Seeking GM for naughty Pathfinder solo or small group.

Started by Blinkin, March 06, 2018, 07:35:23 AM

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Sethala

I'm interested in this game as well, though admittedly I'm heading off on vacation tomorrow and won't be around to post much until next week, so if you're full already then I'll withdraw.

Quote from: Blinkin on July 19, 2018, 07:24:59 AM
Now, with that done, I have to say that the idea of trying to structure an sexual encounter into determining how it progresses by rolling dice to be the ultimate turn off for me. If the scene is determined by something like, "Oh, he rolled a natural 20? I cum my brains out after a mere 2 strokes... scene over."  just has no appeal for me.

I agree that for purely sexual encounters, having a structured system generally isn't very appealing, it's better to just write freeform.  However, I do think having a "pleasure system" used in dangerous encounters (combat, skill tests, etc) can be fun.  Something along the lines of "you're being distracted by your own arousal, and can't swing your sword or cast spells as easily" (although perhaps a bit more complex than just that) seems fitting for this kind of game.

Blinkin

There's a very simple option built right in already. It's called a fort, or even a will check. ;) "That tentacle is tickling your bowels... make a will roll to see if you can ignore it and continue fighting.. failed? Oops... *grins*

As long as the whole rule set isn't included in the game, I'm ok with some structure to determine encounter results, just as long as the rules doesn't destroy the feel of the particular encounter.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
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helvorn

I like some degree of rules along the lines of things that might call for a will or fortitude save.  It would be similar to how a Charm or poison might work on someone just with sexy results.

TFcommando

Quote from: helvorn on July 28, 2018, 06:33:03 PM
I like some degree of rules along the lines of things that might call for a will or fortitude save.  It would be similar to how a Charm or poison might work on someone just with sexy results.

Perhaps adapting the Mutants and Masterminds save system... it's not just success or failure, but the degree of failure that determines the results.  Like, miss by less than 5, distracted, 5-10, seriously distracted, more than 10, overcome by pleasure.  With cumulative penalties for each failure...
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