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Author Topic: DND 3.5 all Wizard Game  (Read 17570 times)

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Offline Cerebellum von DoomTopic starter

Re: DND 3.5 all Wizard Game
« Reply #75 on: May 18, 2011, 10:49:13 AM »
Fun idea! Gonna eventually make my character a little clockwork lab assistant and use an illusion spell to permanently make it look like a goblin!

Offline Ryven

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Re: DND 3.5 all Wizard Game
« Reply #76 on: May 18, 2011, 10:50:40 AM »
What books do I need?

Offline TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #77 on: May 18, 2011, 11:15:51 AM »
Really, all you need is the SRD.
http://www.d20srd.org/

That's got all the core material you need to play. Other books will just be handy supplements, and you can find them at 4Shared.

Offline Ryven

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Re: DND 3.5 all Wizard Game
« Reply #78 on: May 18, 2011, 11:21:19 AM »
When is character creation occurring?

Offline TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #79 on: May 18, 2011, 11:23:19 AM »
Once Chronoclasm tells us the guidelines.

Offline Ryven

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Re: DND 3.5 all Wizard Game
« Reply #80 on: May 18, 2011, 11:24:20 AM »
Right!  I'm all set then.  Are we allowed other races than just the core rulebook defined ones?  Or is that yet to be determined?

Offline Tagan

Re: DND 3.5 all Wizard Game
« Reply #81 on: May 18, 2011, 02:34:38 PM »
Still interested.  Still willing to play the transmuter, and I will say, the 'City of Clocks' looks like a good setting.

Offline Frelance

Re: DND 3.5 all Wizard Game
« Reply #82 on: May 19, 2011, 02:27:27 PM »
Count me in, I loved the teaser and can't wait to see more.

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #83 on: May 20, 2011, 01:47:57 AM »
Oh! Maybe one generalist? Well I am up to be a generalist if no one minds :). So far as I could tell all specialist slots were filled in. I write up my char concept for generalist today. Anycase I lay down to vote for 16 Int and rest rolled (and incase of higher than 16 roll then replace the roll result to Int).

Offline SomeGuy

Re: DND 3.5 all Wizard Game
« Reply #84 on: May 20, 2011, 04:10:28 AM »
The 16 with rolling sounds good to me.

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #85 on: May 20, 2011, 05:01:08 AM »
Name: Wilfred (Will) Roesbergh
Race: Human
Class: Wizard (generalist)
Alignment: Neutral Good

Eye Color: Warm brown
Hair Color: Red
Complexion: Fair creamy
Height: 5'4'ft
Weight: 178lb
Gender: Male
Sexual Orientation: Heterosexual, with some Bi curiosity (if transformed into woman he would be Bi), a switch (can be sub or dom)
Age: 26

Appearance:


Personality:
Wilfred is a good pupil who thinks for overall wellbeing of others. He understand there are rules and regulations to keep discipline and things on line but he knows sometimes it's just best to break the rules for good results. He can be proud for his achievements but he holds no illusion that he is grand and powerful mage yet. He likes prefer cunning victories over brute forceful ones.

Character Background:

History:
Wilfred Roesbergh is from a noble family from far north monarch kingdom. His family is from royal line but according charts he is in 210 in line for the throne, so quite distant for royal court but still have royal blood in his veins. He had never seriously thinked lead a kingdom nor have such ambitions. His both parents were respectively in their forties when he was born (both now +60 in age), he has elder brother (35 old) and sister (28 old).

He was tutored early life in all arts and skills suited for nobleman, but he had keen intelect and interest for scientific studies. Alchemy experiments, clockwork constructs disabled and study in outdoors curious animal life all were things what he did free time instead flirt with girls or causing trouble. Or ride in countryside or practice swordcraft or musical arts. Was matter of time before family hired mage house school him to learn basic magic. Not that he had no interest to opposite sex, he lost his virginity in one drunken noble students party in academy almost accidentally in age of seventeen but he did not build any lasting dalliances, just handful short term events. Mostly because his female friends he had little in common in hobbies and life preferences.

He studies eventually surpassed his simple house mentor and he hungered for more. So with permission from his family he departed in age of eighteen to Mretz, to study in the academy in there and he had been there for eight years now. Rapidly advance in his studies with devotion and interest on all forms of magic. Many picked specializations or favor certain spells, he himself likes all spell schools. Even necromancy and he often makes clever combinations. Example disguise undead minions with illusions to look human or something else to trick people. Or use illusion fire but use conjuration magic to create feel of heat and mild burning effect to make illusion look genuine. His own field of speciality is brewing potions but he has in mind someday craft a construct.

