Here are some plots I'm keeping on the shelf for another time. Feel free to read them, but I probably won't be anxious to take them on right now
I want to test run my new D&D campaign and it would be awesome to do that with one partner. It will give me the chance to work through it and get the kinks out, maybe try some new challenges. It will be 3.5E with massive tweaks to the deities. I can give you loads more information than you probably want on it, but the basic premise is that a guild of thieves and a guild of assassins are on the verge of war after the unexplained death of several assassins guild members and the retaliatory killing of several thieves guild members. The leaders of the two organizations put together a group comprised of half assassins/half thieves who are charged with finding the true murderer, during which a temporary cease fire is in place. However the two groups have extreme distrust for one another and this party is likely to just kill each other. The two guilds have extremely complex cultures so if you're interested say the word and I'll be happy to flood your inbox with useless information.
A series of one shot sex scenes. We can change characters each time, work out a theme or a kink or something we want to focus on in each encounter and just give it a go. I've never done anything like this so I have no idea how well it will work and I'm a little uncertain about it. I'd be curious to give it a try, though.
I make no guarantees that every kink will be a go with me. There are quite a few that I feel no need, desire, or inspiration to write. However, all suggestions are totally welcome and I won't push you to write anything I suggest if you're not into it.
Biologically male and gender variant characters would be the focus. I'm not interested in cisgendered female characters. I'd like to focus primarily on male/male pairings, with an emphasis on masculinity.
For this it would be really cool if my partner was comfortable playing a switch. I don't mind topping 70% of the time but I'll get bored with a parade of extremely effeminate dudes. Also a commitment to playing characters that vary widely would be a definite bonus, since it will most likely be new characters in every exchange and they should all be individuals.
Arlo was diagnosed with schizophrenia at age fifteen, but started showing symptoms around age eleven. It was only around his fifteenth birthday that his parents learned that his best friend of four years had never been enrolled in his school, had never moved there from Pittsburgh, in fact didn't exist at all. The diagnosis had been shattering and the when Arlo's parents tried to put him on anti-psychotics Arlo tried to kill himself. He was happiest when he was off in a delusion, because reality was frightening and confusing. It wasn't only that the world was entirely different and that Kaleo was gone, but that he wasn't who he thought he was when he was on those drugs. As the years went by Kaleo went from friend to lover. No matter what happened to Arlo, as long as he wasn't taking the medicine, Kaleo was always by his side.
Kaleo needed Arlo as much as Arlo needed him, perhaps more so, because without Arlo, Kaleo was merely a disembodied voice crying out from the darkness. Whenever, Arlo took the medication Kaleo felt like he was drowning, and so he did all that he could to keep Arlo with him, even if it meant that Kaleo couldn't always be nice. Kaleo has had to do some things that he's not proud of. He's alienated Arlo from his family, guilted him out of treatment, shouted and screamed at him. Over the four years following Arlo's diagnosis Kaleo learned how to make Arlo bend to his will. However, it's all for the greater good. Because he and Arlo, they're meant for each other, and anything else would just be wrong.
((In case this isn't clear, Kaleo is Arlo's primary delusion, and the story will take place when Arlo is nineteen. I will play Arlo.))
In a Native American tribe as part of a coming of age ritual boys when they reach the age of maturity are sent into the wild with hallucinogenic drugs. The boys cannot return until they have found their spirit guides. When a spirit guide comes to them the two engage in combat or a chase. Once the human has bested their spirit guide the creature becomes a part of them. After that point the human can change form into their spirit animal fully and at will. The people almost always come back changed. These personality changes are often attributable to the nature of their spirit guide. This would be a story regarding two boys who were best friends when they set out on their journey, and getting to know one another again after coming back changed. Then shortly after they return from the ritual the tribe goes to war with a neighboring tribe and the two set off together to fight.
Raoul, a biologist and sociologist, finds himself the target of an assassin. He believes that one of the Tanugaura elites is trying to get rid of him and Iason has suggested that until he catches whoever has put a price on his head he will be hunted like an animal. He suspects that it is an elite that covets his station or perhaps his scientific and material achievements. He does not realize just how wrong he is. What he needs is someone with a knowledge of the scumbags of Midas and Ceres, also he needs someone who has the ability to do research into confidential files, he needs an expert hacker. When it comes to these objectives there is none better than Katze: head of the black market and arguably the best hacker in Tanugura (Midas for sure).
Iason in an attempt to help Raoul solve his problem lends him Katze, his furniture or rather his former furniture who is still in his employ. At first Raoul is disappointed in the inadequate aid that Iason gives him. What does he want with mongrel ex-furniture anyway? He has perfectly satisfactory furniture of his own. However, after several days of conversing with Katze he cannot deny the man's intellect. There are several problems, however. For one, Katze smokes like a chimney, a distasteful habit that has made Raoul's apartment stink. Katze is bold nearly to the point of impertinence and the insane theory he seems to be formulating regarding Raoul's situation seems entirely implausible. However, worst of all, the old used furniture is undeniably attractive.
The red haired mongrel is incredibly intelligent, a trait which the scientist is quite dazzled by. Raoul tells himself that Katze is just interesting, a subject to study, and an example of how natural selection can create such desirable traits. Yet he also feels the growing desire to take Katze, to bed the castrated mongrel and relieve him of what little freedom he has left. Raoul is desperate to to take him as a pet, the only way he knows how to channel this overwhelming desire. However, he is well aware that his maker doesn't love him the way she loves Iason and such actions would not be permitted. Raoul knows that Iason would agree to giving him Katze permanently, if only he worked up the courage to ask. Still he doesn't know what he would do with Katze practically given the opportunity.
- A serving boy, and best friend to the crowned prince, finds a dragon egg. Dragons are rare and those who find and bond with a dragon in its first moments of life have a lifelong bond with the dragon and is the only person a dragon will bear. By finding the dragon and becoming his rider the boy ascends the military ranks and earns himself land and a title.
((I'll play either the dragon or the serving boy.)) - Two lands are separated by magic, as a result of a peace treaty. The two lands are very different but no one still living has ever seen the other side. Two children learn that they can cross the magic barrier, become best friends and occasionally crossing into the other's lands while playing. Now teenagers, the children are being pulled in different directions and must choose how to go forward.
- Characters wind up in a (story, book, film) and decide to try and change the ending. They go on an epic quest to change things that are going to happen and may potentially screw up the entire world of the story, or make it far better.
- My character is a rape victim. (The incident will have happened before the game.) He was too ashamed to go to the police, didn't say anything to anyone, except your character, who's trying to help him get his life back together, and is probably trying to convince my guy to go to the police. My character won't be willing to talk much about it, or even state his needs. So a character willing to look beyond what's going on on the surface would be ideal.
- My character just lost a (parent/child/sibling) and no one seems to know how to act around him. Your character is not exactly a friend, but can see he's not handling it well and is there for him.