Recruitment Closed: DnD 4e: Tomb of (Possibly Sexual) Horrors

Started by NotoriusBEN, July 24, 2010, 12:21:28 PM

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NotoriusBEN


Recruitment is CLOSED
But having a second string is helpful


This is the link to the IC thread
This is the OOC Thread
This is the Recruitment Thread

The Party
Isengrad...................Rolan d'Mendani..................Elf Seeker
WyzardWhately........Damien................................Human Paladin/Warlock
The Alchemist...........Kairon.................................Tiefling Artificer
Ironwolf85................Sul Cypher...Orokos sheet....Warforged Rouge :P
Kunoichi....................Lu Lushe.............................Goliath Warlord
Ixy............................Bryn..................................Human Paladin
Chloe Milev...............Riya....................................Deva Psion

The Bench:
Tagan
The Laughing Hyena

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Halaster Blackcloak, Zuggtmoy, Strahd von Zarovich.

Few villains have had a legacy more enduring or daunting than that of Acererak, the Demilich.
With his twisted lairs of brain numbing logic puzzles and withering trials of endurance he's tried and
found many heroes over the ages wanting. Many have challenged him, few have ever thwarted his half-mad schemes. Even when Acererak was scattered on the winds of the aether, through sheer will, he returns...

He is no longer satiated with his previous machinations, save his ever-lasting lust for more power... and possibly women.

Go forth heroes, it is once again time to brave the Mad Lich's Lair and twart his evil plans.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


As the title announces, this is the new 4e Module that pays homage to the Original Dungeon and 3.5's Return to the Tomb.  As far as sexual horrors go... seductive succubi, animate bondage gear and furniture, tentacle creatures, forceful beastmen, etc. Standard anime fantasy tropes. Your characters are more likely to have their minds consumed by lust than death, but it would be wrong of me to say it wasnt possible. Death and sex -will be- separated.

Unlike many modules to date, this one is meant push PC's to their limits and survival is most assuredly -NOT- guaranteed. To pay homage to the intensity of previous journeys, I'll go ahead and put it on the table as well that I will play for keeps during this module. If it seems logical for enemies or animals to do something, they will. So bring your 'A' game. You'll be satisfied at victory all the more.


Setting
Most likely Eberron because people like that place, but the generic Points of Light works too.


Now then... Character Specifications...

--Create a Level 9 Character, Standard 22-point Buy system.

--Since there is the possibility of Skin-a-Max or Playboy channel tomfoolery, I'd like your heroes to be Near-human (ie: Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, Tiefling, Drow, etc.) Sorry, I find it hard to get in the writing mood for lady versions of robots, lizards, beasties, (even dwarves are pushing it a little  :-X ) etc.

--Classes: go ahead and choose your pick. If we end up with six strikers, we can run with six strikers, just expect healing and defense to be a bit low. Dont do Hybrids, though. They still seem convoluted.

--Equipment: Your character gets: One level 10 item, One level 9 item, One level 8 item, 3400 GP for additional gear, potions, rituals, etc. You may convert an item into its gold equivalent to purchase more lesser gear. No one is allowed level 11+ items.

--Feats: Go ahead and pick a *free* weapon/implement expertise feat.

--Upload your character sheet on 4e Orokos or Mythweavers and link them here

--Provide a small background for your hero, perferably in 1 or 2 paragraphs. You dont have to write four pages, just give us an idea about what he/she is all about. Being level 9 means that your character is close to becoming a Paragon of metahumanity. Your an quite possibly an established hero of the local countryside. Your not *quite* a kingdom shaker yet, though.

--A smexy picture that I can use to make tokens for the maps.


There is a 4th Ed. character builder (which is phenominal for calculating all your bonues and power boosts) available at this Wizard's Link but this only helps up to 3rd level. The problem becomes apparent when I require characters that are LEVEL 9. I will be more than willing to help players choose their feats and powers, if they do not have the full version of Character Builder.

There are a few players running around without a GM and I'd be happy to run them through the Tomb, however, I own the '4E' version and the editions dont translate too well. Personally, I prefer 4e and I have ready access to that edition, so I will leave it to them to decide to join in.

I also know that there is another couple of Tomb Runs here and there on E! but for the most part, those are 3.5 ed. modules.


I'll be happy to answer any questions, and question any answers :P
Here's to a great game!

NotoriusBEN


NotoriusBEN


WyzardWhately

How do you plan on running combat?  Will you use an actual posted grid-map, round-by-round actions, etc.?

I've done that before, and it's time-intensive.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

NotoriusBEN

yes, I will be doing round by round updates. It is a little labor intensive on my part, but it's something I enjoy doing.

Luckily, this module has fewer combat encounters compared to other 4e modules. If you fight a monster, more than likely you triggered a trap.

WyzardWhately

Alright, I'm provisionally pretty interested.  I'll bang around on the Character Builder for a bit, see what I come up with. 

I'd be pretty hesitant to join, though, if you really did end up with a party of six strikers.   ;D  From my own experience and what I've heard from other people, those groups tend not to turn out too well.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

NotoriusBEN

#6
yep, I know.

It's up to the players to prevail this dungeon. I remember reading through a yellowed copy of the original Tomb of Horrors and it's just funny how so much of that place was arbitrary trap-and-die situations.

Luckily, 4e has just made the tombs... difficult. You have a chance, it's just not a good one.

edit**
I knew I forgot something.

Being level 9 means that your character is close to becoming a Paragon of metahumanity. Your an established hero of the local countryside. Your not *quite* a kingdom shaker yet though.

Ixy

Are you taking all comers (haha, comers), or are you accepting applications?  I realize that group size and writing style are very important in this kind of game.

Also, I'd like to get an idea of the posting frequency expected and description length you prefer?  1-2 sentences are okay for fast-paced action scenes, but I prefer a little character development if possible...

Good luck with this, and please consider me 'interested' :)
______________________
The big print giveth, the small print taketh away.

WyzardWhately

Quote from: Ixy on July 24, 2010, 04:25:45 PM
Are you taking all comers (haha, comers), or are you accepting applications?  I realize that group size and writing style are very important in this kind of game.

I agree with this, but from a different direction.  4E is heavily dependent upon teamwork, moreso than earlier editions of the game.  Playing with people who aren't going to display good sense and work together, especially when the campaign is already going to be on Hard Mode, is not an attractive prospect.

Also: I would like cute lady robots.   :-(
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

NotoriusBEN

we can expect something along the lines of what happens at an actual table top. for active 'party scenes' like exploring and combat, I'd think that a paragraph is more than sufficient. When there is down-time at extended rests or capture, I would see our posts getting longer.

as far as taking all comers... more than likely. system games, and 4e to boot are a bit of a niche around these forums, hehe.

If it was like Penny-Arcade where each new game gets 20+ submittals I'd do applications...

even if there isnt enough for a full-blown 'party' I can par away and adjust encounters and monsters much more easily in 4e than in other editions. If its 1 or 2 PC's and a GM, well that just means its more... intimate  >:)


Kunoichi

Being in a 3.5 game that's rather similar to this one, I'm finding myself compelled to join. >>;

Of course, as with that 4e Eberron game we're both in, I'm finding that I don't know what I want to play at first. ><;

Ah, speaking of Eberron, though, would I be able to take some of the feats, classes, and/or races from the Eberron Player's Guide?  I'm specifically thinking of taking a Dragonmark feat at the moment, but I might also, say, play an Artificer or be a Kalashtar...

WyzardWhately

I put together a human monk, just for the feel of it.

Strikers are the most likely class to be over-used, though, so I can build something else with relative ease. 

Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

I was thinking I'd be a Leader, myself. ^^; Still no luck narrowing down a specific class or race, though...

NotoriusBEN

Yep, you can choose Eberron feats and races, save the warforged race.

I just dont see a way to be intimate with warforged without it turning into this:

The Humping Robot

Kunoichi

Well, if you widen your definition of 'Warforged'...

Or this, if you still want to keep the 'War' in your Warforged. :P

WyzardWhately

Quote from: Kunoichi on July 24, 2010, 08:28:25 PM
I was thinking I'd be a Leader, myself. ^^; Still no luck narrowing down a specific class or race, though...

You can never go wrong with a cleric.  They are the Leader's Leader, if you can dig it. 

IMHO, the Warlord never really got enough love.  The class just isn't that well-designed.  I don't know too much about the Psionic leader, but the Bard is supposed to be pretty decent, especially in small parties. 

