distract and draw attention. At Rank two this may stun or dazzle people nearby. At rank three the range is increased and the impact on people nearby is more severe.
Disc combat (3): Proficiency at useing your Disc in either close combat or ranged.
Disrupt (3): An ability to briefly and temporarily disrupt either the power or the code of a Program, User or part of the Grid. For programs this can make them feel 'ill' or stun them. When used on the Grid this causes malfunction. At Rank two this will temporarily paralyse a Program or User. At Rank three this will render a Program unconscious - a User can not be knocked out with this. Has a delayed chance of causing Gridbugs when used on the Grid itself.
Grid Control (1): The ability to hack into the Grid and control elements within it where that would not otherwise be possible. For example, manipulating the lights in a room or causing a door to open or close remotely. Will not override locks and restrictions but can be used in conjunction with the Override power. Both Override and Grid Control can be used to place locks and restrictions.
Hand to hand combat (3): Skill in simple unarmed combat.
LightCycle Riding (2): Also translates to Motorcycle riding. Rank one grants proficiency, Rank two allows tricks.
LightRunner Driving (2): Also translated to Car driving. Rank one grants proficiency, Rank two allows tricks.
Low Resonance (2): The ability to make a person's resonance on the Grid fade into the background, rendering less noticeable to Programs.
Reflexes (3): The ability to react quickly to danger and sudden events.
Repair (3): The ability to repair or partially Repair the damaged code to a Program or other Grid structure or item. Works via an interface for a Grid item. For a Program this works either via the interface in a Program's Disc or physical contact and thus a direct interaction between the code of the individuals. The latter method is less reliable but doesn't require coding knowledge.
Restore (3): The ability to restore or partly restore the corrupted, suppressed or Re-purposed code of a Program. This works either via the interface in a Program's Disc or physical contact and thus a direct interaction between the code of the individuals. The latter method is less reliable but doesn't require coding knowledge.
Tactics (3): The ability to calculate strategy and manoeuvres that may not otherwise be obvious.
Targeting (1): Use for targeting long ranged weaponry, like the gun of a light tank, light jet or turret. Synergies with Disc combat for long range.
Voice Projection (1): The ability to project the voice out across a wide area like an announcer at the Games or to throw their voice and speak quietly to someone across a crowed room.

Program Only
Creator’s Beacon. (1, Program only): For programs, the link to the User that made them can be strong. With this power not only can they track their User almost anywhere on the grid but they can also sense if their creator is sick, injured or particularly distressed. Also allows a program to imprint on a User to allow them to sense that User in the same way they would their Creator. Imprinting can be reversed.
Energy Sap (1, Program only): Grants a program the ability to tab into a drain the energy from another Program or User. Can not be used to De-rez a Program or Kill a User, but can render both weak. The effect is more severe on Programs and a user will recover on their own in time. Usually used by Viruses, Rouges and badly Corrupted or Damaged programs. Like all powers associated with Viruses, this power is generally despised by other programs.
Gridbug (2, NPC Virus or PC Worm only): By causing violent disruption to one localised part of the Grid, The Virus or Worm can generate Gridbugs. These pests will not recognise the Virus or Worm as their 'creator' and will attack them just as they would any other program. Naturally, useing this power is not a good way to make friends with the locals, if they find out. Rank two increases the number of Gridbugs created and gives the option a time delay on their creation.
Grid Sense (3, Programs only, free power): A Program's innate connection to the grid and their ability to feel it. Operates beyond normal senses as a User would understand them. All programs start with this. Higher ranks give higher awareness.
Grid shaping (3, Programmer and Admin or Hacker Program only) The ability to create the items and inanimate things on the Grid. Rank one allows small items, like chairs, cups, a small wall, a cloak, a simple combat baton. Rank two allows creation of more complicated items like a small buildings with moving doors, a primitive LightRunner or LightCycle. Rank three allows the creation of complicated things like larger buildings, a Recogniser or Grid Tank. The larger or more complicated a thing is the more effort and time it will take to make it.
Infect (1, NPC Virus only): A NPC Virus' ability to infect another program with it's own code.
Provider (2, Program only): Through Grid Sense, a Program may be able to pick up on the wants and desires of others. Are they looking for someone? Do they need transport? A weapon? Company...? These programs are sometimes associated with the seedier side of Grid life but are also very useful in higher positions like assistants to Admin programs.
Re-Purpose (2, Programmer, Hacker program, Admin Program and Virus Only)May change the functions of a Basic Program. Doesn’t effect Users. Advanced Basics (PCs, a small number of NPCs) and ISOs have some resistance to this. The more you want to change, the longer it will take. Most Programs will not take kindly to this being used either on themselves or on others.
Stable Code (1, Program only): A Program with this is less likely to be De-rezed by damage, and is more resistant to corruption of any kind.
Sympathetic resonance (3, Programs Only): Some programs can make themselves seem more likeable to other programs by making their signature on the grid seem more in sync with a program they are interacting with. Unlike Low Resonance, this is an active power that a program must deliberately manipulate, something beyond what a User can do.

