You are either not logged in or not registered with our community. Click here to register.
 
December 10, 2016, 02:41:07 PM

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Click here if you are having problems.
Default Wide Screen Beige Lilac Rainbow Black & Blue October Send us your theme!

Hark!  The Herald!
Holiday Issue 2016

Wiki Blogs Dicebot

Author Topic: Justice League rpg.  (Read 26671 times)

0 Members and 1 Guest are viewing this topic.

Offline NosCorventius

Re: Justice League rpg.
« Reply #125 on: April 30, 2011, 07:42:56 AM »
sorry all for my tardyness on this. I am busy with work and family today so probably won't be able to put my post up but by tommorrow I should have something for you all.

Offline SilkNSatanTopic starter

Re: Justice League rpg.
« Reply #126 on: May 01, 2011, 08:04:27 PM »
Will we see sum more posting from you guys over the next couple of days??

Offline NosCorventius

Re: Justice League rpg.
« Reply #127 on: May 01, 2011, 09:18:10 PM »
Yep I plan on setting up both Supes return and the motivation for the Legion of Doom to join together simultaniously. I'm working on a post currently, to do just that. in fact. I hope to have it posted soon.

Offline JDrew Spider

Re: Justice League rpg.
« Reply #128 on: May 11, 2011, 11:18:50 AM »


Superhero/villain: Black Canary
Real Name: Dinah Laurel Lance
Age: 26
Sexual Orientation: Heterosexual
Powers:

Canary Cry: possesses a metagene that gives her a potent sonic attack, able to damage and stun foes or objects, to the point of shattering metal. Possesses a incredible degree of control over her vocal cords. This enables her to mimic sounds and generate any sound she desires, even developing several abilities.

Disruption: causes a incredible amount damage to non-living targets, and a remarkable amount of damage to living targets, stuns people in a entire area.
Sound Disruption: Remarkable ability to disrupt sound and sonic powers.
Induce Sleep

Black Canary possesses the strength level of a woman her age, size and weight who engages in intensive regular exercise. Dinah can therefore press (lift) at least her own bodyweight. The Canary Cry has been able to reach 300 decibels, which is enough to make a person's ears start bleeding even if they're not the attack target. It's possible the scream can reach far higher levels.

Abilities

Martial Arts Master: She is one of the most skilled martial artists on the planet. She has also been trained by Wildcat, who is formerly the Heavyweight Champion of the World, in the art of Boxing, Muay Thai, Capoeira, Krav Maga, and Hapkaido. Has also been trained in Dragon Style Kung Fu and pressure point fighting by Richard Dragon. Thanks to Wonder Woman, Dinah has been trained in Amazon martial arts, but is strictly a novice in that kind of fighting style. Other styles she's shown skill in include Savate, Judo, Aikido, Jujutsu, Wing Chun, and Tae Kwon Do
Master Tactician and Strategist: Dinah is also considered a strong leader and strategic thinker, which has led to her being made Chairwoman of the latest incarnation of the JLA.
Harmonica Player: Though not a useful skill in battle, it is a skill nonetheless that she uses to strengthen her breathing and vocal cords. This is a form of training for her Canary Cry.
Master Acrobat
Master Detective

Aviation
Expert Motorcyclist

Weaknesses: She's not invulnerable, anything that incpacitate her vital organs puts her at risk.

History: It seems like crime fighting was in her blood. Her mother was the former Black Canary. She started trianing  at a young age after her mother retired from 'the life'. She trained under the eyes of former heavy weight champion Wildcat, a former JSA member himself. She studied hard and trained even harder. Her father was a former police officer and though Dinah had consider a yellow tape side of criminal fighting she found the streets very comforting. She officially doned the name Black Canary, especially after inheriting her mother's metagene the Canary Cry. Dinah liked running the streets. She took a trade fixing up broken motocycles and eventually bought one herself to learn how to ride. Her extensive training in boxing was over. Leaving the states she sought out more training in martial arts and mastered many styles. Honing her skills she became one of the most lethal hands in the west. When she came back to the states and takin what she learned she became a more efficient fighter. Brutally incapacitating criminals and villians to point of death. One time to infiltrate a criminal soceity of underground fighters she took on the alias of "Black Scream" and enetered the ring of underground street fighting. Dinah had come close to killing many opponents before she was able to take down the base of operations. She has come to enjoy street fighting, but never lost track of her goal to wipe the streets clean, leaving a little blood behind.
After the death of Hal and the disbanding of the League, Dinah had taken some time  off from crime fighting, but she couldn't stay away for long.