Secrets (GM only):
Spoiler: Click to Show/Hide
Secret 1:
Truth about drunken academy student party was that he slept with foreign visitor; Veshana Drul'thiir, a drow. She was from underdark drow merchant house and she had come to visit academy to form deals with surface. She happened sneak in, use illusion disguise as student and he picked slightly drunk Wilfred from the crowd for her amusement. Because unlike rest students he was wizard and so most worthy for her attention. Wilfred himself is not quite sure why she picked him but she definitely made night unforgettable.

However, most people do not trust drow and that can cause some ill rumors go around with Wilfred if it is found out. Also he still ponders what exact reason or plan Veshana put into motion with sleeping with him? Or was it entirely random lucky night for him?

Pic of her ten years ago;


Secret 2:
In a young inpatient age Wilfred, who was studying to become wizard in age of twelve wanted to bolster his study speed whatever means necessary! He felt his life is too short to master magic! So he rummaged one day in his home mentor's house, ended up basement where he kept all his magic books and there Wilfred accidentally stumbled upon pitch black scroll. Altough nothing read in surface nor in gold metal ring which through scroll had been locked tight, he felt scroll calling for him. Curiously he opened the scroll and it caused black mist come from pitch black paper! Turn paper white once again with no writings. In mist pair red eyes gleamed to young Wilfred, mist smelling fire and ash. The mist spoke; "What you desire the most boy? Say it and I shall grant your wish as thanks releasing me."

Wilfred, scared and confused young boy he muttered; "I...want master magic, no need worry die old age before I have mastered everything about magic." The mist makes cackling laugh and disappears. So far Wilfred knew nothing had happened and mist just had played with him. But in older age he shivers each time he remembers the mist encounter and wonders what exactly happened? But because of fear he had not revealed what he had done. But either way he could be blamed for making pacts with demons, devils or efreet or some dark forces for making such a wish even if nothing happened.

Secret 3:
Since age of fourteen when he saw his sister bathing with other women in pond in the garden late night he had fantasized about his elder sister sexually. It's one his perhaps kinkiest thoughts to seduce his sister and sleep with her but his own conscience refuses put anything actually into motion. But he allows himself privilege to fantasize about her and not shame to find women who have similar traits to his sister attractive. But if found out it would break his relations to his family, or very least very upset for him having such shameless lusty thougths.

Pic of the sister;

Enemies:
Wilfred holds friendly rivalry with all other academy students. Mostly in form in harmless pranks to test others wits. So each student has more than once fallen in to his harmless but sometimes humiliating pranks, so each one has own opinion about Wilfred and some may outright hate him. However he does not do pranks out of malice, but more as test and practice of his magic skills.

Motivation:
Wilfred desires master magic, altough world is ruled also science but he wants master the unknown element what is known as magic. Also he likes blend science and magic to make inventions. He takes studying magic as everlasting fascinating journey. He has lots other academy pursuits than magic so he is not searching more magical power for power sake but more as like a researcher and inventor. His biggest dream is probably develop grand new spells or magical invention so his name will be carved in history like Mordenkaine, Bigby and even mischievous Melf.
« Last Edit: May 20, 2011, 06:00:05 AM by Zaer Darkwail »

Offline SomeGuy

Re: DND 3.5 all Wizard Game
« Reply #86 on: May 20, 2011, 05:11:43 AM »
You might want to delete the secrets section and PM it. I dunno about others, but I know I almost clicked on it out of habit.

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #87 on: May 20, 2011, 06:02:04 AM »
Well, GM added secret part on write up section. I put it into spoilers because if no one wants OOC know my chars secrets they can do so. But if someone wants learn spoilers they then click them open. I trust those who do so will not abuse OOC lore and metagame it IC wise. But as note none my secrets are easy to find out none the less as all are past events (and one case his mind needed to be read in correct time and place).

Offline SomeGuy

Re: DND 3.5 all Wizard Game
« Reply #88 on: May 20, 2011, 06:20:45 AM »
He also said
Secrets:
For DM eyes only.