As for intimacy with Warforged: Just be willing to reskin them a bit...Alita?  The girl from Soleil?  I could probably come up with a ton of images, which is actually unusual for me...
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

Quote from: WyzardWhately on July 24, 2010, 08:40:05 PM
IMHO, the Warlord never really got enough love.  The class just isn't that well-designed.  I don't know too much about the Psionic leader, but the Bard is supposed to be pretty decent, especially in small parties.

Actually, I've heard Warlord is pretty good in parties with Strength-based Strikers and Defenders.  It's less of a healing-based Leader, and more of an extra attack granter and attack roll booster.

I've been looking over the Spirit Shaman, as well, though I've heard that it can be a bit difficult to play...

WyzardWhately

Well, it might work along with my Monk, then.  He's probably going to do pretty decent damage from beating on people. 

Warforged?
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

Quote from: WyzardWhately on July 24, 2010, 08:53:45 PM
Well, it might work along with my Monk, then.  He's probably going to do pretty decent damage from beating on people.

And the Warlord I would make would have an at-will that lets you make a melee basic attack and add my Intelligence modifier to the damage. ;D So, that would be a pretty good way to rack up the damage, then.

Now we just need a Barbarian and a Fighter... :P

Isengrad

Oh, A 4e rp. I would love to get in on this. If there is a space open Im tossing my hat into the ring.

original artwork by karabiner

Kunoichi

We've got a Monk thus far, Isengrad, but aside from that, nobody's turned in any characters.  Consider that hat tossed. ;)

Ixy

Having done very very little 4e combat, I'm probably going to keep it simple with a Defender, unless there's objection... I'm making a fighter and a paladin, without a specific attachment to either one. 

Yeesh... so much of 4e is like a complicated card game.  It's almost like one person should play every character in combat to ensure proper strategy and stat-stacking.  :/  Anyhow... please feel free to offer suggestions/corrections as we go on here.  I hope to be beneficial to the group, however necessary.
______________________
The big print giveth, the small print taketh away.

Isengrad

4e is very much like a strategy game with the powers offering different tactical advantages, a warlord for example has plenty of maneuvers that allow his comrades to attack or move either in place of him or with him, some of them at wills.

My advice is check this forum http://community.wizards.com/go/forum/view/75882/135802/4e_Character_Optimization

look it over and it shows you how to make the most of your character

original artwork by karabiner

Ironwolf85

hmmmm... could be interisting. I would like to try a warforged fighter or warlord, I've seen the warlord... they can be damn effective.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

I'm working on a Warlord at the moment, myself. ^^; Unfortunately, I don't have access to the character builder, just a handful of books, so...

Isengrad

I would let you use mine, but unfortunately I don't have anymore updates for it.

original artwork by karabiner

Kunoichi

Well, so long as you've got things from Martial Power, I think I'll avail myself of your resources. ^^; If you don't mind looking up the stats on certain powers for me, that is?

Ironwolf85

Quote from: Kunoichi on July 24, 2010, 09:40:19 PM
I'm working on a Warlord at the moment, myself. ^^; Unfortunately, I don't have access to the character builder, just a handful of books, so...
hmmm... cleric maybe, or maybe just a wizard with some combat ability. the wizard in 4E is much tougher than before.
Warforged wizard with a greatsword... that would be cool
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

WyzardWhately

At that point, it seems like you might as well play a swordmage with a bastard sword.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

Yeah, if you want to be a sword-wielding mage, be a Swordmage. ^^; The more people we have who are based on Strength, the more I'll be able to enable the whole party to be more powerful.

NotoriusBEN

alright, I can't deny you guys, I'll extend to allow warforged as well, we'll just assume that the later models are much or pleasing to look at :P . We'll just see how it goes when we get to some NC-17 situations.

at Ixy, I know what you mean about the different classes. It's nice that Wizard made new distinctions with defender, striker, leader, and controllers. It really is a different game with 2 leaders and 2 defenders compared to 2 controllers, a defender, and a leader.

and a great big  ;D
the party's gaining interest.

Also: no linked character sheets, just player ideas at a glance:

WyzardWhately.........human monk
Ixy.........................fighter? paladin?
Kunoichi..............leader of some sort
Isengrad...........???
Ironwolf85..........warforged hitter of somesort



NotoriusBEN

I am amazed at the possibilities of strength based sorcs. quite a juxtaposition to be punched out by an actual Flaming Fist. :P

WyzardWhately

Quote from: NotoriusBEN on July 24, 2010, 09:53:51 PM
I am amazed at the possibilities of strength based sorcs. quite a juxtaposition to be punched out by an actual Flaming Fist. :P

I've been playing one in another PBP.  Dragon-sorcerer, with sorcerous blade channeling and his daggers reskinned as spiked and bladed gauntlets.  He's actually pretty awesome, I considered using the same general build for this game.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

#33
Well, I've settled on a Goliath Warlord for my character. ^^ Even found a picture for Ben to make a token with.

Edit: Actually, use this one, please. ^^; It looks a little more like a proper Goliath...

WyzardWhately

Aww, they're both cute, but I think I liked the first one a little more.

I'm purely awful at finding character pics, btw, so it may take me a bit.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

Well, she'll have a 10 Charisma, so as I said, the second one is a better fit. ^^;

Isengrad

IM thinking of either a ranged striker(mayvbe a warlock) or a controler(seeker maybe)... ill take a look

original artwork by karabiner

Isengrad

Quote from: Kunoichi on July 24, 2010, 09:47:33 PM
Well, so long as you've got things from Martial Power, I think I'll avail myself of your resources. ^^; If you don't mind looking up the stats on certain powers for me, that is?

Yeah i can do that

original artwork by karabiner

Kunoichi

Well, we don't have any controllers signed up yet, so I'd say go for the Seeker, Isengrad. ^^

By the way, if anyone has access to Martial Power 2, could they look up the Warlord power 'Direct the Strike' and PM me the details of it?

WyzardWhately

I'm sort of tempted to play a tiefling for once, but I guess I should wait and see how the other PCs fall into place.

Hmm.... I could make a spectacularly wicked Tiefling Paladin/Warlock hybrid...Hey, would it be cool if I did that?  I can make the character builder output his sheet normally, so it wouldn't be any more complicated than a non-hybrid PC.

*big eyes*
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Chloe Milev

#40
If you need or want another character, I could be interested in braving the tomb.  The animated bondage gear made me squee.

I'm open to experimenting, if you need a controller, extra leader, or trying out the hybrid class rules.
(Oh, but "no hybrids" was mentioned in creation rules)

Oh, some female warforgedAw, yeahhhh....
Ons and Offs
Discord chloe milev
FFXIV Sargatanas

Ironwolf85

Nah we need a striker... he'll be a wizard.
I just want a martial weapon cuz that looks cool.
Either a hammer or sword.
I've always preferred the Rping to the combat anyways, though combat is also fun.
he's taken the nickname titan, most assume this is because of physical appearance, he took this name because of the elemental forces he wields.
I was thinking he was built for bashing, but chose arcane learning instead.
I'll look for a picture for titan
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

WyzardWhately

Direct the strike:
At-Will        Martial
Standard Action      Ranged 5
Target: One ally
Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

Quote from: Ironwolf85 on July 24, 2010, 10:19:31 PM
Nah we need a striker... he'll be a wizard.
I just want a martial weapon cuz that looks cool.
Either a hammer or sword.
I've always preferred the Rping to the combat anyways, though combat is also fun.
he's taken the nickname titan, most assume this is because of physical appearance, he took this name because of the elemental forces he wields.
I was thinking he was built for bashing, but chose arcane learning instead.
I'll look for a picture for titan

...Wizard isn't a Striker class, though. >>; And we're not exactly likely to have much roleplaying here, considering that this is the Tomb of Horrors.  Plus we've got a few people signing up as Strikers and Hybrid Strikers already...

Ironwolf85

meh I suppose I might as well bow out.
I come here to Rp for fun, I get fustrated with online rules and such, unless I'm playing face to face I don't wanna use the rules too closely
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

NotoriusBEN

I'd prefer hybrids to take the back seat on this one. They are just too much of a headache to work with, even in character builder...

I dunno... make one and we'll take a look at it.

Kunoichi

#46
*reads through the Warlord's Guide on the charop forums that Isengrad linked to*

Hmm.  And if anyone makes a character that isn't reliant on a high Strength score, might I recommend the Melee Training feat, from PHB2? ^^; That'll definitely help out with party synergy, I think.  Especially if you feel like being something that still gets on the front lines, like an Avenger or a Rogue.

