Is there an official explanation on how Gambits powers work? Because that'd be helpful in this thread :)Not sure if this will help explain how Gambit uses his powers but it's an explanation on how he uses it from the system game I'm running. >.> Hope it helps some!
Energy Channeling (Social) [AL]
Rather than release energy "in the raw", this power allows a mutant to imbue objects (usually inorganic ones) with this energy, which can have a variety of effects. Gambit's power is a form of Energy Channeling (Kinetic), while Iceman demonstrated in Legionquest that he can do Energy Channeling (Cold) even on living beings. No roll is required to channel the energy, though Gambit needs a Dexterity + Missiles roll to hit his target with his charged cards. While the variety of energy channeled will largely determine the effects of this power and its possible Power Stunts, there are a few commonalities:
* An object can absorb one full charge (that is, the maximum amount of energy that the mutant can put out in one round) per Health Level that it possesses. Thus, Gambit's playing cards can hold one charge, while the Phalanx that he charged could have held seven charges or more. This is not to say that a mutant with Energy Channeling е could charge a playing card five times because a character with Energy Channeling еееее can store a charge with five times the concussive power in it. Rather, both mutants force roughly the same amount of power into the card, but the mutant with the higher Rank can get more of it to stick. Any further attempts on the part of the low-level mutant to charge the card will still cause it to explode, since the amount he's trying to force in PLUS the small amount that is already in the card are too much to coexist in an item with only one Health Level, even for an instant.
* These charges dissipate at the rate of one die from the damage dice pool per round, until they are drained.
* Any attempt to 'over-charge' an object will force it to burst, releasing all the energy that it had absorbed.
Special Flaw: One Medium (2 points)- the mutant can only channel energy through one particular kind of matter, be it water, flesh, or iron. The X-Treme can only channel through blood.
е One die of damage
ее Two dice of damage
еее Three dice of damage
ееее Four dice of damageThis is the system's explanation of Kenetic Force as well:
Kinetic force- Energy Resistance isn't going to help you against this one. It's like a good old-fashioned punch in the head. You can grossly manipulate objects with it as well as attack people. Gambit channels kinetic force.They also list his mutant abilities in the system as listed:
Energy Channeling (Kinetic) ееее
Detection (Telepathic Invasion) е
Psychic Defense ее
Heightened Reflexes е
Altered Perceptions (Spatial Sense) еее