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #89 on: May 20, 2011, 06:31:41 AM »
Yeah, DM eyes only and it means others should not click the spoilers :P. He did not say 'This part send in PM'. But if there is code how to make spoiler part private (so only certain user can click it open) I am all open ears about it.

Offline SomeGuy

Re: DND 3.5 all Wizard Game
« Reply #90 on: May 20, 2011, 06:40:14 AM »
Er, I was saying
I dunno about others, but I know I almost clicked on it out of habit.

Eh.... whatever.

Offline Cerebellum von DoomTopic starter

Re: DND 3.5 all Wizard Game
« Reply #91 on: May 20, 2011, 06:56:34 AM »
Will have my concept to you shortly, and hopefully my friend's concept.

Offline Ryven

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Re: DND 3.5 all Wizard Game
« Reply #92 on: May 20, 2011, 11:40:36 AM »
Name: Tym Solarkald
Race: Half-Elf
Class: Wizard (Evoker)
Alignment: Chaotic Neutral

Eye Color: Light brown with gold hues
Hair Color: Golden blond
Complexion: Very lightly tanned
Height: 6'
Weight: 180
Gender: Male
Sexual Orientation: Gay
Age: 28

Appearance:
His standard dress is red robes with gold accents.  His robes are not heavy but rather light and often flowing to allow freedom of movement.  He has a full body tattoo in black ink running up both arms and legs and meeting on his back and chest, each limb representing one element each.


Personality:
He is often overconfident, thinking he can best any of his fellow wizards.  While power does play a key element in the way he works, he does take into account more than just that.  For instance, casting a bigger and badder fire spell will not kill something immune to fire no matter how much power is put into it.  He doesn't do well when others impress upon him that he should do something because he will put every ounce of his being into not doing that particular thing.  He doesn't necessarily always think he should get his way.  He simply believes his abilities far exceed those of others and believes that Evocation is the most difficult school to master.  When dealing with others, he is usually civil until annoyed or otherwise angered.
Character Background:

History: (I have no idea about the setting other than what has been given, so forgive me if I am stating anything incorrectly)
Tym was the middle child in a set of three with an older and younger sister, each set apart by three years.  His father is the only parent left alive and currently makes his living as the assistant stable master at a farm just outside of Mretz, so he does not hold noble blood.  His mother died in child birth when his younger sister was born.  He was particularly close to her, so after her death, he became a more rambunctious child, doing mostly of what he wished and little of what was asked of him. 

He spent most of his time outdoors growing up, exploring the lands around where he lived.  Around the age of ten, he was returning home in the early evening where he found his father setting up a horse to ride.  There was some urgency in the way he prepared the saddle, and when Tym saw the man who was paying for the horse, he became intrigued.  The man was older and lavishly dressed in blues and silvers.  His robes were pristine and flowed down as if they were naturally a part of the man's body instead of covering it.  He remembered the evening vividly as the wizard, as he later learned, mounted the horse and spoke words unintelligible to his ears.  A shining bracelet on his arm began to glow brilliantly before he dropped a bag of coin into his father's hand and rode off.  Tym was captivated by the power of magic from then on.

He spent the next several years learning as much as a peasant boy could about the practice.  He even managed to learn a few cantrips, including lighting candles and fetching objects without even touching them.  It was the evocation that drew him though.  Creating pure energy from seemingly nothing was invigorating, and to later learn to bend such energy to his will only added fuel to his flame for knowledge.  Meanwhile, his father watched him with disappointment and anger.  While his sisters were making a life for themselves, one happily married to a shop keeper and giving birth to his first grand child and the other soon to be marrying as well, he was left with nothing but hopeless dreams.  His father cast him out at 16, unwilling to support him any longer until he gave up his useless dreams of magic.  Tym left and made a living doing odd work in the city.  Somehow, someway, he found himself working at the Academy which was just the start he needed to further his path to learning his passion of Evocation.


Secrets:GM Only
Spoiler: Click to Show/Hide
After being cast out by his father, there were desperate times for Tym.  A few times, he had to sell his body at a couple of taverns to make a few gold coins.  He resents that time in his life and blames both his father and the men that used him.  If anyone found out, it would be a blow to his reputation and pride.  He never wishes to see any of those men again, and should he run into them, his first response would be to avoid them.  If that is not an option, his anger would likely force him to kill them.


Enemies:
The only enemies he has are those he has bested in friendly competition, mostly because he rubbed it in their face and gloated about it afterward.

