Name: Cassandra Connell
Concept: West Point Snob
Nature: Leader
Aptitude: Psychokinetic
Alegiance: The Legions
Age 24
Height 5'9"
Weight 151
Bust D
Hair Golden Brown
Eyes: Blue
Skin Bronze



Strength 3
Brawl 0
Might 1
Dexterity 3
*Athletics 3
Drive 1
*Firearms 1
Legerdemain 0
*Martial arts 0
*Melee 3
Pilot 3
Stealth 0
Stamina 4
Endurance 1
Resistence 0
Perception 2
--Awareness 1
--Investigation 0
Intelegence 2
--Academics 1
--Bureaucracy 0
--Engineering 1
--Intrusion 0
--Linguistics 0
--Medecine 0
--Science 0
*--Survival 1
Wits 5
--Arts 0
--Meditation 1
--Rapport 0
Appearence 4
--Intimidation 1
--Style 1
Manipulation 1
*--Comand 2
--Interogation 0
--Subterfuge 0
Charisma 2
--Etiquette 1
--Perform 0
--Savvy 0
Willpower 6/6
Psi 6/6
Psychokinesis:
Basic Technique
Temperature Control: It's hard for a psychokinetic to resist exerting his power even slightly over his surroundings.
The psion adjusts the temperature of his surroundings almost ref lexively to a range that he finds comfortable or that
reflects his current mood. This technique is harmless to all but the most sensitive devices, but anyone near the
psychokinetic will certainly feel the temperature change.
System: Roll Psi; your character can raise or lower the temperature in a small area (roughly a three-meter radius
centered on him) by up to 15 °C. The adjusted temperature drops off rapidly beyond the effect's radius until it equals
the ambient temperature. The change lasts as long as your character concentrates (+1 difficulty to other actions while
maintaining this effect), and temperature returns to normal 10 minutes afterward. Each extra success rolled can either
add one degree Celcius to the temperature variation or extend the duration for one minute beyond the time of
concentration.
CRYOKINESIS: The universe may not be an orderly place, but that can always be changed. That's the philosophy
behind Cryokinesis: imposing order on overactive molecules, slowing their motion, cool ing the objects they comprise.
A potent cryokinetic can lower the temperature of almost any object, even a person; either pleasantly cooling
his subject — or freezing it solid.
• Thermal Screen: The first thing any self-respecting Legionnaire learns is how to protect himself. By drawing in
ambient heat, the psion can shield himself From the worst effects of exposure, cold damage or even from cryokinetic
attacks. This effect can make the psion's immediate surroundings even colder as the psychokinetic absorbs more and
more heat energy.
System: Spend a Psi point and roll; each success adds one point to your character's soak against both Bashing and
Lethal cold effects. The screen lasts for the rest of the scene. At 4 Cryokinesis, the Thermal Screen may be extended
around your character a number of meters in radius equal to half his Psi score (rounded up). While this power is in
effect, your character's infra-red register increases drastically since he's gathering heat around himself (anyone with
IR-sensing equipment who monitors your character's position gets one automatic success to pick up his signature).
• • Hypothenmic Blast: The psion focuses a quick blast of supercooled air at a target. The sudden freezing effect
visibly frosts the air between psion and subject, and can slow the target's metabolism or even cause Frostbite.
System: Spend one point and roll Psi in a resisted action against the target's Endurance. Every extra success you roll
translates into one Bashing Health Level applied to the victim (this damage bypasses soak). Additionally, every two
extra successes put the target at +1 difficulty to all actions for the next three turns as her limbs become numb. If the
target has Thermal Screen up, she may add its rating to her Endurance total for the resisted roll. Your character may
affect a target at a range of up to 10 times his Psi rating in meters. Upon reaching four dots in Cryokinesis, your
character may affect a number of targets equal to his Psi score, simultaneously (if they're within range). Each target's
roll and the results are resolved individually against your single roll.
• • • Flash Freeze: The psion slows the motion of free liquids, freezing them to solids in the space of seconds. This
effect can be used on such high-temperature liquids as boiling water or molten metal, although the higher the
substance's current temperature the more challenging this becomes. Flash Freeze is not effective against living beings
or other complex organisms. This power may also be used for less direct effects, such as condensing and Freezing
surrounding water vapor (a psion could Fill his drink with ice and dehumidiFy the room at the same time).
System: Spend one Psi point and roll. The number of extra successes required to freeze a target depends on the
substance and its current temperature. The chart below indicates the number of successes needed to freeze a
substance with an ambient temperature between 10 "C and 40 °C. The target remains frozen until it thaws naturally
back to ambient temperature (for particularly large or dense substances, this could take hours).
