You are either not logged in or not registered with our community. Click here to register.
 
December 04, 2016, 10:13:49 AM

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Click here if you are having problems.
Default Wide Screen Beige Lilac Rainbow Black & Blue October Send us your theme!

Hark!  The Herald!
Holiday Issue 2016

Wiki Blogs Dicebot

Author Topic: Whirlwind of Romance in the Blood War  (Read 3508 times)

0 Members and 1 Guest are viewing this topic.

Offline kongmingTopic starter

Whirlwind of Romance in the Blood War
« on: July 15, 2007, 12:02:35 PM »
First of all, for certain people who might be glaring at me, don't worry, I am still interested in the game ideas that we haven't actually got rolling yet. It's just that my "thinking stuff up" has been nagging at this idea for a bit. With this I can finally either drop it, deciding "not enough interest" or mark it down as something to start, then officially hold it off until I finish getting those other games going. So don't worry, Moth, Lovelynice. Still interested :)

Now, for the gist of this:

For those who don't know, the Blood War is a little thing that is happening in most D&D settings, and if the PCs are lucky they never go there. The Demons and Devils are having a little tizzy, by which I mean "are engaged in an eternal struggle, neither side ever actually winning, as infinite souls are sent to their deaths".

This tends to happen on the plane right between the Nine Hells of Baator and the Abyss: Hades. Here is my idea:

The players are all part of a unit - either side, it doesn't matter. They might have their own relationships amongst themselves, with varying opinions of each other - respect, dominance, rivalry, love, lust, friendship, trust...

At some point, things will go pear-shaped. Maybe you'll all find yourselves with an opportunity to actually escape onto the Prime, where you won't need to fight for your lives. Maybe a previously undiscovered demi-plane or city will be found and you'll be able to set up a place of your own, and have an interesting "Lower Plane city development, political and occasional military game".

Now, the Blood War itself is a really fierce thing. It'll start with you guys having an NPC commander who you could team up on and beat if you wanted to - just so you don't think I'm waving a godlike NPC around. You'd probably have some large overarching goal such as "Claim this larval farm.", which would be divided up into smaller objectives. Basically, instead of hacking through a million encounters (Diablo style, but even more boring!), there'd be bits of "Quick, move move move!", finding ways to get ahead without combat, a couple of skirmishes, a little strategy... with your actions affecting the morale of the other troops.

Until things go pea-shaped, that is. When that happens, it'll largely be character-driven, with me throwing wrenches in. Quests will still be available, even if you can't just go fetch them from the local pub.

So be aware that there will be violent combat. I'm not going to go heavy on the descriptions of exposed entrails, "Saving Private Ryan" made me queasy. But death and explosions will be surrounding you guys. The idea will be for the characters to feel under pressure for a while. But perhaps you'll form relationships with the NPCs, too. Heck, what if everyone is trapped underground by a large explosion, with some enemy NPCs? Do you kill them, work out a non-violence deal until you can escape together, assert your dominance, try to get along, play a children's card game with them?

The game system will be D&D 3.5, however there are some houserules I'll be using.
1. You're all fiends in this Blood War. We'll be using the Fiendish classes from http://boards1.wizards.com/showthread.php?t=646241 to create the characters. You can take any combinations of levels in "True Fiend", "Fiendish Brute" and "Conduit of the Lower Planes", and can use these to either mimic existing fiend types (example: Extra Arms x2, Constricting Fiend and Large Fiend make a Marilith), or be something unique.

The game will start at level 5, and your first 3 levels must be chosen from the above, in any combination. After that, you can keep going, or branch out to regular classes. We will not be using Multiclass XP Penalties, so don't worry.

Though it is, being war, likely to be Heavy, I'll leave that up to player interest. Let me know what you're after in a game like this!

The base races used, for adding those classes to, are as follows:

Human: Yep, regular human. Bonus feat, bonus skill points etc. You'll become an Outsider however. This is sort of a run-of-the-mill standard fiend, for easy modification.
Aasimar: I know, it says they're part-Celestial. Just think of these as "The pretty fiends". No Level Adjustment, I'm so nice.
Tiefling: No Level Adjustment, and they lose the penalty to Charisma. They're likely the sneakier fiend types, like Babau.
Spiker: (From the Planar Handbook), most likely related to the Hamatula (Spine Devils). Gain the Outsider type.
Diabolus: (From the Dragon Comendium), no Level Adjustment, likely to be related to bruiser/scary fiends.
Bladelings: (From the Fiend Folio), these keep their Level Adjustment +1, and are similar to Spikers.

If there's another Planetouched, no hit-dice thing you have your heart set on, ask me and I might allow it.

Feel free to change the appearance. Really, you probably should.

It'd be preferable if the players were all of the same type (Demon or Devil), but I could create two smaller groups, one of each (depending on interest I suppose). Not sure how many players I'm looking for at the moment. For the record, it's not first-come-first-serve. It'll be based on which ideas I like the best, and which players show interest that I think I like the style of - some players just get automatic preference with me, because I like them.

