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Author Topic: RPGs you want to try but you doubt you'd get your Real Life Group to try.  (Read 24713 times)

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Offline meikle

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #200 on: September 29, 2011, 04:03:54 PM »
Quote
Also, they would have killed the experienced bull of the north despite his full circle if it wasn't for Lunar's with Celestial circle sorcery intervening. This is documented in the scroll of exalts. Until you get to essence 4+, the dragonblooded are skilled at killing solars. Why do you think not many of few that weren't captured in the jade prison haven't survived. I'm using setting detail for this information, not how personal games or forums indicate it as.

... because the Dragonblooded killed them young, with armies, and in groups?  Like I said?

I'm not interested in digging up sources to refute earlier points, but I'm going to say I'm fairly certain that the idea that the Dragonblooded got together and promptly split up and fought it out is not accurate.  The entire point of the Usurpation was that it was a surprise attack.  The Solars did not have half of the dragonblooded host arrayed to defend them.

Offline Plot Hooks

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #201 on: September 29, 2011, 05:57:54 PM »
I love how you ignore the fact that roughly half the dragonblooded sided with the solar during the usurpation, and that all but 12 solars were wiped out in a single night. Also, how many solars were essence ten. Also, the Seventh legion is made up the same way the shogunate was originally, and thus according they hunt solars. Because it was the sidereal run shogunate that originally started it. That's stated in plain terrain, since there is currently a general of the seventh legion hunting her solar daughter.

Where did you come up with the 'half the host joined the solars' number?     

The general you are refering to is Gens Karal.   She is not hunting her daughter, but rather judging her.   If she proves to be the hollowed out vessel for a demon, then she will  kill her daughter.   If she is convinced that her daughter is still who she was before Exaltation, she will give her support.

Lookshy is just a city with a large sphere of influence and a solid base of 1st age equipment, which lend it power.   It doesn't have the resources to hunt down Solars.   I've read that while they are Immaculates, they generally look the other way unless the Anethema causes trouble.

Also, they would have killed the experienced bull of the north despite his full circle if it wasn't for Lunar's with Celestial circle sorcery intervening. This is documented in the scroll of exalts. Until you get to essence 4+, the dragonblooded are skilled at killing solars. Why do you think not many of few that weren't captured in the jade prison haven't survived. I'm using setting detail for this information, not how personal games or forums indicate it as. Partially Wrong, the dragon blooded host is 10k strong, meaning the realm, thus the statement of the hegemony of ten thousand dragons. I've read the setting detail of every book, and find it very fascinating. And yes, mostly mortals; but a city that big isn't comprised of just 7k people.

1.) The fluff doesn't always reflect the mechanics.  It doesn't assume Paranoia combat, which is the optimized state to play the numbers game.     With a 2/7 filter, and maximum stunting to refresh your will-power,  it becomes a game of mote attrition.   So against opponents with no Perfect defense, they win.   It becomes a game of mote attrition, so who ever has the most effecient charms wins.   Also, due to leathality, there is no 'Near' death in Exalted unless you are playing at sub-optimized levels.    Every hit becomes potentially lethal, so you really only have "Dead" or "Not Dead".   I can discuss this further with you iin detail, if you would like.

2.)  I'd like to know where you get your lookshy numbers from.  Take a second to think about what you just said.   The realm, which is twice as big as russia and has influence over 80% of creation has just 10k terrestial exalts.   But Lookshy, has 7k exalts?   Terrestials only exalt at a rate of about one for every 5-10k mortals.  with a population of only 200,000,000, you can really have an upwards maximum of 20k exalts total, so your porportions are all wrong. I imagine lookshy has like maybe a hundred exalts at most, and has a standing army of about 7k mortals to protect a population of around 120k.    I can find references to double check my math later tonight, if you like.

Offline Callie Del NoireTopic starter

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #202 on: September 29, 2011, 06:10:29 PM »
There is one point you missed Plot Hook..

Dragon-blooded don't age like normal humans..they're not as long lived as the solars.. but still, they live longer.. so that's going to throw the curve off over time.

Offline meikle

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #203 on: September 29, 2011, 06:12:47 PM »
There is one point you missed Plot Hook..

Dragon-blooded don't age like normal humans..they're not as long lived as the solars.. but still, they live longer.. so that's going to throw the curve off over time.

Well, their population was recently really decimated (and I mean that in the 'almost extincted' sense, not the 'reduced by 10%' sense.)

It's still meant to be the case that there are not a huge number of DBs compared to humans.  There's almost certainly not 7,000 of them living in a single city.

Offline Plot Hooks

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #204 on: September 29, 2011, 10:20:37 PM »
The longest any dragon blooded has lived has been the Scarlett Empress, and she's 800.  That's about the same time that the great contagion occurred and wiped out 90% of *everything* that lived, dragon-blooded included.  Old dragon blooded are around 300-400 years.   Most dragon blood die through violence way before then.   The number of terrestials that reach old age has been bandied about at 1/3.    There's apparently a tremendously high turnover rate.