Activity: She's been mostly mobile for the moment. Tracking down a criminal ring of underground fighting.

Known Enemies: Shado, The Joker etc...

Appearance without costume: above

Costume:

Body Armor
Transmitter earring and necklace (allows her to stay in contact with base)
Transportation
Motorcycle

Weapons
Dinah is skilled in the use of most weapons and is great at improvising.[/size]

I liked to thank DC Wikia
« Last Edit: May 11, 2011, 07:52:37 PM by JDrew Spider »

Offline JDrew Spider

Re: Justice League rpg.
« Reply #129 on: May 11, 2011, 11:22:15 AM »
Whew...Guess I have to go back and read whats going on.

Offline dvalen

Re: Justice League rpg.
« Reply #130 on: May 11, 2011, 01:19:21 PM »




Superhero/villain: Batgirl
Real Name: Stephanie Brown
Age: 18
Sexual Orientation: Heterosexual, Bi-curious
Powers: None

Abilities:

Martial Arts Master: A skilled martial artists as taught by Batman, former Batgirl Cassandra Cain, and the Birds of Prey.  Master in various martial disciplines, she is in constant, grueling training.
Acrobatic Skills
Detective Skills
Interrogation Skills
Aviation Skills
Expert Motorcyclist

History:
The daughter of the a third rate villain called the Cluemaster, Stephanie Brown grew up without her father as he was either in jail most of the time or just away from the family.  When he came home to Gotham, he promised he was rehabilitated but Stephanie found out he had returned to crime and decides something has to be done.  She becomes an amateur crime fighter and becomes the Spoiler, ‘spoiling’ her father’s criminal activities. She helps Batman finally capture her father.  This brought her into contact with Robin and the two developed an off and on relationship.  When Robin goes missing, Batman contacts her to ask about Robin’s whereabouts and offers to train her.  She begins training with Batman, Batgirl (then Cassandra Cain), and the Birds of Prey.  After a period of fighting crime as a reckless vigilante, she is approached by a disillusioned Cassandra Cain who offers Stephanie her Batgirl suit. She becomes closely monitored by Barbara Gordon (the original Batgirl) who designs her a new Batgirl suit. Stephanie has since graduated from high school and is now enrolled at Gotham University. 

Activity: She alternates between her college studies and fighting crime within Gotham at night.

Equipment:
Bat suit - Kevlar and carbon-fiber reinforced polymer to protects against ballistic, flame, and electrical attacks, with wireless relay in cowl.
Collapsible bo staff
Utility Belt (waist and thigh): Elements include some of the following.
Batarangs (blunt and sharp)
Bat-lasso
Bat-cuffs
Bat-tracer
Bat Line
Bat Darts
First Aid Kit
Cryo Capsules
Bat Goo Gun
Grapple Gun
Batlight
Acetylene Torch
Line Gun
Lock Pick
Marbles
Micro Bat Camera
Miniature Smoke Grenades
Miniaturized Took Kit
Rebreather
Master Bat Key
Smoke Pellets
BatStungun/Taser
Flashbang grenades
Thermite grenades
Evidence Bags
Bat Saw
Bat Heater
Listening Devices
Batrope

Transportation
Motorcycle
« Last Edit: May 12, 2011, 11:24:50 AM by dvalen »

Offline Elven Sex Goddess

  • All doorways lead to adventure.
  • Lady
  • Addict
  • *
  • Join Date: Jul 2006
  • Location: In the mind's canvas of life's eroticism.
  • Gender: Female
  • "Imagination is the fruit of sensuality"
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: Justice League rpg.
« Reply #131 on: May 11, 2011, 02:33:16 PM »
Sorry for the delay in posting it.   Busy week just got done with inventory at my store yesterday.

