TAKENHere is another character I would like to play, but do not have a specific story idea. This is something a bit different for as I normal play the good heroic type but have a taste to do something a bit different and try my hand at playing the villain. Although under the right circumstance he maybe be brought over to the good if it can be proved to him that love exists he he can be loved.
Name: Zentius Yerodin
Nickname: the Nightterror, Terror
Race: half-drow (Half human & half dark elf)
Age: 27
Gender: male
Sexuality: heterosexual
Occupation: Assassin
Class: Psionicist
Height: 5’7”
Weight: 128 lbs
Hair: shoulder length white hair usually worn in a ponytail
Skin: charcoal black
Eyes: jet black (can become red almost demonic in appearance)
Appearance: wears black studded leather armor, black knee high leather boots with a soft sole, black soft leather gloves, and a long dark cloak with hood usually up to hide his face.
Background:
He was born the product of a rape, a drow raid on small human village, the commander of the raiding party raped a sixteen year old girl and left her for dead. Well she didn’t die and gave birth to Zentius 9 months later. She raised him out of responsibility, but never loved him. When he was 14 he discovered his unique abilities and ran away to learn how to properly use them. He found an old psionicist to teach him what he needed to know, and quickly discovered that he could use his powers to kill and could make good money killing for pay and thus became an assassin.
Skills / Abilities: very observant misses almost nothing of his surroundings, has studied plants and herbs intensively focusing on the making and refining of poisons to cause death or incapacitation.
As from elven heritage is naturally dexterous and agile, with keen hearing and eye sight with active infrared vision
Psionics:
Life drain: just what it sounds like, with physical touch he transfer life energy directly from another to himself, healing his own wounds or getting a temporary boost to life energy.
Death Field: by sacrificing some of his own life energy he do equal amount of damage to any thing living within a 15’ radius of him.
Cause Sleep: can cause a single target to go to sleep for as long as the power is maintained, on rare occasion (critical success) target will remain in a normal sleep without maintenance.
Body Control: can adapt his body to harmful environments, can breath under water, or in poisonous gas without ill effect.
Body Weaponry: can cause hands and arms to actually become various nonmagical melee weapons.
Flesh Armor: can cause skin harden and become resistant to physical injury, as if protected by metal armor.
Cell Adjustment: allows him to heal minor to moderate wounds in himself or others with concentration.
Body Equilibrium: allows him to make his almost completely weightless, allowing for slowed falling, easier climbing, and the ability to walk/run across short distances of water. Has the draw back of making him vulnerable to strong winds.
Telekinesis: The ability to move objects with power of his mind. The heavier the object the more draining it is.
Animate Object: Is essentially a refinement of telekinesis, making objects seem to come alive, chairs or tables to walk attack and grab.
Control Body: Through the use of telekinesis, take over control of another’s body and work them like a puppet.
Control Flames: Can control flames, get larger or smaller, change shape and move around leaving its original source.
Molecular Agitation: Using telekinesis to cause rapid or slowed movement of the molecules of any object. Rapid movement causes increased heat and with time can cause flames. Slowing movement reduces heat can cause extreme cold and brittleness.
Invincible Foes: Can either cause an opponent to believe that there is no way to win the fight against a selected subject, or make one enemy believe that the next hit will kill him outright.
Truthear: Has a high possibility to detect lies.
Inflict Pain: Can cause intense pain as if all the nerves are on fire or double the intensity of pain caused by injures.
Leather armor is enchanted for better protection and bestowed with chameleon power allowing him to blend almost perfectly with his surroundings.
Carries a dagger nothing special, just an 8” double edged razor sharp dagger. Also carries a hand crossbow for launching his poison darts, with variety of poisons. Also has a scimitar, which has been enchanted with cold powers, it will protect its wielder from fire by absorbing a great deal of heat energy and in return will send an equal amount of cold energy back at the source of the fire attack.
His view on life is quite simple, he has never experienced love; therefore, does not believe it is possible. He goes into every situation looking to see how he can gain from it, be it money, pleasure, fame, knowledge, etc. He can be fiercely loyal, but don’t cross him. Once he accepts a contract, he never breaks it. His greatest goal in life is to find and kill his father.