Pathfinder: The Swamp (Extreme)

Started by Jaded, January 04, 2014, 04:05:34 PM

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Jaded


On the edge of the Bluthe Swamp sits the town of Thosr.  It is a small but prosperous place, mostly known for the amazing variety of dyes it produces and exports.  In the town of Thosr is a tavern known as the Frog's Tongue, a happy little drinking hall that serves the best wine south of the Leress River.  It is in this tavern that our story begins.

I would like to run a low-level, somewhat simple, fairly smutty, Pathfinder game.  I lean towards putting it in the Extreme section, but at the very least it will be Nonconsensual-Exotic.  I would prefer that characters are female, but won't require it (this is just for my own on/off preferences). 


If you are interested, please let me know what race and class you'd like to play, as well as a brief background.  Otherwise, if you have any questions or criticisms, please send them my way.  :-)

Thanks for reading! :)

Miroque

#1
Oh yes. Im so going to write an application to this one. Stay tuned..
(probably on the lines of Human Sorcerer)

RubySlippers

#2
Can I play the Master class, I'm one in Zaer's game and its fun unless you want more adventuring characters.

http://www.guilesworld.com/role-playing-games-stuff/dragonlance/mster.html

Jaded

Quote from: Miroque on January 04, 2014, 05:49:41 PM
Oh yes. Im so going to write an application to this one. Stay tuned..
(probably on the lines of Human Sorcerer)

Sounds good. :-)

Quote from: RubySlippers on January 04, 2014, 06:10:39 PM
Can I play the Master class, I'm one in Zaer's game and its fun unless you want more adventuring characters.

http://www.guilesworld.com/role-playing-games-stuff/dragonlance/mster.html

Sorry, I'll be limiting it to the classes available in the PRD.

Miroque

When they get Myth-Weavers online again, I make the character sheet.

Traitwise I was thinking:
* Alluring (+2 diplomacy, Daze 1/day)
* Courtesan (+1 Sense Motive/Diplomacy, Diplo as CS)
* Freed Slave (+1 Will)

Drawback:
* Mark of Slavery (If failing on some skill tests, -2 to next round)

Background: She was slaved from birth and as she grew to be an stunning beauty (Cha caster) she was trained to please her master and his associates by her comppanionship and with her body, if it came to that. She got her freedom, when an freak fire burned her master's enclave and everyone in it. She fled to faraway country, still bearing the mark of an bodyslave to remember her from the life she was fleeing from.

EroticFantasyAuthor

This seems like it could be rather interesting, though I'll confess that I do not yet have a character concept.

Miroque

and there is the ultimate PF tool out there:

www.d20pfsrd.com (has most of the Paizo rules in there)

FragarachZ

Oh, I'm interested. Would the others be opposed to me bringing a paladin, or should I look for a less restrictive class?
O&O

RubySlippers

This 3rd Party class looks like fun the Hedge Witch she will be a good one likely CG, the sexy witch next door.

http://www.d20pfsrd.com/classes/3rd-party-classes/4-winds-fantasy-gaming/hedge-witch

I want the most classic witch maybe a member of a local good coven.

Miroque

Hedge witch (3th party class) is more cleric that witch... (and she´s WIS caster, not Cha like normal witch.)

Hedge witch (archtype) on the otherhand is CHA caster and way more witchy... With Cauldron hex.. its very witchy indeed.

I have Witch in our TT game and with raven familiar, its very helarious to play.

RubySlippers

But she gets her Broom, and can do nude sexy rituals with her coven. And I don't like the main Pathfinder Witch.

Jaded

Quote from: Miroque on January 04, 2014, 06:43:54 PM
Background: She was slaved from birth and as she grew to be an stunning beauty (Cha caster) she was trained to please her master and his associates by her comppanionship and with her body, if it came to that. She got her freedom, when an freak fire burned her master's enclave and everyone in it. She fled to faraway country, still bearing the mark of an bodyslave to remember her from the life she was fleeing from.

Sounds good. :-)

Quote from: EroticFantasyAuthor on January 04, 2014, 06:47:54 PM
This seems like it could be rather interesting, though I'll confess that I do not yet have a character concept.

Let me know if you come up with one.

Quote from: FragarachZ on January 04, 2014, 07:09:17 PM
Oh, I'm interested. Would the others be opposed to me bringing a paladin, or should I look for a less restrictive class?

I'm fine with a Paladin.  Not sure if the other players are. ;)

Quote from: RubySlippers on January 04, 2014, 07:15:06 PM
This 3rd Party class looks like fun the Hedge Witch she will be a good one likely CG, the sexy witch next door.

http://www.d20pfsrd.com/classes/3rd-party-classes/4-winds-fantasy-gaming/hedge-witch

I want the most classic witch maybe a member of a local good coven.

Sorry, I am going to decline third party classes. 

Blythe

#12
Erm, hi! Willing to play a female character, but I'm rather new to Pathfinder. Would you consider allowing a player a bit new to the system? I have played 3.5 D&D, so Pathfinder isn't too foreign to me.

Would totally understand if you do not prefer a player new to the system, of course. ^^

RubySlippers

Awwwww. You did say anything on the site almost I left out Godlings and anything to over powered.

Well when not sure I'll go with a human rogue, its flexible enough for lots of options and there are plenty of official archetypes.

What are the transportation options into and out of the town?

Jaded

Quote from: Blythe on January 04, 2014, 08:30:40 PM
Erm, hi! Willing to play a female character, but I'm rather new to Pathfinder. Would you consider allowing a player a bit new to the system? I have played 3.5 D&D, so Pathfinder isn't too foreign to me.

Would totally understand if you do not prefer a player new to the system, of course. ^^

That's fine.  I don't mind if you are new to the system. :-)

Quote from: RubySlippers on January 04, 2014, 08:48:26 PM
Awwwww. You did say anything on the site almost I left out Godlings and anything to over powered.

Well when not sure I'll go with a human rogue, its flexible enough for lots of options and there are plenty of official archetypes.

What are the transportation options into and out of the town?

Ah, sorry.  I meant the http://paizo.com/pathfinderRPG/prd/ PRD.  I hadn't looked at the other one.  I might allow some stuff from it, but I am always leery of third party classes.

A human rogue works. :-) 

The town would be accessible by road or by small ships.  It wouldn't be located on the sea itself, but rather where the swamp starts draining into a navigable river. 

I need to find a good way to create maps, hmm. 

Blythe

Quote from: Jaded on January 04, 2014, 08:55:59 PM
That's fine.  I don't mind if you are new to the system. :-)

Hooray! <3

May I ask if it would be acceptable to play a female drow druid?

