Ok, folks... here we go? There have been a
of changes, even to the teasers I posted before. Aiko, I stuck a nice little surprise for you (I hope) in Paramnar's description... so pay close attention to that section, for sure. :)
You will notice that I haven't included the bit about the energy manipulation consequences, at this time. I still have to figure that bit out, and feedback from you all on that subject would be fantastic.
I've done my very best to catch every proofread-able error that I can, but if you guys notice anything, let me know so I can edit the .rtf before I get around to the official launch (since we still will have some details to cover before then). As a NiNG, I can't edit, so I want to make sure everything's as close to dead-on as I can get it, beforehand.
** = Remember to keep all RP content, now and after the official launch, to PG-13
This roleplay focuses on elements of steampunk and clockwork punk (complex gears and cogs), with a splash of cyberpunk (complex, automatonic implants, artificial blood, etc.) versus an alternative take on ascetic Buddhism meeting with pure metaphysics and quantum physics for a "pretty, little tea party". Piqued? Please let me introduce you to some important terminology...
Welcome to Axiom
(All players are encouraged to think up more of their own, unique terms based on the words here. Nu Logikan terms are based on word histories rooted in Latin, Greek and Gothic, and Paramnaric terms are very loosely based on asian translations of a modern word.)
-'s (.) -
a suffix (Nu Logikan or Paramnaric) denoting possession belonging to the associated term
-an (ahn) -
a Nu Logikan suffix denoting relation of the associated term to the subsequent term/phrase
-i (ee) -
a Paramnaric suffix denoting the associated term in its plural form
-ic (ihk) -
a Paramnaric suffix denoting relation of the associated term to the subsequent term/phrase
-um (oom) -
a Nu Logikan suffix denoting the associated term in its plural form
aenaoi (eye'now'ee) -
the Paramnaric equivalent for the Earth term "air"
avaoi (ahv'ow'ee) -
the Paramnaric term for H2O
bestia (beh'stee'ah) -
any native fauna of Nu Logikus
byzamut (beye'zah'moot) -
a low-value chemical element that is used, in small quantities, as a component in the smelting of pultir; the Earth equivalent is bismuth
chyklos (cheye'klohs) -
a cycle; also a calendar month in Nu Logikus (there are thirteen chyklos in an orus)
charik (chah'reek) -
a mined material used primarily for heating (steam power) and smelting; used to assist in the creation of trade goods, and automaton parts; the Earth equivalent is coal
daomonaz (dow'moh'nahz) -
a Paramnaric term approximating "manipulation," as in to manipulate energies by natural, metaphysical skill
daorei (dow'ray) -
the equivalent Paramnaric term to Earth's "illusion;" when a daomonaz results in a visually-apparent alteration of another's perception, it is considered a daorei
doktir (dohk'teer) -
an educated professional whose job is the equivalent of a profession in any Earth medical field
dynamir (deye'nahm'eer) -
the equivalent Nu Logikan term to Earth's "strength"
Enphorkir (ehn'fohr'keer) -
an Enforcer (typically of citizen harmony)
the equivalent Nu Logikan term to Earth's "air"
formatir (fohr'mah'teer) -
the Nu Logikan term which means "manipulation," as in energy (especially life/sentience) manipulation
Gaeamnar (geye'ahm'nahr) -
the Paramnaric name for Axiom
gaear (geye'ahr) -
the Paramnaric equivalent for the Earth term "terra"
Idaeo'an (ee'deye'oh'ahn) -
a lifebound, oathsworn devout of a Monaznar, and one in perpetual pursuit of Param Idaeo
Idaeo'ani (ee'deye'oh'ahn'ee) -
the entire group of Idaeo'an at a Monaznar
Idaeoram (ee'deye'oh'rahm) -
the equivalent Paramnaric term to Earth's "Master"
Idaeoramic Daorei (ee'deye'oh'rahm'eek dow'ray) -
in approximate terms, "Illusion of the Master;" to successfully implement a Idaeoramic Daorei, the manipulator must have mastered every associated manipulation to a very high level; it is extremely rare to encounter an individual, even on Paramnar, who is born with the ability to even tap such a high degree of expertise
