As far as a headquarters, I like the idea of a casino being a front for our business. Just in case certain contracts call for less than legal actions. It'd help provide some funding to the group, though I'd imagine much of the income would go to operation costs. Taxes are a bitch after all. The ground floor could be the gambling area while the second could be living spaces for our characters while also providing a place we can conduct business of the mercenary vaiety. Naturally the two floors will have controlled access, preventing a wayward patron from wandering where they're not welcome.
Sounds good to me, though it does mean I'll have to put my lawful good idea on hold. Ah well, next time perhaps. As for the headquarters, I like it, although I'd also prefer a secret basement as well. The restricted access upstairs is nice and all, but if/when the guards come to raid the place, it would be nice to have a portion of the building they don't know about where we can hide all the illicit stuff. The passage to the basement could be either somewhere in the "normal" basement, just a fake wall that leads to a staircase further down, or perhaps in the upstairs somewhere, with stairs going through the main floor behind one of the walls (after all, who would be crazy enough to look for the secret entrance to the basement on the top floor?)
Anyway, character background. I like the LG idea, so her father was a lord in a nearby kingdom. Most of the time, he was fair and just with his subjects, but he always followed the letter of the law, and when one of his best friends was convicted of a crime, despite him doing it for all the right reasons, the law called for his death, and her father was not the type to ignore the law. Ever since then she's been at odds with him, putting her alignment somewhere around CG or CN. Not sure yet why she's come to this city (does the city have a name yet?) or joined the mercenary group. I gave her War and Glory domains for her deity, so she's going to worship Valkyrie, Goddess of Warriors.
I'd like to avoid being an evil character, since (if I'm understanding the rules properly) I can turn any of my spells into Cure spells if I'm good- or neutral-aligned, but if I go evil, I get Inflict spells instead. Unless Nicci's willing to let me fudge that bit - after all, not evil clerics deal with undead, and evil people need healing too.
And Nicci, do you mind if I reroll the 7 I got for an ability score or the 1 I got for one of my hit dice?