(Failing that, I would likely default to an elven sorcerer!. :-) )

Jaded

I'm fine with a drow druid, though she would very regularly run into racism and similar.  A drow would not be particularly well liked among the humans, elves, and such.   ;)

RubySlippers

Okay are Archetypes okay outside the official ones, a few are kind of interesting but this one is interesting - please, pretty please.  O:)

http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/drop-dead-studios---rogue-archetypes/pet-trainer

It would be kind of neat using pets to do all the work and all, I'm thinking a human with cute animals all scouting town for shiny things, foraging for food and all down the road. Its still a rogue just the Archetype would be 3rd Party.

Jaded

I don't know.   :-\  An animal companion seems fairly powerful (and are generally larger animals?).  I suppose maybe maybe at Level – 3 (minimum 1st) (the same as the Sorcerer Sylvan bloodline).  Then require you to take Boon Companion if you want it at your level?

Anyone want to weigh in?  I'll admit I haven't done much with animal companions in the past, so am not sure how they stack up. 

EroticFantasyAuthor

I think most things on the PFSRD should be good to go, limiting things to the PRD might be too restrictive.

As for animals, I don't think it should be a problem. Having a few smaller animals as companions instead of one large animal should be fine.

RubySlippers

She is a Rogue she needs little foragers and thieves, more the better.  ;D

Lets say a maximum HD of 3 per critter.


EroticFantasyAuthor

Haven't taken a look at the class but I'm guessing the animals will be along the lines of chipmunks and sparrows.

RubySlippers

Well technically they could be big but its not suited to their training. Think birds, rats, small monkeys, ferrets, Osprey (smaller fishing birds of prey) etc.

Its not a class its an Archetype of Rogue.

Faeli

#23
Gah!  I have so many characters to make, but I just love these things!

I will put together a cute little char as well, if'n you don't mind?

Seeing as we have witches, rogues, and druids, I think I'll go look into a fighter of some sort... or at least a martial character.  I do hate hiding all my delicious curves behind plate :P

Maybe a ranger?

Jaded

Quote from: RubySlippers on January 04, 2014, 10:37:22 PM
Well technically they could be big but its not suited to their training. Think birds, rats, small monkeys, ferrets, Osprey (smaller fishing birds of prey) etc.

Its not a class its an Archetype of Rogue.

I suppose that works.  Though you'll only be able to have one pet at level one from how I read it.

Quote from: Faeli on January 05, 2014, 01:10:13 AM
Gah!  I have so many characters to make, but I just love these things!

I will put together a cute little char as well, if'n you don't mind?

Seeing as we have witches, rogues, and druids, I think I'll go look into a fighter of some sort... or at least a martial character.  I do hate hiding all my delicious curves behind plate :P

Maybe a ranger?

A Ranger would work.  :-)  I think the only other fighter type that has been mentioned so far is a Paladin.

Muse

  ooh!  Do you still have room? 

  This sounds like a lot of fun.

  Not sure what to play...  Maybe wizard?  Or Monk?  Hm... 

  Sweet innocent staff-magus? 

  Does it seem like there's something it would help to have? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Miroque

About that pet trainer archtype: Using those animals is pretty drag, as without Bond feature, its standard action to make them do anything... so I dont see why not. Even they are pretty insane at level 2+ when you can have more that one.

And as the archtype is using Guile Pool (that normal rogue is not) taking that archtype, costs only Trapfinding and Trapsense... hmm...

To balance, I would not allow all of the comppanions to have ADD-on's form the comppanion table (so if you take 2 squirells, you need to split the bonus HDs aswell that are gained from the levels) Otherwise in level 3 you would have 3 3hd squirrels, where druid of 3th level would have 1 5hd dog, and rogue has that nifty sneak attack to be used with swarm of other flankers... outside of that, I like the pet trainer. (if it only would have 1 comppanion, it would be totally fine, semi-ranger type rogue)

Miroque

#27

Narantuyaa is obidient and quiet girlchild. She clearly manifests outlandish features, hailing from lands far away. Her lush flaming red hair and stunning beauty cant be hidden, and it was child's play for her to aquire job at the tavern, as one of the serving wenches when she first came to the town. Innkeeper was so smiten by her looks, that she was offered an room and board, free of charge, if only she would stay at the inn, knowing she would bring patrons, just by her looks.

Character Sheet

Story hooks and future plans

Hookwise, Narantuyaa's background offers slave-hunters and angered owner, who got his estate burned by freak lighting when Narantuyaa's Djinn blood first manifested during her childhood, and when she fled. Of course, all kind of witchhunters and unsavory characters that might find perfect physical speciment of human female alluring.

Future plans and build, I have not thought of, but being an sorceror, blasty-beatstick pew-pew  is easy to come up with. Yet, being human, she actually can get multiple spells to her repertuare, giving other options aswell.

Storywise, if you could/want to incorporate something Djinn stuffs there, it would be great.

FragarachZ

#28
Tess was born a beautiful baby girl into a house of nobles. However instead of being raised as a proper young lady to live the life of nobility along her two older brothers, she was given to the church of Sarenrae because of the birthmark she was born with: the symbol of Sarenrae on her chest. The priests of the church could immediately tell that the child was touched by the goddess and raised her like his own daughter in the order. Her family tried keeping in touch, but Tess doesn't feel connected to them as much as her foster father and religous upbringing.

Instead of returning to her relatives, as an adult Tess became a hospitaler: a wandering paladin who tend to those in need and smites cruelity in the world. She strongly feels that her sacred mission is to spread the light of her goddess, and while she is a proud woman, she tries to understand others rather than judge them. She is rather tolerant towards others, letting them excercise their freedom unless they are actively trying to hurt others, but takes personal insults rather seriously due to her belief of being the Dawnflower's favored. She is known to have a serene expression and a kind smile most of the time though, and is rather good with people.

Aasimar Paladin (Hospitaler)
Feat: Heavenly radiance
Traits:
Birthmark - Has the symbol of Seranrae between her breasts, apparently a tattoo but is actually a birthmark.
Flame of the Dawnflower - A critical hit with a scimitar deals 2 extra fire damage.
Blessed Touch (additional trait taken along with a drawback) - +1 point healed with lay on hands, channel energy and cure spells.
Drawback:
Pride - A personal insult imposes a -2 on diplomacy and sense motive against the creature who insulted her. Lasts until the creature apologizes.

If we advance in levels, I plan to build on her lay on hands class mechanic, and make her more of a healing and supporting combatant than the "crush all evildoers" pallies.


If people have trouble with having a paladin along, I can roll a rogue or ranger instead for skills and some party utility.
O&O

Callie Del Noire

#29
If it didn't look full, I'd offer to jump in.. maybe with one of the new hybrid classes.