ignir (eeg'neer) -
the equivalent Nu Logikan term to Earth's "fire"
ikaoi (ee'kow'ee) -
the equivalent Paramnaric term to Earth's "life" (life energy/chi), in reference to the manipulation
Ikaoi Taesa (ee'kow'ee teye'shah) -
The name of the Param's great temple; roughly translated, it would mean "the Life Shrine"
kapir (kah'peer) -
a mined material that is smeltable, and is a staple (lesser valuable) component in the creation of common-utility trade goods, and low-grade automaton parts; lesser-value kerimatum may be made from kapir; the Earth equivalent is copper
kapeltir (kah'pehl'teer) -
a smelted material comprised mainly of kapir and zybeltir; it is a staple (moderately valuable) component in the creation of trade and artisan goods, and mid-grade automaton parts; the Earth equivalent is brass
kapanum (kah'pahn'oom) -
a smelted material comprised mainly of kapir and zydanum; it is a staple (moderately valuable) component in the creation of trade and artisan goods, and mid-grade automaton parts; the Earth equivalent is bronze
kamoa (kah'moh'ah) -
the equivalent Paramnaric term to earth's "beast"
kei azao (kay ah'zow) -
the equivalent Paramnaric term to Earth's "kimono"
keiar (kay'ahr) -
the Paramnaric term approximating "electrical current" in reference to the manipulation
kerima (kehr'ee'mah) -
an individual coin of Nu Logikan kerimatum
Kerimatum (kehr'ee'mah'toom) -
a quantity of kerima; the name for currency in Nu Logikus
Konsulatus (kohn'sool'aht'oos) -
a respected group of humans (equivalent to a council), who assist governmental automatons in determining the innocence or guilt of a person being questioned for disruption of citizen harmony
Konsulir (kohn'sool'eer) -
a member of the Konsulatus; usually a respected member of a Tradak or Konvant; each seat is inherited to an heir from that passing member's family.
Konvant (kohn'vahnt) -
a Nu Logikan family of energy manipulators
kraphtir (krahf'teer) -
a human schematics-interpreter and assembler of automatons
the equivalent Paramnaric term to Earth's "treatise"
lacumir (lah'koom'eer) -
the equivalent Nu Logikan term to Earth's "water"
libir (leeb'eer) -
the equivalent Nu Logikan term to Earth's "life," in strict reference to the formatir
Lunik (loon'eek) -
the smallest of the three moons that orbit Axiom; represented in pre-automatonic lore as the youngest son of Mena
Magir (mah'jeer) -
the leading member of a Konvant; this may be inherited by any of a younger generation from the same family, and is usually chosen upon the present Magir's deathbed
Mastir (mahs'teer) -
the equivalent, in Earth-terms, of a Master; any automaton (or, rarely, a human) who is in the highest position of responsibility at a work location, or in a household.
meilaoi (may'low'ee) -
the equivalent Paramnaric term to Earth's "growth", in reference to the manipulation
meilar (may'lahr) -
the equivalent Paramnaric term to Earth's "wood", in reference to the manipulation
Mena (meh'nah) -
the largest of the three moons that orbit Axiom; represented in pre-automatonic lore as the mother of Lunik and Mensir
Mena's Gasir (meh'nahs gah'seer) -
The Gaze of Mena; the name of the great populous which covers 60% of Nu Logikus
Mensir (mehn'seer) -
the middle-sized of the three moons that orbit Axiom; represented in pre-automatonic lore as the elder son of Mena
Merkantir (mehr'kahn'teer) -
the leading member of a Tradak; this may be inherited by any of a younger generation from the same family, and is usually chosen upon the present Merkantir's deathbed
Monaemos (moh'neye'mohs) -
the Paramnaric leader of a clan's "noble" family
Monaeram (moh'neye'rahm) -
the leader of a Paramnaric clan
monaznaoi (moh'nahz'now'ee) -
a Paramnaric equivalent to the Earth term "study;" pertains typically to the, often zealous and relentless, application toward the learning and mastery of energy manipulation; one of the lifelong, oathbound commitments of an Idaeo'an, in striving to achieve Param Idaeo.
