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Author Topic: Interest: D&D 3.5 Gestalt (Seeking GM/Group)  (Read 21848 times)

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Offline Kate

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #175 on: May 07, 2011, 12:49:23 AM »
pallys at level 6 autoget the ability to cast spells in heavy armour without arcane failure.

Offline Aether

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #176 on: May 07, 2011, 01:16:12 AM »
Paladin for the extra charisma abilities, not for the armor.  Then will be able to adjust the AC bonus to Cha with ascetic monk, or however you spell that.  And of course the HD and full BAB help  :)

Offline Kate

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #177 on: May 07, 2011, 02:08:43 AM »
i thought monks added their wisdom bonus to ac

not char bonus

Offline Wintercat

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #178 on: May 07, 2011, 02:10:25 AM »
Alright, its been long enough, I'll message abandoneddolly and hope she replies, if I wont hear of her soon, I think it's safe to say she isn't going to reply anymore.

In that event, we'll have a spot open to one person to join, whether its Aether or Zaer. I am sorry but I would like to keep a hold of the 6 players tops amount, if we start losing players at some point I'll consider recruiting a new fellow but until that time I have to say that sadly the game is already full.

Messaging abandoneddolly next.

Offline Aether

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #179 on: May 07, 2011, 02:15:16 AM »
I thought I was the first alternate  ^.^

Charisma bonuse comes with that feat, ascetic monk, Cha bonus instead of Wis.

Offline Wintercat

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #180 on: May 07, 2011, 02:21:51 AM »
At this point I'll have to check through the thread, my apologies but I've really kept a bit busy, the next 2 weeks are likely to be a bit hectic to me. I suggested it originally we launched somewhere along midway through this month, so it would be next week or at some point on the following week. In the middle of my rushing around, but I imagine the more intensive action will not start off immediately, giving me a bit of time to prepare (and I am not too busy, just rushed about) and set the stage ready.

Nonetheless, on the matters of the Exotic Mounts and Blimps, only if you find them in game. Blimps aren't exactly being made all around to be bought and sold, and exotic mounts are just that, exotic. If there was a very big city, a metropolis, it might have someone who could hook the characters up with something like that, but at the start of the game the characters know mostly a few large cities on the islands, and local legends about ruins and dangerous places.

Offline Aether

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #181 on: May 07, 2011, 02:25:40 AM »
Are you okay with me just using the strict interpretations of the summon mount feat, the whole it comes and goes to its plane as I please?

Also, are you okay with the idea of working towards enlightened fist?

Also, are you okay with me doing something in place of Summon Familiar?

Offline Wintercat

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #182 on: May 07, 2011, 02:32:53 AM »
If you point out the material where it says so, I will go along with it, I would rather not have things customized outside the books, and there's too many books out there for me to remember where every bit of materials comes from.

I'd like to check the feats but I am open to the possibility, and exchanging familiar for soemthing else is within the Unearthed Arcana I think, if I have the books and can check it, I figure it ought to be alright, though the books listed to not be in use in this should be left alone.

Online Zaer Darkwail

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #183 on: May 07, 2011, 05:01:59 AM »
I can help here as I helped build up his concept.

He wants use either a metamagic specialist variant from PHB II for sorcerer. Or simply and plain; gain bonus feat instead familiar. The bonus feat would be eschew materials (which I find weird is not included in core consider sorcerers learn cast spells spontaneously and many spells need miscellaneous components).

He wants go to Enligthened Fist, which is PrC found in Complete Arcane pg34. He meets reguirements to enter to it in 8th level (basically needs cast 3th level spells). Reason for two monk levels is for stunning fist and improved unarmed strike what PrC asks (and combat casting).

He also plans use Decisive Strike variant of the monk from PHB II. Sacrifice flurry class feature to use full round action to do single unarmed attack which does double dmg and increase stunning fist attack save DC by +2. He aims to be monk who casts true strike and tumbles near foe, then he charges 'one round' to perform mega powerful attack. Fun part; if foe is evil his smite evil dmg is also doubled in decisive strike (so +12 pts more dmg to foe).