Background (In works)
Race: Tiefling Female Wizard (or Arcanist if allowed)
Feat: Skill Focus (Craft: Tattoo)
Traits: Pragmatic Activator (or Dangerously Curious), Rich Parents (if allowed) and ??
Flaws:Shadow-Scarred)

Miroque

"Aasimar paladin, Tiefeling Arcanist and human girl walked into an tavern... " She spoke on wihtout smiling "and all of htem had something special on them, the paladin was radiating light, Tiefeling had her speaking staff and human girl had ...."

Joke coming right up...

Blythe

I will need to withdraw my interest at this time. Much luck with your game, Jaded, and I hope everyone has fun.  :-)

RubySlippers

#32
Its one HD of pets per level there good options.

RubySlippers

#33
Tula Dunch - Under Construction


Race:  Human
Height:  5 ft. 4 in.
Weight:  127 lbs.
Age:  18
Class/Archetype:  Rogue/Pet Trainer
Level:  1
Armor Class:  Padded Armor  12
Hit Points:  9
Alignment:  Neutral
Patron Deity:  Calistria

Ability Scores
Strength  12  (+1)
Dexterity  12  (+1)
Constitution  12  (+1)
Intelligence  12  (+1)
Wisdom  12  (+1)
Charisma  18  (+4)
** Racial Adj. = Charisma +2

Feats
[human bonus feat]  Additional Traits
[1st level]  Skill Focus - Handle Animal

Traits
Drawback: Hedonistic
Effect(s) Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.

1. Alluring [Religion]
Benefit: You receive a +2 trait bonus on Diplomacy checks with those who find you attractive. You can use daze once per day as a spell-like ability, with a caster Level equal to your character level.
2. Cheap to Feed [Regional]
Benefit: You gain a +3 trait bonus on Bluff checks made in order to gain food, water, or shelter.
3. Child of the Streets [Social]
Benefits: You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.
4. Fencer [Combat]
Benefit: You gain a +1 trait bonus on attack of opportunity attack rolls made with daggers, swords, and similar bladed weapons.
5.Magical Talent - Prestidigitation [Magic]
Benefit: Choose a 0-level spell. You may cast that spell once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability's save DC is Charisma-based.

Human Racial Traits
1. Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
2. Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
3. Base Speed: Humans have a base speed of 30 feet.
4. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
5. Bonus Feat: Humans select one extra feat at 1st level.
6. Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.

Rogue (Archetype Pet Trainer) Class Abilities
Sneak Attack +1d6
Archetype
1. . A pet trainer adds Handle Animal and Ride to his list of class skills. This replaces Linguistics and Disguise as class skills.
2. A pet trainer gains 2 fewer skill points per level.
3. Grab: A pet trainer may use his Handle Animal skill to teach animals the ‘grab’ trick. Using this trick causes the animal to search a designated area, retrieving any gold, jewels and other valuables it finds. The animal may also be trained to retrieve scrolls and books, weapons and equipment, or food and drink, but each of these requires learning a separate trick. When performing this trick, the animal searches the designated area for 1d6 rounds, retrieving as many valuables as it can discover.
4. Animal Companion (Ex): At 1st level, a pet trainer gains an animal companion, similar to the druid class feature. The pet trainer treats his rogue levels as druid levels for this ability, and these levels stack with those of any other class that grants an animal companion.
The pet trainer may have more than one animal companion, but he must divide up his effective druid level between his companions to determine the abilities of each companion. For example, a pet trainer with an effective druid level of 4 can have one 4th-level companion, two 2nd-level companions, or one 1st-level and one 3rd-level companion. Each time a pet trainer’s effective druid level increases, he must decide how to allocate the increase among his animal companions (including the option of adding a new 1st-level companion). Once an effective druid level is allocated to a particular companion, it cannot be redistributed while that companion is in the rogue’s service (he must release a companion or wait until a companion dies to allocate its levels to another companion). The rogue’s animal companions do not gain the share spells ability, and if the rogue possesses levels in another class that grants the shared spells ability, this does not give the rogue the ability to cast a single spell so that it affects all of his animal companions.
A pet trainer’s animal companions adds Sleight of Hand to the list of skills they may be trained in, but they may only use this skill to lift small objects from a person. They may also select Improved Steal as a feat, even if they don’t meet the prerequisites. Using the Steal combat maneuver or the Sleight of Hand skill requires knowing the ‘grab’ trick.
This ability replaces guile pool. If not playing with the added guile pool class features (See Glory Rogue), this instead replaces trapfinding and trapsense.

Skills 8 Pts./Level ~favored class bonus~
Appraise (Int)  1 Rank + 1 Int = +7
Bluff (Cha)  1 Rank + 4 Cha + 2 Racial = +10
Diplomacy (Cha)  1 Rank + 4 Cha + 2 Racial = +10
Disable Device (Dex)  1 Rank + 1 Dex = +6
Handle Animal (Cha)  1 Rank + 4 Cha + 3 Feat = +11
Perception (Wis)  1 Rank + 1 Wis = +6
Slight-of-Hand (Dex)  1 Rank + 1 Dex + 1 Trait = +7
Stealth (Dex)  1 Rank + 1 Dex = +6

Languages Known
Common
Elven

Saves
Fortitude  (+1)
Reflex  (+3)
Will  (+1)

Combat Ability and Equipment
Initiative  (+1)
Base Attack Bonus  (+0)
Melee BAB  (+1)
Ranged BAB  (+1)
Armor
Padded [Supple Leather]
Armor Bonus  (+1)
Maximum Dex Bonus  (+8)
Armor Check Penalty  (0)
Arcane Sell Failure  (5%)
Speed  (30 ft)
Weight  (10 lbs)
Weapon
Dagger
Damage  (1d4+1)
Critical  (19-20/x2)
Range  (10 ft)
Weight  (1 lb.)
Type  (P or S)

Gold: 9, Silver 4, Copper 8

Equipment
Padded Armor [Supple Leather]  (10 GP)
Daggers x 2  (4 GP)
Thieves' Tools  (30 GP)
Pickpocket's Outfit  +2 bonus when hiding small objects on person  (free)
Skeleton Key on Neck Chain  (85 GP)
A skeleton key may be tried on any standard door lock that uses a key, even if you don't have the Disable Device skill. You use the key's Disable Device bonus of +10 rather than your own total; you cannot take 10 when using a skeleton key. The key only gets one roll for any particular lock. If the roll fails, the key is unable to open or close that lock.
Leather Satchel with Strap [half a backpack]  (1 GP)
Purse, Small x2  (1 GP)
Waterproof Pouch [x2 Cost] with 2 Bars of Scented Soap  [3 SP]
Hand Towel  [2 CP]

Notes
1. Local girl father is a half-orc Olric Scar-Eye a pimp and her mother is Thera a human fence, both are well regarded among the scum of the town and region. Her older brother sells drugs and her two younger sisters are prostitutes as twins popular with the locals. Fees are four time normal for Expert 1st Level prostitutes.
2. Trained under an elf Pet Trainer far more noble than she is Roland a half-elf and well she is more than happy using her skills to make money and not have to work to much.
3. Is openly homosexual and will hope into bed with any woman reasonably appealing, usually just to have a place to stay.

Ershin

Looks like I'm a little late to this - I'd been hoping to try out playing a catfolk ninja, but it looks like there's already a rogue application. And a good number of applicants besides.

Robyn Hood

Any room on this? I've had a custom race bard concept I've been trying to get off the ground for PF.

TheGlyphstone

#36
Quote from: Robyn Hood on January 05, 2014, 06:40:26 PM
Any room on this? I've had a custom race bard concept I've been trying to get off the ground for PF.

Same question, minus the custom race bard bit. I can play pretty much anything, but only if there's at least a slim possibility of a spot being open. Though what I really want to play is an Aegis.

anne sophie

Quote from: TheGlyphstone on January 05, 2014, 06:44:50 PM
Same question, minus the custom race bard bit. I can play pretty much anything, but only if there's at least a slim possibility of a spot being open.

WEll Id also like to know if I could join in, I have never played PF but, I would to try, I opt for a F half-elf...either rogue or magic user or...cleric....for class...I'd adjust my character to what is needed to the goup.


Jaded

#38
Miroque - Sorcerer
RubySlippers - Rogue
EroticFantasyAuthor - ?
FragarachZ - Paladin
Blythe - Withdrawn
Faeli - Ranger

Muse - Magus
Callie Del Noire - Wizard (Arcanist?)
Ershin - Ninja
Robyn Hood - Bard
TheGlyphstone - Aegis
anne sophie - ?

That would be more than I was intending (with a total of 11).  Hmm.  I suppose I could limit it at 12 and run it as two groups of six. 


Quote from: Muse on January 05, 2014, 03:51:40 AM
  ooh!  Do you still have room? 

  This sounds like a lot of fun.

  Not sure what to play...  Maybe wizard?  Or Monk?  Hm... 

  Sweet innocent staff-magus? 

  Does it seem like there's something it would help to have? 

See above. ;)  You can join if you like.  I'm not sure if there is anything that it would help to have.  A healer type maybe.

Quote from: Miroque on January 05, 2014, 04:27:40 AM
About that pet trainer archtype: Using those animals is pretty drag, as without Bond feature, its standard action to make them do anything... so I dont see why not. Even they are pretty insane at level 2+ when you can have more that one.

And as the archtype is using Guile Pool (that normal rogue is not) taking that archtype, costs only Trapfinding and Trapsense... hmm...

To balance, I would not allow all of the comppanions to have ADD-on's form the comppanion table (so if you take 2 squirells, you need to split the bonus HDs aswell that are gained from the levels) Otherwise in level 3 you would have 3 3hd squirrels, where druid of 3th level would have 1 5hd dog, and rogue has that nifty sneak attack to be used with swarm of other flankers... outside of that, I like the pet trainer. (if it only would have 1 comppanion, it would be totally fine, semi-ranger type rogue)

Those sound like reasonable restrictions.  Thanks. :-)

Your character looks good, I'll glance at the sheet more later.

Quote from: FragarachZ on January 05, 2014, 08:15:20 AM
If people have trouble with having a paladin along, I can roll a rogue or ranger instead for skills and some party utility.

The background looks good to me.  :-)

Quote from: Callie Del Noire on January 05, 2014, 08:37:59 AM
If it didn't look full, I'd offer to jump in.. maybe with one of the new hybrid classes.


Background (In works)
Race: Tiefling Female Wizard (or Arcanist if allowed)
Feat: Skill Focus (Craft: Tattoo)
Traits: Pragmatic Activator (or Dangerously Curious), Rich Parents (if allowed) and ??
Flaws:Shadow-Scarred)

You can join if you'd like.  Where is the Arcanist from?

Quote from: Blythe on January 05, 2014, 09:24:54 AM
I will need to withdraw my interest at this time. Much luck with your game, Jaded, and I hope everyone has fun.  :-)

Okay, sorry to see you go.  Thanks for letting me know.

Quote from: RubySlippers on January 05, 2014, 09:31:37 AM
Its one HD of pets per level there good options.

Looks good from a quick glance, I'll inspect the sheet more when I have a chance. 

Quote from: Ershin on January 05, 2014, 01:38:59 PM
Looks like I'm a little late to this - I'd been hoping to try out playing a catfolk ninja, but it looks like there's already a rogue application. And a good number of applicants besides.

If I split it into two groups a second rogue type would probably be fine.

Quote from: Robyn Hood on January 05, 2014, 06:40:26 PM
Any room on this? I've had a custom race bard concept I've been trying to get off the ground for PF.

I probably won't allow a custom race, but you can join if you like.  What did you have in mind for the race?

Quote from: TheGlyphstone on January 05, 2014, 06:44:50 PM
Same question, minus the custom race bard bit. I can play pretty much anything, but only if there's at least a slim possibility of a spot being open. Though what I really want to play is an Aegis.

Aegis?

Quote from: anne sophie on January 05, 2014, 07:55:05 PM
WEll Id also like to know if I could join in, I have never played PF but, I would to try, I opt for a F half-elf...either rogue or magic user or...cleric....for class...I'd adjust my character to what is needed to the goup.

A cleric wouldn't hurt. 

TheGlyphstone

http://www.d20pfsrd.com/psionics-unleashed/classes/aegis
Er....wait. Aegis is technically 3rdparty material. Too bad, I'd have liked to try an Abberant Aegis as a not-crazy-broken version of the Synthesist.


And if you weren't planning two groups, you probably shouldn't. That's what hurt you the last time you were going to run a PF game (something about a mysterious island, if I remember right).

RubySlippers

#40
Well remember the Pet Trainer also gets fewer skill points a decent hit.

And I can't do all the things with the pets as a Druid can in the game and they are focused to frankly, stealing. Maybe guarding. I plan to have most of her pets be 1HD ones.

And it is effective druid level if I have her at 5th level with 5x 1 HD pets they are as if she was Level 1 Druid animal buddies, if one is third level it would be a 3rd level druid animal buddy. The powers based on the HD. Of course I could have one super squirrel or something. But more thieves means more goodies from them looting for her.

And we need a rogue that can handle traps don't look at me to do it.  ;D

Callie Del Noire

Well if there are so many, I'll back out. 

The Arcanist is from the new Advaced Class playtest document you can get free @ paizo.

Jaded

Quote from: TheGlyphstone on January 05, 2014, 10:43:33 PM
http://www.d20pfsrd.com/psionics-unleashed/classes/aegis
Er....wait. Aegis is technically 3rdparty material. Too bad, I'd have liked to try an Abberant Aegis as a not-crazy-broken version of the Synthesist.

And if you weren't planning two groups, you probably shouldn't. That's what hurt you the last time you were going to run a PF game (something about a mysterious island, if I remember right).

Yeah, sorry.  I'd prefer to stick to PRD classes.

A mysterious island?  I don't think I've ever run a Pathfinder game online before.  You were in my Shadowrun game, but that failed due to me having a RL meltdown. 

Quote from: RubySlippers on January 05, 2014, 10:46:05 PM
Well remember the Pet Trainer also gets fewer skill points a decent hit.

And I can't do all the things with the pets as a Druid can in the game and they are focused to frankly, stealing. Maybe guarding. I plan to have most of her pets be 1HD ones.

And we need a rogue that can handle traps don't look at me to do it.  ;D

I still think it is reasonable, if you are having multiple pets, to limit the bonus they get from your level.  Maybe use their HD as the druid's level in terms of bonuses. 

Quote from: Callie Del Noire on January 05, 2014, 10:51:17 PM
Well if there are so many, I'll back out. 

The Arcanist is from the new Advaced Class playtest document you can get free @ paizo.

Ah, okay.  Thanks for your interest. 

TheGlyphstone

#43
Quote from: Jaded on January 05, 2014, 10:56:41 PM
Yeah, sorry.  I'd prefer to stick to PRD classes.

A mysterious island?  I don't think I've ever run a Pathfinder game online before.  You were in my Shadowrun game, but that failed due to me having a RL meltdown. 

I still think it is reasonable, if you are having multiple pets, to limit the bonus they get from your level.  Maybe use their HD as the druid's level in terms of bonuses. 

Ah, okay.  Thanks for your interest.

I must be confusing you with someone else then....Ixy, maybe? There's not that many of us that run PF/D&D games on here.

if Psi-classes are out, human Alchemist would probably be my 2nd pick.

Quote
And we need a rogue that can handle traps don't look at me to do it.  ;D

You can handle traps with your pets. You just need to go catch new ones afterwards. ;D

Callie Del Noire

Yeah I don't to crowd you if you're starting off.

Jaded

Quote from: TheGlyphstone on January 05, 2014, 10:58:44 PM
if Psi-classes are out, human Alchemist would probably be my 2nd pick.

Alchemist is fine.

Quote from: Callie Del Noire on January 05, 2014, 11:01:27 PM
Yeah I don't to crowd you if you're starting off.

I don't mind running two groups of six.  I've run large games before elsewhere.  It can be a fair bit of work, but is doable.  So if you want to join you are more than welcome to. :-) 

TheGlyphstone

Alchie it is then...probably Grenadier. It's a pity we're too low level for prestige classes, because a Master Chymist would be great for this kind of game.

On the other hand, I just noticed that you only want female characters. Is that a hard-and-fast rule?

Jaded

It is a preference but not a requirement.  So a male is fine. 


Faeli

Sorry for the delay, I should put together my character tomorrow!

In the meantime, here is who I plan on playing :)


EroticFantasyAuthor

At this point I'm thinking a sorceress of some sort, possibly half-elf with the serpentine bloodline.

anne sophie

seems that the arcane side is pretty much....complete...

should I play a druid or a monk??? huuummm what do you think?


Robyn Hood

Well that's a lot of people! I appreciate the offer but I think it might better with less so no worries about me. ^_^ Have fun!

Ershin

#53
Quote from: Jaded on January 05, 2014, 10:24:40 PM
If I split it into two groups a second rogue type would probably be fine.

At the same time though, look at the length that list of applicants! I wouldn't want to be responsible for heaping extra work onto your shoulders if you originally intended to only run one group. I mean, I'm still interested, but not at the cost of inconvenience to others.

EroticFantasyAuthor

Would it be possible to get a bit more information about the setting?

And I think I've pretty much decided to go with a Half-Elven Sorceress.

anne sophie

well..ill go Monk half elven.

If any want to be related..of..have a background..with me..let me know

anne sophie

what are the rules creation guide line?

pointbuy method? or roll dice?
starting level and gold?
any special we should know?

EroticFantasyAuthor

I believe they are in the first post of this thread

Jaded

Quote from: Faeli on January 06, 2014, 01:53:57 AM
Sorry for the delay, I should put together my character tomorrow!

In the meantime, here is who I plan on playing :)

No rush, looks good. :-)

Quote from: EroticFantasyAuthor on January 06, 2014, 03:17:13 AM
At this point I'm thinking a sorceress of some sort, possibly half-elf with the serpentine bloodline.

Would it be possible to get a bit more information about the setting?

Sounds good.

I am working on getting what I have into a useable form, though overall the world is fairly generic fantasy and relatively undefined.  Players are free to create a reasonable number of details in their background if needed.

For the continent that the game takes place on, the north is more civilized and full of human, elven, dwarven, etc kingdoms.  The south is home to the more monstrous races, at least as an organized force.  There are plenty of unpleasant (but less organized) creatures wandering the north as well.  The swamp is the dividing line.  There would be seas/oceans to the east and west, and other continents off elsewhere, but I haven't gotten into detailing those much.  I'll try to get more up soon, I am working on a regional map at the moment. 

Quote from: anne sophie on January 06, 2014, 03:16:04 PM
seems that the arcane side is pretty much....complete...

should I play a druid or a monk??? huuummm what do you think?

Monk half elven.

what are the rules creation guide line?

Either would work. 

A Monk is fine.

Quote from: Robyn Hood on January 06, 2014, 03:35:10 PM
Well that's a lot of people! I appreciate the offer but I think it might better with less so no worries about me. ^_^ Have fun!

Ah, okay.  Thanks for your interest.

Quote from: Ershin on January 06, 2014, 04:19:29 PM
At the same time though, look at the length that list of applicants! I wouldn't want to be responsible for heaping extra work onto your shoulders if you originally intended to only run one group. I mean, I'm still interested, but not at the cost of inconvenience to others.

I think it will work fine with two groups, and don't mind a bit of extra work.  You are more than welcome to join if you'd like. 


Faeli

Okay!  I have a sheet

I haven't delved into a background really, since the world is undefined atm... I don't mind fleshing her out as we play though!

Jaded

Please post the sheet in the Character and Game Information thread. :-) 

https://elliquiy.com/forums/index.php?topic=193727.0

A short/generic background is fine.  I added some world information to the second post of the above thread, but I don't want to get into too much detail on the wider world at the moment.  I do want to draw a map, but am having issues. 

The gods and such would be the standard Pathfinder list (from the core rulebook). 



To anyone that has posted a character sheet and background in the above thread, please feel free to start posting in the IC thread.  Located at: https://elliquiy.com/forums/index.php?topic=193835.0

If you have any questions (need to know more about your town or similar) please let me know.  A generic reason for being in town would be to make money, as they often post various bounties involving the swamp, but if you have a different reason in mind please PM me.

If you intend for your character to work/live in Thosr, that is fine.  Narantuyaa can be serving the others, Keeya can be there for a drink, looking for ingredients, etc. 

This is intended for introductions for now, I'll divide the people up and send them off on their first quests once everyone is ready and I have prepared things. ;)



anne sophie

ill put up my character tonight...sorrry for the delay..ive change my mind about 10 times on what to play....

RubySlippers

Need to do my pet mulling her over. Can it start fully trained?

anne sophie

#63
Sorry I long before putting up my character :)

http://fc05.deviantart.net/fs71/f/2011/255/9/7/le_female_monk_by_kaleeko-d49pi63.jpg
Olalove
Female Human Monk 1
LN Medium humanoid (human)
Init +3; Senses Perception +5
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 11 (+1 Dex, +1 dodge, +1 untyped)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee quarterstaff +2 (1d6+3/×2) and
   sai +2 (1d4+2/×2) and
   unarmed strike +2 (1d6+2/×2)
Ranged shuriken +1 (1d2+2/×2)
Special Attacks flurry of blows, stunning fist (1/day, DC 11)
--------------------
Statistics
--------------------
Str 15, Dex 13, Con 12, Int 10, Wis 12, Cha 16
Base Atk +0; CMB +2 (+4 grapple); CMD 15 (17 vs. grapple)
Feats Deflect Arrows, Dodge, Improved Grapple, Improved Unarmed Strike, Stunning Fist
Traits open palm of irori (vudrani), reactionary
Skills Acrobatics +6, Climb +6, Knowledge (religion) +5, Perception +5, Stealth +5
Languages Common
SQ ac bonus, stunning fist (stun), unarmed strike
Combat Gear Sunrod (4); Other Gear Quarterstaff, Sai, Shuriken (7), Backpack (13 @ 16 lbs), Bedroll, Flint and steel, Trail rations (7), 27 GP, 4 SP
--------------------
Special Abilities
--------------------
AC Bonus +1 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Open Palm of Irori (Vudrani) +1 bonus on Acrobatics checks; channel ki 1/day for extra damage.
Stunning Fist (1/day) (DC 11) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
--------------------
Olalove is good looking blonde, in very good shape, training allot and having a great pride in her looks. Keeping her hair short, and her clothing well adjust, knowing she could benefit from it.

When Olalove was born, she was taken to and raised in a monastery were only females were aloud, she was raised to be submissive and followed orders. She never met her mother or father. The only thing her master told her was that her father was really sick and her mother had a kind of noble look. She also told Olalove that both her her parents were really sad to abandon her. She never heard of them after.

Olalove often imagine herself being a princess and told herself countless story of fairytale and knights in shiny armour defeating dragons and demons. 

She left one night...to explore and never returned to the monastery. She wanted to see the world and its beauty, she wanted to travel...were her feet would bring her.

IF we go up in level, I will tend to specialized in unarmed combat.

Jaded

Quote from: RubySlippers on January 07, 2014, 09:28:49 AM
Need to do my pet mulling her over. Can it start fully trained?

That's fine, your first pet can begin with 3 or 6 tricks.

Quote from: anne sophie on January 07, 2014, 06:15:11 PM
http://fc05.deviantart.net/fs71/f/2011/255/9/7/le_female_monk_by_kaleeko-d49pi63.jpg
Olalove

Please post it in this thread: https://elliquiy.com/forums/index.php?topic=193727.0

Thanks. :-) 

                               

I'll start going over the character sheets in the next day or two.  If you haven't gotten one in yet that's fine, will probably take me a bit to get to them all. 

As mentioned above, anyone that has posted a character sheet and background in the above thread, please feel free to start posting in the IC thread.  Located at: https://elliquiy.com/forums/index.php?topic=193835.0



EroticFantasyAuthor

Okay to post even if having trouble with background?

Jaded

I'd prefer you at least have a sheet submitted.  Anything in particular giving you trouble with your background?  Any questions or such I could help with?

EroticFantasyAuthor

No just need to decide on exactly what I want to do but having troubling finding inspiration and such.

Character sheet almost done and will indeed be posted before I post.

The only question I really have is: is what is the climate like across the continent? Thinking she would've grown up in an elven city in a fairly warm temperature.

Jaded

It would vary, think North/Central America to some degree.  Where the swamp is would be tropical, farther north would be temperate.  To the east (off the map I drew, beyond Northport/Southport), would be warmer regions that could hold an Elven kingdom.

EroticFantasyAuthor

I suppose she could also be from another continent as well.

Was thinking she would be of Sun Elf descent.

Xerial

So... this is probably full and my brain wanting me to play in yet another game's not going to hurt me... right?

RubySlippers

Quote from: Jaded on January 07, 2014, 11:58:44 PM
That's fine, your first pet can begin with 3 or 6 tricks.

Please post it in this thread: https://elliquiy.com/forums/index.php?topic=193727.0

Thanks. :-) 

                               

I'll start going over the character sheets in the next day or two.  If you haven't gotten one in yet that's fine, will probably take me a bit to get to them all. 

As mentioned above, anyone that has posted a character sheet and background in the above thread, please feel free to start posting in the IC thread.  Located at: https://elliquiy.com/forums/index.php?topic=193835.0

Actually 4 or 7 tricks her effective druid level boosts tricks by one she is good at her work.  ;D


PhantomPistoleer

#72
RAGS PORTER
Half-Elf Rogue


Character Sheet; HP: 9; Mood: Mischievous;



Story:

All right, so you wanna hear my story, yeah?  Well, I'm not a bard so forgive me if I tell it wrong.  I was mostly drunk and I wasn't really paying attention at the hearing.  I don't know who my parents were.  I was left at the stoop of the rectory and was reminded of it nearly every day.  I disappeared around the age of 10 and had a great many adventures in the thicket, but nothing to write a book about.  You know, regular childhood stuff, running from bogies and hiding from pirates.  When you're a kid, you always get to thinking that the rusty buckets you find in dark hollows are pieces of treasure, you know?  Now that I'm older, I can tell the difference between a farthing and a crown, but that wasn't important then.

I got to know the bog well.  I got pretty good at finding my way through it, and I got to specializing in helping caravans pass.  I'm mostly honest and awkwardly punctual, so employers recommended me.  It was good coin for doing what I tended to do.  Twas like paying a goat to mow the lawn, really.  I didn't really have any use for coin then, though I do now.  I imagine that if I had any sort of brain, I would have founded a little company on the edge of a swamp, with wagons and all.  But I've only ever been good at spending money.  Not on anything of value, really.  Sometimes, here and then, I'm obliged to donate a very little something to the orphanage because a babe is defenseless, and I wouldn't be here if it weren't for the nuns at the rectory, no matter how strict they are.

But my funds usually went to staying at the local inn, and paid my way in ale and the company of women of lesser virtue.  My life until now has been an endless cycle of two parts:  one, I earn my keep, helping out travelers across the bogs, every once in a while aiding in recovery efforts; and two, I spend my keep frivolously on liquor and prostitutes.  I'm a swamp rat, and no fair-minded lass would be obliged to tick her heart to mine, and I'm too obstinate to change my ways just yet.
Always seeking 5E games.
O/O

Jaded

Quote from: EroticFantasyAuthor on January 08, 2014, 01:15:13 AM
I suppose she could also be from another continent as well.

Was thinking she would be of Sun Elf descent.

What book or such are Sun Elves from?

Quote from: Xerial on January 08, 2014, 04:11:12 AM
So... this is probably full and my brain wanting me to play in yet another game's not going to hurt me... right?

You can join if you like, we are below the cap of 12 (2x6) I was thinking of.

Quote from: PhantomPistoleer on January 08, 2014, 12:39:32 PM
RAGS PORTER
Half-Elf Rogue


Character Sheet; HP: 9; Mood: Mischievous;

Please post your character in the: https://elliquiy.com/forums/index.php?topic=193727.0
thread, thanks. :-)

Trade through the swamp would mostly be limited to and from Thosr, heading north. 

EroticFantasyAuthor

Oh the Sun Elf is mostly just for fluff, they're from Forgotten Realms. I consider the standard Pathfinder Elves to pretty much be Sun Elves.

Xerial

So I'm just spitballing here... but are the Advanced Class Guide Playtest classes available for use? I was thinking Brawler or Investigator.

Jaded

Quote from: Xerial on January 09, 2014, 07:24:53 AM
So I'm just spitballing here... but are the Advanced Class Guide Playtest classes available for use? I was thinking Brawler or Investigator.

Do you mean the Brawler archetype for the Fighter from Ultimate Combat and the Investigator archetype for the Rogue from the Advanced Player's Guide?  If so, those are fine.  If not (if they are full 3rd party classes) they wouldn't be allowed.

Ershin

Aww, just noticed that another Rogue's been added, guess I was too late in getting my Ninja built and a background made for her. Ah well, that's just how things go, I guess.

TheGlyphstone

Quote from: Jaded on January 09, 2014, 06:23:21 PM
Do you mean the Brawler archetype for the Fighter from Ultimate Combat and the Investigator archetype for the Rogue from the Advanced Player's Guide?  If so, those are fine.  If not (if they are full 3rd party classes) they wouldn't be allowed.

Nope, neither. The Brawler and Investigator are two new 'hybrid' classes from the Advanced Class Guide, which is not yet published. Brawler is a sort of  Monk-Fighter hybrid, unarmed combat wearing armor and a pool of 'floating' bonus feats with limited-duration use. Investigator is a Rogue-Alchemist blend, who plays a lot like the old 3.5 Factotum (down to and including a Grit-like resource called Inspiration).

Free playtest document Here: http://paizo.com/pathfinderRPG/advancedClassGuide

Jaded

Quote from: Ershin on January 09, 2014, 06:42:38 PM
Aww, just noticed that another Rogue's been added, guess I was too late in getting my Ninja built and a background made for her. Ah well, that's just how things go, I guess.

Ah, sorry.  I wasn't sure if you were still interested, my mistake.  :-(

I'm fine with you still joining if you'd like, though I don't know how much overlap there is between a Ninja and the other Rogues.  Either way, I'm not opposed to having some duplicate abilities. 

Quote from: TheGlyphstone on January 09, 2014, 06:45:09 PM
Nope, neither. The Brawler and Investigator are two new 'hybrid' classes from the Advanced Class Guide, which is not yet published. Brawler is a sort of  Monk-Fighter hybrid, unarmed combat wearing armor and a pool of 'floating' bonus feats with limited-duration use. Investigator is a Rogue-Alchemist blend, who plays a lot like the old 3.5 Factotum (down to and including a Grit-like resource called Inspiration).

Free playtest document Here: http://paizo.com/pathfinderRPG/advancedClassGuide

Ah, thanks.  If it is from paizo and is free I guess it is alright. 

EroticFantasyAuthor

Quote from: Jaded on January 09, 2014, 07:20:22 PM
Ah, sorry.  I wasn't sure if you were still interested, my mistake.  :-(

I'm fine with you still joining if you'd like, though I don't know how much overlap there is between a Ninja and the other Rogues.  Either way, I'm not opposed to having some duplicate abilities. 

Ah, thanks.  If it is from paizo and is free I guess it is alright.

More the merrier I say.  :-)

One of the good things about rogues is that each individual one can be different.

TheGlyphstone

We're level 1, anyways. The differentiation available to us between characters of the same class is almost nonexistent, assuming you're not deliberately building off-type.

GypsyBook

Is there still space for someone in this?

Jaded

Quote from: GypsyBook on January 09, 2014, 08:51:27 PM
Is there still space for someone in this?

There is still room for one if you'd like to join.  After that it will be full.

Ershin

Quote from: Jaded on January 09, 2014, 07:20:22 PM
Ah, sorry.  I wasn't sure if you were still interested, my mistake.  :-(

I'm fine with you still joining if you'd like, though I don't know how much overlap there is between a Ninja and the other Rogues.  Either way, I'm not opposed to having some duplicate abilities. 
Nah, Glyphstone is right, at lower levels it's hard to see any differences between two rogue like classes - especially at level one.  It takes a few levels to notice any real difference at all unless the Ninja dives fully into their Poison Use ability (which I wasn't really planning to as I'd been considering taking the Cats Claws alternate racial ability to use natural weapons and I don't think poisoning myself would have been a smart thing to do) as at level one both classes are otherwise defined by Sneak Attack.
It's not really until the Ninja gets its own versions of the Rogue tricks or its ki abilities that it begins to stand out from its parent class.

While I'm still interested... I no longer have any idea what to play, haha.

Miroque

Why not have two rogues? or ninjas? I dont see any problem of multiple "same classes" in group. It can be more of an joining thing, that dividing.

Group of rogues, forming an gang.. group of ninjas form clan... without taking anything away, instead adding to the mix. Character personality is the factor that makes the diffrence.

