Mutants and Masterminds 2e - Exotic System Small Groups

Started by PhantomPistoleer, May 01, 2012, 07:55:46 PM

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PhantomPistoleer



I am interested in running a Mutants and Masterminds 2E campaign.

My GMing convention will be to provide details of the present situation, and then provide commentary for what's happening in the backside of things.  I will then have some spoiler riders that will contain statistics for what's presently happening.  I trust that my players won't look at them!  For example:

Quote
Direction Prompt: ATTN Velvet Spider.  You are currently on the hunt for a murderer.  Please see text for scene.

Text:

The scene of the crime.  A police man that let you in before the investigators is known to you.  The victim: a woman, by the looks of it.  You're told that she met her untimely end when a man approached her, received something from her and then killed her.  The method?  Unknown.  You have a strong suspicion that this is a super-human crime.

Game Control:

Please attach the police man as a minor contact.  If you provide a background, please attach a small blurb in your character sheet in the spoiler field and a background of the character in the character sheet thread.  You will receive a point of experience for doing so.

You may ask questions freely here without providing any actions.  If the question requires a character action, please provide an adequate roll.  Remember, the GM always posts at midnight!


Spoiler: Click to Show/Hide
You're not supposed to look in here, naughty!

The responding convention would be:

Quote
The Velvet Spider took in the situation.  She went over to the body.  She searched the body, while speaking to the police officer, Sgt. Hoag.

"Did anyone see anything?"

Game:

I am rolling a search check.  I got a 22.

Can I discern how this woman was killed?

Can you describe the physical shape and description of the woman?

What is she wearing?

Can I find a wallet during my search?

Do I find anything else of importance?

Spoiler: Click to Show/Hide
Character Sheet


Three points regarding posting conventions.  One, please put dialogue in a different color.  Two, please separate all queries with two spaces in between.  Three, please always put your character sheet in a spoiler.  All players should know that only I am able to access spoilers.  It's bad form to look in on someone elses spoiler space in this game!

Creation

Characters work in Chicago, Illinois, in the United States of America, in the DC Universe.

Characters are heroes.

Characters are 150pp builds.

Players should observe relative statistics with one another.  If one player is a martial artist with an ATK bonus of +12, I would prefer that a character without a martial arts background not have a +12.  In general, a character with extensive military training has a +6 ATK.  What I need everyone to know is, you can have any type of hero, but that hero has to fit in stat-wise with the other heroes.

I like a certain character sheet convention.

Quote



Wakanda’s King; Black Panther PL 8 (175 PP)

Real Name: T'Challa Occupation: Adventurer, King
Bases of Operations: Wakanda

Attributes:
STR 16/20 [+3/+5]; DEX 24 [+7]; CON 20 [+5]; INT 18 [+4]; WIS 18 [+4]; CHA 14 [+2];

Skills:
Acrobatics 13 [+20]; Climb 5 [+10]; Craft (Electronics) 7 [+11]; Diplomacy 13 [+15]; Disable Device 5 [+7]; Escape Artist 3 [+10]; Handle Animals 8 [+10]; Knowledge (Arcane Lore) 10 [+14]; Knowledge (Physical Sciences) 13 [+17]; Knowledge (Technology) 13 [+17]; Notice 11 [+15]; Sense Motives 8 [+12/+16*]; Stealth 13 [+20]; Survival 10 [+14];
*Dedication

Feats:
Panther Fighting Style ( Accurate Attack , Acrobatic Bluff , Attack Specialization (Unarmed) 1, Defensive Attack , Evasion 1, Improved Critical , Improved Trip , Move By Attack )

Animal Handling , Attack Focus (Melee) 3, Benefit (Diplomatic Immunity, Status (King Of Wakanda)), Challenge (Accelerated Stealth), Dedication , Dodge Focus 5, Endurance , Equipment 1, Leadership , Martial Strike , Master Plan, Ritualistic , Tough , Uncanny Dodge (Hearing),

Combat:
Bab: +5; +8 [Melee]; +10 [Claws/Unarmed];
Grabble: +10;
Damage: +6 [Unarmed];
BdB: +5 [+10 With Dodge Focus; +3 Flat-footed];
Initiative: +7 [+7 Dexterity];

Saves:
Toughness: +6; [6 Impervious versus Physical]; Fortitude: +7; Reflex: +11; Willpower: +8 [+12 Dedication];

Powers:
Herbs
Enhanced Strength 4
Alternate: Super Strength 2 ;
Super Movement 1 (Slow Fall)
Alternate: Leaping 1
>Linked< Speed 1 Extra: Linked to Leaping [+0];
Super Senses 5 (Danger Sense, Extend Hearing, Low Light vision, Scent, Tracking)