Monaznar (mohn'ahz'nahr) -
a sanctuary of monaznaoi and monaznumos for the Idaeo'ani; is usually a network of dormitories and other buildings, which service one's bare necessities; most Monaznar are hidden from the average Paramnaran's sight by skillful Voamnaric Daorei, which are performed by the eldest and/or most talented Idaeo'ani within that Monaznar'sh sacred halls; is the Earth equivalent of an ascetic Buddhist monastery
monaznumos (moh'nahz'noo'mohs) -
an equivalent to the Earth term "meditation;" pertains specifically to the contemplation of Param Idaeo, the intertwining of oneself with the knowledge and acceptance of the unknown parameters of the metaphysical world, and the instilling and bolstering of self-discipline concerning one's efforts toward the mastery of energy manipulation; another of the lifelong, oathbound commitments of an Idaeo'an
Monaznari (mohn'ahz'nahr'ee) -
the collective "entity" comprised of the various, individual Monaznar, and the "governing" body of Paramnar
Nu Logikus (noo loh'jee'koos) -
the name of the larger continent of Axiom; would approximately mean "Now Logic" in Earth terms (ref: Latin, Greek, Gothic); "Nu" also translates, as a root, to "number" in Earth Latin
Nu Logikir (noo loh'jee'keer) -
an individual citizen of Nu Logikus
nykalir (neye'kahl'eer) -
a mined material that is smeltable, and is a staple (moderately valuable) component in the creation of common-utility trade goods; is also used as an additional, external layer on pherorganik parts; the Earth equivalent would be nickel
omonae (oh'moh'neye) -
a Paramnaric term used regarding any elder Paramnaran as a sign of respect
organik (ohr'gahn'eek) -
a moderately valuable, chemical element used specifically in the process of converting iron to steel; it is derived, most frequently, from harvested deadwood or (rarely) young trees that have been altered by exposure to heat in an oxygen-deprived containment unit; the Earth equivalent is carbon
orus (oh'roos) -
a calendar year in Nu Logikus
otaomae (oh'tow'meye) -
the equivalent Paramnaric term to Earth's "mother"
otaomar (oh'tow'mahr) -
the equivalent Paramnaric term to Earth's "son"
otaorei (oh'tow'ray) -
the equivalent Paramnaric term to Earth's "daughter"
otaosan (oh'tow'sahn) -
the equivalent Paramnaric term to Earth's "father"
Param (pahr'ahm) -
the title of the imperial leader of Paramnar; the equivalent Earth term would be "Emperor"
Param Idaeo (pahr'ahm ee'deye'oh) -
the equivalent, in Earth terms, of pure Enlightenment; nirvana
Paramnar (pah'rahm'nahr) -
the name of the smaller continent of Axiom
Paramnaran (pah'rahm'nahr'ahn) -
a citizen of the Paramnar continent
Paramnari (pah'rahm'nahr'ee) -
the citizenry, as an entire body, of the Paramnar continent
paramrei (pah'rahm'ray) -
the label given to any representative of a clan's "noble" family
pherokyt (phehr'oh'keye'tuh) -
a mined material that is smeltable and a very important (highly valuable) component in the creation of higher-quality trade and artisan goods, and high-grade automaton parts; it is the best-quality material available (barring steel, which is made from iron) on Axiom; it is much easier to procure than silgentum; higher-value kerimatum are pressed from pherokyt; the Earth equivalent is iron
pherorganik (phehr' ohr'gah'neek) -
a smelted material comprised mainly of pherokyt and organik; it is a very important (very valuable) component in the creation of top-quality trade goods and excellent-grade automaton parts; the Earth equivalent is steel
pultir (pool'teer) -
a smelted material comprised mainly of zydanum mixed with kapir, zydarbum, and byzamut; it is a staple (moderately valuable) component in the creation of affordable, mid-quality trade and artisan goods; the Earth equivalent is pewter
ramnaear (rahm'neye'ahr) -
the Paramnaric equivalent for the Earth term "strength"
saear (seye'ahr) -
the Paramnaric equivalent for the Earth term "fire"
saokei (sow'kay) -
a Paramnaric metal, exclusive to that continent; also used in reference to the manipulation
Saomarei (sow'mah'ray) -
the equivalent Paramnaric term to Earth's "Samurai/Ninja"
seitaomar (say'tow'mahr) -
the equivalent Paramnaric term to Earth's "gravity", in reference to the manipulation
seitaoi (say'tow'ee) -
the equivalent Paramnaric term to Earth's "spectrum" (light, dark, shades of grey, ultraviolet, etc.), in reference to the manipulation
silgentum (seel'gehn'toom) -
the most valuable mined material on Axiom due to how rare it is; it is smeltable and a very important (extremely valuable) component in the creation of highest-quality trade and artisan goods, and top-grade automaton parts; it is not allowed to be made into kerimatum and it is considered a wasteful, punishable offense to do so; the Earth equivalent is silver
sukaoi (soo'kow'ee) -
a Paramnar cycle; also a calendar month, and Paramnar also (curiously) observes thirteen sukaoi in a taokunei)
surei (soo'ray) -
