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Author Topic: DND 3.5 all Wizard Game  (Read 17564 times)

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Offline Miroque

Re: DND 3.5 all Wizard Game
« Reply #100 on: May 21, 2011, 06:42:26 AM »
And not just "some" benefits.. but ALL the benefits...(selfish)

EDIT: And I forgot to mention, that Im all for the 16INT + rolling rest (hopefully 4d6-lowest, and free to put them where ever?, even into INT if higher is rolled)
« Last Edit: May 21, 2011, 06:47:32 AM by Miroque »

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #101 on: May 21, 2011, 11:08:41 AM »
Hehe, ok. All benefits then :).

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #102 on: May 21, 2011, 12:30:25 PM »
Ok, anycase as pointer to folks I plan enter Effigy Master PrC (complete arcana pg30-31?). It allows me create effigy creatures which are basically constructs. But to enter it I need 10 ranks in one craft skill so that happens only after 7th level anyways. But also thinked my char has brew potions feat so he's kind of crafter wizard. But do not plan take more than brew potions and craft wondrous items (craft construct perhaps far in future but need fill in regs for Archmage PrC and get metamagic feat and two).

But as question to GM: Your okay if I take ten level version of effigy master than 5 levels? The features what it offers in ten level version are nice (10th level= able possess effigy as with magic jar spell). It has details of ten level version described in the PrC description.

Offline Cerebellum von DoomTopic starter

Re: DND 3.5 all Wizard Game
« Reply #103 on: May 21, 2011, 03:27:09 PM »
Isn't it a bit early to be worrying about prestige classes?

Online TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #104 on: May 21, 2011, 03:28:01 PM »
Unless you're going for Master Specialist (I might), probably yeah.

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #105 on: May 21, 2011, 04:10:33 PM »
Well, after 5th level some PrC's come open, some earlier (master specialist could be entered in by 2th level wizard with a feat which allows cast second level spell). My PrC needs two levels and I thought it can spur some discussion about our builds and interaction and stuff :).

Online TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #106 on: May 21, 2011, 04:58:46 PM »
Precocious Apprentice isn't in our list of available sources, I don't think (and good thing, too - I consider all early-entry tricks to be more cheddar than I'm comfortable with).

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #107 on: May 21, 2011, 05:09:28 PM »
Precocious apprentice is from Complete Arcana. As so is the feat which doubles your spells learned per level (in same spot) and gives +2 to K:arcana checks.

Online TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #108 on: May 21, 2011, 05:10:31 PM »
Right, I was thinking of Prodigous Spellcaster.

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #109 on: May 21, 2011, 05:19:28 PM »
Well, both the early 2th level slot and extra spell known feat are in Complete Arcana but GM can decide ban either one or both as they are optional feats.

Online TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #110 on: May 21, 2011, 05:20:57 PM »
Prodigous Spellcaster isn't the extra spell known feat, it's the feat from one of the Faerun books that gives you +2 to your spellcasting stat for spells/day and save DC, since nerfed to only give a save DC boost - basically an all-schools Spell Focus.


While I'm writing up my character concept/description (since it won't be significantly affected by a yes or no) - Chrono, will you allow me a single item outside the allotted book lists; specifically, the Able Learner feat from Races of Destiny? It lets me buy cross-class skills for 1 skill point per rank instead of 2, and most of my skill purchases are going into social skills that are out-of-class for a wizard.

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #111 on: May 21, 2011, 05:44:56 PM »
Or you can take feat from Races of Destiny which is known as City Slicker. It gives bunch of class skills; disguise, forgery, gather info and K:local. I often had asked other GM's allow use basis of that feat to get four class skills.

So example you could say create feat called 'Noble Born' which means your char borned as noble and so has some extra class skills as he was born noble. You would then have Bluff, Diplomacy, K:Nobility&Royalty, Perform as class skills (nobles need able to be diplomatic, sometimes able to lie to be polite or hide truth, know other nobles and perform for able dance or artistic hobby).

Online TheGlyphstone

Re: DND 3.5 all Wizard Game
« Reply #112 on: May 21, 2011, 06:02:10 PM »
Homebrew would be a better option, but I always trust official sources first even if they'd be less optimal.

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #113 on: May 21, 2011, 06:11:35 PM »
Well, the PrC's are useful so long they focus on specifically for wizardry. Example master specialist is simply specialist wizard which has more extended focus on chosen field (need choose one extra forbidden school upon entry of the PrC). They can do stuff what normal specialist cannot do, or say, do stuff better. Example evoker ignores some energy resistance from his foes when he does spells. Besides that PrC gives free skill focus (spellcraft) and spell focus (chosen specialization school) and greater spell focus.