Motivation:
Mastery of elements and energies.  He is on a pursuit for power and knowledge, but mostly power.  Each time he casts an evocation, he feels a surge of power within him.  It's almost like a rush through his nerves, so one could possibly say he's looking for the ultimate high in magic.


Offline TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #93 on: May 20, 2011, 01:22:35 PM »
Is it definitely a free 16 and 5 rolled stats then? I know I'll be emphasizing Charisma for my secondary, but other than that, what my stats are will influence the other aspects of my character.

Offline Cerebellum von DoomTopic starter

Re: DND 3.5 all Wizard Game
« Reply #94 on: May 20, 2011, 03:56:26 PM »
I have both my character and Sekhmet's character proposals below.  Hope you all enjoy.  Oh, and we both prefer point buy (thus not having to change the character proposal so much.)

Name: Consulo **** (will be determined later)
Race: Half-Elf (Father was Gray Elf, mother a human)
Class: Wizard, Illusionist (dropping Evocation and Necromancer)
Alignment: Chaotic Good

Eye Color: Amber
Hair Color: Black so dark it appears blue
Complexion: Golden tan
Height: 6’3”
Weight: 155 lbs
Gender: Male
Sexual Orientation: Heterosexual non-homophobic with a tendency towards the more perverse the better (is in love with his sister)
Age: 29 years (half elf equivalent to a human in physical age between 18-21)

Appearance:
Tall and thin, with gracefully muscled features inherited from his father, Consulo looks much frailer than he actually is.  He has a strong hawk like face, with amber eyes and black hair.  His skin toning is a golden brown from hours spent in the sun, without blemish other than a few light freckles on his cheekbones.  His right hand is used most prominently, though he is agile enough with his left and occasionally uses his left for specific activities normal used by one’s dominant hand.  His eyebrows arch sharply, his arms and hands solid.

Personality:
A bit of an oddball in that unnerves others at first glance.  His gaze is intense because he is so analytical.  His sense of humor seems dry to those not of above average intelligence, but those that take the time to get to know him find him funny and very kind…except when he’s not.  He can be very cold and calculating, perceiving the motivations of those around him, always concerned with what’s going on in their minds and hearts.  He concerns himself with the illusion of life as an artform (mechanical simulacrums that are then imbued with illusions to disguise their true nature.)  To him, a good lie is only as harmful as it is perceived as a lie.  The world around him fascinates him, and any knowledge he gets is prized.  At his worst, he is overly sexual and fights his own darker compulsions, those nagging voices that link him to his sister’s personality.

Character Background:

History:
Consulo was born twin of **** to a wealthy Grey Elf Lord and equally powerful Human Lady.  The Lord’s and Lady’s relationship was a blight to both the elf and human communities around them, in particular to their own families.  Racism and rivalry had kept both communities from working together for centuries, and to have such bastard children show up was unforgiveable.  At birth the twins were sent a whole continent away to be raised and tutored at boarding schools, both families having come together on only one thing in their entire history.  The children must never be heard from again, and the taboo offenders to their social order be executed in secret.

As they slowly matured, Consulo displayed a nack for understanding the minds of others beyond expectation.  He was fascinated by the world around him, the motivations of everything.  Inseparable from his sister, the two frequently were in trouble with their instructors, who despite themselves could not fault the talents of the oddball children.  As they reached an age where their inherent talents and desires for magic started to manifest, Consulo found himself drawn to the art of Illusion and chose it as his focus.  With a strong background in sciences, his goal was to make the ultimate clockwork servant, capable of fooling any living.

Secrets:
Spoiler: Click to Show/Hide
In an incestuous relationship with his twin sister.  Secretly invades peoples’ dreams for his own perversion.  Does not know his true heritage, though if either his mother’s or father’s families ever saw him, they would instantly kill him for breaking his unknown banishment.  Uses his illusions to help hide his sister’s more evil experiments.  Occasionally finds himself wrapped up in the fun of doing wrong.

Enemies:
His parents families.

Motivation:
To create the ultimate illusion, artificial life undetectable to even his sister.  To do this he must understand life and reality, the sciences, magic, and everything in between.  Ultimately he struggles with his own darker desires, but is determined to be free and prove his own good to the world, and find the good in his sister.


Sekhmet's character:

Name: Iss ****(will be determined later)
Race: Half-Elf(Father a Gray Elf, Mother a Human)
Class: Wizard,Necromancer (Dropping Illusion and Enchantment)

Alignment:Lawful Evil
Eye Color:Violet

Hair Color: AshBlond
Complexion:Alabaster, almost doll like perfect.

Height: 5'11"(180 cm)
Weight: 121 lbs(55 kg)

Gender: Female
Sexual Orientation:Bisexual. In a relationship with her twin brother. A very sexualbeing at hearth but for all external appearances she does her best torepress it and often displays a disregard for sexuality in generaland may even scoff at, and scorn others for being too frivolous.

Age: 29 years(half elf equivalent to a human in physical age between 18-21)


Appearance:

Tall and thin, with afrail build. Was it not for her straight backed posture and hard,cold gaze most would view her as weak.  Perfect pale, smooth skin andhealthy, shiny mostly straight hair combined with a natural grace;she is a sight of cold beauty. Her serene beauty is contrasted by ahard cold gaze, she can appear almost birdlike with fast head motionsto shift her gaze.





(Note: May disregardthis if quirky undead hand is not allowed, see secret below)
Her left hand dominantshe uses it almost exclusively often keeping her right hand out ofview completely, hidden by long sleeves or kept gloved. When viewedher right hand, while being about the same pale as the rest of hercomplexion, lacks the perfect smooth look. Nails appear sharp, andlacking the other hands healthy shine. Across the back of the hand isa scar going across in a straight line, thickest in the middle of herhand and more thin towards the edges. Circling her right arm alongthe wrist joint is another thick scar, separating the dull white ofher hand from the more vibrant alabaster of her arm.




Personality:
Greets people with anopen mind. Is open and helpful to anyone seeming to do somethingproductive. Eager to step in and bring order in a chaotic situationand to get people to work in the same direction. For Iss progress iseverything and progress comes through order. She strives always toimprove, to understand more, to find more efficient ways of doingthings. She values intellect above all but still harbours a greatfascination with the organic body and what it can and can not do. Sheis very cold in her efforts to find progress; she has no troublesacrificing someone to bring progress that would advance herknowledge. She abhors barbarism in favour of strict rules and laws.She considers killing someone in rage shameful and barbaric, whilesystematically exterminating the poor and diseased can be seen assomething good. Cold and heartless as she may be, that view is atool to an end. She has the worlds best interest at hearth and heradherence to order and harsh utilitarian outlook on life is selfimposed and can be said to be but a means to a better future. Attimes the strict emotional cage breaks however and Iss becomeschaotic and unpredictable acting spontaneously on what she feel isright, much like her brother.







Character Background:




History:
Iss was born twin ofConsulo to a wealthy Grey Elf Lord and equally powerful Human Lady. The Lord’s and Lady’s relationship was a blight to both the elfand human communities around them, in particular to their ownfamilies.  Racism and rivalry had kept both communities from workingtogether for centuries, and to have such bastard children show up wasunforgivable.  At birth the twins were sent a whole continent awayto be raised and tutored at boarding schools, both families havingcome together on only one thing in their entire history.  Thechildren must never be heard from again, and the taboo offenders totheir social order be executed in secret.




As they slowly matured,Iss had noted the differences of her and her brother, the otherpeople around them and the animals. She took an interest in life andthe functions of organic beings. She noted the humans age fast, theelves seemingly not at all and some animals living but a moment.Studying medicine the functions of life and death fascinated her. Deathbecame an obstacle to overcome.


Inseparable from herbrother, the two frequently were in trouble with their instructors,who despite themselves could not fault the talents of the oddballchildren. As they reached an age where their inherent talents anddesires for magic started to manifest, Iss finally found the tool shethought she could use to surpass death in the school of Necromancy.It became her focus, forsaking the schools her brother seemed mostcompetent in on the grounds that they where inseparable and his powerwould always be hers if she needed it. Her quest to bridge the gapbetween living and dead, and to harness the strengths of both hadbegun.




Secrets:
Spoiler: Click to Show/Hide
In an incestuousrelationship with her twin brother. Despite her adherence to law andordered systems often have to go beyond what is generally accepted toget the results she need for her research.