the equivalent Paramnaric term to Earth's "slave/servant;" prisoners of clan battle
taokunei (tow'koo'nay) -
a calendar year in Paramnar
taomar (tow'mahr) -
the equivalent Paramnaric term to Earth's "time", in reference to the manipulation
techir (teh'cheer) -
a human or automaton instructor/educator of human lore
tei ikaoi (tay ee'kow'ee) -
a Paramnaric breathing exercise and discipline that is very similar to Earth's "tai chi;" it is also used during the "martial" training of the Saomarei
terisir (tehr'ee'seer) -
the equivalent Nu Logikan term to Earth's "terra"
Tradak (trah'dahk) -
a Nu Logikan family involved in the trade of raw materials/resources, and economic balance
zybeltir (zeye'behl'teer) -
a moderately valuable, chemical element used primarily in the creation of brass; the Earth equivalent is zinc
zydanum (zeye'dahn'oom) -
a mineable material harvested from deposits; it is a moderately-valuable smelting component for kapanum and pultir, and is frequently used as protective plating to prevent corrosion (typically with kapir parts); the Earth equivalent is tin
zydarbum (zeye'dar'boom) -
is a highly valuable chemical element, mostly due to its toxicity and need for careful transport; it is a staple component in the creation of pultir, but does not strongly affect the cost since it is used in very small amounts; the Earth equivalent is antimony
If you are here, and are not native to this alternate reality, it means that you encountered one of those nuisances I like to refer to as temporary, dimensional weak spots. I hope you were not hurt during the transfer. Now, I suggest you make yourself comfortable and get to know your surroundings; more than likely, there isn't any way back. I do apologize for this predicament, but - even if you were lucky enough to find another, random weak spot - chances are that this other, overlapping dimension wouldn't be Earth.
Don't you love quantum physics?
So let's lay out the brass tacks (or mattresses, if you prefer). More than likely, you've either found yourself somewhere in the continent of Nu Logikus
, or the continent of Paramnar
. If you landed on one of those sparse, probably unpopulated islands, well... better hope for a diety of sorts to come to your rescue.
If you've found yourself on Nu Logikus, you will encounter a population consisting of humans and remarkable, sentient automatons, which operate on a mixture of steam-power and clockwork gears. They co-exist in a very curious circumstance: where the humans are subservient to the machines. Curiously, the humans (developmentally comparable to our homo sapiens) seem quite content with their lot in this scenario. Despite initial appearances, however, it is a rather complex, cooperative arrangement. Understandably, the automatons, typically regardless their actual position, are the final say in all circumstances, but they cooperate with a konsulatus of humans capable of determining guilt or innocence based upon an approximate standard of ethics. There are no finite or written laws, here, but one may petition the konsulatus for consideration regarding an issue and/or dispute that may have been oversighted by an automaton Enphorkir. Citizen-based cooperation with (and enforcement of) harmony is both encouraged and supported by the majority of the population.
Beneath the umbrella of the automaton government, a strict caste system has developed among the humans. The most exalted position, underneath the konsulatus, is as an instructor of human knowledge, the techir. Most courses of human instruction are something that the automatons were never able to grasp, and so great respect is bestowed to those who devote their lives to this purpose.
Next in the caste system are those whose professions are directly involved with the development and improvement of the automaton "species." These individuals (and/or their families) are either involved in the management of the harvest and trade of raw materials (which also affects the economy), or display an affinity for energy formatir and are able to (be trained to) further improve the quality of automaton sentience.
A trade family is labelled a Tradak, and the leader of this family is titled the Merkantir (neutral to gender).
A family of energy formatirum is labelled a Konvant, and the leader of this family is titled the Magir (neutral to gender).
Beneath the previous position is that of the doktir, which covers positions ranging from human therapy to the surgical installation of artificial, automatonic improvements.
Thereafter, the last position which garners any level of respect and dignity is that of the human kraphtir of new automatons. Automatons tend to prefer to designate themselves with this responsibility. However, a small population of humans are born with a great talent for taking complicated, mathematically-precise schematics, then converting them into remarkable, complex units merely awaiting the gift of sentience.