Superhero/villain:  Lady Blackhawk
Real Name:  Zinda Blake
Age: 27
Sexual Orientation: Heterosexual
Base of Operations:  Metropolis (Formerly of Blackhawk Island)

Powers:  Ace pilot,  crack marksmen skilled in variety of firearms and superior hand to hand combat skills

Weaknesses: Zinda is brash and impulsive and always ready for a fight. While this characteristic can often times prove beneficial, it can also be a detriment and has landed her in dangerous situations that she could have otherwise avoided.   Along with the fact that she doesn't really have any super powers.   As her strength level is of a woman her age, size and weight who engages in intensive regular exercise.  Finally Zinda is a binge drinker. 

History: Zinda is from the past.   A young woman enraptured in doing her part during war world two in wanting to join the famed Blackhawk squadron.    Self teaching herself how to pilot all sorts of modern aircraft.    As well, training herself to be a crack shot and skilled in multiple forms of  hand to hand combat.  Zinda tries to join the famed squadron.   Even with proving she is quite capable.   The famed squadrons rules forbade membership to a woman.    A woman didn't belong in combat.   But when the entire squadron is captured by the pirate Scavenger.   Zinda finds a way and rescues the squadron.  Thus gaining the title of honorary member of the famed Blackhawks. 

In truth Zinda is not a super heroine.    More an adventuress, yet it is good moral code that makes her a heroine.  Although with her brashness a most unlikely one.   

During Zero hour Zinda would be caught up in time warping fluxes.  An suddenly transported into modern time.     In which she meets and joins up with other heroes and heroines.    Most notable is her joining up with Oracle and the Birds of Prey who she incidentally coined the name for the group.   As they worked out of Metropolis.      During this time she also worked a few missions with the JLA of this timeline.     

Yet again Lady Blackhawk is caught in another flux.   This one not so much a temporal flux but one that has her shifting realities.   While she is en route to Los Angles in the Aerie two helicopter.   the helicopter and all her gear she carries are shifted mysteriously into this alternate reality.   It doesn't take long for Zinda to figure out she is again in a different place.   Yet strangely enough she still has her apartment in Metropolis.      This shift would also bring yet another attempt.   That is the attempt to become a Hollywood actress.  It had been what she had been flying out to the west coast in the first place.   For Zinda has always held aspirations in becoming an actress in Hollywood.

Activity:  Like those in each of the times and realities.   Zinda would once again find the same result.  Hollywood is littered with blonde bombshells looking for the big break in becoming a Hollywood starlet.  Also finding out she has left  this reality Birds of Prey.   In her attempt to break into Hollywood.   Zinda would make it onto Girl gone wild video  fourteen.      As she flies down to a casting call during spring break.      Disappointed with it turning out to be nothing more then a video and not truly a movie.    Zinda decides to head back to home Metropolis.    The spring break  had been fun,  two weeks of wild binge drinking and flashing for the camera along with lots of beer pong.   However, the bug has set in on this heroine.  The same bug that had her dedicated herself into becoming Lady Blackhawk and joining the famed Blackhawk squadron.   That also had her answer the call and join Oracle's vision and the Birds of Prey.   As she returns to Metropolis to join the Justice League.   

With all the temporal time shift and alternate reality.   Zinda looks and appears in her mid twenties.   Apparently having not aged.   Which might just be her one true superpower.    On a wall of honor at a pub near Edwards Air Force Base in California; the wall featured photographs of Blake with her now-deceased colleagues in the Blackhawks.   In which shows Zinda has not changed or aged through out it all.   

Known Enemies:  Killer Shark (The grand son taken up family legacy), Scavenger.

Appearance without costume:


Costume:


Equipment: Helicopter, the Aerie Two,  pair of  16 shot 9mm hand guns, shotgun.   Apartment in Metropolis,  Ford Shelby Cobra mustang black in color.

Offline JDrew Spider

Re: Justice League rpg.
« Reply #132 on: May 11, 2011, 02:57:07 PM »
Omg blonde invasion!!