NotoriusBEN

I just went ahead and browsed the warlord in the CB. Holy hell, they got overhauled. Martial Power 2 *really* overhauled them... same with a lot of the other martial powered classes.... I should really look at every thing each patch :P

Kunoichi

Yeah, so it would seem. ^^; There's even stuff for an archery-based Warlord, right?

NotoriusBEN

yep...

drop chainmail and light shields,
gain military ranged weapons
ranged basic attack with a bow can use Strength instead of Dexterity for attack and damage rolls

Isengrad


original artwork by karabiner

Kunoichi


Isengrad

Thank you very much, In my rush to get into this game.. i didnt read all of the first post ^^

original artwork by karabiner

Kunoichi

Got all excited at the thought sexy succubi, eh? :P

WyzardWhately

Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

Someone who would prefer sexy incubi, of course. ;)

Isengrad

acording to the 3.5 book The book of erotic fantasy, all elves are Bi anyway... and im thinking of being an elf for my seeker

original artwork by karabiner

Kunoichi

Yeah, but that's third-party, and this is 4e. :P Not that you can't be a Bi elf in 4e, of course...

Isengrad

But it was covered under the open gaming license :P. well anyway i think im going to have fun with this one

original artwork by karabiner

Ironwolf85

yes I'm still here... even if I'm iffy about playing now.
much of that book is background and some fun things to play with involving sex in your game. many of the spells are fun too.
anyway I like to play around but I find dice rolling on here just... time consuming, many people just mess with the dice and claim numbers. "Oh I rolled a 20 again gee wizz" blegh
I'll try creating titan, see where this goes. the idea of a character that's a total virgin...
heck warforged don't some with sexual organs... they'd have to be upgraded to have them
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Isengrad

were in eberon, try the mournland, rumor has it that the lord of blades has a working creation forge, whos to say it cant be corrupted by the residual effects of the mourning and just spew out more lifelike warforged.

original artwork by karabiner

NotoriusBEN

since you guys wanted the possibility of warforged, I'd like to meet halfway and have them be more lifelike.
It's mainly so that when the time comes to ravage the party, Im in the proper mind-set  ::)

Kunoichi

 ::) Oh, you.  I suppose we'd better try not to get knocked unconscious at certain points, then...

Isengrad

Hope you dont mind background bonuses, if you do i can remove it

original artwork by karabiner

Ironwolf85

so be it... wooden muscle, metal cap, and a pair of clackers lol
I'm planning for Titan to be blue muscle, white armor with some arcane symbols here and there. maybe some arcane inlays
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

Hmm.  Now I need a level 5 Daily, Surging Assault. ^^; Fortunately, I've got a backup choice already selected, in case nobody has it...

WyzardWhately

Surging Assault.  Sounds dirty.

Daily        Martial, Weapon
Standard Action      Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Miss: Half damage.
Effect: Each ally adjacent to you or the target can use his or her second wind as a free action.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

 ::) Yeah, yeah.  Thanks for the power text.  Any chance I could also get you to look up a level 6 Utility called Reorient the Axis and a feat called Improved Tactics?

You guys are going to be getting some patently ridiculous bonuses to damage on my turn each battle. ;D

WyzardWhately

You realize that your allies need to adjust their formation, so you order several to move to new locations.
Encounter        Martial
Move Action      Close burst 5
Target: Each ally in burst
Effect: Each target can shift a number of squares equal to your Intelligence modifier as a free action.

Heroic Tier
Prerequisite: Warlord, Tactical Presence class feature
Benefit: Add 1 to the attack roll bonus granted by your Tactical Presence.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

Hmm.  So once per encounter, everyone gets to shift 4 squares...  Wonderful. ;D

And thanks to a few feats, Tactical Presence adds +5 to your everyone's attack rolls whenever they spend an action point to make an extra attack. ^^ To say nothing of all the extra attacks these powers grant...

Kunoichi

Hmm.  Now I just need the text for the level 9 Daily Warlord's Recovery, and then I can start looking into equipment...

WyzardWhately

Daily        Martial
Standard Action      Close burst 5
Target: One ally in burst
Effect: As a free action, the target can make an attack using an encounter attack power that he or she has already used during this encounter. Also, if you have used all your encounter attack powers, you regain the use of a warlord encounter attack power you have used during this encounter.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

Yeah, that one definitely fits the character I'm going for. ^^ Thank you.

Now if only I owned Aventurer's Vault, going over all the items I want would be much easier...

schnookums


Isengrad

Well now, i think I got my seeker set up, slows and ranged basic attacks galore.. with a trick or two up my sleeve to level some Massive damage if need be and the situation is right

original artwork by karabiner

Kunoichi

Hooray. ^^ And with Direct the Strike, I can get you to put those Ranged Basic Attacks to use against any enemy within 10 squares of me.  So if they've got any secondary effects, that should make for some nice extra control...

WyzardWhately

So, I put together my hybrid Lockadin.  I like him lots.

He can do absolutely absurd damage using Eldritch Strike, if he's hitting a guy who is also under his divine sanction.  And that is a melee basic attack.  It does 1d12+1d10+9, plus slide 1. 

Just picture a tiefling in plate-mail with a skull-headed helmet and a flaming fullblade, beating ass left and right.  He is here to ruin everything.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

#77
And don't forget to toss on an extra 4 from Commander's Strike, whenever I say so. ;D From the sounds of things, we're all going to have lots of fun working together...

Edit: ...Ah,and somebody made sure to get the Everlasting Rations, right? ^^;

Isengrad

I don't have enough for the everlasting rations unfortunately, But I am a perception monkey.. passive perception is 28.Now, on with my character.

http://4e.orokos.com/sheets/2325

Rolan d'Mendani, or at least formally, was once the son of a noble woman in the Dragon marked house. Always a sort of outcast because his mother chose to love a Full elf rather then rejecting him and taking a half elf as her husband. His father fought in the last war, Rumor had it he was in cyre on the day of mourning. With the last war ended and the treaty of Thronehold in place he chose to become a member of the newly formed Basilisk gaze, A Mendani battalion that specializes in hunting down war criminals. Because he lacked the dragonmark the house was known of, he was trained as a seeker instead of a ranger.. he was to slow, disorient, immobilize the targets for either capture or easier assassination.

For two years he did his job, and he did it well. His arrows struck true and hindered his foes well. Until the day they were sent to Thrane, rumor had it there was an elf deserter there.. Rolan and his team were selected specifically for this one. He didn't understand why until they caught up with their quarry, as he sighted the figure in his bow the man turned his head to reveal the face of his father. Before he could shout he saw the arrows of his comrades let their arrows fly true, his father went down. He was specifically sent to watch his father die, by the same man who his mother rejected... on the way back he straggled behind until he could duck away.. He left the gaze then, Leaving everything he was behind. His home, his family, even his family name.

[ok, rough work up of my character background.. comments opinions and lore correction are welcome]

original artwork by karabiner

WyzardWhately

http://4e.orokos.com/sheets/2326

This is version one.  The name is kind of a placeholder until I can think of something better.  As you can see, he isn't actually any more complicated than a normal Warlock - he's actually a little simpler, because he doesn't have any of the weird movement-based abilities.

I may rebuild him as a human...while I really dig on the idea of playing a Tiefling, and I get some cool stuff out of it, the Human racial abilities would really shore up his weaknesses.

Background: Damian was a dashing and successful merchant.  He led caravans of goods and ships with holds full to bursting across the uninhabited lands, with a smile and a silver tongue.  He turned great profits and had a fine reputation.  One day, though, an onrushing horde of Gnolls charged forth from the treeline.  His guards were annihilated, and he was left for dead.  He was one of the lucky ones.

While he lay there, his life flickering like a candle as the sun went down and the snow started to fall, a pale and dark-haired woman came to him.  She said that she had many enemies.  That the dark gods were jealous of her power and position.  She offered to give Damian back his life, to do with as he wished.  There was only one condition: He must send to her the souls of undead, and the disciples of her enemies among the gods.  Like a river the souls must flow!  Never-ending, a roaring flood of souls!  He would reave the power of her enemies out from under them, as a scythe cuts wheat, as great nets pull forth fish from the ocean.

Damian has found the task infinitely more to his liking than he would have suspected.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

NotoriusBEN

your eldritch strike is actually 1d12 +2(weapon mod) + 9 damage (cha mod), wyzard.
then if you roll a crit, it's 23 (max dmg) + (1d12+2 high crit) + (2d6 flaming property)

still rather impressive...

