Name: Helios Garnet
Callsign: Black Knight
Military solder trained for combat and Mech use, known for never showing his actual face to anyone and keeping his helmet on at all times. After years of loyal servitude for the military he was dropped into a program with no future and no means of getting out so he decided to leave without a word and with his vehicle of choice costing the government about thirty billion dollars and earning himself a bounty. The Black Knight quickly became a know bounty hunter until his mech was lost in a dog fight with the new advanced military suits.
Attribute Name Cost Rank Notes
Armor 8 2 4/rank -8 damage
Computer Scanning 6 3 2/rank can scan up to 3km radius and high secured computers are not an issue thanks to military access codes.
Attack Combat Mastery 6 2 3/rank killer instinct
Defense Combat Mastery 4 2 2/rank survival instinct
Mechanical Genius 4 2 2/rank build/repair speed x5
Highly Skilled 2 2 1/rank +8 skill points per level
Pocket Dimension 3 1 3/rank single mech bay dimension, opened with voice command into armor.
Defect Name Points returned Rank Notes
Wanted 3 3 High bounty and widely known
Skill Name Rank Mods Total
Move Silently 3 3
Sense Motive 3 3
Disable Device 3 3
Pick Pocket 3 3
Survival 3 3
Mech: Demon's Cascade
Type: Giant Robot
Size: Large - 10 feet or 3 meters tall
HP: 50 (-100 McP)
Occupants: 4 (-28 McP, can be controlled by one operator or more)
Armor: 10 (-50 McP)
- Defense: Force Shield 6 (-36 McP)
Strength: 30 (-30 McP)
- Land: 150 MPH (-15 McP)
- Air: 2,200 MPH (-12 McP)
- Space: 7 G (-42 McP Dynamic Space Flight)
Maneuver/Initiative: -1 (+5 McP)Ability Cost notes
Tactical Radio 54 Interstellar, Scanner, Secure.
ESS 10 Electronic Emission Sensor.
ECM 23 Almost all jamming systems including FTL Jammer, without Radar Jammer.
Environmental Control 14 All available EC's.
Navigation Aids 5 All available NA's.
Re-entry Shield 4 Simple shielding.
Meta-Scanner 24 Senses various objects within 3 miles.
Stabilization Gear 10 Allows for firing while moving.
Stealth 20 Invisible to all sensors when active.
Full A.I. 5 Artificial Intelligence loyal to the Black Knight.
Regeneration 10 Recovers 10 HP per round.
Spell Like Ability 1 point per level after base of 20, every 2 points determines # of rounds, base of 3 at rank 20. Defense roll 1D10.
- Illusion 20 20 points per mile of range for Illusion, causes a dreamlike illusion to cloud an enemy's mind.
Summoning (fast) 45 Can summon instantly into battle.
Invisibility 200 Active CamouflageDefect Name Points returned Rank Notes
noneWeapon Name Cost Range Ammo and damage Traits/defects/notes
Sword of the Black Flame 21 Melee Fire/plasma 1-2D6 X2 (x4 in oxygen) AP. Made entirely of black fire and fades when dropped or stolen. Muscle-Powered. Can manifest two.
Wrist Mounted Cannons Off Long Laser 2-4D8 Automatic - extended burst, Concealed, Unlimited Shots, two barrels per wrist.
EMP Burst Cannon 126 Long Electric 3D20 X2 Concealed, EMP, Stream, Fixed Arc of Fire, 1 shot per battle, Causes 1 turn system freeze -EC system
Nano-Mines 33 Short Blast 13 + 1D10 per turn Burning - nanobot destruction 5 turns, Trap, Dropped
Remaining McP: 78