Also, if Demons are chosen, there's a Dicefreaks option, Ravages, that I'll allow, to a degree. If Devils are chosen, I'll think of some similar benefit, maybe a structured rank-based thing, where medals awarded, trophies collected and souls harvested all net you benefits.

Other classes, prestige classes and feats by K can also be chosen, and as this is war, everyone can choose one of the two to receive for free: Weapon Finesse or Power Attack.
Some of K's other things:
http://boards1.wizards.com/showthread.php?t=681572
http://boards1.wizards.com/showthread.php?p=9483435

Talk to me about the various sourcebooks you want to use. I'm flexible.

I'll be honest: You'll probably gain a number of levels fairly quickly. I also don't actually mind powerful characters, as long as no single character outshines his or her peers. So if you're all really tricked out, it's still fine. Expect there to be additional rewards for things not related to stabbing people in the face, too. So don't feel bad if your main skills are in getting contracts signed, for instance. Just try to be *passable* at a couple of things. With fiendish classes, that's pretty easy, they're designed to be passable at everything and fantastic at one or two things.

So, let's see what kind of interest we have.

Offline Eyeomancer

Re: Whirlwind of Romance in the Blood War
« Reply #1 on: July 15, 2007, 12:05:36 PM »
I was with you right up to the point where you said "system."  Then I started to feel my eyes burning from my sockets.  Why do you hate my eyes, kong?  What did they ever do to you?  :)

Offline kongmingTopic starter

Re: Whirlwind of Romance in the Blood War
« Reply #2 on: July 15, 2007, 12:16:18 PM »
Aw, poor Eyeomancer. I'm actually impressed that I typed so much before getting to the "System" bit.

I'll be the first to admit that I'm a junkie for customizing things and playing with rules and stats. But it doesn't take precedent over a good group-story and fun for everyone. I know that rules have their place as a supporting role.

Offline Hunter

Re: Whirlwind of Romance in the Blood War
« Reply #3 on: July 15, 2007, 01:00:54 PM »
I was right along with you until you said "First"  ;)

If you allowed true celestials or mortals you might get more interest.

Offline kongmingTopic starter

Re: Whirlwind of Romance in the Blood War
« Reply #4 on: July 15, 2007, 01:17:13 PM »
True Celestials? In the Blood War? That's an interesting way to commit suicide *boggling* And mortals in the Blood War tend to have a very special purpose: ammunition and snacks.

Offline Lirliel

Re: Whirlwind of Romance in the Blood War
« Reply #5 on: July 16, 2007, 02:13:39 AM »
*grabs a rib-bone and picks teeth with it, the balor's face turned towards you* Snacks you say? Just appetizers.. *big grin*

I'd be intrested in this.. butt.. *Gives you a wrench* you'd need to help me.. not all that good actually at making characters etc.. especially not like this.. so please? *sweet smile*

Offline kongmingTopic starter

Re: Whirlwind of Romance in the Blood War
« Reply #6 on: July 16, 2007, 02:25:52 AM »
Of course I'd be willing to help, Lir-Lir! *snuggles up to you* What kind of ides do you have?

So, we have you and Jeramiahh expressing interest so far, a good start...

Offline Lirliel

Re: Whirlwind of Romance in the Blood War
« Reply #7 on: July 16, 2007, 02:27:17 AM »
I'd be playing what I play best, Tanarii :)

Offline kongmingTopic starter

Re: Whirlwind of Romance in the Blood War
« Reply #8 on: July 16, 2007, 02:33:37 AM »
*giggling* So, you're thinking of being something in the style of a pit fiend then? Big, powerful, a handy group of destructive spell-like abilities, and good at commanding, along with a fiery aura? Or was that just for the amusing post, and you have another style of tanar'ri in mind?

Offline Lirliel

Re: Whirlwind of Romance in the Blood War
« Reply #9 on: July 16, 2007, 02:37:53 AM »
I could make a pit-fiend like that.. or I could go for a Succubi.. then again she probably wouldn't last too long at least not as a front-line fighter.. perhaps the Pit Fiend would be stronger.. and handier.

Offline kongmingTopic starter

Re: Whirlwind of Romance in the Blood War
« Reply #10 on: July 16, 2007, 02:53:30 AM »
Either one works, actually *giggling*

Just as a very quick thought, I think the best way to achieve either would be as such:
Succubus: Levels in True Fiend, one or two in Fiendish Brute (the claws), make sure to snag Flight, and take the Spheres of Violation and Seduction. Put plenty of points into Charisma and you're set to go. There are feats that could mimic the soul drain (breath-stealing, poisonous lips etc.)

Balor: (Whoops, forget I said Pit Fiend before. They play for the other team.) A mix of Fiendish Brute and True Fiend would be the way to go, taking flight, disease carrier, fiery aura (or whatever it was called), putting plenty of points into Strength, Con and Charisma, and taking spheres focusing more on Destruction and pure damage.