Panther Suit : Device 5 (Hard to lose)
Thrice-blessed armor , Impervious Toughness 6 Flaw: Limited to Physical [-1];
Vibranium Weave Immunity 10 (Impact Descriptor) Flaw: Limited Half Effect [-1];
Vibranium Claws Corrosion 6 Feats: Accurate,
>Linked< Super Movement 1 (Wall Crawling 1); Extra: Linked to Corrosion [+0];
Alternate: Vibranium Daggers Corrosion 5 Extra: Ranged [+1];.
Alternate: Kimoyo card Datalink 10 ; Feats: Subtle 2,
>Linked< Comprehend 1 (Machines) Extra: Linked to Datalink [+0];

Equipment:
Portable Computer / Cell Phone / GPS / Radio
Multi Tool

Attributes 50pp + 33pp [132 ranks] + Feats 29pp + Combat 20 pp + Saves 10pp + Powers 13 + 20 = 175 pp


Submissions:

I don't need a group of people to start.  In fact, I would rather have people just coming into the story in a more... conducive way.  This isn't a social club, dammit.  It's action from the get go.

I want 4-6 players.  The male/female ratio should be at least 60/40.  Players that need to depart need to have their heroes depart or they shall face execution (or a more noble death).  People are also free to return!  I would actually like to have a pool of 10 or 15 players, with people playing whenever they feel like it, with only four or five being active.

Don't be over-bearing about posting.  I only post once at midnight.  Chill!

Oh.  I also don't need a huge backstory.  A five sentence paragraph is enough.  Just let me know what you want to play and get my okay before you make a character.

I look forward to hearing your concepts!  Thanks for giving this a read, anyway.
Always seeking 5E games.
O/O

CirclMastr

Color me interested, though I need to brainstorm a bit on a concept.
Ons & offs - https://elliquiy.com/forums/index.php?topic=8373.0
Statistics are like a bikini; what they reveal is significant, but what they conceal is even more important.

PhantomPistoleer

Always seeking 5E games.
O/O

Elias

interested very new to the system though.

PhantomPistoleer

Just think of it as a d20 system game where you build a logic engine!
Always seeking 5E games.
O/O

Bloody Rose

if I knew how to play this I would be all over it, *Sigh* what a drag... have fun!

PhantomPistoleer

But it is so easy, Rose.  It's very, very basic.

If anyone needs help with character creation, please to let me know!
Always seeking 5E games.
O/O

Bloody Rose

I would love to join trust me, I have no idea what to do however I would need a lot of help.

PhantomPistoleer

That's not really an issue -- you'd just require a very, very simple character to play.
Always seeking 5E games.
O/O

Bloody Rose

I am not new to system games (I am a GM of many different games including BESM, WoD, Pathfinder,Scion between others I just never heard of that game) I just need a book to read it through and TRY to understand it.

PhantomPistoleer

The game plays like D&D 3.5, except damage is a save and character creation is REALLY open.
Always seeking 5E games.
O/O

Bloody Rose

yes yes I told you I wanna playyy! :P I love mutant stuff like Heroes and the Avengers movie was awesome, I just have no idea what to do since I don't have any info.

PhantomPistoleer

Yeah -- that does suck.  No such thing as an open source for the game.  :<
Always seeking 5E games.
O/O

Elias


Bloody Rose


Bloody Rose

#15
I will try to do a female shape shifter if that is alright with you? or a sorceress 

Elias


eavatar

count with me as a female vigilant type... By the way, how are the whole situation on DC Universe right now?

PhantomPistoleer

Bloody:  those are very ambitious characters.  I would prefer a sorceress over a shape shifter, although I wouldn't mind it if your sorceress was capable of shape-changing.  You may proceed with your character, just make sure to read up on alternate powers.

Elias:  that sounds great!

Eavatar:  I want to answer your question,  but I am on my phone.  The universe is generally unimportant, since your characters are generally autonomous from canon.  You aren't prohibited from having a deep rooted history either.  You can say that your character was part of the Justice League, for example.  You can say that your hero is super famous or super wealthy or super connected, but your stats have to represent that.
Always seeking 5E games.
O/O

Muse

  Got room for another, Phant?  And about what pace do you want to run this at?