(Let me know if we cannot make this work. Thinking it acts a bit like a familiar, with theaddition of it actually still being a part of her. I find itwonderfully creepy, so I hope we can make it work ^^)

Has cut off andreanimated her own right hand. In a painful but relatively shortprocess the hand can detach (and later reattach) from her arm to actas an extension of herself. Detached the back of the hand-creaturecracks open to produce a single eye. Attached or detached the hand iscold and have a dead feel to it. It is undead after all.




Enemies:
Her parents families.




Motivation:
To bridge the gapbetween life and death. To create a perfect world for her and herbrother. For that one needs to become powerful enough to be able tochange it and the first obstacle to overcome is ones limited timealive. Her brother and her wish for his well being fuels her pursuitsand he functions as her moral compass, ensuring she do not forget thevalues her perfect world will be based on.

Offline Ryven

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Re: DND 3.5 all Wizard Game
« Reply #95 on: May 20, 2011, 11:03:31 PM »
Oh, I love them both.  How utterly taboo.

Offline Miroque

Re: DND 3.5 all Wizard Game
« Reply #96 on: May 21, 2011, 05:24:06 AM »
Name: Yesim Dwreian
Race: Human (easterling)
Class: Enchanter (Wizard spec)
Alignment: Lawful-Evil

Eye Color: Brown
Hair Color: Black, Long
Complexion: Fair
Height: 160cm
Weight: 45kg, slim build
Gender: Female
Sexual Orientation: Virgin, but intrested in both genders.
Age: 16

Appearance:
Yesim is daughter of Count Alexei Dwreian, younger brother of Duke Vladimir Dwreian, and Ishtarian Princess Aishah. Her mixed heritage makes her stand out from the crowd in the court. She dresses within the latest local fashions, when making public appearances, but likes to dress like her mother, in Ishtarian fashion.

Personality:
Yesim s raised to be obidient and pleasant, yet in her heart she desires adveture and exitement. When her magical gift first emmerged, she was alone and never told anyone. From there on, she had learned to harbor secrets, making court spymasters jealous. She plays her role, as court princess and during nights, she studies magic from the rare books and adventurer´s journals, hoping to be able to flee the golden cage.

When her mother found out that she was showing signs of arcane talents, she was send to the school..

Yesim is obidient, but has strong will, when needed. She tries to follow the rules and regulations but sometimes her selfishness takes takes the best of her.

Character Background:
History:
yesim has been raised in the imperial city. Her parrents married in political reasons, tieing Dwreian family with Ishtarian Sultanite. There was never much love between her parrents, but they both played their part. She knows that someday, she too will be married of to some nobleman, to strengthen the family ties, and she dreads the day might be near.

Unknown to Yesim, her mother was halfbreed fey, and in her blood, she carries the gifts of the faerie folk. Her mixed heritage has hided the fact, as her mother is one of the few Ishatians seen so far north.

Yesim was placed into Mretz for arcane schooling, by her mother, to keep her out of the court affairs and her innate gift in magic.

Her mother, being gifted in fey bloodcrafts, made sure, Yesim would get all the schooling the lands could offer.
Money was no objection.

Enemies:
Dwreian family has lot of political rivals, but none that would outright call them enemies.

Motivation:
Yesim has carving for magic. Its her blood that calls her to study the arts arcane and by that calling, she hopes to find freedom.

Spoiler: Click to Show/Hide
« Last Edit: May 21, 2011, 07:23:51 AM by Miroque »

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #97 on: May 21, 2011, 05:36:49 AM »
Nice char Miroque, but I wonder why your char is lawful evil? When I read through she did not appear lawful evil. Lawful perhaps with some selfish tendecies but not actually evil. Lawful evil is kind of mafia boss, meaning they use law to their own advantages and follow it up exact on letter with no leewaying it without good clause. Basically abuse the law is what LE does. Also get freedom from binding law sounds more what chaotic or neutral person would do.

So based on above I would guess your char be lawful neutral or true neutral. But that's just me :P.

Offline Miroque

Re: DND 3.5 all Wizard Game
« Reply #98 on: May 21, 2011, 06:36:29 AM »
I see Lawful-Evil as being selfish. Using laws and society for her own gain.

But, to be true, Alignments are pretty "dumb" way to portray characters. Cant remember them affecting in-game ever in our TT games.. except of course "prot from X" type of situations..

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #99 on: May 21, 2011, 06:38:21 AM »
Ok, it works also that you use laws and rules for own gain. So would she be perhaps bit spoiled princess who expects certain benefits to fit for her because she's a noblewoman?