The Heist - Accepting Applications

Started by BruceTheCat, November 17, 2014, 02:32:57 AM

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BruceTheCat

The Game


Inspiration: Payday, The Heat, Oceans Eleven, The Italian Job, Fast and the Furious, Reservoir Dogs

The RP will center around a core group of professional thieves, who make their living pulling off extremely high risk jobs for either A) a paying client or B) their own personal profit. The primary focus of this game will be primarily centered around the planning for the big heist, and character development in between. Information gathering, interrogation of people who have important knowledge on the target, and testing out their new equipment to make sure it performs! If you are familiar with the Fast and the Furious franchise, this is a great model for how the game will be setup. The majority of the movie is prep, then the later part is the grand robbery itself. Everyone will have a role to play, and be heavily involved in all aspects of the heist.

All of us will be good at a few different things, complimenting each other quite nicely. The game will have a pretty simple, non-complex system that works mostly based off of a Pass or Fail mechanic. With some random events happening during certain parts of the RP. More detail on that later! It's important to note for everyone that our characters will not be the “good guys”, or the anti-heros. Some are thieves, some are killers, but what unifies everyone is that we are all professionals. So, if you are interested, understand that we are a lot like the crew in Reservoir dogs. But with many of the fun elements from the Italian Job and Oceans series.

The Characters


Every character will fill a specific role in the team. As a result, there will be limited openings in the game. We would like to also keep the male/female ratio close to even for the game.

Below are the list of Jobs that need to be filled. Every character can choose 1 as their Primary, and another as their Secondary. Nobody can have the same Primary, you are the best of the best in the team at this field. Maybe one of the best in the country! However, you are not limited as to which Secondary you choose to take. Your Secondary is that “other thing” you are good at in a pinch. Everyone is assumed to be roughly average to above average at all of the others that you do not pick.

Your characters backstory can really be anything! You could have been in prison, or perhaps new to the professional world of crime as of the start of the RP. One of the up and comers. Or, perhaps you're just looking to finally make a big score and need a team to pull it off. How you meet up with the team does not need to be accounted for in your backstory. The setting of the game will be in San Francisco, so it's only important that you have your character located in that region.

Obviously (though it needs to be said) you need to build someone who is a team player! If you have any questions please PM me. Your Primary spot is not considered reserved until your character has been fully approved.

Jobs

Mastermind - Red Lobster

Con-Artist - AndyZ

Hacker - Zephy

Equipment/Weapons Specialist - Aiden

Driver - Gnothi

Acrobatic Thief - Rel

Enforcer - Jugg

Safe Cracker - Amelita

Underworld Connection - Presta

The Cop - Blue Nova

The Heist


What I am trying to go for in the Heist is a system that loosely allows what players choose to do before, and during the Heist to make a significant difference on the success of the mission. With some opportunities for random events, and things that could not have been originally planned for. The system will be a work in progress, but at a very high level, some of the big important things that you do during the Pre-Planning and Heist will have an associated roll. Your chance for success is going to be based a lot on the information you have, and your Primary/Secondary Job. The Heists themselves can be a bunch of different things. Everything from robbing a bank, to a train heist, to stealing some jewels from some important debutant. Sky is the limit on what we can think up for this one.

The payout will be split up equally among the party. The payout amount will be determined based on our overall success. If we do extremely well, it gives us time to clear out the bank vault completely. If shit goes south, we just have to grab what we can and go! With maybe a shootout going on at the same time. You will be able to use the money from the heist to buy new items, and stat increases for your character. A portion of the money will also go to improving our safehouse.


The Sex


I don't like to have the smut portions of my game take place in the main story thread. So, I will be creating a side thread for this. Just make sure to tag your location and time so that nobody walks in. Unless that's what you want to happen!


The Rules

I don't have many, but my two biggest pet peeves are A) Posting what some other character does or says without their consent and B) Not abiding by the required post rate. The required post rate for this game will be once every 3 days minimum. You can post as much as you like otherwise. If after 5+ days you have not yet posted without shooting a reason in the OOC or via PM to me, then your character is going to be set aside. Since this is a team based game, we can't have someone posting way slower than everyone else. We do not have a posting order because I don't want those available to be waiting on posts from those not available.

I have a job, and so do all of you probably. There will probably be slow weeks here and there. If and when that happens I will notify everyone via the OOC section. This is something I have not done in the past, and it has affected my previous games and players.


The Character Sheets

A lot of this will be self-explanatory. What I am primarily interested in is what your character has been doing leading up to, and during their career of crime.

Feel free to post your character sheets in this thread. Do not transition them over to the OOC section until you have received approval from me. If you want to get your sheet out there, but leave in a note that says you are going to discuss pre-existing relationships with other characters after approval, that is fine with me as well.

[center][size=12pt][b]Name Here[b][/size][/center]

[float=right][img padding=10]Character Image Here, Duh[/img][/float]

[float=right][img padding=10]Preferred Mask for the heist, if needed[/img][/float] *Not required*

[b]Current Occupation:[/b] [Your character's current day job, if you have one. Nothing that pays too well, all of us are meant to start riding a lot on the first heist.]

[b]Appearance/Style Description:[/b]
     
[b]Personality:[/b] [The most important part. Try to make it interesting and believable.]

[b]History:[/b]

[b]Current Situation:[/b]

[b]Primary Job:[/b] *Mastermind and Acrobatic Thief reserved

[b]Secondary Job:[/b]

[b]Gear:[/b] This is whatever professional heist gear your character owns. What you have, approval wise, will be largely based on what you would probably have given your Primary and Secondary Job choices.