Offline Elven Sex Goddess

  • All doorways lead to adventure.
  • Lady
  • Addict
  • *
  • Join Date: Jul 2006
  • Location: In the mind's canvas of life's eroticism.
  • Gender: Female
  • "Imagination is the fruit of sensuality"
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: Justice League rpg.
« Reply #133 on: May 11, 2011, 03:23:30 PM »
Yes an mainly the alumni of the 'Birds of Prey'

An Lady Blackhawk thinks this calls for a drink down at the local pub.   

Offline JDrew Spider

Re: Justice League rpg.
« Reply #134 on: May 11, 2011, 03:35:02 PM »
I couldn't agree more, after a failed lead. Dinah could use a drink, or at least relax.

Offline dvalen

Re: Justice League rpg.
« Reply #135 on: May 11, 2011, 06:18:05 PM »
Rats, Batgirl is too young to drink.  Can she still hang out?

Offline JDrew Spider

Re: Justice League rpg.
« Reply #136 on: May 11, 2011, 06:25:06 PM »
Awww poor Batgirl.

*pats your head* Perhaps we can sneak you in.

Offline dvalen

Re: Justice League rpg.
« Reply #137 on: May 11, 2011, 06:53:27 PM »
You da best ((hugs))

Offline JDrew Spider

Re: Justice League rpg.
« Reply #138 on: May 11, 2011, 07:33:01 PM »
Lol, No problem!

*hugs!*

Offline SilkNSatanTopic starter

Re: Justice League rpg.
« Reply #139 on: May 11, 2011, 11:01:15 PM »
Hey Birds. Babs has moved from the clocktower of gotham to the watchtower of metropolis. Both Are similar but differnt.
Mabye Canary and Batgirl could finde a clue about that in a deserted clocktower. As for our gotham thread il have wonder woman and doctor fate join you soon.

Offline JDrew Spider

Re: Justice League rpg.
« Reply #140 on: May 11, 2011, 11:10:37 PM »
Ah! Alrighty, so maybe Doc Fate could teleport us their later on after Canary get's done swooping the place since she'd so out the loop  right now.

Offline Ghostraven

Re: Justice League rpg.
« Reply #141 on: May 12, 2011, 10:49:15 PM »
Hello,
Are you still accepting players?

Offline Jmorty33

Re: Justice League rpg.
« Reply #142 on: May 12, 2011, 11:29:20 PM »
Indeed we are... I think. Hell we're always accepting, unless Lois says so.

Offline Ghostraven

Re: Justice League rpg.
« Reply #143 on: May 13, 2011, 12:17:28 AM »
Well if you are still looking for players I'd like to play Raven from the Teen Titans.
I know her more from the canceled  :'( cartoon network show. So I'd base her more on that version if that's OK; though a little older.
I'll do some reading regarding the comic book version of her as well.

 :D

Offline Ghostraven

Re: Justice League rpg.
« Reply #144 on: May 14, 2011, 09:56:06 AM »
Hello,
I went and made up Raven's Bio, though I'm still working on the history. I'm not sure when the game diverged from official continuity.

Superhero/villain: Raven
Real Name: Rachael Roth

Aliases: Rae, The Gem,
Place of Origin: Azarath
Residence: Jump City, Azarath
Species: Inter-dimensional half-human, half-demon
Affiliations: Teen Titans

Family: Trigon (father), Arella (mother), Monks of Azarath (guardians)

Age: 19
Sexual Orientation: Bisexual (Switch)
Base of Operations: New York's Titans Island, Jump City, Metropolis
Powers:
•   Soul-Self: Raven can manifest her "Soul-Self" through astral projection. It normally takes the form of either her human shape or a giant raven. Her Soul-Self is also apparently the source of most of her powers.

o   Astral Projection: Through the use of her soul-self, Raven can project her consciousness into the mind, for therapeutic purposes (to aid in her own meditation, or to help calm an agitated ally), or for offensive attacks, rendering her enemies unconscious.

o   Empathy: Mystical/Psionic ability of empathy, the power to absorb emotions, enabling her to feel the feelings of others.
   o   Emotion Negation: She can also use her empathy to steal emotions from others, rendering them emotionally "numb".
   o   Empathic Healing: She can absorb the pain of injured people to ease their suffering, and induce rapid healing.

o   Teleportation: It also serves as a way to travel into other dimensions. Using her soul-self, she can teleport herself and others over vast distances.

o   Telekinesis: Raven demonstrates this power and ability most often, levitating boxes, buses, and other inanimate objects into the battle, all fully enshrouded in her dark, magical mystical energy.

o   Dark Energy Constructs: Raven can make a variety of energy constructs from her dark energy, ranging from walls to flying platforms to claws to projectiles to shields (usually dome-shaped), the constructs are temporary and subject to her will.
Raven is able to raise shields with an extremely high degree of invulnerability to damage from nearly any kind of assault, be it physical or energy-based in nature. Her shields apparently absorb whatever impacts them and on occasions she has had to "purge" large amounts of mass that were absorbed by her shield she does not seem to have this limitation with energy.

o   Flight: Raven is capable of flying

o   Magic: Because of her demonic heritage and mystical upbringing Raven demonstrates a natural power and ability to use magic. As such she is capable of casting spells and incantations of numerous levels, cast curses and use a wide variety of magical artifacts.

Above-Average Physical Condition: Though not the most physically talented, Raven is nonetheless a fairly skilled hand-to-hand fighter, having received at least some degree of physical training and reasonable human physical capabilities. Raven has the strength of a woman her age who engages in moderate regular exercise.

Weaknesses:
•   Raven's main weakness is letting go of her emotions, especially anger. Other emotions aren't as earth trembling as Raven's temper. Anger is what changes her from her regular self to her demonic side practically every time.
•   Another weakness is her dependence on her main power mantra. If a gag is placed over her mouth she cannot invoke magic and she cannot connect with her powers until the gag is removed.

History: (How your character fits into this altered/grittier reality) Still working on this  :-)

Activity: After the death of Green Lantern (Hall Jordan) and the aftermath of Darkside’s invasion the Teen Titans remained together, though just barely. Raven and Gar (BeastBoy) grew apart under the strain the Titans trying to replace the disbanded Justice League. Unknown to everyone else she could sense that her father’s essence was not destroyed as they had all hoped and believed.
Raven has spent the last year in the ruins of Azarath seeking to any additional lore that she can about her dark father and herself.
Recently she sensed powerful, albeit brief magical emanations from the Earth realm. Something in that spark of power that she sensed drew her back to Earth.

Known Enemies:
•   Trigon

Appearance without costume:


Costume:

Equipment:
•   Titans Communicator
•   Ravens Mirror
•   Book of Azar (an ancient book from Azarath having some connection to the peaceful monk Azar)


Cleaned up the format a bit
« Last Edit: May 14, 2011, 12:33:28 PM by Ghostraven »

Offline Marcus

Re: Justice League rpg.
« Reply #145 on: May 14, 2011, 10:49:49 AM »
Are there still applications being accepted?

And what is in need more? Females or male heroes?

Offline Jmorty33

Re: Justice League rpg.
« Reply #146 on: May 14, 2011, 11:44:24 AM »
Right now, all the girls are outnumbering the guys

Offline Mr Self Destruct

  • If I had known things would turn out this way, I might have stayed up a little later, talked a little longer, and hugged you a little tighter. How foolish of me to think that we would last...to think that I wouldn't have regrets.
  • Knight
  • Seducer
  • *
  • Join Date: Jul 2009
  • Location: Michigan
  • Gender: Male
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 3
Re: Justice League rpg.
« Reply #147 on: May 14, 2011, 02:35:06 PM »
Right now, all the girls are outnumbering the guys

You make that sound like it's a bad thing :P

Offline Jmorty33

Re: Justice League rpg.
« Reply #148 on: May 14, 2011, 04:17:02 PM »
touche Dark Clown

Offline dvalen

Re: Justice League rpg.
« Reply #149 on: May 14, 2011, 04:57:07 PM »
Does anyone associated with the thread want to interrupt Batgirl's ride to the watchtower?  Otherwise, it's kinda slooowww