User Only
Channel Energy (1): The ability to channel and direct massive amounts of energy. Must be able to tap into an energy source to do this, eg, an energy beam or power line in a building.
Commender (1): The ability to literally steal a device or vehicle designated to another User or Program. Will also repair the item enough to function.
Enhance (3, User only): By Transferring some of their own 'User energy' to a Program, a User can temporarily enhance that Program. The higher the Rank, the greater the boost. Counts as offering temporary advancement points, one point per rank. Enhance also works as Revive when used on a program in danger of Derezzing from something other then excessive combat damage.
Grid shaping (3, Programmer and Admin or Hacker Program only) The ability to create the items and inanimate things on the Grid. Rank one allows small items, like chairs, cups, a small wall, a cloak, a simple combat baton, and immobile items like a wall or simple geometric structures. Rank two allows creation of more complicated items like a small buildings with moving doors, a primitive LightRunner or LightCycle. Rank three allows the creation of complicated things like larger buildings, a Recogniser or Grid Tank. The larger or more complicated a thing is the more effort and time it will take to make it.
Intuitive Creation (3, Civilian only): While a Programmer's mind is structured when it comes to code and computers, A non-programmer civilian doesn't have that training. However, they are still Users and the Grid will respond to them. This power allows a Civilian to create on the Grid, like the powers Grid shaping or Program Creation but with a high chance of random effects for good or bad. Also has a fair chance to generate Gridbugs. Risky but potentially powerful.
Program Creation (3, Programmer User only): The Ability to create new Basic Programs. The Power Rank determines how advanced the Program is. Writing a program takes time and a User can be held accountable for the actions of a Program they make - at least by some other Users. Essentially, this power allows a Player to create, in time, a new NPC at rank one or two and at rank 3 either a NPC or a PC.
Re-Purpose (2, Programmer, Hacker program, Admin Program and Virus Only)May change the functions of a Basic Program. Doesn’t effect Users. Advanced Basics (PCs, a small number of NPCs) and ISOs have some resistance to this. The more you want to change, the longer it will take. Most Programs will not take kindly to this being used either on themselves or on others.
User Immunity (2, User only, free power): The innate immunity or resistance that all Users have to some things while on the Grid compared to programs. Rank two protects the User further.