The remaining 60% of the native Nu Logikus population fall under the remaining category of general servitude. Messengering, estate maintenance, food growth and/or harvest, and mining raw materials are examples of jobs considered "general servitude."
Whether those consigned to this life receive decent treatment for their position, or not, depends entirely on the nature of their Mastir. Automatons are, by default, logical creatures. However, their sentience is directly derived only from humans, who, themselves, possess personalities/natures balancing somewhere between both logic and chaos. Logic then becomes a variable, and the echoed vestiges of an energy formatir's personality often affects this. Therefore, it is possible for an automaton to be ethical or cruel, and either is considered equally logical.
Note: occasionally, an automaton specimen has displayed a very rare, loose grasp of illogical/chaotic concepts and/or emotions. The automaton's position in its existence determines whether this is encouraged to persist, or if it requires the automaton to undergo a new formatir to replace its sentience. If the latter occurs, it does not typically bode well for the original energy formatir's fate.
-- .oO^Oo. --
The recent history of Nu Logikus began with a group of gifted doktirum, who wanted to create a set of sentient, skillful assistants. Human assistants in their field of expertise were, at that period of time, few and far between. A further-disheartening fact was that many of those few were then found lacking for specific traits, which complimented the expectations of a successful, respected doktir.
Quite rapidly, the doktirum succeeded in their experimental efforts, and even surpassed their own expectations. Though, their ingenuous, automatonic assistants would eventually come to understand that their position with the doktirum offered no room for further improvement, once they had excelled at the reason for their creation. Logically, they developed an emotion akin to dissatisfaction with each (and every) doktir Mastir in that group. The automatonic assistants had, during their servitude, recorded detailed journals notating various aspects that they wished to improve upon. However, the human doktirum were quite satisfied with the quality of their assistants, and so they saw no reason to implement any of those documented observations.
The automatonic assistants decided to remove their selves from their Mastirum, and pursue the research and implementation of the improvements they desired on their own terms. Soon enough, however, they encountered one particular obstacle that they could not overcome: recreating the sentience they were gifted with. So, they sought out their creators, and employed them to fill in the undesirable gaps preventing the successful execution of their ingenuity. It was the beginning of a marvelous, if initially backward, relationship.
Working together, automaton and human produced the next "generation," which were built to repair every flaw the first automatons had perceived in their selves. This next generation, proving to excel far behind their "parent" automatons, then perceived their own flaws that they desired to improve upon. A great, unending chyklos had been set into perpetual motion.
As the years passed, there was one obstacle that remained persistent, regardless each new generation of automatons produced. They were never able to learn how to humanize their selves. Eventually, it was unanimously decided, among both automatons and humans, that a distinction would be for the betterment of both "species," and that the cooperation with - and employment of - the human species was a much preferrable medium to a relatively minor predicament.
-- .oO^Oo. --
About 60% of the Nu Logikus landmass has been developed into a incredible, expansive populous named Mena's Gasir. It cannot be called a city or metropolis (a relatively modern term), because there is no evidence of what an Earth-native would call modern (or futuristic). Instead, the entirety of this massive, civilized expanse bears distinct, architectural resemblances to Earth's Victorian era. To further affirm that this is not a metropolis, the only methods of transportation are by foot, bestia-operated carriage, a steam/clockwork-operated carriage, or by acquiring a tamed bestia capable of supporting a rider's weight.
It would take many calendar chyklos, gauged by the orbit of the largest of their three moons, Mena (the other moons are named Mensir and Lunik), to travel from one margin of Mena's Gasir to the other.
The remaining 40% of the Nu Logikus landmass is scattered with various settlements appearing more like they were borrowed from Earth's Old West era. These settlements rarely fall under the jurisdiction of automatonic Enphorkirum, though they still typically adhere to the same policies regarding automaton-human relations, and enforcing citizen harmony. Occasionally, though, one may find that humans and automatons interact on equal terms instead of master-servant, and, rarely - only in the most rural and smallest of settlements - one may encounter a human whose automaton still serves them, instead. If one is able to make the very long journey to visit such a settlement, they would likely find some of the most intricate and unique automatons of all.
