Here's my first draft for a game outline. Of course, I'm barely scratching the surface of things here, to get a framework established. Your characters will either be wizards (just out of apprenticeship) of Hadém (with the benefits and obligations of such an affiliation) or traveling there on errands as free wizards. I'll get back to character sheets and character creation in my next post. Sometime soon I will also set up the necessary threads. Anyone have experience with keeping such a large game in single threads or should we divide the game up according to location, chapters, people, subplots or any thing of that sort?
Anyway, I welcome your comments. Here's my game introduction:
City of Wizards
The City of Wizards was not a city at all. It was a massive castle, situated on an island in a small lake next to an actual city. The city's name was Armanan, which in the ancient local tongue had meant something like 'eternal' way back when. It was not very appropriate, as the city had been sacked, burned and rebuilt several times. The current population and their officials had pretty much given up on sovereignty, honoring the nearby kingdom of Raan now. In return for giving up their badge as a free city and some substantial taxes, Raan provided quality military protection.
Most of the wizards, however, cared little for local politics. A few spent time on city councils and enjoyed the benefits of memberships in city guilds of different kinds, but most spell casters had another agenda. The wizards were focused on a grander scheme; namely the development and protection of knowledge and magic. They gathered books from throughout the world and the known planes. As an academy, they recruited the best and brightest to their ranks, be it man, elf or any of the other large and small creatures of the lighter realms or the dark worlds.
Hadém was their name for it; enormous towers rising from the rocky island, joined by walkways and bridges in the sky. Guards patrolled the high battlements night and day, although their purpose could not be the same as any other common city watch. They were almost without arms and armor, and such a might castle of wizards would surely have many sorts of magical protection.
The history of the Hadém went back thousands of years, a seat of power that reached across the world and the planes. Their wizards had fought the most grisly undead, the most evil demons and the most gruesome aberrations imaginable. They had spawned heroes and, sadly, villains from their ranks. And the City of Wizards would doubtlessly do so again.