Advanced Skills - only available after six months.
Authoritative presence. (A, 1): When felt with Grid Sense, individuals with this power radiate authority for some reason or another. This can have good or bad implications; in combat for example, some will avoid a person with the power, while others may got out of their way to attack them. Because people usually have this power for a reason, even a User might be influenced by them. Some will be influenced by this more then others.
Chameleon circuitry (A, 1): The ability to change the colour of your circuitry at will. Programs known for this are viewed with suspicion.
Clone (A, 3, NPC Virus and PC Worm only) The ability to temporarily create one or more clones of the Program. These are extensions of the original though they act independently. Higher ranks increase possible duration and numbers.
Combat insight (A, 1) For programs, an ability to sense through the grid what an opponent about to do even as they think of the move. For a user, this is instinct, training and experience giving them the edge.
Enslave Program (2, A, NPC Virus only): The ability to enslave one or more Programs by contamination them with a small amount of the Virus code - but not enough to infect them entirely. The number of controlled Programs depends on power Rank. Going over the number will impose a time limit on all enslaved programs. Like all Virus Powers, this is a fast way to make enemies.
Know History (A, 2, Program Only): Through their link with the Grid a Program can tap into recent history of a location and feel what has recently transpired there. Rank two allows either more detail or greater time span.
LightJet Pilot (A, 2): Rank one grants proficiency, Rank two allows tricks.
LightTank Driver (A, 1): The ability to control a Tank. Requires a second operator with the Target ability in order to fire.
One With The System (A, 3, User only): The closest a User can get to Grid Sense. By entering a trance a User can begin to sense the energy around them. When activated fully the mind of the User will tap into the entire system. When faced with such vast information only small elements will become lucid to the user at any one time. What the User will 'see' will be almost completely random at first, further ranks will grant some small focus.
Override (A, 1): The ability to override many locks and restrictions. Both Override and Grid Control can be used to place locks and restrictions.
Recogniser Operator (A,1): The ability to control a Recogniser.
Return to Creator (A,1 Program only, Requires Creator's Beacon): Allows the program to 'teleport' through the energy of the grid to the location of their Creator or a imprinted User. Will not work if in flight. Will cause a couple of seconds of disorientation upon arrival.
Tracking (A,1, Requires Enhanced Scent 2): The ability to track through 'scent' an individual or vehicle on the Grid. May lose track in crowds, over time, or in certain conditions.
Vehicle Mastery (A, 1, Requires two Vehicle control powers, eg, Recogniser Operator and LightCycle Riding): Will stack with any other vehicle related skill granting greater mastery. Allows very basic control of untrained vehicles.
« Last Edit: August 07, 2011, 05:22:15 PM by Shadax »

Offline Senti

  • Queen of Mooey Land
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  • Location: With the Mushroom People. Along with drinking tea with Loves whilst looking innocent, as well as dancing in the trees with Kendra...oh and digging holes in the garden and cleaning knives...: Goodness i am busy :))
  • Gender: Female
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Re: TRON: New World [Intrest Check]
« Reply #1 on: June 25, 2011, 10:56:32 AM »
Well I am certainly interested :-*

Offline grovercjuk

Re: TRON: New World [Intrest Check]
« Reply #2 on: June 25, 2011, 03:15:36 PM »
Well De-res me if you must but I am in.

Offline ChocolateCutie

Re: TRON: New World [Intrest Check]
« Reply #3 on: June 25, 2011, 07:00:39 PM »
TRON! <3

Offline ShadaxTopic starter

Re: TRON: New World [Intrest Check]
« Reply #4 on: June 25, 2011, 08:56:58 PM »
UPDATED - Character type information and availability, program information, the number of players I am willing to work with atm.

People may now begin to think about what characters they want to work with, think up backgrounds and such. Some powers that I will post will be limited to certain character types (or program types). For example, the Re-Purpose power will be Programmer User, Hacker Program and Virus Program only, so bear this in mind when you consider what your character will be able to do, particularly if you want a Basic Program (remember, they are created for a specific Purpose!). I will have a fairly extensive list of possible powers, talents and explanations up over the next couple of days. (I am flexible on what sort of Basic Program a player may want so if you think something up that I don't mention... like an Administration Program that may be able to Re-Purpose then that is fine too, just run it by me first.)

TRON! <3

Indeed!  :-*

Well De-res me if you must but I am in.