  Rose, I can help you if you IM me. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

PhantomPistoleer

Muse, I will be posting once per day, usually at midnight.  That doesnt mean that you have to post once per day.  As for room, there is always plenty.
Always seeking 5E games.
O/O

Cold Heritage

I had an idea for a character who, by misfortune, ended up cursed by twenty-three demons after coming upon an ancient tome that was in a storage unit he inherited upon the death of a distant great uncle. The demons used his body as a vessel to act on Earth, but eventually the Phantom Stranger came along and exorcised the demons from my character and lifted their curse. The demonic curse and possession has had a permanent effect upon him: he has super-senses (like, all of them), protection, limited immunity to magic, maybe a perception range blast, and maybe a ton of morph to assume an alternate appearance to protect his secret identity.
Thank you, fellow Elliquiyan, and have a wonderful day.

PhantomPistoleer

That sounds fun and interesting.  I really like the storage unit bit.

I don't mind the power set, either.  Does he still look like a demon?
Always seeking 5E games.
O/O

Cold Heritage

No. I'm debating as to whether he would smell of brimstone when he uses certain powers, though.
Thank you, fellow Elliquiyan, and have a wonderful day.

Cold Heritage

Thomas Miller, The Witness. Character Image.

Character Sheet
The Unwilling Vessel; The Witness (PL 10 150PP)

Real Name: Thomas Miller Occupation: Hapless Do-Gooder
Bases of Operations: Chicago

Attributes:
STR 10 [+0]; DEX 10 [+0]; CON 10 [+0]; INT 12 [+1]; WIS 18 [+4]; CHA 10 [+0];

Skills:
Diplomacy 2 [+2]; Disguise 0 [+15*]; Escape Artist 2 [+2]; Gather Information +2 (+2); Knowledge (Arcane Lore) 8 [+9]; Investigate 2 [+3]; Language: Enochian; Notice 15 [+19]; Profession (Lawyer) 4 [+7]; Search 2 [+2]; Sense Motives 8 [+12]; Stealth 2 [+2];
*from Morph

Feats:
Equipment 1

Combat:
Bab: +0 [Melee];
Grapple: +0;
Damage: +0 [Unarmed];
BdB: +0 [+10 with Dodge Focus; +0 Flat-Footed];
Initiative: +0 [+0 Dexterity];

Saves:
Toughness: +10; Fortitude: +7; Reflex: +7; Willpower: +15;

Powers:
Demonic Influence
Immunity 5 (Magic Descriptor) Flaw: Limited (halve effects' DC rank)
Super-Senses 21 (Demonic Awareness, Extended 2, Rapid 1, Penetrates Concealment, Counters Obscure 5, Counters Illusion, Counters Concealment, Accurate, Acute,)
Immunity 1 (Aging)

The Devil Looks After His Own
Protection 10
Enhanced Feat 10 (Dodge Focus 10)
Morph 3
Teleport 2

The Gaze of Judgement
Damage 10 Range Extra 2, Action Flaw, Limited Flaw (half effect on innocents), Full Power drawback

The Eyes . . . of a Stranger
Super-Senses 39 (Analytical Sight Group, Counters Illusion, Counters Concealment, Counters Obscure 5, Extended Sight 3, Penetrates Concealment, Radius Sight Group, Rapid Sight 3, Danger Sense, Microscopic Vision 4, Postcognition, Precognition, Ultra-Hearing, Ultravision, Uncanny Dodge Sight)

Equipment:
Cellphone, PDA
Headquarters: Concealed, Living Space, Security System

Attributes 10pp + Feats 1pp + Combat pp + Saves 25pp + Powers 102pp + Skill 12pp = 150 pp

Thomas Miller was a mild mannered public defender who often did pro bono work for the ACLU who lived a normal life on modest means until the death of his great-uncle Thaddeus Worthington Miller. Willed a storage unit by his great-uncle, Thomas went to investigate its contents, intending largely to donate whatever he might find to charity. Within were curios and trinkets of mainly no value, but there was a tome within which twenty-three demons had been bound by Thaddeus and Thomas's common ancestor, Pierre de Mille. Pierre de Mille was a holy crusader who had bound the demons into the book in the tenth century. Thomas became possessed by each of the demons, who employed his body as an Earthly vessel to commit heinous acts of villainy and lead many into damnation - or at least set them upon the road to perdition. It was not until the Phantom Stranger exorcised these demons, cast them into Hell, and harrowed Hell to liberate those condemned while Thomas was possessed that he was free of the demons. But there came a cost - Thomas's soul suffers in Hell, and will suffer a thousand years for every person he sent into the fiery pit. This was the sacrifice required that the Phantom Stranger might liberate those innocents. Touched by Hell and the power of the Stranger, Thomas himself will not age. He gained strange powers not native to mortal men, and hears the whispers of those demons that torment his soul in Hell, urging him to evil. But Thomas stands firmly upon the side of good, fighting evil wherever he sees it. He can only dare to hope that, perhaps, in time, he too will deserve to be saved.

