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Author Topic: Final Call For Trinity: Abarant Evolutions  (Read 1887 times)

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Online MuseTopic starter

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Final Call For Trinity: Abarant Evolutions
« on: August 06, 2007, 12:43:26 AM »
10 years ago I discovered a work of genius from the good people at White Wolf games. 

More than anyone else, White Wolf games reminded us that RPGs at their best were storytelling with dice.  Yet everything they'd done up to that point was tained by the raw, Emo angst of Vampire: The Masquerade. 

But then I found it, AEon Trinity, later shortened to Trinity on account of MTV's high priced lawyers and poorly animated catoon. 

Instead of Emo Undead, we were psychics.  Instead of fighting a hopeless apocalypse, we were at the birth of a new era of galactic expansion, fighting to preserve it.  All the beauty of intricate plots and story-centered gaming where it was still fun to roll dice was there. 

10 years later, I finally have a chance to run it table top.  Looking over the plot I made, though, I saw so much hentai potential, so I brought it to Elliquiy as well, to offer to my good friends in this congenial community of erotic artists of all stripes. 

I'd still love two or three more players, especialy, but not nessicarily, of ravishable female charecters. 

Join us on a mission to the dark ages wasteland France has become since the tentacled, mutated aberrants dropped a massive space station on it.  Confront the cancerous warlord and his minions on the streets of French space port cities, in the newly reborn wildernesses, amongst road warriors, dark age circuses, and neo-feudal castles, in search of data crystals holding secrets that must never be revealed, not even to the people seeking them. 

Confront Titania, a goddess among the aberrants, with breasts of silken gold, hair of molten copper, and wings of cutting obsidian. 

And if you survive that (without your wombs being pumped full of monsterous seed) travel to the asteroid belts, and beyond, in search of a hundred year old secret, a hundred year old shame. 

This is the world shaped by the AEon Trinity, a world of Psion and Aberrant Evolutions. 

http://elliquiy.com/forums/index.php?board=364.0

(All my games, active and inactive, can now be found on the bard Insane Musings under NCES Large Games.) 
« Last Edit: August 06, 2007, 12:45:18 AM by Muse »

Offline Chameleon

Re: Final Call For Trinity: Abarant Evolutions
« Reply #1 on: August 06, 2007, 01:03:08 AM »
You had me at wombs pumped full of monsterous seed.... 

Seriiosly though, is there any place I might be able to find the rules?  I'm an avid white-wolf player,  so all I would really need is character gen.

Online MuseTopic starter

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Re: Final Call For Trinity: Abarant Evolutions
« Reply #2 on: August 06, 2007, 02:02:06 AM »
Do you have chat programs? 

This time Tuesday, catch me on Yahoo or MSN IM and I'll help you out. 

Meenwhile, maybe Worldofdarkness.com can sell you a PDF cheap or maybe Swedish Steel knowes where else we might look? 

My hard copy is old, and I never had a digital back up. 

Offline Chameleon

Re: Final Call For Trinity: Abarant Evolutions
« Reply #3 on: August 06, 2007, 02:09:49 AM »
I have a few,  and I'm kind of paying off student debt so I can't really afford any more books currently no matter how cheap they are,  but it'd be nice if you could help me with character creation.

Offline Idachan

Re: Final Call For Trinity: Abarant Evolutions
« Reply #4 on: August 06, 2007, 07:17:12 AM »
Hey, I have a quite easy excel based character sheet that could help for easy creation if that could be of help :) Drop me a line about it if someone wants it.

Offline Swedish Steel

Re: Final Call For Trinity: Abarant Evolutions
« Reply #5 on: August 06, 2007, 07:26:13 AM »
Send it to me, babycakes.

Offline Idachan

Re: Final Call For Trinity: Abarant Evolutions
« Reply #6 on: August 06, 2007, 07:35:56 AM »
Send it to me, babycakes.

Sent it to your yahoo mail.

Offline Chameleon

Re: Final Call For Trinity: Abarant Evolutions
« Reply #7 on: August 06, 2007, 03:19:00 PM »
I found the quickstart on white-wolf website,  I'm just going to look for a large description of the different psychic powers and I think I might be able to atleast create a concept for a character.

Offline Swedish Steel

Re: Final Call For Trinity: Abarant Evolutions
« Reply #8 on: August 06, 2007, 03:21:14 PM »
I'm sitting here thinking of ways to mess with people just by slightly tweaking their endocrine system. Medical studies + vitakinetic powers = fun.