WyzardWhately

Quote from: NotoriusBEN on July 25, 2010, 12:15:05 PM
your eldritch strike is actually 1d12 +2(weapon mod) + 9 damage (cha mod), wyzard.
then if you roll a crit, it's 23 (max dmg) + (1d12+2 high crit) + (2d6 flaming property)

still rather impressive...

The D10 comes from having the enemy under my Curse.  It's usually only a D6, but I get a D10 if I've also got the same guy under Divine Challenge.  Also, I don't think the character builder includes the hellfire blood bonus...since I'm using a flaming weapon, it can basically always apply.  Essentially the only time I'd turn off the flaming property is if I were fighting something with fire resistance.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

NotoriusBEN

#82
oh duh... forgot about the curse... you sneaky hybrids >.>;

oh also, how'd you learn supernal? I thought it was only from having a language feat?
If it's a background trait, which one?

WyzardWhately

Quote from: NotoriusBEN on July 25, 2010, 12:24:25 PM
oh duh... forgot about the curse... you sneaky hybrids >.>;

Yeah...no pact boon or channel divinity, though.

*shrug*

It'll all come out in the wash.

I know you wanted to give us an Expertise feat for free, but I've included mine on the sheet so that it calculates it into the numbers.  I'll probably pick some other feat to add in as a custom one.
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It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

NotoriusBEN

In the "Feats" tab, on the "Feat Choice checklist" where your feats are slotted, there is a tiny yellow house that you can click to grant extra feats.

WyzardWhately

Quote from: NotoriusBEN on July 25, 2010, 12:31:46 PM
In the "Feats" tab, on the "Feat Choice checklist" where your feats are slotted, there is a tiny yellow house that you can click to grant extra feats.

Yeah, but (in my experience, it's possible only my CB is screwed up) if you add Expertise or whatever as a custom feat, it doesn't actually add the bonus in for you.  I have no idea why that is.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

NotoriusBEN

#86
the newest version of CB works fine with free expertise feats and linking the math with powers.

also... update at a glance...

Isengrad...................Rolan d'Mendani....Seeker
WyzardWhately........Damien...................hybrid Paladin/warlock
Kunoichi....................building a Goliath Warlord
Ironwolf85................warforged
Ixy............................interested
Chloe Milev...............interested



Ixy

A few things...
1) using the WotC builder (read: the only way I can make sense of 4e's avalanche of powers and shit) only allows up to Level 3 for non-paying customers.  boo.  I'm about to try with Pathguy's java builder (which is not as shiny, but HIGHLY functional)
2) What kind of equipment buy/money are we to use for a L9 character?
3) So, we are allowing hybrids now?
______________________
The big print giveth, the small print taketh away.

NotoriusBEN

#88
1) looked over pathguy's builder.  it definitely is Function over Form. and it's close to up to date.
2) one lvl 10 item, one lvl 9 item, one lvl 8 item, 3400 GP to buy other items, rituals, potions, etc.
you *can* convert your free items into gold for more gear. make sure no item is lvl 11+

3)yea, since wyzard is making one, but Im discouraging them. I'd still hope that he comes to his senses and not choose a hybrid. CB still doesn't compute all the math correctly for hybrids and their picks.

(CURSE YOU WotC!! hybrids are 'arg! - inducing)

WyzardWhately

I've been working with some knowledgeable people on another forum to ensure I don't screw anything up.  I think it'll be fine, the character didn't come out very complex after all. 

And while I know I'm tempting fate by trying to play a hybrid, once I had this guy built I just liked him way more than the monk I had generated. 
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

NotoriusBEN

alrighty, we'll see how it pans out then.

provisional-3rd-class-junior-officer-candidate-probation and all that...

Isengrad

arg, just noticed since I leveled that seekr down and rebuilt him his xp is still off, gonna go fix that

original artwork by karabiner

WyzardWhately



How's that work for a tile icon thing?  I think it works okay whether he ends up as a tiefling or a human, either way.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

NotoriusBEN

that's scaury right there, wizard. lich-king outta left field :P

dont worry about xp, ladies and gents, auto-leveling is what the cool kids do now.

Isengrad

I know, but it was just bothering me... and revenant can work well.. I think there are a few revenat warlock things you can get as well

original artwork by karabiner

Chloe Milev

Right now I'm working on a Deva Psion.  I was going to use an Orb of the Peerless Artist so 1/encounter I could exclude people from my bursts, but I was liking the Defensive Staff and Hafted Defense feat too...

Right now, I was thinking of Melee training (Int for melee basic), Superior implement training (orb of accuracy), Unarmored agility (+2 AC in cloth), Mark of Scribing (+4 languages), and Versatile Expertise (orbs and some simple melee weapon) as my bonus feat.  That still leaves one feat to use.  I got the mark so I could read and speak Primordial, Supernal, Abyssal, and Quori in case that was necessary.
Ons and Offs
Discord chloe milev
FFXIV Sargatanas

Kunoichi

Quote from: NotoriusBEN on July 25, 2010, 12:36:17 PM
Kunoichi....................building a Goliath Warlord

Done building, actually.  Though now I need to come up with a backstory for a very tall lady with a Dragonmark normally appearing only on those who are very short...  Well, unless we're not actually playing in Eberron, anyway, in which case I can just flavor the Mark of Healing as some bizarre birthmark that's been on her body since birth. ^^;

Either way, I'm at least finished with the mechanical portion of the character-building process for Lu-Lushe, Goliath Lady of War. (Warning: TVTropes link.)

Isengrad

well, if we have a psion in the group, they are much better controlers, what Archtype do we not have filled fully as of yet?

original artwork by karabiner

Kunoichi

Primary Defender and Primary Striker both come to mind, seeing as WW's character is more of a hybrid...

Isengrad

Thought Iyx would have the defender coverd, she was making both a fighter and a paladin.. just havent heard much from her.. But im building up a ranger now just incase

original artwork by karabiner

Kunoichi

What kind of Ranger, if you don't mind my asking? ^^;

Isengrad

Goiung with the hunter, since I get a free feat and a better version of the archer style.. I want to stay a ranged powerhouseand see if i can still do the RAB spam.. if not once again a hybrid or multiclassed(still seems strange on that one) ranger/seeker can still be a very effective long range fighter but im gonna stay away from the hybrid one most likly

original artwork by karabiner

The Alchemist

Hope I'm not too late for this! Here is my sheet, and here is a smexy picture XD



Nothing but a rough history up at the moment; will expand on it later.

Robyn Hood

This sounds actually quite fun, but sadly I've never played this system. Have fun :)

Ixy

Quote from: Isengrad on July 25, 2010, 04:28:59 PM
Thought Iyx would have the defender coverd, she was making both a fighter and a paladin.. just havent heard much from her.. But im building up a ranger now just incase

What exactly did you expect me to tell you? I'm making a paladin and a fighter, and haven't decided between the two.  There's no reason for anyone to hold up creation for that decision.

And a Ranger isn't a defender, it's a striker.  So, you're making a Ranger "just in case" what?
______________________
The big print giveth, the small print taketh away.

Isengrad

#105
easy now, wasn't trying to be confrontational. I know its a striker.. Its an option i wanted to explore.

I know a lot about 4th ed, so if you have any questions feel free to ask..just want to be helpful

edit: in case we feel we need a more dedicated striker, sorry.. sometimes I don't complete my thoughts.

original artwork by karabiner

WyzardWhately

To clarify, Damian acts a lot like a striker who happens to be his own defender.  The goal is to beat on enemies pretty hard, and to ensure that those enemies are penalized both for attacking him, and for attacking anyone else.  It's not really overpowered IMHO, but it is deeply sadistic.  If we have another tiefling in the party (judging by The Alchemist's photo) I'll likely build him as a human.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

The Alchemist

Yes, I'm being a tiefling artificer. Something tells me that the group might need a good supply of healing, just in case ;)

WyzardWhately

http://4e.orokos.com/sheets/2329

Well, here's a human version.

We won't just need healing, we'll probably need someone with a cranked-up Heal skill.  I get this feeling like we might run into the Disease mechanics, and those are just nasty.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Isengrad

hmmm, were gonna need someone that can disarm traps... either a rouge or someone trained in dungeonering with the right feat.

original artwork by karabiner

NotoriusBEN

thievery and perception are the staples of trap disarming in 4e.

dungeoneering is more survival in underground environments.

of course, traps can take on many other skills in order to disarm them, as well.

NotoriusBEN

also... newest update for character sheets...

