While Jericho seems cold when first approached, the truth is far from that. Jericho is one of the easiest going and friendly members of the Amber Rose guild, going out of his way to aid some of the younger members of the guild when they ask. When alone however, there always seems to be something biting at Jericho's mind, making him seem distant in thought or even not in the same room. One key personality trait of Jericho's is his indomitable will, never giving up even when the odds are stacked completely against his favor. When on a mission, Jericho tends to slack off whenever he can, usually requiring another member to go with him to keep him on task. He has a very odd fascination with knives, though he rarely carries one on himself. He considers every knife to be a work of art to be appreciated, and will gladly voice his opinion if one doesn't meet his standards of quality. He is also quite skilled at playing the bass guitar, but can't sing even if his life was on the line. He gets defensive whenever someone brings up his horrid singing, mostly out of the last time he sang in the guild hall.History:
Born in the frozen tundras of the north, Jericho was lost almost as soon as he could crawl. His childhood was harsh due to the environment he lived in, as well as his need to steal for food and hide in caves for shelter. One cave he stayed in was the home of an old dragon by the name of Fenris. The boy, terrified for his life, attack the old dragon with a stick, but found the weapon to be less effective than he hoped. Fenris flicked the boy out into the cold again and again, leaving small cuts over the boy's torso and back with each attack, and yet the boy continued to fight. Eventually, Fenris grew tired and the boy grew cold, coming to a stalemate, sharing the cave for the night before resuming their game for the cave. As time went on, Fenris shared stories with the growing boy, growing fond of his will and his tenacity. They eventually began to see each other as family, protecting each other from animals and beasts, though they never stopped fighting for the cave, though now in play.
When the boy became old enough, Fenris decided he would bestow the boy with the knowledge of his magic to better prepare himself for the world beyond the tundra. Jericho happily received the gift of Ice Dragon Slayer magic, though he thought it was to better enable him to help Fenris keep their cave. On what Fenris decided was Jericho's fourteenth birthday, he told Jericho to go find food for the winter, but when Jericho returned, Fenris was gone. Jericho searched far and wide for the dragon he befriended, but as hard as he tried, he could not find his "father". During his search, Jericho found himself in the Guild Hall of the Amber Rose. While he went there for information on his journey, he stayed for the comfort he found within the guild. When it was destroyed, however, Jericho nearly went mad with anger, thinking he had lost another family so soon. It wasn't until Alexandria rebuilt the guild that Jericho returned to his otherwise peaceful self, though those that knew him before the destruction know how terrifying he can was. When he rejoined the guild, he made a promise to Alexandria to never lose his control again, a promise he hopes he can keep.Rank:
S (in the guild before the destruction)Type of Magic: (Holder, Caster or Lost)
LostMagic: (Be reasonable with your age and background)
Ice Dragon Slayer Magic
Ice Dragon's Scales: Jericho covers part of his body (or the entirety of it) with scales of ice to dramatically increase his offense and defense. These scales are strong enough to shatter bone, and resilient against regular flames. This scale is much more harder than normal ice.
Ice Dragon Claw: Jericho covers his hand and forearm in a claw of ice, increasing his offensive power, as well as allowing him to slash his opponent with swipes of his hand.
Ice Dragon's Tail: Jericho creates a blade of ice from his arm or leg, as strong as a fine steel blade and equally sharp.
Ice Dragon's Fang: Jericho creates a shard of ice in the form similar to that of a dagger. He tends to use this spell in rapid succession as part of a combo attack, leaving each shard in his opponent as he creates another.
Ice Dragon's Roar: Jericho puts his hands together with a space large enough to fit a softball between his palms to focus his energy. When his attack is ready, Jericho thrusts his hands forward with his palms outwards, firing a beam of ice that can freeze his opponents in place for a short period of time. While it does take a short time to charge, practice has taught him to time it as part of a combo attack.
Ice Dragon's Shadow: Jericho creates a double of ice that can fool his opponent into attacking it instead of him. When the double is struck, the ice core within it explodes and freezes anything within the immediate vicinity. While the double only looks like him in form, but not cover, when combined with Ice Dragon's Scales, it can be used to confuse his opponents.
Hope you all like it.