K-Pop: Rise to the Top (GM Seeking F Characters) [Dub/Non-Con Group Game]

Started by ABagOVicodin, April 11, 2019, 03:54:40 AM

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ABagOVicodin

The Life of K-Pop Stars
(Note: Knowledge in K-Pop is not necessary to take part in the game. I will explain everything that is important as well as answer any questions that may arise from character creation. I am currently accepting character applications for this game as of April 11th, 2019.)

Please use this link to find the full post with the character application and additional information on the rules of the system. While I do intend for the game to have an intricate system, I can take out certain parts of the system if it isn't fun for others. Also please do not post in this thread. Any messages should be sent to me in a PM.

Story
Fame. Money. A chapter in history and culture. Korean Pop music has exploded in popularity, and for only a select few, all of those things could be theirs. But Korean society is not welcoming to these idols if they don't fit within a myriad of standards and expectations. Some join the lifestyle to show off their talents. Some join to try and change Korean's standards for the better. Others simply want a challenge. Whatever the case may be, the life of a K-Pop star is a struggle. The pressure put on these idols can crush them into diamonds or dust. Will these idols stand up to the challenges of beauty, talent, singing, and more to rise to the top? Or will they fail spectacularly and drop to the bottom with nothing but back-breaking debt to their name?

Purpose
The purpose of this game is to play out the life of various K-Pop starlets through all aspects of their life. From training, to debut, to comebacks, there are a myriad of chances for an idol to make a name for themselves. However, there is an underbelly of dark offers that the patriarchy in the K-Pop world that could give an idol a little boost. Taking off their shirt during an audition. Letting a CEO's hands wander. Or letting a host of a popular show into their dressing room when no one is looking. It's all behind closed doors, at least for now. The game most intends to take on a dubious consent or non-consensual slant, with the option for characters to also play out the normal goings on or slice of life opportunities that being a K-Pop Idol can contain. Some scene ideas are as follows:

An Unnie taking an Idol out to dinner or for dessert to share some of her knowledge or simply to catch up.

A CEO calling an Idol into their office for a "special favor" to be offered a commercial with a popular soda company. There doesn't seem to be a way to back out of the deal.

An Idol breaking down after being pushed to the limit (exhaustion failure) and causing a controversy on Twitter due to her unjust treatment. Will most likely suffer a punishment as a result, through the CEO or Unnie's hands.

An Idol falling on stage and spraining their ankle, rendering them unable to continue working. Failure to heal will result in judgment from the internet as well as disappointment from the CEO.

A group of idols going out on vacation after a successful comeback or debut. Various activities can be enjoyed.

A criminal (or stalking fan) pulling a knife on an idol who is out alone. Could lead to worse predicaments up to and including kidnapping and rape.

Character Roles:

There are 4 different types of characters (for now): CEOs, Idols, Unnies, and NPCs.

CEOs are exactly what they sound like. They are owners of the company that hires the idols that will be the main characters of our story. For the purposes of simplicity, CEOs will also be the producers and directors of any music that is released by the idol groups. There will be 3 CEOs, all of which are business rivals (and personal rivals) with each other. Each CEO has a company which harbors a unique brand from the other two with the intention to stand out. CEOs have ultimate power over their idols and Unnies, and will use it depending on their personality. CEOs are in charge of promoting, feeding, housing, and anything else required for their idols.

Idols are the workers for a CEO. All idols will be put into groups of no more than 4. Duo groups may be allowed upon request and approval. An idol's job is to be the talent that inspires Korea. They will sing, dance, attend fan signs, do commercials, partake in Korean television shows, and anything else that is required to make the CEO money and get their name out there. Idols join the company for their own reasons, which can be explained within character creation. Idols also have 5 skills which will be used for various events throughout the game.

Unnies (Korean for "big sister") are retired, on hiatus, or currently performing idols who have been with the CEO (or multiple CEOs) through their careers. Unnies vary in personality along with the CEOs. For the purposes of simplicity, all Unnies are solo performers. Some stepped on others to get to the top. Others are caring and will help the other idols and share their knowledge. Any knowledge provided about Unnies throughout the game will only be cataloged if it is public knowledge. Otherwise, characters are expected to not meta-game and learn about other Unnies and CEOs as they play. Unnies will be controlled by the GM just like CEOs, and will only be offered by the GM to other players.

NPCs will be characters that are not any of the above, but can have a relationship (platonic or otherwise) with the other characters in the story. Some examples are a wife of the CEO, a journalist covering the K-Pop industry, a stylist for one company, and more. NPCs are discouraged compared to Idols, but will be accepted on a special basis.