Isengrad...................Rolan d'Mendani....Elf Seeker
WyzardWhately........Damien...................Human Paladin/warlock
Kunoichi....................Lu Lushe...............Goliath Warlord
Ironwolf85................warforged
Ixy............................fighter or paladin
Chloe Milev...............Deva Psion
The Alchemist...........Kairon.....................Tiefling Artificer

Isengrad

very true, but thier is a feat selection that allows you to use dungeoniring in place of thievery for disarming traps, I actually put it on a ranger i made.

original artwork by karabiner

WyzardWhately

I guess we'll just have to see what everyone turns in, and tinker from there.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

The Alchemist

A rogue is the classic trap defuser, true, but high Dexterity and training in Thievery will turn anyone into an expert! If you don't have Thievery as a class skill, you can try taking a background that allows you to make it one.

I recommend backgrounds at any rate, they're often quite helpful in putting together a backstory for your character.

NotoriusBEN

while we are on the topic of backgrounds,

make sure to mention which one you pick, since I've noticed orokos adds the bonus, but doesnt say which background granted it.

Isengrad

#116
the basalisk gaze background, +2 perception. Im the groups perception monkey

original artwork by karabiner

WyzardWhately

Merchant Prince.  Damian has pretty damned decent Insight.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
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The Alchemist

I only went with the one background for this character, so it shouldn't be too hard to guess!

NotoriusBEN

yes... only 1 background... no stacking +10 skills... :P

Isengrad

you only get the benefit from the first one anyway

original artwork by karabiner

WyzardWhately

Well, that totally ruins my plan to start out with substantial bonuses to every skill, more hit points, extra death saves, and several extra starting languages.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

BigBuckBob

Don't mind this post.
Looks like you have more then enough characters, and I've never played 4ed.
I'm just giving this thread a hit to remind myself I want to watch.
Ons and Offs
Waiting for a Post?
I am disappoinment width you're grammer.

NotoriusBEN

the pressure is mounting to put on a good show >.>;;

Ixy

First complete draft of a paladin, sans history writeup and personality traits/description.  http://4e.orokos.com/sheets/2330
Probably will re-try as a human, but we'll see.  Suggestions are appreciated-- particularly with powers.

______________________
The big print giveth, the small print taketh away.

WyzardWhately

Quote from: Ixy on July 26, 2010, 12:48:45 AM
First complete draft of a paladin, sans history writeup and personality traits/description.  http://4e.orokos.com/sheets/2330
Probably will re-try as a human, but we'll see.  Suggestions are appreciated-- particularly with powers.

If it were me, I'd give up on trying to beef up both strength and charisma.  Pick one or the other, there are sufficient powers for both strength paladins and charisma paladins.  Then use the rest of your stat points on stuff like wisdom, say, to get the rider effects of your powers.

At least, that's what I'd look into doing if I were making a paladin from first.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

#126
Quote from: NotoriusBEN on July 25, 2010, 08:09:42 PM
while we are on the topic of backgrounds,

make sure to mention which one you pick, since I've noticed orokos adds the bonus, but doesnt say which background granted it.

Hmm.  Looks like that might be another thing I'll need to get some help looking into, since I think that out of the books I've got, only the Eberron Player's Guide has any backgrounds in it... Never mind.  I found a few in PHB2 as well, and picked one from there. ^^;

Quote from: The Alchemist on July 25, 2010, 05:59:17 PM
Yes, I'm being a tiefling artificer. Something tells me that the group might need a good supply of healing, just in case ;)

Well, I'm already playing a Warlord, and I picked up a few items to help me be a better healer, but I certainly won't turn down any help on that front. ^^ After all, it means I'll be able to better focus on being right there in the middle of things and getting everybody else in place to smack the badguys around.

Isengrad

Ixy, check out this link here for information on building a paladin

http://community.wizards.com/go/thread/view/75882/19649038/Pillars_of_Faith_(and_Facestabs):_The_Paladins_Handbook

as far as power selection goes. I would switch out an at will for enfeebling for feat synergy with raven queen devotee, the +2 to intimidate is fine but there are other feats that can do that.

Take a look at the guide, it pretty much breaks down the class pretty well

original artwork by karabiner

Ixy

Quote from: Isengrad on July 26, 2010, 09:16:49 AM
Ixy, check out this link here for information on building a paladin

http://community.wizards.com/go/thread/view/75882/19649038/Pillars_of_Faith_(and_Facestabs):_The_Paladins_Handbook

as far as power selection goes. I would switch out an at will for enfeebling for feat synergy with raven queen devotee, the +2 to intimidate is fine but there are other feats that can do that.

Take a look at the guide, it pretty much breaks down the class pretty well

I was pretty tired and tipsy when I finished this draft late last night, but I swear I thought that Raven Queen Devotee was a prerequisite for a nifty power... but now I can't remember what it was.  :/  Alright-- thanks for suggestions.  I will keep working, and may submit a fighter too before the day's end.  (I'm really hoping to make a 'damage sponge', since every part needs one and it's simple enough, until I'm more familiar with in-practice combat).
______________________
The big print giveth, the small print taketh away.

Isengrad

just take a look at the optimization forums there, the fighters can be absolutely brutal with their attacks and defenses

original artwork by karabiner

Kunoichi

Reading through the guide, it seems like Paladins of either variety can do the 'damage sponge' thing particularly well out of all the different defenders, with the Strength-based route as an option for damage, and the Charisma-based route making them into secondary Leaders.  Considering the current party makeup and the adventure we're going on, I can see either option being equally-useful, so I say go for whichever one sounds like more fun to you. ^^

According to The Fighter Handbook, meanwhile, Fighters are apparently known for being the hardest-hitting defenders out there, with a wide variety of different build options available to them.  It looks like you've got plenty of choices for building the sort of character you want to build, which is always a good thing.

Ironwolf85

hmmmm... do we have a rouge? never played one before
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

No, we don't.  We could certainly use someone to take care of traps and so on, though.

Dirty Deeds... Done Dirt Cheap: The Rogues Handbook might be of help to you. ^^

Isengrad

#133
no i don't think we do, someone to disarm traps would be wonderful... the Ranger I made can do it with dungeonering.. but hes a backup character

edit:Im happy to see you getting a lot of use out of the optimization forum kunoichi ^^

original artwork by karabiner

Ironwolf85

the party seems balanced without me... hmmm... what to pick...
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Isengrad

as it is were gonna have two leaders, two controllers(unless i switch to ranged striker), a dedicated Defender.. and you, a melle striker would even out the bunch.

original artwork by karabiner

Kunoichi

We could certainly use another Defender or another Striker. ^^; Aside from that there aren't any other factors to take into account, though, so you're free to play quite the selection of different classes.

Ironwolf85

#137
a Brutal Rouge it is....
the idea of a warforged rouge... "I'm just fighting the most effecent way I know"...

found a pic!
http://cdn.obsidianportal.com/images/113396/Warforged_m4.jpg
or


Sul Cypher
Male Warforged Rogue
Level 9
Good
Representi6g Iron wolf 85
Strength   16   (+3)
Constitution   14   (+2)
Dexterity   20   (+5)
Intelligence   8   (-1)
Wisdom   10   (+0)
Charisma   12   (+1)
   Height:   6' 6"
Weight:   300 lb
Skin:   Blue
Eyes:   Amber
Hair:   None

Maximum Hit Points: 64
Bloodied: 32
Surge Value: 16
Surges / Day: 7 [includes constitution modifier]
               
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative:   1d20 +12   = 4 [half level] + 4 [dexterity] + 4 [improved initiative]
Base Strength Attack:   1d20 +7   = + 4 [half level] + 3 [strength]
Base Dexterity Attack:   1d20 +9   = + 4 [half level] + 5 [dexterity]
Base Constitution Attack:   1d20 +6   = + 4 [half level] + 2 [constitution]
Base Intelligence Attack:   1d20 +3   = + 4 [half level] - 1 [intelligence]
Base Wisdom Attack:   1d20 +4   = + 4 [half level] + 0 [wisdom]
Base Charisma Attack:   1d20 +5   = + 4 [half level] + 1 [charisma]
Armor Class:   25   = 10 + 4 [half level] + 5 [dexterity] + 4 [enchanted leather]
Fortitude Defense:   16   = 10 + 4 [half level] + 2 [strength]
Reflex Defense:   20   = 10 + 4 [half level] + 2 [rogue] + 4 [dexterity]
Will Defense:   16   = 10 + 4 [half level] + 2 [charisma]
Armor: Leather (15 lb)

