Your character is interesting, and now officially has the GM stamp of approval for the RP. However, I would appreciate it if you (and everybody else) made a separate profile for the mech that you'll be using throughout the RP. If this is unfamiliar territory for you, feel free to use the template that I've used for my own characters. Oh, and I hope that you're alright with people using Anime pictures for their characters. I just can't use real people's actual faces for RP characters, it just makes me feel weird. At Zaer:
Careful with that. If done improperly you've created a Mary sue. However, if done very carefully and with enough effort, you can create a well characterized badass. I would like you to PM me the specifics of HOW he gets this weaponry, and what his capabilities are in terms of getting new weapons and using outdated technology. I want to avoid god moding at all costs, and breaking out a new toy every 7 seconds with no explanation of set reason borders on that. I hope you can respect my saying that.
Don't get me wrong, I have no opposition to characters getting new weapons, I just want there to be some kind of justified reason for why they are getting the weapon, and some kind of restraint. Your suggestion that he gets a new weapon EVERY SINGLE time he fights is asking for a bit much. However, the arsenal upgrade here or there, that can be approved.At Pen:
What? So now you've only got a passing interest, jerk? Some friend you are.
Anyway, here are my 2 characters, as things stand right now. I forgot to mention this earlier, but multiple characters is allowed. However, for the sake of keeping the RP at least somewhat easy to keep track of, I'm going to make the restriction... let's say... 3 characters per player for now. The only exception is if you're creating an entire team on your own, where the max is bumped up to 5. However, for the 5 man limit, ALL of the characters have to be on the same team, and are generally kept together for the duration of the RP. If you want completely different characters who have nothing to do with one another, the max is 3.
With that said, character sheet time.Name:
To call Mira a gear head would be an understatement. She knows more about how MWs work then almost any other pilots, in fact, she is the sole person responsible for the maintenance of her MW, which will be talked more upon later down. She has a deep passion for Mech battling, and often puts a great deal of effort into improving either her MW or her skills at piloting one. Secretly, she carries a bit of an inferiority complex to her older brother, though she'd never show it unless deeply pressed about it.
Despite her being a rather attractive young woman, Mira was never one for relationships in the pats. She often invested far too much of her time into practicing her piloting skills, or developing new weapons or generating systems for them to be pursued. Even if one were to pull her out of her work, she really doesn't have many hobbies outside of turning a wrench or penciling on a blueprint.History:
Mira's father, Mattias Malran, is one of the best mech pilots to ever grace the league, so much so that he was actually inducted into the hall of fame for his consecutive victories and championship wins year after year. When his children came of age, both of them showed an interest in mech battling as well, though the results between the two of them varied greatly. The older of the two,Mattias' son Alister, showed raw potential that surpassed even that of his father. He was an ace in the making, and when enough years passed, he would be a man to fear in the MBF. Mira... on the other hand...
It seemed that Alister got most of the raw talent, to put it lightly. Mira struggled to hold her own, despite everything she tried, the art of fighting in a machine just didn't come to her anywhere near as smoothly as it did for her brother. She suffered defeat after defeat at the hands of people that her brother easily walked on. It crushed the young woman, who aspired to be just as talented and do just as much justice to her family's name as both of the men of the house. In an attempt to keep up with her father and brother, Mira started to put unbelievable amounts of effort into practicing her skills after school hours, midnight hours burned during the weekends. Not on clubs, parties, or boys, but in the warehouse as she tried desperately to shorten the distance between her and those she aspired to be like. When she got a little older, Mira started to take up engineering as well. She learned how to design, build, and repair MWs all on her own, so that she wouldn't need anybody's help, ever, for anything.
Even after years of struggling against her own lack of natural talent, Mira is still only slightly above average at best, miles and miles away from the legends that her father was and her brother is on his way to becoming. It crushes her to think about it, and it crushes her even more to be compared to the men of her family from an outsider looking in. She fights by combining what combat experience she has, but is often forced to rely on her deep knowledge about the inner workings and mechanics of MWs in order to pinpoint weaknesses in enemy frames, and holes in defenses. She also finds herself relying heavily on the performance of her machine, which she designed herself to match her needs in combat and make up for her lack of ability as a pilot.
EinenlancerAppearance: Standard Weaponry
- 2x hip mounted vibro-blades, optional beam coating
- 2x back mounted plasma cannons
- 1x rear waist mounted carbine rifle, semi automatic, scoped.