Effigy Master is basically PrC which specializes in crafting constructs which are weaker than say 'flesh golem' or 'iron golem' but that is up to debate. The effigy template is basically a mechanical version of any animal or humanoid (and was dragons also included?). Basically any living creatures which were not aberrations or completely strange (like slimes). Basic PrC is 5 levels so it does not distract long from being wizard. But at very least archmage PrC should be allowed but I think most wanted Complete Arcana and Complete Mage because of the caster PrC's in them and spells and feats.

But as GM you can of course demand players tell in advance which PrC they aim for and then you give either thumb up or down to the idea. Even if PrC is from allowed source you have right ban ones which do not make sense or does not fit to the setting.

Offline Cerebellum von DoomTopic starter

Re: DND 3.5 all Wizard Game
« Reply #114 on: May 21, 2011, 06:27:46 PM »
So just to clarify since so many books keep being named, which are the DM's chose books?

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #115 on: May 21, 2011, 06:34:30 PM »
Busy busy week. More details will have to wait until tomorrow or Saturday, but here's the basics:

We'll start everyone at level 5.
Everyone has to be a specialist wizard (I may accept one generalist).
Core books, plus Complete Mage, Complete Arcane, Magic Item Compendium, and Spell Compendium can all be used. All you need is the SRD (http://www.d20srd.org/).

We'll vote on stats: Who wants point-buy and who wants 16 INT and rolls for the rest (switching out higher than 16 rolls with your INT)?

Quoted and bolded for the answer. So far we agreed we use the auto 16 Int and rest stats rolled.

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #116 on: May 21, 2011, 06:39:46 PM »
Well, I rolled my stats. Did not get too shabby I think :).

STR 10, DEX 13, CON 13, INT 18, WIS 15, CHA 16

A academic youth who had not exercised much but did not slack either. Bit stamina and grace thanks his time in outdoors studying plants and stuff and following healthy diet. High mental stats fits for him as he has studied a lot. High charisma also for him being persuasive sort.

Offline Ryven

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Re: DND 3.5 all Wizard Game
« Reply #117 on: May 21, 2011, 10:59:45 PM »
Are we rolling then placing our stats or are we rolling once for each stat and taking the number we get?

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #118 on: May 22, 2011, 04:32:51 AM »
Yeah, there is sadly no 'five stat only' rolling option. I rolled and I got 16 to wisdom, 13 Int, Str 18 an charisma 15. I re-assigned the numbers around and if Int would beenlower than 16 and there was nothing 16, that case highest stat (like 15) would had been put to Int and raised to 16 and assigned rest as normal.

Offline Miroque

Re: DND 3.5 all Wizard Game
« Reply #119 on: May 22, 2011, 06:13:54 AM »
WOOT.. never used Inviscible castle before... but I think it loves me...

Rolled my statline, Ironman style so every stat went into its place,
and INT turns to 16 (as stated) Or can it be changed with...Dex or Str?

AND i was planning to take Master specialist (even its sucky PrC) but fitting to specialist wizards.
« Last Edit: May 22, 2011, 06:16:18 AM by Miroque »

Offline SomeGuy

Re: DND 3.5 all Wizard Game
« Reply #120 on: May 22, 2011, 06:32:50 AM »
I was planning on Master Specialist as well, actually. So are we officially using that site?

Online Zaer Darkwail

Re: DND 3.5 all Wizard Game
« Reply #121 on: May 22, 2011, 08:12:06 AM »
WOOT.. never used Inviscible castle before... but I think it loves me...

Rolled my statline, Ironman style so every stat went into its place,
and INT turns to 16 (as stated) Or can it be changed with...Dex or Str?

AND i was planning to take Master specialist (even its sucky PrC) but fitting to specialist wizards.

Hehe, indeed it loved you :). I think this case you can swap either Str or Dex with result what you got in Int. So 11 Str or 11 Dex. 18-19 Int is quite darn high for 5th level apprentice wizard :).

Offline Ryven

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Re: DND 3.5 all Wizard Game
« Reply #122 on: May 22, 2011, 08:37:06 AM »


Offline Cerebellum von DoomTopic starter

Re: DND 3.5 all Wizard Game
« Reply #124 on: May 22, 2011, 09:46:27 AM »
Alright, did my rolls.  Not too bad.  I would like to point out though that there is little point of us rolling them online, as is evidence by everyone's rolls, we can reroll until we get what we want.  It may be better for the DM to roll for us.  Anyway, here are my rolls:

http://invisiblecastle.com/roller/view/3036462/  Stats
http://invisiblecastle.com/roller/view/3036478/  Hit Dice

so here is my sheet so far: http://www.myth-weavers.com/sheetview.php?sheetid=299941