Shield: None
Attacks:
Unarmed Melee: +6 [base strength attack] vs AC; damage 1[W]=1d4+2 [strength bonus]
Daggers (x2): +10 vs AC [+6 strength attack] [+3 proficiency][+1 rogue weapon talent]; damage 1[W]=1d4+2 [strength bonus] 1 lb (Light blade); usable off-hand; light throwable
        Thrown: range 5/10 +12 vs AC [+8 dexterity attack] [+3 proficient, +1 rogue weapon talent]; damage 1d4+4 [dexterity bonus];
    Add +1 damage for Weapon Focus -- Light Blade
Short sword: +9 vs AC [+6 strength attack] [+3 proficiency]; damage 1[W]=1d6+2 [strength bonus] 2 lb (Light blade) Usable Off-hand
    Add +1 damage for Weapon Focus -- Light Blade
Hand crossbow: +10 vs AC [+8 dexterity attack] [+2 proficiency]; damage 1[W]=1d6+4 [dexterity bonus] range 10/20 2 lb (Crossbow) Load free
Riposte Strike +8w [base dexterity attack] vs AC
Sly Flourish +8w [base dexterity attack] vs AC
Torturous Strike +8w [base dexterity attack] vs AC
Blinding Barrage +8w [base dexterity attack] vs AC
Topple Over +10w [base dexterity attack + strength modifier] vs ACDeep Cut +8w [base dexterity attack] vs fortitude
Imperiling Strike +8w [base dexterity attack] vs fortitude
Knockout +8w [base dexterity attack] vs fortitude
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load   150 lb.
300 lb.
750 lb.
   Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:   66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.

Languages:   Common;
Rituals Known:
Skills:
Acrobatics:   +13   = 4 [dexterity] + 4 [half level] + 5 [class training]
Arcana:   +4   = 0 [intelligence] + 4 [half level]
Athletics:   +11   = 2 [strength] + 4 [half level] + 5 [class training]
Bluff:   +11   = 2 [charisma] + 4 [half level] + 5 [class training]
Diplomacy:   +6   = 2 [charisma] + 4 [half level]
Dungeoneering:   +10   = 1 [wisdom] + 4 [half level] + 5 [class training]
Endurance:   +7   = 1 [constitution] + 4 [half level] + 2 [Warforged]
Heal:   +5   = 1 [wisdom] + 4 [half level]
History:   +4   = 0 [intelligence] + 4 [half level]
Insight:   +5   = 1 [wisdom] + 4 [half level]
Intimidate:   +8   = 2 [charisma] + 4 [half level] + 2 [Warforged, per EPH]
Nature:   +5   = 1 [wisdom] + 4 [half level]
Perception:   +5   = 1 [wisdom] + 4 [half level]
Religion:   +4   = 0 [intelligence] + 4 [half level]
Stealth:   +13   = 4 [dexterity] + 4 [half level] + 5 [class training]
Streetwise:   +6   = 2 [charisma] + 4 [half level]
Thievery:   +13   = 4 [dexterity] + 4 [half level] + 5 [class training]
Feats:
Blade Opportunist   
Quick draw
Nimble Blade   
Two Weapon Fighting   
Weapon Focus -- Light Blade   
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+2 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W]+4 [dexterity bonus] [standard action]
Bull Rush: +6 [base strength attack] vs fortitude [standard action]
Grab: +6 [base strength attack] vs reflex [standard action]
Move grabbed target: +6 [base strength attack] vs fortitude [standard action]
Escape: +13 [acrobatics] vs reflex / +11 [athletics] vs fortitude [move action]
Riposte Strike [Level 1]
Sly Flourish [Level 1]
Chameleon [Level 6 Utility][immediate interrupt]
Other Standard Actions:   Administer a potion; Aid another [see online revision] ; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions:   Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions:   Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action:   Readied action
Other Opportunity Action:   Opportunity attack
Other Free Actions:   Drop held items; End a grab; Talk
Other Non-Actions:   Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest:   Healing surges as available
Five minutes:   Normal escape from restraints (Acrobatics)
One hour:   Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Warforged Resolve [Warforged][minor action]
Torturous Strike [Level 1]
Quick Fingers [Level 2 Utility][minor action]
Topple Over [Level 3]
Imperiling Strike [Level 7]
Daily Powers:
Blinding Barrage [Level 1]
Deep Cut [Level 5]
Knockout [Level 9]
Warforged (see Dragon 264 and Eberron for feats, paths, etc.)
•   +2 Strength, +2 Constitution (already included)
•   +2 Endurance, +2 intimidate (per EPG), +2 on saves vs. ongoing damage
•   Living Construct (see Monster Manual)
•   Unsleeping Watcher -- four hours of inactivity is an extended rest, during which the character can keep watch for danger)
•   Warforged Resolve (when bloodied, gain 3 + level/2 temporary hp; see Monster Manual)
•   Warforged Mind: +1 on Will defense
•   On death saving throws, take the better of your die roll or 10.
•   May be genderless or assume a male or female personality.
Rogue
•   First Strike
•   Rogue Weapon Talent
•   This rogue chose the rogue weapon talent [PH1].
•   This rogue chose the brutal scoundrel style. Remember to add your strength modifier to sneak attack damage.
•   Sneak Attack [+2d6 at level 9] [once per round with combat advantage]
   
Sul Cypher's Equipment:
Crossbow bolts (quiver of 20) x1
Backpack
Caltrops
Crowbar
Everburning torch
Flint and steel
Grappling hook
Pouch (belt) x1
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Holy symbol (wooden)
Thieves' tools

Total
Magic items:
Weapon: short sword of lightning +2 (Daily, shock all enemies within 2 squares for 2d6)
Weapon: short sword of frost+2 (Daily +2d8 cold damage, target slowed.)
Armor: Darkleather armor+2 (gain +4 AC bonus against first attack from every encounter)
Arms: bracers of mighty striking(lvl 2) (+2 dam per hit)
Hands: burglar’s gloves (+1 on all thievery checks… freaking cheap too)
Neck: Cloak or Resistance +1 (lvl 3) (daily gain 5 Dam resistance till end of encounter)
Waist: Ironskin belt (Daily: resist 5 weapon damage till end of turn.)
   Healing potions: 2
   Gold remaining: 472 gp 3cp
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

Well, if you could use a site like Orokos or Myth Weavers, that would certainly be a little easier on the eyes... ^^;

Plus, your items seem to have been chosen as though you were a first-level character.  At level 9, you get the item choices Ben outlined in the opening post in this thread.

Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Ironwolf85

I just wanted to get the basic stuff up before I forgot it.
gotta make equipment too... gotta dig up my 4E books... my gamer group hasn't touched them since discovering pathfinder
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

You might also want to go over your feats and ability scores a bit, as well. ^^; If you're going the Brutal Scoundrel route, then you don't really need Charisma above 10 or so...

Ironwolf85

I see your point...
I bought a bunch of the basic 4E books, but I got a lot of long time gamers who didn't like 4e much.
so we discovered Pathfiner which is a bit like the way people wish 4e had been.
the things been a great system
but those 4e books have been sitting in my bookbag collecting dust, it's nice to break them out again after all the money I put into them.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

Yeah, I know the feeling. ^^; My own group simply refused to convert altogether...

Ironwolf85

pathfinder is the only game that made everyone happy... it was suprising.
no... not gonna ramble on about it... they should pay me for advertising like this.
anyway I was assuming chrisma also translated into appearance
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Isengrad

no, appearance is all together separate.. charisma translates more into force of personality in the D&D world.  Thats why bards and paladins can key off of it, its their strength of character, their personality that lends them their power.


original artwork by karabiner

Kunoichi

Besides, Warforged all generally look the same. :P

Isengrad

same basic body type canbe there, but attachments and body modifications are always possible, thats the thing about warforged.. find a crazy enough artificer.. and you can make a new man or woman out of yourself.

and for the hell of it I made a hybrid seeker/ranger as well.. hes pretty badass

original artwork by karabiner

Ironwolf85

thinking of the song "I'll make a man out of you" from mulan....
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

And that reminds me of the time someone put that song to some appropriate Tengen Toppa Gurren Lagann footage.  It was certainly a pretty badass AMV. ^^

By the way, Ironwolf, if you built the first iteration of your character in the Character Builder, you should know that Orokos.com will let you load the save file for that directly onto their site...

Ironwolf85

just waiting on the confermation E-mail
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

Ah, cool. ^^

Quote from: Isengrad on July 26, 2010, 02:34:58 PM
and for the hell of it I made a hybrid seeker/ranger as well.. hes pretty badass

Oh?  I'd like to see that one...