Until then, Thomas uses the powers he has gained, standing as a candle in the darkness, in a quest for justice as . . . THE WITNESS!
Thank you, fellow Elliquiyan, and have a wonderful day.

Muse

Connie Marcone
Scribe


   Maphia Don Jonathan  Marcone had two children.  His eldest  was Connie.  Compassionate, principled, intelligent, and beautiful, by college Connie wanted nothing to do with the family business.  Her father loved her as much as he was capable of loving anyone, and gave her his blessing to dissociate from the family (and the Family) and pursue academic interests. 
   Connie’s little brother Christopher wasn’t so keen on his sister dropping out of their lives, but he was ambitious and eager to inherit the family business. 
   Along with learning self-defense from the bodyguards, academics, and school sponsored philanthropy, Connie’s great love was ancient Egypt.  By 22 she’d completed a double major in comparative religion and archeology, both focused on Egypt.  By 24, she was working on her doctorate with advanced linguistic studies and assisting a prestigious scholar on Egyptian digs.   
   They explored  a new site on a remote stretch of trail between the capitol and the valley of the Kings—the tomb of an important scribe and his three concubines.  While Connie was translating a some hieroglyphs one night Super Man was slammed into the ground not far away by an equally overpowered opponent.  Tremors from this continuing rampage collapsed the tomb.  Connie was initially believed crushed, but the tremors had actually collapsed a portion of the floor before the roof. 
   Trapped in a secret chamber with no apparent air sources, Connie had nothing better to do than read the extensive copper tablets she’d fallen next too.  These proved to be an original coppy of the Book of Names, a book of magic written by Toth and entrusted to Bast. 
   The words seemed to be burning into her body, mind, and soul.  Three days later, she could barely keep conscious from the foul air,b ut she finished the book.  As it was fading from sight, she spoke words she’d found therein, creating a portal lined in heirogliphics, and stepped through it to her home. 
   The magic was a part of her now. 

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

PhantomPistoleer

Cold, I really like the character, but does he really have a +0 to ATK?
Always seeking 5E games.
O/O

PhantomPistoleer

Muse, I don't begrudge you for typing up a large character history, but I specifically asked for a five sentence blurb about what your character was.  I think the history in itself is good, but I don't know anything about what your character is in terms of power set.  Let's put the horse before the cart.
Always seeking 5E games.
O/O

Elias



Eminence

Spoiler: Click to Show/Hide
Real Name: Matthew Dawn
Occupation: Experiment of the superman project/ Vigilante/ Fireman
Bases of Operations: Chicago

Attributes:
STR 34 [+20]; DEX 12 [+0]; CON 34 [+20]; INT 10 [+0]; WIS 12 [+0]; CHA 13 [+0];

Skills:
Acrobatics [+2]; Climb [+12]; Concentration [+1]; Diplomacy (+1); Disguise 1 [+1]; Investigate 2 [+3]; Language: English; Notice 8 [+9]; Profession (Fireman) 4 [+5]; Search 8 [+8]; Sense Motives 1 [+1]; Stealth 1 [+1]; Swim 12 [+12] Investigate [+2] Medicine [+1]

Feats:


Combat:
Base: +8
Melee: +8;
Ranged: +8
Damage: +12 [Unarmed];
Defense: +8 +4
Initiative: +1 [+1 Dexterity];

Saves:
Toughness: +12; Fortitude: +12; Reflex: +6; Willpower: +8;

Powers:
Enhanced Constitution 20
Enhanced Strength 20
Flight 5: 250 mph
Immunity 9: life support
Impervious toughness: 12
Quickness 3: x5
Super-strength 6: max 179 tons

Movement:
Base 30 ft/60 ft/120 ft
Leaping 5 ft/10 ft/ 20 ft
Flight 2200 ft (250 mphs)

Lifting:
Light 30 tons
Med 60 tons
Max 179 tons (448 tons)

Equipment:
Cellphone
Headquarters: Concealed, Living Space

Abilities 15pp + Skills 5pp + 86 powers + 32 Combat +12 Saves = 150 pp

History: A failed experiment to replicate superman by the government, Eminence is one of the only to have survived the encounters, a variety of local fireman, cops and soldiers signed up for the project (Not knowing what it was) and many suffered spikes in power before passing away Matthew survived the encounter but only just. However his selflessness and strength did attract superman and for a short time he was trained under the greatest hero on earth.

The government based organization is defunct and the men who died as well as Matthew were given formal apologies after "Eminence" and Superman targeted the facility and brought it to light.

Cold Heritage

Quote from: PhantomPistoleer on May 05, 2012, 07:06:09 AM
Cold, I really like the character, but does he really have a +0 to ATK?

That's correct. His only means of offense is his perception range full action damage effect. And I promise not to use it outside of genuine combat.
Thank you, fellow Elliquiyan, and have a wonderful day.

Bloody Rose

I been wanting to post my character I have no idea how to make it though. If you find all players before somebody can help me then I can bow down from the rp.

PhantomPistoleer

Eminence, that looks great.  We will start your storyline tonight.

Callie, I really, really wish you had followed my instructions, which was to get my okay before constructing your character.  I am sorry, but I do not want to GM a heroic kobold.  I created the mandate so that I wouldn't feel obliged to accept characters because players spent a lot of time making them.  I am sorry.  Please feel free to run other character ideas by me before constructing them.

Bloody, I will make your character.  She will be a sorceress.  I might have to do it tomorrow.  For now, tell me what you want her to do.
Always seeking 5E games.
O/O

PhantomPistoleer

Cold, I think your character is interesting, but I am kind of concerned about I will have to do a rules audit on your attack mechanism.  Give me a little bit of time.
Always seeking 5E games.
O/O

Callie Del Noire

Withdrawn..and herolab makes character creation easy.

PhantomPistoleer

Callie, that's cool.

Cold, I did the rules audit.  Your character is accepted.  I will have you in play by tonight, at midnight.
Always seeking 5E games.
O/O

Callie Del Noire

#35
I'm drawing a blank.. :D  Actually that isnt' true.. I want to do something like the woman in Newuniveral who was able to create things and look at machinery and link with it by will.

PhantomPistoleer

All right:

Witness, Eminence, both of you have been placed into precarious situations. 

Links:

World Building:  https://elliquiy.com/forums/index.php?topic=139342.0
OOC:  https://elliquiy.com/forums/index.php?topic=139341.0
IC:  https://elliquiy.com/forums/index.php?topic=139340.0

I guess I posted two hours before midnight.  Don't feel compelled to post immediately.  At any rate, I hope to catch you in tomorrow's posting cycle. 
Always seeking 5E games.
O/O

PhantomPistoleer

Quote from: Callie Del Noire on May 05, 2012, 05:41:01 PM
I'm drawing a blank.. :D  Actually that isnt' true.. I want to do something like the woman in Newuniveral who was able to create things and look at machinery and link with it by will.

Newuniveral?  I don't know what that is.  Do you mean that you want to create someone like Forge from the X-men?
Always seeking 5E games.
O/O

Callie Del Noire


Bloody Rose

#39
Quote
 
Attributes:
STR 8 [-1]; DEX 14 [+2]; CON 14 [+2]; INT 10 [+0]; WIS 16 [+3]; CHA 22 [+6];

Skills:
Acrobatics 4 [+6]; Bluff 4 [+6/+14]; Concentration 8 [+10]; Diplomacy 4 [+10/+18]; Knowledge (Popular Culture) 4 [+2]; Notice 5 [+8]; Sense Motives 5 [+8/]; Stealth 2 [+4];

Feats:
Attractive 2, Defensive Roll 5, Dodge Focus 4, Evasion 2, Improved Initiative 2, Inspire 2

Combat:
Bab: +2;
Grabble: +1;
Damage: -1 [Fist]; +10 [Mental Bolt];
BdB: +3 [+7 with Dodge Focus; +2 Flat-footed];
Initiative: +10 [+2 Dexterity; +8 Improved Initiative];

Powers:
Telepathy 10 (Extra: Area, Sensory Link; Power Feat: Selective, Subtle; Comprehend 3 [Languages, Animals, Spirits])
Alternate Power:  Emotion Control 10 (Calm, Hope, Love)
Alternate Power:  Mind Blast 10
Alternate Power:  Illusion 10 (Power Feat: Selective)
Healing 10
Flight 4 (100mph)

Saves:
Toughness: +7; [+2 Flat Footed]; Fortitude: +4; Reflex: +4; Willpower: +10;

Attributes 24pp + Skills 9pp + Combat 10 + Feats 17 + Powers 79pp + Saves 11 = 139pp

She is your typical collage girl, she is on psychology course. She just recently discovered her powers and is trying her best to just don't go crazy, she has not gone to school in the past few days afraid of what others might think. She has closed herself off from another people not really wanting to talk to anybody.

Muse

Ach.  Sorry, Phant, I was sleep deprived. 

Connie's is a sorceress. 

Um...  Would you like me to write a shorter version of the history? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

PhantomPistoleer

No, I got the gist of it.

Now that I know her powers, you may proceed.

Bloody, we can't see the picture.
Always seeking 5E games.
O/O

Bloody Rose


Fey

I'm thinking of playing a teenage hero who's recently discovered she's an alien with cosmic energy powers, able to blast things, survive in space, fly and heal. Among other things, she has to try and figure out where she came from and why she looks completely human, while maintaining good grades to keep her scholarship at U of Chicago. She'll probably have a drawback of needing 6 hours of exposure to starlight every night to use her powers for the next 24 hours. Lemme know if that's okay and whether I can get any points for the drawback.

I'm not familiar with the system or system games in general, is that alright?

Muse

Ysariel, Mutants and Masterminds is an easy system to play but a bit hard to build.  If Phant wants you in his game I can help with the system, especialy if you contact me on YIM or Skype or something.  :) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

PhantomPistoleer

The alien is fine, Ysariel.

I don't think that there will be any new players added to today's cycle.
Always seeking 5E games.
O/O

Fey

Quote from: Muse on May 06, 2012, 05:22:51 PM
Ysariel, Mutants and Masterminds is an easy system to play but a bit hard to build.  If Phant wants you in his game I can help with the system, especialy if you contact me on YIM or Skype or something.  :)

Thanks for the offer. I don't have Skype, though. Do you mind if I PM you? :)

I'll get working on the character sheet, Phantom!

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

Scribe (PL 10, 150 PP) 
Real Name: Connie Marcone   Occupation: Professor of Egyptology
Base of Operations: Chicago

Attributes: 
Strength   12 +1
Dexterity:   14 +2
Constitution   14 +2
Intelligence   18 +4
Wisdom   12 +1
Charisma   14 +2

Skills:     76
Acrobatics:        3 +2 +0   =d20+5
Bluff:           0 +2 +8   =d20+10
Concentration:     8 +2 +0   =d20+10
Craft: Jewelry:      1 +4 +0   =d20+8
Diplomacy      2 +2 +8   =d20+12
Drive         3 +2 +0   =d20+5
Escape Artist      3 +2 +0   =d20+5
Gather Information   3 +2 +0   =d20+5
Investigation      6 +4 +0   =d20+10
K. Arcane Lore   6 +4 +0   =d20+10
K. History      6 +4 +0   =d20+10
K.  Theology      6 +4 +0   =d20+10
Language      6      
Profession: Professor   7 +1 +0   =d20+8
Notice         4 +1      =d20+5
Perform: Dance   3 +2      =d20+5
Ride         3 +2      =d20+5
Search         6 +4      =d20+10
Survival      

Languages: 
Arabic, Egyptian, (Ancient) Egyptian, English, Greek, Italian, Latin.   

Feats: 
--Artificer
--Attack Specialization: Batons
--Attack Specialization: Magic II
--Attractive II
--Benefit: Equipment VII
--Benefit: Wealth II
--Dodge Focus II
--Eidetic Memory
--Precise Shot
--Quick Change II
--Ritualist

Combat:
BAB: +4 (Baton +6, Magic +8)
Damage:    (Baton 18, Magic 27)
BDB:    +4 [AC 20, Flat Footed 14]
Initiative:  +10

Saves: 
Toughness: +10   Fortitude: +7    Reflex: +7   Willpower: +11 

Powers: 
Device IV: Sandals
--Super Speed II with Area Attack
--Evasion II
--Dodge Focus IV
--Super Movement III. Surefooted, Trackless, Water Walking

Device II:  Bracers of Defense
--Protection 8
--Immunity to Environmental Heat and cold

Immortality
You cannot die! Well, technically you can die, but you always get better, eventually. You are immune to aging, disease, and poisons. If your condition becomes dead, you can make a recovery check (DC 10) in a week’s time, success means your condition becomes unconscious and disabled, from which you recover normally. Failure means you remain dead for another week. Then you get another recovery check, and so forth until you succeed on a check. This is Regeneration 1 effect assigned to Resurrection with the True Resurrection extra. To recover from death and injury faster, apply more ranks of Regeneration (see the Regeneration effect description for details).

Magic of the Book of Names XII: (20)
--Charm: This spell changes the subject’s attitude towards you, like the love effect of Emotion Control at your Magic power rank. Subjects become friendly toward you, their attitude improving to helpful if the Will save fails by 5 or more, and fanatical if it fails by 10 or more.
--Dazzle: The typical version of this spell releases a blinding beam or pattern of light as a Visual Dazzle effect at your Magic rank.
--Dispel Magic: This spell counters all magical effects within (Magic rank x 5 feet) of you, a Touch Range Burst Area Nullify Magic effect with.
--Glamour: You can fool the senses to create figments and phantasms: the Illusion effect at half your Magic rank, affecting all senses, with the Selective Attack and Phantasm modifiers (see Illusion for details). 
--Light of Truth: A beam of blazing light radiates from the magician’s outstretched hand, Nullifying any Concealment, Illusion, or Obscure effects it touches. This Nullify effect differs from normal Magic countering since it works on non-magical effects as well.
--Mystic Blast: A glowing bolt of magical force strikes as a ranged attack, inflicting damage equal to your Magic power rank.
• Mystic Binding: Bands of magical energy entrap the target of this spell, like a Snare effect at your Magic power rank. 
• Mystic Hand: Tendrils or a “hand” (or claw) of mystic force reaches out to move and manipulate objects like a Move Object effect at your Magic power rank.
• Mystic Passage: This spell teleports you across a distance, like a Teleport effect at your Magic rank.
--Scrying: You can see distant places as if actually present there, an ESP effect for all your senses, operating at half your Magic power rank (since full-sensory ESP costs twice as much as Magic). You can use mental effects via your scrying spell, but usually only if it and your other effect(s) are Dynamic, or the other effect(s) are acquired outside your Magic Array (see the Dynamic power feat for details).

• Power Loss: A common Power Loss drawback for Magic is the requirement to speak and gesture freely to cast spells; a character unable to do so cannot use Magic at all. In the case of Scribe, she must recite the spell in ancient Egyptian while tracing hieroglyphics in the air. 

Super Senses Detect Magic (By Touch)

Equipment: 
(3) Modern Cellular Phone
(1)  Hand Cuffs
(4)  Collapsible Baton (Damage +2)
(9)  Sportscar with Alarm
(18)  Base: Stately Manor

Points:  Attributes 24, Combat 36, Feats 21,  Powers 50, Skills 19.

Complications: 
Code of Honor:  Having come from a criminal background has given her a somewhat exaggerated sense of right and wrong. 

Enemy:  When her brother comes to power in the Family, he’ll resent her for leaving the Family and want her back. 

Obligation:  She’s not a full time professor, but still needs the university job—more for her mental health than for the money. 

Secret:  True Identity.  She doesn’t wear a mask, but rather uses minor illusions to change her makeup when she enters her hero ID. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Fey

I (re)submit Starbolt for your approval. ;D

Mechanically, the changes are she lost the impervious on her forcefield for more skills, defense and feats. The disintegration in her main array is now just a penetrating Blast (tradeoff +2 dmg/-2 atk on this attack only).

Conceptually, I made her a bit more agile and athletic. Sometime in the past week I realized a lot of the things I envisioned her doing, like dogfighting jet fighters, laying down covering fire and shooting guns out of people's hands were really the skills of a sportswoman rather than a scientist. ;D

Starbolt

Starbolt (PL 10; 150PP)
Real Name: Alison Brave Occupation: Space Alien

Description

Starbolt's nineteen, 5'4, with lightning-blue eyes and waist-length blonde hair, and a hefty dose of teenage-girl moxie in her confident, wickedly mischievous smile. She's lean, fit but not muscular in the way a gymnast or dancer might be.

Her costume's a sleeveless, backless leotard with matching opera-length gloves and thigh-high boots with sensible heels. All of it is made out of some silvery, metallic material that gleams in the light. The outfit is highlighted in blue and gold - a horizontal blue stripe near the top of each boot and glove that brings to mind garter straps, and a golden four-pointed star emblazoned across her chest over an inverted blue triangle; the downward-facing point is longer than the other three. A silver domino mask hide just enough of her features to be considered a disguise, and her blonde mane is tied up in a high ponytail.

Background

She was a bright girl on her way to study marine biology, well-liked and athletic but otherwise unexceptional; it was a soldier of vast and incomprehensible cosmic powers, routed and fleeing some terrible war waged among the stars. When their paths met in her last year of high school, Starbolt was born and Alison's life would never be the same again.

She came upon it while swimming: a smoking, silver-blue orb of light buried in the silt at the beach. The alien, severely hurt and snared by the Sun's gravity well, had crash-landed on Earth days earlier and was dying fast. In its final moments, its essence left its failing body and latched onto the the nearest lifeform - her - and both were merged forever. Alison doesn't remember much else of what happened that day, other than being carried into an ambulance by paramedics. What she does remember is waking up in the hospital the next morning and being able to see perfectly well without her glasses, the first sign that her close encounter of the third kind had made her more than human.

Over the next year, she discovered what it meant. It meant that she could do all sorts of cool things: fly (in space!), shoot lasers, create solid energy out of thin air. It meant that she got to see Earth as it was pictured in that NASA photo - the Blue Marble - with her own eyes. And between the remmant of the alien warrior's sense of duty, plus her own realization that it was a beautiful world that so many were fighting to save, it meant that she had to be a heroine.

Today, Starbolt has made a name for herself as a superhero. It's occasionally occured to her that she might want to find out how exactly what the thing that gave her powers is - but between blasting killer robots, fending off a pair of overprotective parents, and keeping her GPA up to keep her university scholarship, she's got too little time to worry.

In her free time, she still enjoys basketball, swimming and curling up in bed with a good book.

ATTRIBUTES (24pp)
STR 12 [+1]; DEX 16 [+3]; CON 14 [+2]; INT 12 [+1]; WIS 14 [+2]; CHA 16 [+3]

SKILLS (15pp / 60 ranks)
Acrobatics 6 (9), Bluff 7 (10/14 [Attractive]), Concentration 8 (10), Diplomacy 7 (10/14 [Attractive]), Gather Information 6 (9), Notice 8 (10), Knowledge: Pop Culture 2 (3), Knowledge: Earth Sciences 4 (5), Knowledge: Life Sciences 4 (5), Sense Motive 5 (7), Swim 3 (4)

FEATS (22pp)
Attack Focus (Range) 4, Attack Specialization (Cosmic Energy Control) 1, All Out Attack, Attractive, Dodge Focus 8, Environmental Adaptation (zero gravity), Equipment 1, Improved Initiative 1, Move-By Action, Power Attack, Quick Change 1 (Flavor: Uses her Energy Construct power to materialize her costume), Teamwork 1


COMBAT (4pp)
Attack: +2 (Melee +2, Ranged +6, Cosmic Ray +10, Comet +8)
Damage:
-- Unarmed +1
-- Cosmic Ray +10
-- Comet +12
-- Shooting Stars +10
Defense: +8 (Flat-Footed +0)
Grapple: +3
Initiative: +7


SAVES (14pp)
Toughness: +2/+12*; Fortitude: +6; Reflex: +9; Willpower: +6;
* With Force Field


POWERS (71pp)

"Starforce" - 40pp
ARRAY "Cosmic Ray" Cosmic Energy Control [10] (Extra: Autofire) (Feats: Accurate, Precise, Improved Range 2, Progression Range 2 (Increment 50ft, Max 5000ft))
-- AP "Comet" Blast [12] (Extra: Penetrating, 6 ranks only) (Feats: Homing 2, Improved Range 2, Progression Range 2 (Increment 50ft, Max 6000ft))
-- AP "Shooting Stars" Blast [10] (Extras: Area Burst, Selective Attack) (Flaw: Full Action)
-- AP "Healing Light" Healing [9] (Extras: Range, Standard Action)
-- AP "Energy Construct" Create Object [9] (Extras: Continuous Duration, Movable)

"Wings of Light" - 13pp
Flight [6] (500mph)
Space Travel [1] (1c)

"Corona" - 10pp
Force Field [10]

"Starborn" - 8pp
Immunity [6] (Own Powers, Environmental Vaccum / Radiation / Suffocation / Heat / Cold)
Super-Senses [2] (Feat: Extended [Normal Sight] 2)


EQUIPMENT(5ep)
Smartphone (as cellphone + camera + PDA, 3ep), Laptop, Commlink


Attributes 24 + Skills 15 + Feats 22 + Combat 4 + Saves 14 + Powers 71 = 150


COMPLICATIONS:

Enemy: Starbolt was endowed with her powers from a dying member of a race of energy beings appointed to serve as interstellar guardians against some vast, star-spanning horror. Those enemies could make life very tough indeed for the young heroine if any of its minions showed up on Earth. Alternately, Starbolt's cosmic patrons may not be happy that a fragment of their power has fell into human hands, and may demand that she prove herself worthy of it.

Responsibility:
Starbolt needs to keep her grades up to renew her university scholarship. This means cramming for exams and pulling all-nighters to finish assignments. She also needs to reassure her parents that she's doing well and not getting into any trouble, which can be awkward when she's dodging heat-seeking missiles - and they're likely to start asking questions if calls are not answered promptly!

Secret: Civilian identity. Alison's quite sure dad wouldn't be too pleased if a horde of aliens came to take the family hostage, and mom wouldn't much like the idea of her flying around in a swimsuit...

Power Loss: Starbolt's alien half needs high-energy cosmic rays to catalyze its energy conversion process. During the day, the sun's light interferes with this radiation, so she needs exposure to starlight to use her powers. The amount required is not a lot, but long periods of being underground, being locked indoors, persistent bad weather, or just lots of heavy fighting with little rest in-between might drain her powers.