Ohh, maybe a Program for you then? :P

Well I am certainly interested :-*

Yay!! :D


Offline Sapien

  • Better than Erectus!
  • Lord
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  • Join Date: Jun 2011
  • Location: Wouldn't you like to know!
  • Gender: Male
  • Booraa! :D *until I come up with something better*
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Re: TRON: New World [Intrest Check]
« Reply #5 on: June 26, 2011, 09:23:56 AM »
Cool! I would be interested in an ISO role ^^ :D

Offline ShadaxTopic starter

Re: TRON: New World [Intrest Check]
« Reply #6 on: June 26, 2011, 09:33:05 AM »
Cool! I would be interested in an ISO role ^^ :D

Fantastic! Just to warn you that ISOs will start a little lower on power then the others, but overtime will build up faster, eventually overtaking if you keep with it long enough. Basics are the opposite, starting higher in power then the others but with less build up over time. Users, both types, with be in-between. But that is just the power and skill stuff - for RP pick whatever you want. :)

I will mark off an ISO place. If you change your mind I will open it up again. :)

Online Prakkie

Re: TRON: New World [Intrest Check]
« Reply #7 on: June 26, 2011, 09:45:39 AM »
Going to watch that movie then will get back to you - looks good so far though  :-)

Offline 1SAZ

Re: TRON: New World [Intrest Check]
« Reply #8 on: June 26, 2011, 11:28:15 AM »
Sign me up for a Basic. :D

Offline ShadaxTopic starter

Re: TRON: New World [Intrest Check]
« Reply #9 on: June 26, 2011, 11:48:20 AM »
Sign me up for a Basic. :D

Done. :)

Also, Regarding the power level of the different types, remember that Basics will be specialised, badass in their designated purpose. ISOs can generalise and mix it up whenever they wish.

Offline Altair1983

Re: TRON: New World [Intrest Check]
« Reply #10 on: June 26, 2011, 11:55:35 AM »
Id like to sign up as an ISO if you dont mind.

Offline Senti

  • Queen of Mooey Land
  • Dame
  • Addict
  • *
  • Join Date: Sep 2009
  • Location: With the Mushroom People. Along with drinking tea with Loves whilst looking innocent, as well as dancing in the trees with Kendra...oh and digging holes in the garden and cleaning knives...: Goodness i am busy :))
  • Gender: Female
  • My Role Play Preferences
  • View My Rolls
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Re: TRON: New World [Intrest Check]
« Reply #11 on: June 26, 2011, 12:05:24 PM »
sign me up for either IOS or basic.

You know I am always easy.


Offline ShadaxTopic starter

Re: TRON: New World [Intrest Check]
« Reply #12 on: June 26, 2011, 12:14:24 PM »
Okay, unless someone changes their mind (including me, ;) ) the ISO slots are filled for now. We will see how the game goes later if more are added.

Senti, this means you get a Basic but I am sure you can handle that. ;)


Offline ShadaxTopic starter

Re: TRON: New World [Intrest Check]
« Reply #13 on: June 27, 2011, 08:35:22 PM »
UPDATE: Added; the Points and advancements; The start of the power list; Character sheet code; I have started putting more behind spoilers - that post was getting long! Oh, and I added a fantastic little TRON Legacy fan vid, for a little bit of game flavour - posted with permission.

Aside from the power descriptions I think the post is almost done. I will add the NPCs to the Character thread.

Offline Cadavar

Re: TRON: New World [Intrest Check]
« Reply #14 on: June 28, 2011, 11:14:36 AM »
Consider me in for long term as a Civilian. Now whats the password so I can login? *he asks rhetorically*

Offline ShadaxTopic starter

Re: TRON: New World [Intrest Check]
« Reply #15 on: June 28, 2011, 07:36:25 PM »
Consider me in for long term as a Civilian. Now whats the password so I can login? *he asks rhetorically*

Welcome! :D

Update!: Added OOC thread link and Character sheet thread link. Feel free to start posting OOC. :P

Offline ShadaxTopic starter

Re: TRON: New World [Intrest Check]
« Reply #16 on: June 29, 2011, 09:26:42 AM »
Update: Added the power descriptions, six new powers and a new video (yay!).