Isengrad


original artwork by karabiner

Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Isengrad

yous should still be able to log in and upload it, i didn't confirm.. at least I don't think I did. hell, if it hasent arrived just try signing up again and make sure you have no typos in the email adress

original artwork by karabiner

Kunoichi

Interesting.  Now if only I could see what those various powers actually did... ^^; I don't have an account with Wizards of the Coast, though, so I can't.

I hope you can get your account working, Ironwolf.

Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

Awesome. ^^ Upload that sheet and put up a link to it, then.

Ironwolf85

it keeps not letting me make one though. "Error with file upload"
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

Oo; I see.  Hmm.

...Anybody else got any advice for Ironwolf? ^^; I can't use Orokos myself, so...

Ironwolf85

I'll look up equipment tonight... but he's a good character so far
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

Well, I know that combining a Lightning Weapon with the Mark of Storm feat and the Deadly Draw feat is a pretty good way of granting yourself combat advantage...

Ironwolf85

I went for abilities to cripple and hinder opponents.
I'm still writing the background
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

WyzardWhately

I am increasingly stoked about my PC the more I think about it. 

I had a thought, btw.  I think that the whole reskinning warforged thing is actually completely appropriate...as far as I can tell, 4E really toned down on the sexy-monster supply.  Succubi are still hot, but a lot of the monsters that were classically kinda like hot humans have had their artwork changed so as to be less titillating.  Such is the degenerate age in which we live.  So, what I'm saying is, we might have to end up reskinning a *lot* of monsters.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

Well, I do recall seeing a series of images about these 'Bugbear Fertility Priestesses' who were all pretty hot...

Ironwolf85

of course... and then reskin some that don't need it just because it'd be fun.
anyone ever read the Monster Girl Handbook... had to come up with sexualized monsters for a dirty D&D game.
my favorites were called Twinks.
a group of furries based on blink dogs, gave them all the loose sexuality of the furry fandom as well...
female one ambushed a local farmer boy while he was swimming, took his clothes, his virginity, and an heirloom the farmer paid our heroes to get back.
it was fun....
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

WyzardWhately

Quote from: Kunoichi on July 26, 2010, 07:37:46 PM
Well, I do recall seeing a series of images about these 'Bugbear Fertility Priestesses' who were all pretty hot...

Where's that from?
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

NotoriusBEN

#167
Quote from: Ironwolf85 on July 26, 2010, 12:07:58 PM
hmmmm... do we have a rouge? never played one before

there is a surplus of rouge, since we have a few lady players. -However- Rogues and thievery-type characters are in demand   :P

updates....

Isengrad...................Rolan d'Mendani....Elf Seeker
WyzardWhately........Damien...................Human Paladin/warlock
Kunoichi....................Lu Lushe...............Goliath Warlord
The Alchemist...........Kairon.....................Tiefling Artificer
Ixy............................Bryn........................Half-elf Paladin (possible touch up)
Ironwolf85................Sul Cypher..............Warforged Rouge :P
Chloe Milev...............Deva Psion..........sending PM to ask if she needs help

I know it'd be 7 PC's, but turning up the challenge is just as easy... and I like the ladies... >.>

Ironwolf85

mah bad *laughing* I misspell sometimes, but I look foreward to the game
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

NotoriusBEN

#169
Fair warning, I will poke fun at 'Rouges' the same way I did back in my WoW days...  >:)

also... it's looking like we have a pretty solid and active round of players, I'm waiting for a possible 7th player in the form of Chloe at the moment, but if another femme expresses her interest between now and 1200p (Pacific -8 GMT) Tuesday July 27, I'll pick you up instead.

Regardless of all that, I will start at Noon tomorrow with or without a 7th PC...

if anyone current needs help with equipment loadouts, I'll be off and on between now and midnight Pacific tonight.

Remember: one each of Level 10, 9, 8 items (can break into gold equivalent). 3400GP for stuff. nothing level 11+

WyzardWhately

Huh.  We do not in fact have the problem I feared.  There is not a surfeit of Strikers in this party.  If anything, we might be a little too low on them.  I will bias my character more towards damage-dealing if I tinker with him any more before the game starts.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

Quote from: WyzardWhately on July 26, 2010, 07:40:24 PM
Where's that from?

Just Google 'Bugbear Fertility Priestess'.  I'm not sure I can post an appropriate link in this part of the forums. ^^;

Quote from: WyzardWhately on July 26, 2010, 07:53:52 PM
Huh.  We do not in fact have the problem I feared.  There is not a surfeit of Strikers in this party.  If anything, we might be a little too low on them.  I will bias my character more towards damage-dealing if I tinker with him any more before the game starts.

I don't think a little last-minute tinkering would be out of place.  I know I made a few small alterations to Lulu's sheet to get her defenses a bit higher, myself.  Admittedly, all I really did was trade in the light shield for a heavy one, but it's still a slightly higher AC and Ref...

WyzardWhately

Quote from: NotoriusBEN on July 26, 2010, 07:50:30 PM

Remember: one each of Level 10, 9, 8 items (can break into gold equivalent). 3400GP for stuff. nothing level 11+

I do need to make some edits then.  I went 8/9/8, since the armor I wanted was level 8...I may make some changes, or at least get the extra gold.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Isengrad

do any of us have the everlasting provisions?

original artwork by karabiner

Kunoichi

I don't think so, no, so Wyz, if your extra gold covers the Extra Provisions item, I think we'd all appreciate it if you could pick it up. ^^;

WyzardWhately

Quote from: Kunoichi on July 26, 2010, 08:25:46 PM
I don't think so, no, so Wyz, if your extra gold covers the Extra Provisions item, I think we'd all appreciate it if you could pick it up. ^^;

I'll see what I can do.  I'm not sure if it's actually all that necessary, though.  ToH isn't really a mega-dungeon per se, in the sense that we might get lost in it for weeks on end or something.  Is running out of rations really that much of a concern?
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

...It is when you didn't buy rations in the first place because you needed the extra 5 gold to get a Heavy Shield. ^^;

WyzardWhately

Quote from: Kunoichi on July 26, 2010, 08:29:11 PM
...It is when you didn't buy rations in the first place because you needed the extra 5 gold to get a Heavy Shield. ^^;

We're starting out above first-level.  You only have to spend your GP on magic items, all mundane equipment is free.  Go hog wild.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Kunoichi

Oh.  That I did not know.  In that case, 10 for the Heavy Shield, 50 for the Everburning Torch, and 10 each for the Silk Rope and Tent...

Anything I should spend 80 gold on, or should I just keep it as pocket change? >>;

WyzardWhately

To my mind, PCs who are as high-level as us should not have to scrabble for spare change if they want to purchase some item.  So, I recommend keeping a few gold on-hand.  But that's my own personal bias.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Ironwolf85

I need no rations... I bought my stuff and I have 472 gp and 3 copper remaining.
Sul is ready to go
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

So...  Why two-weapon fighting, if you don't mind my asking? ^^;

NotoriusBEN

Just recieved a PM from Chloe, here is the party as it stands.
7 brave adventurers will attempt Acererak's Tomb of (Possibly Sexual Horrors)

Isengrad...................Rolan d'Mendani....Elf Seeker
WyzardWhately........Damien...................Human Paladin/warlock
Kunoichi....................Lu Lushe...............Goliath Warlord
The Alchemist...........Kairon.....................Tiefling Artificer
Ixy............................Bryn........................Half-elf Paladin (possible touch up)
Ironwolf85................Sul Cypher..............Warforged Rouge :P
Chloe Milev...............Riya..........................Deva Psion (working on equipment)

I will try to have the IC thread created at Noon today, but I need to do some work for the office real quick first.  The IC thread will at *least* be created today.


Ironwolf85

sorry if my rogue (got it right yay!) development caused any headaches
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

Oh, it wasn't too much of a problem for us.  You're the one who had to do most of the work, after all.

That said, if you're open to advice for your character, I might have a few suggestions to give... ^^;

Ironwolf85

sure I still need to write background...
I was thinking he started fighting dirty because it worked, and when peace came, put those talents to adventuring and exploration.
Sul had money but nothing to spend it on, no hobbies or pasttimes, eventually he was convinced to indulge his senses as a hobby. taking to art in all it's forms, sculpture, philophy, music, fine drink, and for touch... sex. That's why he has an adult attachment. To Sul making love is somthing to enjoy, like a fine wine. it's a way to enjoy himself and pass the time. only combat sturrs him with more vigor.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

Well, for starters, I think you've got a bit too much of a focus on Charisma for a Brutal Scoundrel Rogue. ^^; It's like you're trying to go in a lot of different ways at once, and that's basically going to keep you from really being able to do anything very well.  A more fitting stat spread, I think, would be...