I was wrong, however.   I admit it!  (Make note of this.  It almost never happens on the internet.  You could probably count the times that it's happened on one hand...)

In the interest of accuracy, here's the real answer, and the sources.

Pg. 192 of Sidereals says that there's about 100 million people in each direction.    That means that there's an upper-limit of 50k dragon-blooded world wide.     

Also, there is this:

MoEP: Dragon-Blooded - page 226 

“The 761 Realm census placed the number of Dynastic Dragon-Blooded in the Realm (included lost eggs adopted to Great Houses) near 10,000. This might be as many as half the entire world’s population of Terrestrial Exalted, and the world knows that it’s there.“

So we basically have contradictory numbers.   MOEP: Sidereals combined with rough calculation numbers puts the upper limit at 50k, while MOEP: Dragon-blooded places the upper limit at 20k.

Those are the canonical numbers you have to work with, and I would tend to lean towards the 20k, since it is derived most directly and it fits into my view of creation as a greatly diminished world.

This still places the number of Dragon-blooded contained in a single city-state to something less than 7k, since the entire direction should only have around 10k as it's upper most limit.   Granted, lookshy does have about 1 terrestrial exalt per 100 people, we're talking of a population that is generously estimated around 120k, that would give you around 1,200 exalts.  The numbers I've seen bandied around by developers after doing a quick google search suggest that there's 500-700 exalts in Lookshy, which would place Lookshy's population at around 70,000 or so, which seems right.
« Last Edit: September 29, 2011, 10:22:40 PM by Plot Hooks »

Offline TentacleFan

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #205 on: December 15, 2011, 06:20:34 PM »
On the topic of RPG's I'd want to try but doubt I'd get my group to go for, I must be pretty lucky as my group I think would be down for almost anything. As long as the person stepping up to run it was enthused enough to set it up everybody else would get on board. Regardless of system or setting.

Offline roleplayinggrl18

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #206 on: January 25, 2012, 01:37:38 PM »
The games I would love to play or GM are:

Wild talents: Keberos Club; Victorian era superheroes

Burning Wheel

Legend

And it seems like there is another popping in my head every day, so that is by no means exhaustive.
« Last Edit: January 25, 2012, 07:59:06 PM by roleplayinggrl18 »

Offline Chris Brady

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #207 on: January 25, 2012, 02:02:44 PM »
A game called Runeslayers, also Runequest Slayers, an old, aborted version of the venerable Runequest series of games.  I have all the 'books' on PDF format, as they were released for free.  No longer seeming available.

Offline DarklingAlice

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #208 on: January 25, 2012, 08:01:54 PM »
Mechanical Dream. An obscure...I think French Canadian? RPG with an intriguing world. Problem being that I have a box set and a module but no core books. Said core books being out of print and > $100...

Offline Styx26

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Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #209 on: January 25, 2012, 09:12:50 PM »
I'd love to play a Firefly/Serenity RPG... but everyone in my town seems to play either D&D or Vampire:The Masquerade.

Offline Kaernak

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #210 on: January 26, 2012, 12:08:12 AM »
Mine refuse to try anything Warhammer or 40k related, The Dresden Files, and anything beyond D&D3.5/Pathfinder.

Offline Banjaxed

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #211 on: January 26, 2012, 02:46:46 PM »
The only tabletop RP experience I've had is the occasional 1se ED D&D session, hehe. Which is wonderful fun.

I'd love to try my hands at some Call of Cthulhu madness, I've even heard of something called CthulhuTech, which both sounds Rad as hell.

But I literally know no one in my circle of friends who plays these sort of games.
; u;
so...Maybe I'll find someone online, haha.

Offline MasterMischief

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #212 on: January 27, 2012, 05:56:41 PM »
...anything beyond D&D3.5/Pathfinder.

Gah!  Don't get me started.

Offline Marikir

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #213 on: January 27, 2012, 11:53:16 PM »
New games (to me) that have me interested:

Fear Itself and Trail of Cthulhu.  Use the GUMSHOE system that sounds neat...and probably good for online stuff too.
The Laundry -  Based on the novels by Charles Stross about a British Government Agency that combines Cthulhu w/ IT, math, and general geekery.

...

And the old stand-bys of  Mage: The Awakening, World of Darkness, etc.

Might have to look into CthluhuTech and Delta Green (when the new version gets released, perhaps, if it ever does that is)


Offline TheGlyphstone

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #214 on: January 28, 2012, 09:28:24 AM »
I found rules for a semi-freeform, free 'RPG' on some blog somewhere called Porno! that had players taking up the 'roles' of Director and Actors in a cheap porn flick and doing out all the dialogue while recording it. I can't find the rules anywhere, but I do remember them explicitly stating you were supposed to play it drunk, because no one would be shameless enough to play it sober.