Can players who still want in get in touch on the OOC and start on characters sheets. :)

If anyone has any questions just ask on the OOC or PM me.

Offline ShadaxTopic starter

Re: TRON: New World [Intrest Check]
« Reply #17 on: June 30, 2011, 05:31:51 PM »
Updated the power list, it is now organised by restrictions - none, program only, user only or advanced. Going to start on an information thread soon about stuff that players may encounter in game.

(Woo!! Character Sheets!!)

Offline ShadaxTopic starter

Re: TRON: New World [Intrest Check]
« Reply #18 on: July 02, 2011, 08:24:04 PM »
Updated - added five more powers and the RP introductions thread.

Players who have put dibs on a character and do not post on the OOC within the next couple of days (unless you have already done so) will have their reservation removed and the character place will go back up for grabs. I am looking for regular posters and it has been over a week since the initial interest.

Online orderNchaos

  • Master of chaotic pleasures...like a box of chocolates...on X!
  • Knight
  • Enchanter
  • *
  • Join Date: Aug 2010
  • Gender: Male
  • I'll try anything once, twice if I can do it to U!
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Re: TRON: New World [players wanted]
« Reply #19 on: August 06, 2011, 02:06:01 AM »
Is this game still looking for players?  I'd love to join if so.  <3 Tron!!   ;D

Offline ShadaxTopic starter

Re: TRON: New World [players wanted]
« Reply #20 on: August 06, 2011, 07:53:04 AM »
We are indeed still looking. Take your pick of whatever character type you want. :)

Offline iridum248

Re: TRON: New World [players wanted]
« Reply #21 on: August 06, 2011, 07:53:35 AM »
I'm certainly very, very interested in this; I'd love to aim for Programmer.

I do wonder, though- What kind of adventures/encounters/ERP content would our characters run into? I loved the look and feel of the film, and I'd love to be a part of this...Though I'd probably need a better idea of what's expected.

Offline ShadaxTopic starter

Re: TRON: New World [players wanted]
« Reply #22 on: August 06, 2011, 09:01:50 AM »
ERP? Sorry, not encountered that abbreviation before.

Anyway, adventures can range from simple things like tracking down the source of a Gridbug swarm or finding a lost or abducted Program, up through tracking down and fighting a Virus or looking into underground games that still practice the kill or be killed rule, right up to large complex plots like investigating Organisations of Rogue and Independent Programs over the Grid.

Lots and lots of possibilities lol. It will start off smaller, and some plots will be able to happen side by side or will be connected in some way. Once there are enough players, characters will be able to split off into teams for different 'missions', so to speak, so posts do not pile up too much.

Online orderNchaos

  • Master of chaotic pleasures...like a box of chocolates...on X!
  • Knight
  • Enchanter
  • *
  • Join Date: Aug 2010
  • Gender: Male
  • I'll try anything once, twice if I can do it to U!
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 0
Re: TRON: New World [players wanted]
« Reply #23 on: August 06, 2011, 09:07:17 AM »
posted a character on the Character sheet thread!!

Offline kckolbe

Re: TRON: New World [players wanted]
« Reply #24 on: August 06, 2011, 09:30:18 AM »
I think I am interested in this.  I would likely play a basic program, perhaps the Tron version of the paperclip.  "It looks like you are trying to overthrow your creators.  Would you like some help with that?"  For powers, I didn't see the one I was thinking of, which was I suppose a type of teleportation, being able to appear in another place if certain conditions were met, or at least be "summonable" by a User.

Oh, and ERP is short for erotic roleplay.