- 6x side mounted EMP grenades
- 2x calf moutned emergency vibro-daggers, no beam option.optional weaponry
- 1x combat bazooka
- 1x heavy flail
- 1x rapid fire shotgun
- 1x heavy gatling gun
- 16x propulsion missiles. Missile pod launcher is mounted to the back and shoulders when in use.other systems- Phantom Drive:
Created by Mira as a secret weapon for the Einenlancer. The back mounted plasma cannons let off a rather unusual type of emission that forces such weapons to have external vents. However, Mira designed a 'sink' that took those emissions and stored them within the Einenlancer's hull. When the sink is full, she opens all of the Einenlancer's vents, and the emissions pour out. As a result of these actions, wherever the Einenlancer moves, it leaves an after image in it's wake. Combined with well timed EMP grenades, which disrupt a foe's video channels, this can make the Einenlancer capable of distorting it's opponent's awareness as to where the Lancer is. However, this method of timing takes a great deal of skill and timing to pull off, and skill is one of the things that Mira struggles with.- Backup generator:
When the Einenlancer first came in from the manufacturer, it had one big issue that had to be addressed. When Mira overused the plasma weaponry attached to the Einenlancer, the generator overheated and shut down, leaving the MW as nothing more then a giant paperweight. Mira resolved this by installing a secondary generator within the Einenlancer. That way, when the main generator shuts down from plasma overuse, the secondary one kicks on and allows the Einenlancer to continue fighting. However, since the plasma weapons are directly linked to the main generator, she will be without her plasma cannons when put on the secondary generator.Construction and History:
Mira designed the Einenlancer from the ground up to be the perfect MW for her, as it played well to all of her strengths, and catered to her weaknesses as well as it could. The Einenlancer is designed to be a predominantly fast, while still packing a great deal of power. Also, Mira designed a number of optional weapons for the lancer so that she could have a weapon for every situation. That way, instead of using skill to overcome a foe, she could just have a weapon sent to her to help her take care of the situation easier. It was her own special way of evening up the playing field, since she had nowhere near the kinds of reflexes and battlefield cunning that many of the best did.
The Einenlancer is still very much a new machine, as Mira only just got it right before the start of the RP.Second CharacterName:
Alister mostly keeps to himself, not really speaking much unless spoken to. Some in the past have called him emotionally dead, or sometimes being just plain cold for no apparent reason. Even though he carries his father's raw talent, he resents the fact that he keeps getting compared to the man, and often fights in hopes of creating his own name for himself, rather then just being stuck in the shadow of a man who's already made it through his career. Even though he comes off as emotionless, he carries a deep sense of justice in his heart, and is very protective of his little sister, even though he doesn't show it all the time.
When he fights alone, he is swift, effective, and somewhat ruthless to his opponents. When he fights in a team, he is a lone wolf and never cooperates with those around him, much to the annoyance of his teammates.History:
Alister is called a prodigy by many, the second in a family of extremely dangerous pilots who have sealed themselves to carry a legacy within the MBF. His battles are often swift and decisive, though he has found a few opponents that he as deemed as being worthy rivals. Over the years, he watched from the sidelines as his younger sister struggled to keep up with him, and he often felt sorry for her, though he never actually took any action to help her along for reasons that he keeps to himself. Other then that, there really isn't a whole lot to comment on as far as his life went. He lived as normal a live as possible, and tried out for a seat within the MBF as early as he possibly could. Of course, he passed the tryouts with flying colors, and when his first season came to a close, he had made enough money to have his own personalized MW created for him, the MW would later be dubbed 'Zero' and become one of the most feared sights on the MBF battlefield.
Fighter mode: Standard weaponry
1x back mounted vibro blade (only in normal mode)
1x wrist mounted double beam rifle, semi auto. (Splits off into 2 parts and becomes main gun for fighter mode)
2x head mounted chainguns, full auto (secondary guns in fighter mode)Optional weaponry
NoneOther Systems-Transformer drive:
Alister's MW is unique in that it's capable of transforming from a combat Mech into a fighter jet. While in jet form, Zero sacrifices stability and firepower in exchange for a massive boost in mobility and speed. Also, since the jet is obviously capable of flight, this adds a whole new level of tactical options to Alister's arsenal.Construction and History:
Tragically, in exchange for being able to transform into 2 different modes at will, Alister had to make sacrifices in the weaponry department. All of Zero's weaponry is installed into it's frame from construction, with the exception of the vibroblade, and it can only have a few weapons installed without compromising it's transformation ability. However, that doesn't mean that Zero's harmless, far from it. When in mech form, the double barreled beam rifle is a very powerful carbine, capable of dealing a great amount of damage to those careless enough to underestimate it, and Alister's skill with a vibroblade would be enough to cause an opponent to think twice before driving in with a close quarters assault.
Alister had Zero custom built after his performance in his MBF debut, and it's served him very well ever since.