Offline Chameleon

Re: Final Call For Trinity: Abarant Evolutions
« Reply #9 on: August 06, 2007, 03:59:19 PM »
Question,  is trinity rather simplified compared to say the World of Darkness?  From what the quick start seems to be infering there are no skills only three traits physical, mental, and social?  Is this the way the game is set up,  or is it a simplification?

Online MuseTopic starter

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Re: Final Call For Trinity: Abarant Evolutions
« Reply #10 on: August 07, 2007, 05:10:21 AM »
That is indeed a simplification. 

Trinity's version of the storyteller system was the brige between second edition WOD and first edition Exalted.  They standardized all dificulty rolls to 7, paired atributes with abilities for defaults, and even allowed for one combat skill, Brawl, to make attack rolls off of Strength rather than Dexterity. 

Martial ARts is there for people who want to roll their unarmed attacks off of dexterity. 

But you'll find the traditional old world of darkness spread of Strength, Stamina, Dexterity, etcs.  7,5,3, split among physical, social, and mental.  You gain 10 ability points for abilities trained by the order to which you owe aligence, and 13 more that go anywhere you want, not to exceed 3. 




Offline Chameleon

Re: Final Call For Trinity: Abarant Evolutions
« Reply #11 on: August 07, 2007, 03:34:40 PM »
Alright,  I was thinking about a Norca...  or an Orgotek.

Online MuseTopic starter

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Re: Final Call For Trinity: Abarant Evolutions
« Reply #12 on: August 07, 2007, 04:01:24 PM »
You've picked some of the two most awesome ones there is.  I can get onto one messenger program at a time until my laundry's done, then I've got to catch a plane.  Are you on, Chameleon? 

Offline schnookums

Re: Final Call For Trinity: Abarant Evolutions
« Reply #13 on: August 07, 2007, 11:46:12 PM »
Not that I have any business getting into another game, but....this does seem intriguing....

Online MuseTopic starter

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Re: Final Call For Trinity: Abarant Evolutions
« Reply #14 on: August 08, 2007, 02:43:09 AM »
:) 

Do you like a bit of the more creative hentai?  Or would you prefer one of the Rpol games with less monster seed? 

Or both.  :P 

Offline schnookums

Re: Final Call For Trinity: Abarant Evolutions
« Reply #15 on: August 08, 2007, 03:05:17 AM »
Well, if I joined I'd be wanting more monster seed, not less ;) I'm here for the hentai...

Offline Swedish Steel

Re: Final Call For Trinity: Abarant Evolutions
« Reply #16 on: August 08, 2007, 03:06:47 AM »
Huh. Will I play the only male character yet again? No matter, I'm in the game to mess with Ida. :)

Online MuseTopic starter

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Re: Final Call For Trinity: Abarant Evolutions
« Reply #17 on: August 08, 2007, 03:25:28 AM »
*Laughs*  One other male charecter, being me, a legionarie and DominatrixC's bodygaurd/assistant/vallet/boy toy. 

Online MuseTopic starter

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Re: Final Call For Trinity: Abarant Evolutions
« Reply #18 on: August 08, 2007, 03:25:56 AM »
That's cool, Schnookums, how may I entice you? 

Offline schnookums

Re: Final Call For Trinity: Abarant Evolutions
« Reply #19 on: August 08, 2007, 03:38:52 AM »
Well, I'd have to learn how to play the game first...I'm familiar with WW systems in general, so that part shouldn't be a problem

Online MuseTopic starter

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Re: Final Call For Trinity: Abarant Evolutions
« Reply #20 on: August 08, 2007, 05:52:09 AM »
All riight.  i'll get you game book info as soon as I can. 

Offline Josh the Aspie

Re: Final Call For Trinity: Abarant Evolutions
« Reply #21 on: September 08, 2007, 03:17:12 PM »
*peeks head in and looks around* I do believe this is the one Muse wanted me to join.

Offline Josh the Aspie

Re: Final Call For Trinity: Abarant Evolutions
« Reply #22 on: September 08, 2007, 08:37:25 PM »
Well, it looks like we've got an Electrokinetic, psychokinetic, telepath, and clairsentient. This leaves me with a Biokinetic, a Vitakinetic, a latent, or a norm. Yes, I realize I could double up, but I don't want too. The first three would probably be the ones I'd be most likely to play anyway.

A latent would be somewhat unlikely I think, and muse/our employer might not want one.

A norm would probably only be useful if they had an in depth knowledge of the area to which we will be headed.

Any suggestions, and reasons there for?
« Last Edit: September 08, 2007, 08:54:01 PM by Josh the Aspie »