The feat what he talks about is in Complete Aventurer in pg105. Also my bad Aether, the reguirements are easy and you can take the feat in 6th level :P. Anycase feat regs are improved unarmed strike and able cast 2th level spells. It gives ability sacrifice a spell slot (as swift action) to add +X to attack and dmg rolls, the X value is egual to level of the spell sacrificed and bonus lasts for 1 round. Also it makes monk and sorcerer levels stack for AC bonus (so monk 2/sorcerer 4 have +1 bonus to AC from class levels). Also you add Cha mod to AC instead Wis if you so prefer. Also allowing multiclass freely between monk and sorcerer.

Anycase the paladin mount variant he speaks of is in Dragon Magic pg13 and mount stats in pg113. Variant is called 'Drakkensteed Mount'. Pic of the mount is in below (only thing what he looses is that his drakkensteed cannot speak with animals of it's kind);


Stats are;

Drakkensteed
Always N, Large animal (dragonblood)
Init: +2 Senses: Low-Light Vision, Listen+6, Spot +5
AC: 15, touch 11, flat-footed 13 (-1 size, +2 Dex, +4 natural armor)
HP: 30 (4 HD)
Fort+8, Ref+6, Will+3
Speed: 50'ft, Fly 60'ft (poor)
Melee: Bite +8 (1d8+6)
Space: 10'ft, Reach: 5'ft
Base Atk: +3, Grp: +13
Atk options: Trample
Abilities: Str 23, Dex 15, Con 19, Int 2, Wis 14, Cha 12
Feats: Alertness, Wingover
Skills: Listen+6, Spot+5
Trample (Ex): As a fullround action, a drakkensteed can move up to 100'ft and literally run over medium or smaller creatures. Dealing 1d6+9 points bludgeoning damage (reflex save DC 19) to each target. Read MM pg316 for details.

Some info: Drakkensteeds are mix of a horse and dragons, they are very skittish animals which are very rarely seen in the world. But as mounts they are outright brave; daring bite any sized foe who dares come close harm their riders. They have natural regal and graceful appearance and paladin mounted version of Drakkensteeds are legendary beasts which rare few can ever ride. Paladins who rever dragons or worship draconic deities can get Drakkensteed.
« Last Edit: May 07, 2011, 05:05:13 AM by Zaer Darkwail »

Offline Kate

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #184 on: May 07, 2011, 05:25:36 AM »

I love the idea of the variant, enschew materials is more sorcery than a familiar.
They dont need books or get better by reading things, makes sense they don't need components before they start befriending things. (that rule variant accepted ? if it is I would love to change my familiar for that)

Those dragony- mounts look amazing. Almost worth not having all those fighter feats for.

*
True Strike
Divination
Level:    Sor/Wiz 1
Components:    V, F
Casting Time:    1 standard action
Range:    Personal
Target:    You
Duration:    See text

You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.
Focus

A small wooden replica of an archery target.

As a ring...
Spell level1 caster level 2,000 gp3

If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

It has a component part so 500 gp for the ring.

Ring of constant true strike: 2,500 gp

Offline Wintercat

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #185 on: May 07, 2011, 05:43:53 AM »
The list of changes looks acceptable, if Aether takes those up it could be very interesting.

Kate, those spells that can be made continuous and so forth have a duration. That spell is instant, or rather, its a special case.

I'd rule out using it, or you can expect that any wizard enchanter worth his pay has thought of it already and you will find your armor is suddenly pretty hollow protection when everyone's attacks surpass everything.

Egads, I hate sounding like a rule-lawyer, but that's the kind of little exploit that could completely ruin the game, I am not sure if my reasoning is 100% solid but I'd view it like that at least. Its an instant, or special case spell. It does not have a listed duration, rather it dissipates with the next attack, which needs to be made soon.

