LtFox, I am willing, although reluctant to take up the Fixer/logistics guy's role. It appears to be a bit big role, as is, and the art of moving things along might take a bit of work to pull off in game. Though it does present some interesting options. I will take that up I suppose, if nobody else will.
I am presently thinking of making the character a male human alchemist, and possible traits that gave permanent class-skills in Bluff & Sense Motive. Those would make the fellow able to lie enough to make his backroom deals more successful, and the Sense Motive could come in handy to avoid the long arm of the law.
I am contemplating though, that the character might be a male ELF but in that case I figure he would be, at least in name, under someone else's care if I understood right. Elves aren't even commoners, more like Slaves? Anyhow, the long life would have let an elf with a bit of magical ability tinker with it without risking showing his true nature on the open for everyone.
The character might, given enough time, actually seek to be someone to create some magical items too, if I end up inclined to go that road. The problem with that is that the Alchemists spell list (or 'Recipe Book' actually) is fairly limited, though it contains some Divine as well as Arcane things upon it.
Well, there's still a little time to think I believe.
Str 10, Dex 12, Con 12, Int 20, Wis 12, Cha 12.
That contains a +2 Human Racial ability bonus to Intelligence. If I took up the ELF race, the Dex would hop to 14, and Con would be dropped to 10. Still a fairly capable all around fellow, with a sharp head on his shoulders.
Alchemists are pretty lacking in social skills (amusing, since I think they're among the few people that have easy access to SOAP too) and hence I'd focus on the social side on the Traits to play a rounded figure. Either to help in the Fixer position, or to avoid being caught and lying convincingly if caught in trouble.
Given that Sleight of Hand is also a class-skill, as is disable device, who is to say the good alchemist isn't a bit of an 'opportunist' himself as well though.
Ho hum, ho hoo, we'll have to see as we go.
I'm actually tempted to pull out some chart of various alchemical goodies and play the character as trying to offer those wares to people now and then to maintain his 'cover'.
An elven alchemist stepping out to try and sell a bit of soap to a lady, or a some remedy guaranteed to solve a hangover to a guy, he might make a bit of 'minor trading' all along the way at the side, actually looking perfectly 'legit' while planning to help out with the heist.
His actual motivations for the crime would have to be resolved still, but as long as I am torn in this whole Human / Elf dilemma, I cant make up my mind fully. Half-Elf is not an option to me either, just not feeling like going that road.
Amusingly, I actually tossed up a thought of making the character a Gnome, but figure that would not be very appropriate, and second, I imagine the small race shares elves state as slaves, and probably more common sight in a kitchen or such than on the streets. Might raise too many questions. So yeah.
Ehmm uhmm, thinking too much again, but its an exciting prospect and can't wait to see what it becomes.