Successes
Needed Substance
One Water
Two Alcohol
Three Oil
Four Liquid Nitrogen
Five Mercury
A greater number of successes may be required for significantly hotter substances. Generally, the Storyteller may
require an extra success for every additional 40 °C that a substance is above 40 "C. If you don't roll the full number of
successes required, your character can still reduce the substance's temperature by an amount that the Storyteller feels
is suitable. A surface or object affected by this power suffers the effects of a drastically reduced temperature, from
Frosted- or iced-over surface to brittleness to possibly permanent structural damage. Specifics are up to the
Storyteller. Your character can affect a substance that is up to his Psi score in meters radius at a range of up to five
times this Mode's rating in meters (at 3 Cryokinesis, he can Flash Freeze a substance up to 15 meters away). At 4
Cryokinesis, he may Freeze a number of separate substances equal to his Psi score, simultaneously.
PYROKINESIS: Excitement — that's what Pyrokinesis is all about. It's the ability to lock onto a target and excite its
molecules, raising its temperature, changing its physical state, possibly even setting it on fire. At extremes, Pyrokinesis
allows a psion to direct the path of excited molecules, exhibiting control over the very size and shape of flames.
• Flame Immunity: This basic defensive effect enables the psion to vent excess heat away from himself reflexively.
The psion can use Flame Immunity to resist damage from fire, heat or even superheated plasma.
System: Spend a Psi point and roll; each success adds one point to your character's soak against both Bashing and
Lethal heat or fire effects. This resistance may also be used against superheated effects such as plasma or lasers, but
at half the total successes rolled (rounded up). This eFFect activates automatically and lasts for the remainder of the
scene. At 3 Pyrokinesis, Flame Immunity may be extended around your character over a number of meters in radius
equal to half his Psi score (round up). With four dots in Pyrokinesis, this radius increases equal to your character's full
Psi score. In contrast to Thermal Screen, this power reduces your character's infra-red signature while in effect since
he's dissipating heat away from himself (those with IRsensing equipment who monitor in his direction are at +1
difficulty to detect your character's register).
One of the most instinctive psi abilities, Telekinesis (also called "TK" or "teke") is the ability to move a physical object
with sheer mental power. This Mode relies on having items to manipulate; a telekinetic can't block an attack that he can't
see coming, nor strike an opponent without a handy missile to throw, Most Telekinesis powers can be used to affect
anything within line of sight, but trying to move something with precision from a distance almost always increases the
Psi roll's diFficulty, to an extent dependent on how clearly your character can see the target. Your character can
maintain a telekinetic hold or Other maneuver while performing other tasks, althoughdoing so incurs a diFficulty to his
other actions based on the TK effect's complexity. Typically, holding something in place imposes a +1 diFficulty to
other actions, while fieldstripping a weapon or getting dressed telekinetically applies a +2 to other difficulties. Any
actions performed telekinetically that are not routine require your character's Full attention. Holding something with TK
isn't like tying a rope to it. If someone else grabs and pulls at an object that your character holds telekinetically, your
character isn't dragged along. Control is handled as a resisted roll against the opponent's Might (or relevant telekinetic
strength rating if the opponent grabs the object with Telekinesis). Your opponent wrests the object from your
character's telekinetic grasp if she succeeds. Each TK effect lists that power's telekinetic strength.
Initiative 9
Speed:
--Walk 5m
--Run 15m
--Sprint 29m
BACKGROUNDS:
Contacts 3
Mentor 3 Major General Darian Connel
Resources 3
Status 1 Seventh Legion Budo (Entering officer, still fit to comand enlisted men.)
Flaws:
1 Big Mouth
3 Enemy: Joanne Kylie: (Joanne and I have been rivals since west point. She does better than I
acadedimicly, but other than that I usualy need to fight my hardest too stay ahead of her. I apreciate testing myself
against Joanne Kylie Johnson.
The feeling isn't mutual. Joanne comes form a poor background. She blames my triumphs on my father
being a general in the American army, writhes jealously over my old money background, and despises my conservative
morales as being repressed and stuck up. The worst of it is the part of her that's turned on by my. She wants to see
me humiliated and dominated.
1 Mode Disfunction: Psychokinesis
Attacks:
Combat Gloves
--ACC 3
--Damage 6B
--Manuvers D,P,W,Tw.
Enhancer Guantlet:
--ACC 5
--Damage 7+
--Range 450
--Manuvers Ms,Sp,Tw
--ROF 2
--FT 3
Saber
--ACC 6
--Damage 8+L
--Manuvers D,P,W,Tw
--Conealability O
--Mass 3
Bioweave Armor
--Bashing 2(6)
--Lethal 3(5)
--Mobility 0
--FT 3
Hardtech Adition for combat service?: