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Author Topic: DND 3.5 all Wizard Game  (Read 17518 times)

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Offline Frelance

Re: DND 3.5 all Wizard Game
« Reply #50 on: May 15, 2011, 12:58:26 PM »
I am all for a clock work setting.

Offline TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #51 on: May 15, 2011, 02:31:53 PM »
Duel to the death with chainsaws at fifty paces?

Aside from that, let's give the people who originally called 'dibs' on a particular school a couple days to respond and confirm their interest, else open it up to the latecomers.

Offline PhantomPistoleer

Re: DND 3.5 all Wizard Game
« Reply #52 on: May 15, 2011, 04:28:46 PM »
And then there are people like me, who evidently posted but didn't call dibs.

::sigh::

Maybe I could be a different kind of wizard.  Like the Shadow dude from Tome of Magic.  ::Queue Glyph telling me that that class sucks::

Offline TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #53 on: May 15, 2011, 04:39:00 PM »
There's worse than the Shadowcaster...it's playable, just not very good.

Now, suggest playing a Truenamer and I'll slap you. ;D

Offline SomeGuy

Re: DND 3.5 all Wizard Game
« Reply #54 on: May 15, 2011, 05:03:12 PM »
Truenamers are so broken... and not like, Wizard or spell to power Erudite broken but like a car with one set of wheels put on the roof broken.

I for one don't object to other types of casters joining the group but it does come down to how big a group people are comfortable with.
« Last Edit: May 15, 2011, 05:09:58 PM by SomeGuy »

Offline Cerebellum von DoomTopic starter

Re: DND 3.5 all Wizard Game
« Reply #55 on: May 15, 2011, 05:26:47 PM »
Alright, reitterating on the people who have called dibs on slots:  The only person who I know for sure is a confirmed player that I'm unwilling to bend on is my friend who is playing the necromancer.  You guys all know just how long it takes for the app process here on E.  Other than that, I say we give the people who have 'dibs' but have not posted in since Chronoclasm came along have 3-5 days to post they're still here and interested.  What say you people waiting?  Is that acceptable?

Offline TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #56 on: May 15, 2011, 05:58:19 PM »
Point buy is the fairest, though honestly I'd find it amusing if you just gave us one 16 or 18 (for our Intelligence, the only stat that matters mechanically) and let us roll the other five to see what comes up (for RP hilarity).

Online ExisD

Re: DND 3.5 all Wizard Game
« Reply #57 on: May 15, 2011, 06:05:00 PM »
Glyph's idea is nice and I'm also a fan of point buy. Sorry about being so quiet, but I've been studying for finals the past few days and haven't had much time to post. I do like the ideas Chrono posted especially clockwork.

As for undead, you could always made a summon undead type spell that uses corpses as a material component. It would be lower level since they would decay eventually unlike Create Undead.

Offline TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #58 on: May 15, 2011, 06:17:20 PM »
Well, there's always the Summon Undead X line from Spell Compendium (it's a great book for all casters, seriously) - exactly like Summon Monster, only it calls specific (and rather pathetic) undead - gradually building up from kobold zombies to ghouls and shadows.

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #59 on: May 15, 2011, 11:49:13 PM »
Yeah, summon undead is wonderful for necromancer in lower levels. Fits for theme.

Anyways in my games we use presently ruling that one stat; 18 is put, and then you roll 3d6 (choose stat before rolling). Then roll 12+d6 (choose stat before rolling). Then last 3 stats are rolled with 6+2d6, you can roll and then decide which stat it goes but you must place the rolled stat before rolling next one. But I agree that 18 (which matters only in this game) Int should be must and rest stats rolled.

Offline TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #60 on: May 15, 2011, 11:57:32 PM »
Eh, that sounds kinda complicated. I'd be fine with a 16/18 Int and 4d6 drop lowest for the rest, in order or otherwise.

Offline Miroque

Re: DND 3.5 all Wizard Game
« Reply #61 on: May 16, 2011, 01:01:38 AM »
Still intrested for the Enchanteress spot.

Offline Frelance

Re: DND 3.5 all Wizard Game
« Reply #62 on: May 16, 2011, 02:01:20 PM »
I am still interested in the Conjurer player.

Offline TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #63 on: May 16, 2011, 02:20:25 PM »
To make it official, I still do want to play the Diviner.

Offline SomeGuy

Re: DND 3.5 all Wizard Game
« Reply #64 on: May 16, 2011, 02:59:58 PM »
Officially expressing my interest in abjurer, if the abujurant champion questions weren't clear enough.
« Last Edit: May 16, 2011, 03:06:29 PM by SomeGuy »

Online ExisD

Re: DND 3.5 all Wizard Game
« Reply #65 on: May 16, 2011, 03:03:11 PM »
Official interest in transmuting presented.

Offline Cerebellum von DoomTopic starter

Re: DND 3.5 all Wizard Game
« Reply #66 on: May 16, 2011, 07:17:08 PM »
Official Illusionist interest and speaking for the Necromancer.

Offline TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #67 on: May 16, 2011, 07:23:10 PM »
Taht just leaves the Evoker - and looking through the thread, I can't figure out who claimed it originally...

Offline PhantomPistoleer

Re: DND 3.5 all Wizard Game
« Reply #68 on: May 16, 2011, 09:39:31 PM »
Ryven claimed the Evoker, I thought.

I'm also interested in the Evoker.

But on second thought, I think I will withdraw interest from this game.  :)

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #69 on: May 17, 2011, 01:00:04 AM »
Mretz appears fun place :). Also interesting world picture so far. Anycase if person who originally called dibs for Evoker does not show up, then I could take evoker role if no one minds :).

Anycase question; you (or someone) said max 5 books are used. So I presume it's the core books (3), Complete Arcana and Complete Mage for all mage/arcane stuff for wizards. But how about Spell Compendium for spells as sixth book? Beyond that only other book which could be used would be MIC (Magic Item Compendium) for wizard related magic trinkets (healing belt would be kinda a must for everyone for healing).

Also thread vote leans towards 5th level but in end GM decides do we play from 3th or 5th level. Either one is fine for me. As 2th level evoker spell a Scorching Ray I have access to (and burning hands kinda counts as iconic spell as does magic missile).

Offline TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #70 on: May 17, 2011, 07:55:44 AM »
Sounds great.

Though if there's a 5-book cap, I don't see why any of us would need the Monster Manual unless we're playing some weird subrace, so that frees up a slot for Spell Compendium anyways. Though the lack of the MIC is indeed going to hurt, a lot, especially at low levels like this. I'd have to decide between CArcane and MIC in that case.

And for iconic magic...Magic Missile is an iconic spell of the Wizard class in general, thanks to Dead Ale Wives. For all that it's an Evocation spell, I wouldn't call it or Burning Hands signature evoker magics...they just happen to be Evocations like every other spell in the school. You don't have people making bad LARP videos where they throw pebbles and shout BURNING HANDS!, after all.

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #71 on: May 17, 2011, 01:38:48 PM »
Hmmm, yeah, I would prefer complete mage for just all nice reserve feats and one or two PrC's which are nice for wizards. Complete Arcane has bit less so would sacrifice it for getting MIC.

My suggestion for books would be;
Core (DMG, PHB and MM)
Complete Arcane
Complete Mage
Magic Item Compendium
Spell Compendium (if want more spells what above source books contain and some are updated in SC)

As said, up to GM.

Offline Cerebellum von DoomTopic starter

Re: DND 3.5 all Wizard Game
« Reply #72 on: May 18, 2011, 08:56:36 AM »
I finally had time to read through that intro and it positively gave me chills.  I cannot express how excited I am to have a world builder as a potential DM.  Thank you for your hard work already, and let me know if there are any ways I may be of service.

Offline Ryven

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Re: DND 3.5 all Wizard Game
« Reply #73 on: May 18, 2011, 09:46:17 AM »
Yes, I'm still interested in evoker.  Has there been discussion of how demanding the time requirements are going to be?  I also have none of those books.  Does anyone have electronic copies?

Offline TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #74 on: May 18, 2011, 10:46:13 AM »
http://www.4shared.com/ for all your PDF needs.