Note: Tradir-children of Tradakum often participate in orus-long trade routes, which leave Mena's Gasir and periodically visit various settlements in a pre-designated order before returning to the populous. These tradirum are usually honorable about fairly dividing the settlements among each other.
-- .oO^Oo. --
The human citizenry of Nu Logikus dress in a style that an Earth-native might identify as a mix between Old West, Victorian and Renaissance eras. Higher-caste, male clothing might, for example, consist of a striking tunic and/or vest, or doublet, paired with breeches, stockings, and low-heeled, polished shoes. Females are often seen wearing the same clothing as men for day-to-day, common activities, for, unlike any of these eras on Earth, women are treated equally to men in all positions (whether for good, or ill). However, the higher-caste-positioned women will also indulge their selves in exquisitely-tailored, floor-length dresses (of a similar era-mix) for special occasions. Humans of either gender, who have found their lot to be in the lower castes, merely share the same, shoddy quality clothing, as they can afford nothing else: a (sometimes belted) tunic, breeches and (occasionally) boots.
-- .oO^Oo. --
Note: Though every human native to Axiom can typically sense a variety of energies, and eventually master particular formatir, a particularly curious trend has emerged among those who call Nu Logikus their home. Most of these Nu Logikirum seem to assign their selves to one of the four base elements, and then display a remarkable grasp for the mastery thereof. Sometimes, they can partially master other "beginning" level elements, but there is always a persistently apparent skill difference. Nu Logikirum, whose families are Konvantum, are the only humans who can sense the libir formatir as well as their own, specific elemental affinity. Of them, maybe 30% will ever truly master it enough to learn how to instill an automaton with sentience. It would seem that the Nu Logikan population is completely unaware of any of the other forms of energy formatir.
No one knows how long the two continents of Axiom have actually existed in their present positions, if only because neither is aware that the other exists. However, it has been long enough for two truly separate "worlds" to evolve, which are entirely divorced of any influence from each other. On Paramnar, Axiom is called Gaeamnar . The continent has an actual governing body - the imperial Param - and an unofficial governing body, which is a network of Monaznari. The population of the Paramnari are, their selves, divided into three bodies: those integrally involved, whether by prestige or servitude, at the Param's temple (Ikaoi Taesa), those whose lives are bound to any of the multitude of clans populating the continent, and those who, whether voluntarily or involuntarily, bear a fate integrally twined as an Idaeo'an in a Monaznar. Those who have sworn their lifebound oath to one of the Monaznari, in striving to attain Param Idaeo, are zealously revered by the rest of the citizenry, including the Param and the paramrei.
The Paramnaric language is far more fluid than that of Nu Logikus, which might be attributed to the fact that their culture has developed around the collective pursuit and nirvana of Param Idaeo. Perspectively-speaking, Paramnar is a magnificent balance of the Earth concepts of ascetic Buddhism, pure metaphysics and quantum physics.
As such, the entire culture is collectively devoted to the monaznaoi of various masteries of energy manipulation (called "daomonaz"). It has been stated that any human native of Axiom has the ability to, at the least, sense various energies and perform simpler applications thereof. However, the Paramnari are typically born with the ability to sense every potential mastery, and sub-mastery of energy manipulation that presently exists. This distinction often sets a par that distinguishes the remarkable differences in human development - between the continents - at a very early age.
To best describe the "world" of Paramnar, imagine stepping back into Earth's ancient, Imperial China, Japan, and other, asian territories; right at the heydey of the Samurai, with reverent admiration paid to such historical figures as Oda Nobunagi, Sun Tzu, and Genghis Khan. Now, mix that with most magnificently twisted hypotheses in quantum physics, coupled by the untold possibilities stretching far beyond the reach of any known mathematics or science, and the incredible mysticism that lies buried and untold with the true druids of Old Erin. The true potential of this continent's population has been barely tapped, and yet a large percentage of them learn to excel at most of the known aspects of energy daomonaz with a finite degree of expertise.
Now, you might surmise that, with the continental population sharing such a degree of sensitivity to the various daomonaz, this would invite a harmonious cooperation to settle, as if a great mantle of peace, upon the collective shoulders of the Paramnari. Instead, it is quite the opposite. If any one clan isn't trying to manipulate another through a laorei (often involving the trade of anything from kamoa, to surei, to their own otoamnei), then there is, more than likely, a conflict of some nature not far behind. These outrightly feudal battles are an ingrained part of their "world," though, and it has never been considered what life would be like for them without the "flavor" of constant conflict. Many (male) Paramnari, whose fates are not bound to the Monaznari at a young age, train diligently as fighters, so that they may actively uphold their clan's honor and prestige.
