Working on this slowly...
Name: Theron "Farsight" Mahariel
Race: Elf
Gender: Male
Age: 42
Origin: Dalish Elf
Appearance:Character Type: Rogue
Specializations: Ranger
Talents/Spells: Deft Hands
Improved Tools
Stealth
Stealthy Item Use
Heartseeker
Accuracy
Arrow Time
Burst Shot
Pinning Shot
Summon Wolf
Summon Bear
Skills: Combat Training
Improved Combat Training
Expert Combat Training
Trap Making
Survival
Improved Survival
Poison Making
Equipment: Armor: Dalish Armor (Hardened)
Boots: Dalish Boots (Leather)
Gloves: Dalish Gloves (Leather)
Helmet: A light leather cloak with a hood that hides his ears, and helps stave off the chill of night and winter. Treated with elm wood smoke to retard mold and insects. Treat as cloth 'armor'.
Weapons:
Shortbow (Ironbark)(Journeyman's Cold Iron Rune)(Journeyman Paralyze Rune)
Dar'misu (Veridium)
Shield: N/A
Rings: Focus Ring
Amulet: Dalish Pendant
Personality: Quiet, cool, calm, collected. He keeps his emotions guarded and in check, and is very logical, to the point that he occasionally disturbs others. If he hates the humans for what they've done to his race, then it doesn't show. He occasionally shows a soft, gentle side when around children.
Backstory: Farsight was born amongst the Dalish elves, and lived a happy life as one of the more profoundly gifted marksmen, just like his father.
He was always an odd child, at home more in the woods, off alone, than anywhere else. Consequently, it's no surprise that he's taken well to the Ranger's path.
When he heard news of the Blight coming, he became uncharacteristically worried. He knew that if the Grey Wardens and the humans failed, it would only be a matter of time before his tribe fell...to say nothing of the City Elves, whom he, in the long run, hopes to eventually free.
His wariness of things eventually led him to a decision that was considered extreme by many. He left his tribe to watch the battle himself. Though it pained them to 'lose' one of their own, everyone knew that Farsight would be simply far too stubborn; once his mind is set, the only thing that can change it is a change in circumstances.
He set off, but arrived too little, too late...the battle was already underway as he arrived, and though he was able to pick off a few Darkspawn from hiding, he saw that the battle was hopeless.
OOC notes:
As play begins, Farsight will be hiding in Ostagar, waiting for the Darkspawn to disperse before he sets off to see if their's any survivors.
Farsight is an alias he gave himself for when he interacts with humans. He conceals his ears with his equipment, wary of the discrimination humans give to his kind. The alias is another layer of obfuscation.