But if you think of addding something new to the mix, some divine caster might do wonders. Oracle for example (if feeling that religion is now your forte). Or pure fighter type. (I´we been reading the alternative character classes, and Hunter seems pretty intresting)

FragarachZ

Just play whatever you like. Don't worry about the system or the math. It's not a computer game where abilitier overlap too much, we have a GM. Roll whatever you want to play and stuff will take care of itself. :)
O&O

Xerial

Just so my brain doesn't hurt: Who do we have so far?

Aslo... another gal to play... this'll be different for me.

Miroque

Quote from: FragarachZ on January 10, 2014, 06:23:39 AM
Just play whatever you like. Don't worry about the system or the math. It's not a computer game where abilitier overlap too much, we have a GM. Roll whatever you want to play and stuff will take care of itself. :)

+1!

Xerial

Given the stated need for something more martial minded, I'm thinking an Elven Slayer might do quite nicely. Ranger/Rogue hybrid, focused on tracking targets, and doing nasty things to them with a bow.

Muse

  I think divine caster/healer is the biggest hole int he party, actually, Xerial. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

RubySlippers


Strangefate

Hi,

Is this all filled up?  If not what classes are you light on? 

If so, no problem.  Maybe I'll catch it next time around or can fill-in later if someone drops.   :-)

SF
A/A/Misc
On/Offs

"Vanitas Vanitatum!  Which of us is happy in this world?  Which of us has his desire?  or, having it, is satisfied?" - George Makepeace Thackeray, Vanity Fair

Jaded

Quote from: Ershin on January 10, 2014, 04:54:31 AM
Nah, Glyphstone is right, at lower levels it's hard to see any differences between two rogue like classes - especially at level one.  It takes a few levels to notice any real difference at all unless the Ninja dives fully into their Poison Use ability (which I wasn't really planning to as I'd been considering taking the Cats Claws alternate racial ability to use natural weapons and I don't think poisoning myself would have been a smart thing to do) as at level one both classes are otherwise defined by Sneak Attack.
It's not really until the Ninja gets its own versions of the Rogue tricks or its ki abilities that it begins to stand out from its parent class.

While I'm still interested... I no longer have any idea what to play, haha.

I'm not sure if you don't want to play a Ninja.  A healer type would be good.  But I am fine with you playing a Ninja if you'd like.

Quote from: Xerial on January 10, 2014, 06:28:22 AM
Just so my brain doesn't hurt: Who do we have so far?

Aslo... another gal to play... this'll be different for me.

anne sophie - Monk
EroticFantasyAuthor - Sorcerer
Ershin - ?
Faeli - Ranger
FragarachZ - Paladin
GypsyBook - ?
Miroque - Sorcerer
Muse - Magus
PhantomPistoleer - Rogue
RubySlippers - Rogue
TheGlyphstone - Alchemist
Xerial - ?

Quote from: Strangefate on January 10, 2014, 05:35:26 PM
Hi,

Is this all filled up?  If not what classes are you light on? 

If so, no problem.  Maybe I'll catch it next time around or can fill-in later if someone drops.   :-)

SF

It is full at the moment.  Sorry!  Thanks for your interest.  If someone drops I'll try to let you know.

Xerial

Healer is a role I don't usually take, but I can look into cooking one up.

Also, I know it was preferred, but are all the PCs female?

FragarachZ

So far we have one male rogue I think, the others are all bold and beautiful women looking for adventure :)
O&O

Ershin

Quote from: Jaded on January 10, 2014, 09:57:24 PM
I'm not sure if you don't want to play a Ninja.  A healer type would be good.  But I am fine with you playing a Ninja if you'd like.

Thank you for being so patient with me, but I've recently been accepted into a couple of other games and likely wouldn't have time for this one now - I apologise for taking up your time, and thank you for being so accomodating.

Xerial

I was thinking a Male Shaman, all 'healing mojo' and whatnot, if acceptable.

Jaded

Quote from: Ershin on January 12, 2014, 03:35:32 PM
Thank you for being so patient with me, but I've recently been accepted into a couple of other games and likely wouldn't have time for this one now - I apologise for taking up your time, and thank you for being so accomodating.

Ah, okay.  Sorry to see you go and good luck with your other games. :-)

Quote from: Xerial on January 12, 2014, 03:46:53 PM
I was thinking a Male Shaman, all 'healing mojo' and whatnot, if acceptable.

That's fine. 

Xerial

Working on a sheet. Formatting is proving a pain.

Isengrad

If you are still looking, or if another player drops, I can bring in a Male Barbarian. large powerful and primal, prone to giving into base desires.

original artwork by karabiner

Jaded

Quote from: Xerial on January 15, 2014, 12:37:11 AM
Working on a sheet. Formatting is proving a pain.

No worries, let me know if you need any help.

Quote from: Isengrad on January 15, 2014, 11:06:43 AM
If you are still looking, or if another player drops, I can bring in a Male Barbarian. large powerful and primal, prone to giving into base desires.

We do have one slot open, but unless you can get a character sheet done fairly quickly, we'll have to figure out an alternate way to get you into the storyline. 

Xerial


Jaded

Thanks.  I'll glance at it tomorrow probably.  Feel free to post in the IC thread when you have time. :-)

Isengrad

#104
I am good at Plot Hooking a character in, all else fails he can be found either in a dungeon or locked up somewhere. I will have a Sheet shortly, only thing i have to do now is Backpack gear and backstory.


Ormgeir, Son of Dreki well, there he is. All the rule info there, gonna read up on your world and the area and craft a back story for him. Then with your approval I will post him in the character thread and join in where you think it is best.

original artwork by karabiner

FragarachZ

So we have the sheet, but who's the character, what's his story?
O&O

Isengrad

Story is still in the works. However he is a native of the swamp, from one of the barbarian tribes that are rumored to roam the southern parts of the swampland. Brought up to be a warrior of his tribe he was clad in armor and taught to wield weapons from the moment he could grasp the haft of his weapon firmly in his own hands. He was favored among the tribe for the strength of his blood ( tHis family is rumored to have an ancient dragon ancestor, reflected in one of the traits I took, a part of that was the flaw as well. figured it reflected a slightly draconic mindset). At the feet of his father, and other elders he learned how to give into that pure fury to channel his anger and forge his body into a weapon.

From there I am going to decide how he became an Adventurer and Sellsword, perhaps leaving his home of his own free will or cast out because he could not let something go. His traits and drawbacks give me the framework for his backstory, and of the skills I took I think it reflects a life living in the swamp.

original artwork by karabiner

Jaded

You can post the character in the Game information thread and make a post in the IC thread.  (just assume you were in the background until now)