Both seem easy enough to mimic, really. So how much help would you like? I'm good for anything from "Make the character stats for me" to "Just a few pointers, and what does ____ do?"

Offline Lirliel

Re: Whirlwind of Romance in the Blood War
« Reply #11 on: July 16, 2007, 02:59:20 AM »
I think I'd go for a succubus then.. because.. hey I'm an evil kinda girl and evil girls need to play succubi! :)

As for having to help me, we can work on the character together perharps.. as in "Make the character stats for me" and I'll add.. distract etc... what I don't like.. m'kay?

Offline Jeramiahh

Re: Whirlwind of Romance in the Blood War
« Reply #12 on: July 16, 2007, 03:07:58 AM »
Succubus would probably be a good counter-point to my design; a brutish thug, focusing on strength, size, and... strength. His primary tactic? Squishing things smaller than him into walls.

Offline Lirliel

Re: Whirlwind of Romance in the Blood War
« Reply #13 on: July 16, 2007, 03:08:57 AM »
Mine.. keeping annoying 'flies' off his back and erm making sure he's 'content' during the 'rest stops' in the Blood War? *Grins*

Offline kongmingTopic starter

Re: Whirlwind of Romance in the Blood War
« Reply #14 on: July 16, 2007, 03:16:58 AM »
Groovy!

For the stats stuff, how about 36-point buy, and standard wealth (9,000 GP), that sounds about right. For hit points, we'll use my standard:
Max at first level, then afterwards use the following:
d4 = 3
d6 = 5
d8 = 6
d10 = 8
d12 = 9

So I guess we'll work this out over in the Private Messages...

Offline Lirliel

Re: Whirlwind of Romance in the Blood War
« Reply #15 on: July 16, 2007, 03:18:10 AM »
*Nods* Lets do that.. and uhm.. can I join in the shower? *Smilse*

Offline kongmingTopic starter

Re: Whirlwind of Romance in the Blood War
« Reply #16 on: July 16, 2007, 03:47:41 AM »
*giggling* Too late, I'm already back :p

Offline Lirliel

Re: Whirlwind of Romance in the Blood War
« Reply #17 on: July 16, 2007, 04:07:32 AM »
*Whines and cries* But I wanted to join! :(

Dammnit.. :(

Offline kongmingTopic starter

Re: Whirlwind of Romance in the Blood War
« Reply #18 on: July 16, 2007, 04:16:05 AM »
Poor Lir-Lir... I'll invite you next time *kiss*

Offline Lirliel

Re: Whirlwind of Romance in the Blood War
« Reply #19 on: July 16, 2007, 04:17:45 AM »
Yaaahhh.. and now after hyjacking your thread.. lets get back to the game.. also what are you going to do if we don't get enough people?

Offline kongmingTopic starter

Re: Whirlwind of Romance in the Blood War
« Reply #20 on: July 16, 2007, 05:55:47 AM »
Whine and cry about it? ;D

Nah, I have two people so far, which would be enough to run a little something. I'd just need to keep in mind that it isn't a full team of four. Tone down the power of enemies, all the usual stuff. And it's only been up for a day, more might be interested. For instance, I'll see what Ixy and Glab say.

Offline Amberghylles

Re: Whirlwind of Romance in the Blood War
« Reply #21 on: July 16, 2007, 08:55:17 AM »
I'm interested... have to check out the links and as I'm not familiar with those.

But by way of concept... perhaps the scout?  Something sneaky and fast...  Just my first early reaction to thinking about things.

Offline kongmingTopic starter

Re: Whirlwind of Romance in the Blood War
« Reply #22 on: July 16, 2007, 09:01:42 AM »
Excellent, that's three people locked in with no chance of backing out!

A scouty type works easily enough - there are even Small planetouched races (Shadowswyft, Mephlings...) that can be used, not that being Small is a necessity for the scout types. But yes, I think you'll find at least something that works.

Oh! And this is the thing on Demon Ravages - I'll be allowing one at the completion of every 4 HD (so 4, 8, 12, 16, 20... no idea how long this game will actually go on for).

http://dicefreaks.com/phpBB2/viewtopic.php?t=5459

Offline indarkestknight

Re: Whirlwind of Romance in the Blood War
« Reply #23 on: July 16, 2007, 09:50:33 AM »
Grah... I really shouldn't be adding this to my load... but I can't resist. In. Thankfully, group games do tend to move a bit slower...

Though, by the by, I find it amusing that everyone automatically assumes we're on the demon side... Happened that way in my last BW game, too... Made it damn hard to hold the group together.

Offline kongmingTopic starter

Re: Whirlwind of Romance in the Blood War
« Reply #24 on: July 16, 2007, 10:30:01 AM »
Well, just consider that Law and Chaos mean nothing. Seriously. You can be cohesive, coherent and structured in your style and still Chaotic. Just let the group get along at least well enough that it doesn't devolve into inter-party combat, and we're all set.

Glad to have you in.