Okay, MOVING ON from the Sonar cannon disaster... Let's go with Joslyn's suggestion to set some ground rules. These apply for ALL modern MWs, so everybody in the entire RP will be issued the following as part of a standard frame.
- I am very much for having NPC mooks around, they're kinda fun to play as once you get the method down.
- The 'eyes' are able to vary the brightness input, as they are the primary camera of any MW. Much like how human eyes adjust to darkness or light, the MW's main cameras adjust to brightness automatically and provide the pilot with a proper view of the battlefield regardless of the actual brightness of the area. Of course, these adjustors can be tampered with for special matches, like where both pilots fight in pitch blackness or something like that. They will also have a radar that picks up heat sources within range, they keep this rather low tech so that pilot intelligence and opposing tactics aren't TOTALLY trumped by technology.
- Micro Fusion reactor cores are standard issue, unless you're fighting in... say... an antique. The idea is that MWs can fight for a very long time without running out of energy, the idea of a battle being won because the enemy just shut down is boring, and nobody wants to lose because their batteries died. With the reactor cores, the idea of power loss being the source of a defeat is all but completely eliminated.
- While EMPs do have an effect on an MW's performance for a couple of seconds, it isn't an instant KO. This is thanks to a combination of technological advances within the MWs themselves, and handicaps put on all EMP based weapons. As for the armor around the cockpit, it uses a different type of material that's extremely expensive to come across to prevent pilot deaths. This is combined with regulations that punish those who target the cockpit with ANY kind of weapon. The cockpit for every modern MW is put in the upper torso, right about where the human heart lies, rather that's an aesthetic choice or a strategic one will be a mystery forever.
- The pilots of MWs are connected to two networks, NETCOM and SATCOM. NETCOM allows the pilots to talk to one another during matches, and is also connected to outer speakers that the audience can listen in on. Meanwhile, SATCOM is an encrypted channel where the pilot talks to his 'crew chief' about their assessment of the battlefield, and the two talk about potential battle strategies. Hacking into SATCOM is strictly forbidden, and those caught doing it are punished by law.
That should answer all of your questions on the matter.