Offline Chris Brady

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #215 on: January 28, 2012, 11:38:12 AM »
Gah!  Don't get me started.
Yeah, I hear ya.  Dood, you have my sympathies.  New games should broaden experiences.

Offline Ironwolf85

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Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #216 on: January 28, 2012, 10:33:53 PM »
WOD... simply because we never have and I've looked into it, it seems a bit overly mystic to me, but it might be fun.
Warhammer... the minis are fucking expensive... so I'm the only person in 50 miles who has any because I bought them cheaper in england and brought them home.

Offline TheGlyphstone

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #217 on: January 29, 2012, 12:45:32 AM »
Overly mystic? All the WoD lines are based off various mythological monsters/themes, but I'm uncertain what would be 'mystic' about them except for New Mage's Atlantean-themed fluff.

Offline Ironwolf85

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Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #218 on: January 29, 2012, 01:02:45 AM »
how to put it... there were things I disliked about WOD settings.
i loved the mechanics, clans, and other stuff for werewolf... untill I read the mythology... which had me thinking "this was written my bitter hippies and new age shaman. if the world is doomed and nothing you do helps, what is the point of playing?"

I was thinking of learning the setting anyway, maybe with a few tweaks, I suggested it, and the entire setting went apocolyptic a week later

Offline Oniya

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Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #219 on: January 29, 2012, 01:41:43 AM »
Well, it was called the World of Darkness, after all.

Although, when we played an 'all books allowed' campaign, things got so bizarre and (especially once the Fae and Gypsies came in) unpredictable, we called it the World of Dimness.  The phrase 'That's some Twinkie' was actually used, and literally.

Offline Callie Del NoireTopic starter

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #220 on: January 29, 2012, 01:51:33 AM »
What I REALLY want to play is some Eclipse Phase but after the NINTH game on RPOL imploded this week I figure it isn't going to happen. Ever. 

Offline Marikir

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #221 on: January 29, 2012, 10:49:47 AM »
What I REALLY want to play is some Eclipse Phase but after the NINTH game on RPOL imploded this week I figure it isn't going to happen. Ever.

Such an interesting setting.  Kind of like a grab-bag of a lot of Sci-Fi, but looks like it could be fun. 


Offline TheGlyphstone

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #222 on: January 29, 2012, 10:55:42 AM »
how to put it... there were things I disliked about WOD settings.
i loved the mechanics, clans, and other stuff for werewolf... untill I read the mythology... which had me thinking "this was written my bitter hippies and new age shaman. if the world is doomed and nothing you do helps, what is the point of playing?"

I was thinking of learning the setting anyway, maybe with a few tweaks, I suggested it, and the entire setting went apocolyptic a week later

Huh - "hippie" and "end of the world" are two concepts I wouldn't have considered to even slightly overlap, though that's still a slanted view of the Old World. You couldn't stop the end of the world, but your actions would matter by delaying or softening it, or even (for Old Mage) averting it entirely by helping the entire human race Ascend into omnipotence.

You should check out New WoD, though - the setting is completely different, without any of that apocalypse nonsense. The mechanics are completely different too, though, so it might end up a mixed bag.

Offline Marikir

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #223 on: January 29, 2012, 11:12:04 AM »
Huh - "hippie" and "end of the world" are two concepts I wouldn't have considered to even slightly overlap, though that's still a slanted view of the Old World. You couldn't stop the end of the world, but your actions would matter by delaying or softening it, or even (for Old Mage) averting it entirely by helping the entire human race Ascend into omnipotence.

You should check out New WoD, though - the setting is completely different, without any of that apocalypse nonsense. The mechanics are completely different too, though, so it might end up a mixed bag.

My own opinion is that, I enjoy and prefer the mechanics in the new version of the World of Darkness. 

The OWOD has an odd place in my mind/memories.  It was out at a time when I could and did invest a TON of time into it.  I could run that game with a 5 minute break for me to come up with a plot for random friends who wanted to game.  Hand out character sheets and by the time they were done with them, I had a plot for them.  I knew that setting.

I don't think I'll ever be that way with any other setting.  Even the new one.  But...honestly?  I think I prefer the new version.  Definitely worth a look, if you have only been exposed to Werewofle: The Apocalypse instead of Werewolf: the Forsaken.

Offline DarklingAlice

Re: RPGs you want to try but you doubt you'd get your Real Life Group to try.
« Reply #224 on: January 29, 2012, 12:10:09 PM »
NWOD also has Geist which, despite my love of Wraith and Orpheus, is by far their best foray into the realm of ghosts, gods, and the underworld.