Yuka's Character has been checked, and the rolls confirmed then. If she wishes to change something (rerolls) she can inform me. I sent her the relevant information and hope she posts it here then.
Right now, I'd want a head-count what we have and who are playing them.
I also need to talk with Zaer about the game and being a Master. I'm fairly tired today ( been a long, rough day in real life ) so I might delay it till tomorrow, but if I got energy left soon I will get to you.
Also, figured I ought to post the following rules for all to see, from the book:
Maids receive stress through combat as noted above, or when itís assigned by the GM. Combat in particular can cause a maid to accumulate lots of Stress very quickly. When a maidís accumulated Stress exceeds her Spirit rating, she enters into a Stress Explosion. When this happens, the maid remains under the playerís control, but she can only do things that fall within the characterís Stress Explosion. However, as long as it falls within the Stress Explosion, anything goes. Each minute of real-life time (including when you take a break from the game) spent in this state removes one point of Stress, until the maid finally gets down to 0 Stress. The player whose character took damage should take care of keeping track of time,
with the process verified by the GM. Stopwatches are pretty effective, but keeping track on a wall clock is fine, too.
Stress can also be reduced by spending Favor points; see below.
EDIT: We are running the game on forums, though, not in a tabletop, so lets say that its upto the players how long those minutes take, but in general, I think unless something truely extraordinary happens, it should be okay to summarize it in 1-4 posts, depending on the pace of posting at the time and the length indicated by the amount of stress.
Favor represents how pleased the master is with a given maid. The GM (master) hands out points of Favor to the maid characters whenever she feels like it. In particular, points of Favor should go to maids who work hard to serve, assist, or rescue their master. These points can be spent in the following ways:
EDIT: We are running the game with a Master in game, so I am giving him the right to award the Favor as he sees fit in this instance, if it gets entirely out of Control, I'll try and step in to help out. Also, there are some other ways to earn favor, but I'd not want to confuse the players even more so lets just leave it at that for now.
Usage Cost and Effects
Removing Stress - Spend 1 Favor to remove 1 point of Stress.
Raising Attributes - To raise an attribute by 1,spent a number of Favor points equal to the new attribute level desired, times 10.
Roll Bonus - Spend 1D6 Favor to add +1 to either the die roll or your attribute score for one action.
Random Event - Spend 1D6 Favor to have a Random Event occur.
A maid whose Favor drops below 0 is dismissed by the master or the household. To avoid being dismissed, maids can lower one of their attributes by one point, gaining 10 times the new attribute level in Favor (e.g., lowering Athletics from 3 to 2 provides 20 Favor), until the maid has 0 or more Favor. Of course, that means that maids can wind up on a downward spiral of reduced ability.
Difficulties and Results
Difficulty Number - Effect
4-6 - The minimum necessary to succeed at an action.
6-8 - Difficult for an amateur, but easy for a pro.
8-10 - Something only a pro can pull off.
10+ - Difficult even for a pro.
Note: Maids are basically pros in their area of expertise.
Also, rolls are generally made by rolling 1d6, and multiplying the result with the ability you are using.
Say, an annoyed maid sets up a trap to another maid, rolling 6 and multiplying it by her cunning, 3. This totals 18, so the trap is pretty good. The maid in question that walks over elects to roll her Luck against it, and rolling a 4, with her Luck of 4, has a total of 16. Not happy with the results, she spends 1d6 Favor (rolling a 4) and increases her Luck temporarily by 1, to 5. This gives her a total of 20.
The maid that set the trap watches as the maid that was supposed to get caught in her trap steps over that particular step in the stairs that she oiled up so the other maid would slip and drop the master's priceless collection of crystal figurines, surely getting a harsh scolding if she did that. With a frown the maid that set the trap watches the lucky maid continuing on, not even noticing the trap.
Just then a loud yell comes out and the annoyed Maid looks over at the stairs, then paling.
Master is on his back, one shoe missing from his feet and seeing stars.
Things aren't looking good for the trap-setting maid if she can't find a way to convince the master it wasn't her fault.