First off, the dull system/rules explanation.
1. Core Races and Classes shall be taken from Pathfinder (including any abilities not found in 3.5)
1a. Regarding subraces: racial abilities/ability score modifiers are to be taken from 3.5 sources and replace any core racial abilities/modifiers; unless noted otherwise
1b. Regarding non-core Classes: May be used on a case by case basis
2. Character Advancement shall follow the updated table from Pathfinder
2a. The Pathfinder Skill Point system will be used. This includes the bonus +3 synergy bonus to skill checks that a character has at least 1 rank in. And yes, by using the Pathfinder skill system that means it Perception checks.
2b. Feats may be taken from either 3.5 or Pathfinder. However, unless ruled otherwise if a feat exists in both and it differs in anyway, the 3.5 version takes precedence.
2c. Prestige Classes: Like the Core Classes, unless re-written in Pathfinder use 3.5 sources.
3. Magic Items, Spells, and Mundane Items are to be taken from 3.5 sources. This is a matter of roleplaying preference primarily when talking about spells and magic items; it's Heward's Handy Haversack (the item being named after its original creator) or Leomund's Secret Chest (again the spell was named by the wizard that created it). Granted with magic items, you can craft them so it could be Johny's Handy Haversack (because
you made it...but the original item name/creator remains the same).
Ok aside from the actual character creation stuff for this particular game, I think that's it. Any questions please ask.
And now I present to you:
The Plane of Things Unknown
Created thousands of years ago by a cult of wizards, there lies what started out to be just an oddly large demi-plane. Not even its creators however, could have predicted that what some sages now refer to as the Plane of Things Unknown, would grow into what it is today.
Today, and for at least the past four centuries the plane has been locked in a war. And while it may be cliche that it is just another battle between a force of good versus a force of evil; what sages from across the multi-verse have become interested in, is the things and beings of the plane. Some of which seem to be "native" inhabitants, others however are settlers from other planes or even the evolutionary result of some planar effect on either natives or settlers.
So when asked, what to expect if you travel there...well, expect just about anything. Even things you never thought possible.
Wherever you might have been or for that matter whoever you might are, you have been chosen. The last thing you remember is that a man...well he (or it) had a male voice asked you if would accompany him to see his master who was seeking your help to stop an evil wizard.
The person who had approached you had worn an all black hooded robe, and seemed to have an unpentrable darkness about his face.
And well, evidently you agreed because now you stand in the midst of a grassy plain that seems to extend as far as the eye can see in all directions. The only thing in the midst of this grassy plain seems to be five other people and a huge ivory tower about five hundred yards in front of where you stand.
The Setup/Basic Game Notes
6 players (optimally); at least 4 though
Starting level 8 (25 pt ability buy)
40,000 gp + special bonus after character approval)
Warning: Due to the nature of this game, magic items can/will/may be broken. Thus includes weapons, armor, people using cloaks of resistance, rings of protection, etc. Any and basically all magic items could very well be broken if the right situation arose and/or the item is not properly protected. This will not be done directly maliciously but it can and will happen. However, on the flip side of that coin players will have relatively easy access to items; not necessarily right when they need/needed them, but they can/shall be able to obtain things. (Also DM bonus note: expendable items, such as wands...use them! Don't save charges, they're meant to save you from using your spells. Thus the term expendable, so use them.)
As for the obligatory sexual content label, possible non-consensual (if the players happen to be captured during a certain segment later on). However, I don't deal with any severe torture, toilet stuff, etc.
D&D does have vorpal swords (and technically swords of sharpness), so if limbs or heads go flying...it's just another day at the gaming table.