Str: 16
Con: 14
Dex: 20
Int: 8
Wis: 10
Cha: 12

That way, you've still got a little Charisma, but you've got more damage from Strength to add onto your sneak attacks and a higher Con score for more survivability.  Your Intelligence takes a bit of a hit, but you don't need to be smart to be a soldier, an artist, or a Rogue, so...

Ironwolf85

hmmmm... kay
I'll do the editing this afternoon, I got a movie to see
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

#189
Alright. ^^; I also think you might want to switch a feat out for Melee Training, which will make your Melee Basic Attacks work off of Dexterity, rather than Strength.  That'll synergize with an encounter power I've got that will let you make a melee basic attack against someone with Combat Advantage, since you'll be able to add in Sneak Attack damage, as well.

You also may want the feat Backstabber, which increases your Sneak Attack damage from 2d6 to 2d8, although I don't think it will be strictly necessary...

NotoriusBEN

Brewing up an opening post. Tokens will be up soon as well...

Kunoichi

*is looking forward to seeing those tokens*

Ixy

Sorry for not having updated you already-- I settled on the pally.  The character's updated (human and has a tiny feat shuffle).  I'll finalize the inventory today... thanks to Orokos' "Update Character" feature you should have a record of the change and the links will still work.  I have an avatar image selected, it's in the 4eGenerator version, but that doesn't transfer so I'll PM an imgur link within the next 4 hours or so.
______________________
The big print giveth, the small print taketh away.

Isengrad

Oh, I need to have a picture for a token dont I, ill be right back with one

original artwork by karabiner

Ironwolf85

uuugh lots of editing... do more later... still Sul's going to be fun to play
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

NotoriusBEN

The IC thread is Set!

You can post an intro now. Various colors for mechanics to be listed soon.

question...

do you all value an OOC thread, or do you all want to use teal for OOC in the IC thread?

Kunoichi

I'd recommend getting an OOC thread, Ben.  I've done the other option before, and a lot of pages wound up getting spent doing nothing but talking, to the point where regular summaries had to be made about the latest developments in the RP because it was so difficult to read through it all...

Quote from: Ironwolf85 on July 27, 2010, 04:27:29 PM
uuugh lots of editing... do more later... still Sul's going to be fun to play

Er, your Strength should be 16, not 15. ^^; At 15, you've got one point left unspent for your attributes.  The original spread, before racial adjustments and level-based stat increases, is 12, 12, 18, 8, 10, 12.  +2 each to Strength and Constitution from being a Warforged, and then the level-based increases go towards Dexterity and Strength.

Anyway, for the feats, I'd recommend replacing Blade Opportunist with Melee Training, and then if you want Backstabber, you might find it better to replace Two-Weapon Fighting with it, and trade in one of your two weapons for some more equipment.

Also, now that I think about it, since I provide the entire party with a +2 bonus to initiative, you might get more mileage out of Quick Draw, rather than Improved Initiative.  It's only a +2 Initiative bonus, rather than a +4, but you also don't have to take any actions to draw your weapon, which can definitely come in handy.

Ironwolf85

I like an occ thread myself
okay I'll adjust it again
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

Sorry to give you so much work, Ironwolf. ^^;

I might also have some recommendations on Power choices, as well, but if you don't want to do any more work at the moment, I don't think you'll do too badly with what you've got.

Ironwolf85

thanks... I just went for stuff that inflicted penalties or status effects
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Isengrad


original artwork by karabiner

Kunoichi

Well, I think you might want to replace Sly Flourish with something like Piercing Strike or Deft Strike, since targetting Reflex or the added mobility would both come in handy and you don't have too much of a Charisma bonus... ^^; And if you want status effects, replacing the first-level encounter power Torturous Strike with Dazing Strike will get you a fairly powerful one, if only for a single turn.

You might also want to look into the Rogue power from Martial Power called Low Slash, which is apparently a very powerful power...

Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

Oh?  The rest of your power selection looks pretty good, though...

Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Tagan

I'd be happy to play a human monk.  Lady of course.  Unfortunately, I've no fourth edition books avaliable to me, nor have I played forth edition.  I am quite willing to learn however.  Is there time for me?

WyzardWhately

I seem to be sick as hell, I won't be able to contribute meaningfully to the IC/OOC threads for at least a day. 
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

NotoriusBEN

I appreciate your interest and enthusiasm, Tagan, but I'd like for you to watch for a little bit, first.

I've already got seven players and that's already close to critical mass amount for posting turn-around.

4e is easy to learn, and I can help you with character creation, if someone has to bow out, we can always retcon a new player in.

Still, bookmark us and read along like BigBuckBob is doing and ask questions if you dont understand something.

~Ben

Kunoichi

Also, feel free to converse with us in the OOC thread. ^^ That should be a good spot for asking questions about the rules.

NotoriusBEN

yes, what kuno said.

I absolutely encourage people to talk with us in OOC. As long as there's a mum on spoilers. :P

Ixy

Tagan!  *hugs*


Avatar's ready: http://imgur.com/akEx5.jpg  Feel free to whittle it down as need be.
______________________
The big print giveth, the small print taketh away.


Tagan

S'alright, I'll be watching. 

Ixy!  (Hugs) Another good reason to watch, and Hi again Kunochi!

WyzardWhately

Quote from: Isengrad on July 27, 2010, 05:28:51 PM
haha, found a picture. what he looks like, but keep in mind armor and wepons

http://www.creativeuncut.com/gallery-07/art/l2-elf-male.jpg

Does that pic remind anyone else of David Bowie in Labyrinth?
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

NotoriusBEN

only Chloe's pic remains to be seen, working on Tokens at the moment, then rebuilding your guy's characters on my CB because Im a workaholic like that...

WyzardWhately

Quote from: NotoriusBEN on July 27, 2010, 08:48:57 PM
only Chloe's pic remains to be seen, working on Tokens at the moment, then rebuilding your guy's characters on my CB because Im a workaholic like that...

I'm probably going to make a few adjustments between now and then, so please wait to do mine.  I'd hate for you to do it twice.
Look!  I have an ons and offs list now!  https://elliquiy.com/forums/index.php?topic=13580.0
It's still really sketchy, though.
Here are my dice rolls: http://invisiblecastle.com/roller/player/WyzardWhately/

Ironwolf85

I been thinking.
to tell the truth I enjoy being the "exotic race" in the party... if everyone played monsters, warforged, or anthros, I'd play the human just because it'd be diffrent if it's all humans, I'll play a furry, and so on and so on...
I don't know why I just enjoy it
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi


Ironwolf85

true... I was almost invisible in school... now that I'm older I kinda wanna stand out
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

xD I know how you feel.

By the way, I guess you're not changing up your feats or power selection at all? ^^;

Ironwolf85

meh... some flaws here and there are interisting.
in my experience even a feat or skill that isn't perfect will save your butt, or tail (for some species) when you least expect it
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

Well, I still think you might want Melee Training over Blade Opportunist, since the former feat technically does the same thing as the latter one, only better and in addition to improving you in other ways...  Aside from that, though, 4th edition doesn't have the mechanical pitfalls that 3.5 did, so you certainly won't be rendered useless by a few less-than-optimal choices.

Chloe Milev

This is the standard female Deva icon, it works for me:  http://www.wizards.com/dnd/images/DDI_Portraits/RacesDevaFemale.jpg

I think she's all finished.  Switched some powers, finished shopping, had to cut back a lot of rituals.  Since Devas are just reincarnated as an adult, she might only be "5" years old.  But immortal.  And she can kill you with her brain.
Ons and Offs
Discord chloe milev
FFXIV Sargatanas

Isengrad

or certin other parts of her anatomy if she trained right and honed them though thousands of lifetimes

original artwork by karabiner

Kunoichi


Isengrad

just going with the flow^^, besides the joke was there on this site and I just had to go for it

original artwork by karabiner

Kunoichi


Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Chloe Milev

That would be interesting to make a new Deva monk, who kills someone bare handed and marvels at themselves.  "Oh, okay, apparently I was a karate master at some point..."
Ons and Offs
Discord chloe milev
FFXIV Sargatanas

Kunoichi

xD Or a Deva Druid who just figured out how to Wild Shape.

"So... what?  I used to be a hyena?"