Though, behind the silk screen of these great battles, and the stories of stalwart Saomarei that candy-coat the bloodshed into tales of the utmost honor and bravery, there is a genuine problem now spreading across their land that even the Idaeo'an have begun to take notice of. Poverty, and starvation, are worming their way into entire clans like Earth's story of Eden's sly snake. The reason falls at the feet of the Param, and he is entirely too besotted with his luxurious, courtly distractions to care about what goes on outside the margins of his massive temple. Even those who are most talented with gaear and akaoi daomonaz have been unable to keep up with the increased demands for tithes, and the Param's greed is greatly depleting a once-plentiful bounty.
-- .oO^Oo. --
Clothing Styles, Appearances and Paramnari Roles
Unlike the Nu Logikirum, women are cast in their specific roles, and men are cast in another. This bears additional reference to the pre-1900 feudal and imperial eras of Earth's asian territories.
The women have a choice of remaining in their clan as an "object" that their otaosani may very likely use in a bartering scheme, become one of the Param's numerous house surei or concubines**, or devote their self to a Monaznar as an Idaeo'an. The latter is considered an honorable option because it is believed that no Paramnari should be deprived of Param Idaeo, should they choose to seek it. In a, perhaps, more positive regard, the women bound to their clans, along with the other ritualistic rules that they must abide by, may use their daomonaz masteries to assist their kin in many ways, including herbal remedies, acupuncture/pressure, massage therapy, and may also participate in tei ikaoi sessions.
There are, true to any form, the occasional women who choose to rebel, and seek to train as a Saomarei. However, they will face a permanent label of dishonor to their clans, for this choice, and theirs will be a very difficult life fraught with much opposition and derision.
-- .oO^Oo. --
The men's positions are, perhaps surprisingly, just as strict as the women's. Though not identified as "objects," they are instructed, from a very young age, as how to properly honor the fate they have been consigned to. This fate is, very often, chosen for them by their parents.
If the man's fate remains with his clan, this typically involves strict training in the art of the Saomarei. He is considered the protector, and faces permanent dishonor to himself, and his clan, if he fails to perform his duty successfully. Another role within the clan might be weaponsmithing and/or armorcrafting. This is a very demanding role; the man is providing for every single male fighter - there are, at least, hundreds - and the standard of quality that one is expected to maintain, and expects of their self, is extremely high.
Note:There is one [noble] family per clan, which is led by the Monaemos. Upon the Monaemos's death, the responsibility is passed, by blood inheritance, down to the eldest, male son. If, for whatever reason, the eldest son has chosen the path of an Idaeo'an, then the position goes to the next eldest son in that family. Only members from the noble families are ever seen at the Param's temple in a visitor's designation; the males being present to try and garner favor for their clan, and the females being present - voluntarily or involuntarily - to garner the Param's special attention.
The other fate available to a Paramnaric man brings him to the threshold of a Monaznar, where the duration of his life will be spent in monaznaoi and monaznumos. His becomes a life of the constant pursuit of Param Idaeo, and daomonaz mastery, especially the most difficult variants. The title of Idaeoram is one specific to the internal workings of the Monaznari, and, while not impossible for a normal Paramnari to learn a Idaeoram's mastery, their lives are usually too busy for them to have the same focus that an Idaeo'an would, at the same task.
Note: Standard casual dress, for all Paramnari, are fine, silk wraps called kei azao. Idaeo'ani wear theirs belted with a simple length of rope, and clan-bound men and women use a wide, plain sash of a complimentary, darker color. Clan-bound women will, most typically, very carefully maintain an appearance and behavior that is much like the Earth's geisha. The Param's concubines** also indulge in this practice, and their kei azao are often delicately embroidered to exemplify their position.
Saomarei men also keep a set of masterfully-crafted armor, made of overlapping lengths of reinforced, riveted leather. Rivets are smelted from the only metal (saokei) found on Paramnar. This metal is entirely unique, in and of itself, and exclusive to Paramnar, and Axiom.
-- .oO^Oo. --
--There is no currency on Paramnar, and the economy is based strictly upon bartering, trading and the Param's required tithes.--[/size][/font]