Anyhow, I got drawn in to DM this but I am still willing to step down if you find someone you'd rather have DM to all of you, but if you're willing to go by the headache of order I try to impose, I'll try and start up the game as soon as possible.

Online Zaer Darkwail

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #186 on: May 07, 2011, 07:01:43 AM »
Well, I can make my knight|figther/paladin ready incase if there's free slot.

Offline Kate

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #187 on: May 07, 2011, 07:12:24 AM »
please do order us away.

Clears all right up - order what you want suchthat it stays interesting for you.

With that said, Im interested in everything so if you want to rule our flyin ship stuff or whatever im still good to go :)

Offline Aether

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #188 on: May 07, 2011, 11:00:11 AM »
Thank you, Zaer.  I could not find the book last night and thus could not confirm or deny that the info you provided was accurate.

And are we still holding off on the Draken Steed, Wintercat?

Online Zaer Darkwail

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #189 on: May 07, 2011, 11:07:18 AM »
So far as I understand from his post....

The list of changes looks acceptable, if Aether takes those up it could be very interesting.

And not mentioning Drakkensteed it means it's accetable variant for him and so it's approved. Congrats, you got eguine dragon mount :). You just need write down in summon mount part 'summon drakkensteed'. So far as I understand the drakkensteed has also celestial creature template as is norm with normal paladin mounts plus the adjustments. Only limit is that it never receives 'speak with animals of it's kind'.

Anycase starting make my char.

Offline Kate

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #190 on: May 07, 2011, 11:15:25 AM »
Zaer u doing a pally with a dragony mount also  ? could be interesting !

No reason why not if its cool (from my perspective its really what palidins have needed to be interesting enough to play otherwise they are just do gooders without cool feats of fighters)

Certainly give a feel of command about the place!

Online Zaer Darkwail

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #191 on: May 07, 2011, 11:44:49 AM »
I thinked about the drakkensteed idea and I thinked make a draconic sort of knight. A knight of Bahamuth basically. Thinked play Silverbrow human so I have trick in sleeve in case if I fall somewhere from very high :P. Or need parachute someone. I was tempted to use draconic husk armor feature but it sucks you cannot anyway improve it's AC and it's quite low. But it has other nice perks (resistance vs most element dmg, you can sleep while wearing it and noboddy cannot steal it from you). Also there is something fun to shed your armor on occassion :P.

Offline Aether

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #192 on: May 07, 2011, 11:52:35 AM »
There is only one dilemma here, ZD  :P

We are both lined up for that one extra spot!

Online Zaer Darkwail

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #193 on: May 07, 2011, 11:59:21 AM »
Rofl, indeed. So either way party gets paladin if spot comes free :).

Offline Aether

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #194 on: May 07, 2011, 12:18:43 PM »
Other than a Cape of Charisma, what other options in that stat do I have to bump it up?

I could go the armor route with bracers of armor and ring of prot for an overall shift of plus four.  Then I have 4k left.

Online Zaer Darkwail

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #195 on: May 07, 2011, 12:22:06 PM »
Get amulet of mighty fists. The +1 bonus is not much but it makes your fists count magical until you can enter enligthened fist PrC.

Offline SomeGuy

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #196 on: May 07, 2011, 12:28:28 PM »
+1 is 6k gold for mighty fists. An amulet of natural armor +1 might be worth it.

Offline Wintercat

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #197 on: May 07, 2011, 12:32:07 PM »
No answer from abandoneddolly. Waiting a little longer, but it starts to seem she is unable to join us along in this then. I'll be waiting to see how it turns out, but well its been a fairly long period of time already.

Online Zaer Darkwail

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #198 on: May 07, 2011, 12:33:02 PM »
Ok, soonish my char ready. I let others vote which one they take to be fair.

Online Zaer Darkwail

Re: Interest: D&D 3.5 Gestalt (Seeking GM/Group)
« Reply #199 on: May 07, 2011, 12:34:00 PM »
btw, HP is rolled or maxed the 5 levels after 1st?