Well I since the fact that in Dragon Age 2 they ruined most of their lore to begin with.
Dragon Age Origins said there was no such as teleportation magic.
Dragon Age 2 mages are teleporting everywhere.
So I'm keeping it. I even asked the GM on the first page.
Not really sure what Hanged was referring to, but I gotta correct this statement myself.
They weren't teleporting. Mages would turn invisible and run over to another area. Others, like rogues, used deception and camouflage to move around the battlefield. Whenever a mage vanished, I would just cast a Tempest to flush him out again. It looks a little too fast to not be teleportation, but that's chalked up to gameplay. Besides, it says in the game there's no teleportation. Story trumps gameplay.
Dragon Age 2 didn't really wreck the lore so much as they ignored it. A lot of the stuff in Dragon Age Origins simply had no place or bearing in Kirkwall. I actually can't recall any lore discrepancies off the top of my head, and I pay a lot of attention to this kind of stuff.
Alright. As long as we're not going to be scrapping the lore left and right, I'm groovy. I've never played DA2 myself; just Origins.
I'd rather we not scrap ANY lore. EVAR.
Their lore just seemed so silly. Since most of the other fantasy, allow the mating of elves and human and producing half elves.
I'm surprised no one has a problem with an epileptic mage.
Fantasy allows half-elves because of DnDs precedent, which heavily expanded on a niche in Tolkein lore. Really, half-elfs don't make a damned bit of sense (this is coming from a Biology major). Elves and humans are two different species because they are reproductively isolated. Interspecies sex should result in miscarriage, or at least a sterile offspring. As for epilepsy? That's a relatively common disease. There's no reason why mages would be immune.
Just my $0.02