[img]Flavor image[/img] [This is like an additional character image, but is meant to try and encapsulate your characters personality through visual]

[b]Special Skill:[/b] This is a pretty cool (in my opinion) ability that everyone will get. Basically, once per heist (Pre-Planning and Robbery) you will have the ability to use 1 GM like special skill to basically say what happens. It can be anything that is approved. From seducing the pit boss into giving you access keys, hacking into the security cameras, or managing to take out the first few SWAT team members through the door.

[b]Strengths:[/b] This can be anything, related or not related to your character's fighting abilities. My recommendation would be to pick 2 things that make you a badass, and 2 things that are not related to or heist related things. More character stuff.

[b]Weaknesses:[/b] This can also be anything, but note that [b]you must[/b] have at least 1 combat weakness. Try to shy away from just having personality related weaknesses, these need to be actual limitations of your character that can be used in the story. If you would like to PM me for discussion on this, because you want it to be a story element that's fine! Or potentially something related to your artifact weapon or home world.

“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

Divine Tenacity

Think I'm gonna pull out of this while I still can. Though interesting and fun sounding as it is, I really liked something else that has begun to plunk at my strings of extreme interest. Wish you all well for this game and who knows? May re-apply later on if I find myself in a sort of rut. :P
Group Games: 0 (pending) | Solo Games: 2  | Post(s) Owed: 2

Check out my Request Thread!

Aiden

I am still interested, I am shooting for the enforcer spot, I will work on a sheet tomorrow.

pilkunnussija

Color me interested. I'll post something for the Driver tomorrow.

Winterton52

I'm in. Is the con-artist still available?
Adam was but human--this explains it all. He did not want the apple for the apple's sake, he wanted it only because it was forbidden. The mistake was in not forbidding the serpent; then he would have eaten the serpent.

Rel Mayer


ZephySempai

Interested!

Gonna throw in my hat for the Hacker :D

Haven't done a game ofthis genre as of yet so I'm very excited to give it a try.

AndyZ

I'm looking at the Acrobatic Thief.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

Rel Mayer

Quote from: AndyZ on November 17, 2014, 12:01:38 PM
I'm looking at the Acrobatic Thief.

Not meaning to be the debbie downer, but that and the mastermind are currently reserved as primary slots. :(

But excited to see you here, Andy :D

AndyZ

Ah, okay.  I missed that the first time through.  Thank you.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

Juggtacular

#10
Moses Churchill Price



Current Occupation: Enforcement Contractor

Appearance/Style Description: Moses is a very large, very intimidating man. He stands at 6'5, and weighs 240lbs, with 90 something percent of that being muscle. Aside from being able to frighten people just by standing there, he's a handsome guy. He has a killer smile and likes to keep his head shaved, which the women go wild over.
     
Personality: Moses is one of the nicest guys you will ever meet in your life. A gentle giant and kind to a fault; Moses is living proof that books shouldn't be judged by their colors. He'll help an old lady with her bags. Give you a lift if your car broke down. Even give a homeless guy enough money for a few nights in a hotel. He's just a nice guy.

He's also quick with a joke and likes to laugh. However, there is another side to Moses so to speak. During business, he is a consummate professional. He allows a joke here and there, but he is focused on getting the job done and it shows. Moses suffers from PTSD due to his time on the battlefield, and sometimes he'll have a spell. Flashbacks, intense depression, etc... He has it mostly under control though and for the most part is a great guy. In a fight, he turns into a completely different animal and will take opponents and enemies down with lethal efficiency.

History: Moses was born in Brixton, South London and raised there until he was about 13. His father was an ex-Marine who now worked as a security guard and his mother was a computer programmer. The Price family moved to the US when his father got an incredible job offer. A Private Military Corporation had reviewed his file and felt he'd make a good addition to the growing operation. Leonard accepted the offer and began work for a company called Blackgate.

A rapidly expanding PMC that handled everything from VIP security to Presidential Aide and small scale wars. Due to his military background, Leonard raised Moses like a soldier, and Janelle raised him like a tech junkie. By the time they moved to America, he was well trained in CQC and firearms, and was just as good at hacking computer systems or introducing malignant code into a program. Due to the rather lucrative pay a military contractor receives, Leonard only worked for Blackgate for a few years until he had enough money to retire fully and support his family.

Moses had military drilled into his head from childhood though, and once he turned 18 he joined the Marines. He served his two years with outstanding service, and once it was finished, his father used his connections in Blackgate to get Moses a job. His stint with Blackgate wouldn't last long however. He had five successful missions, but the sixth was a total FUBAR and he was the only survivor due to bad intel.

He watched friends and good men die. One was only a few feet away when a sniper round snatched the top half of his skull off. After that day, Moses became more reckless until a psych evaluation declared him unfit for duty due to Post Traumatic Stress Disorder. He was terminated from Blackgate, but due to his ailment, it didn't reflect negatively on him. He got help for his condition, and has since found work as an Enforcement Contractor, meaning he does everything from security, to bouncing, to personal protection. It's usually bouncing though, as it's the most consistent and pays pretty well for not doing much.

Current Situation: While not living paycheck to paycheck, Moses knows his life could be better in all areas. He does a few hack jobs here and there, both personal and contracted, as well as finding time for some cage fighting here and there, but he mainly just works. He's unfulfilled though and wants something more; something that can get him back in the action he misses.

Primary Job: Enforcer

Secondary Job: Hacker

Gear:

Collapsible Stun Baton
Tactical Karambit
FN Five-Seven(integrated Suppressor)
Taser
Shock Gloves
Body Armor(Kevlar Weave Tactical Vest)
Go Bag(An EMP resistant, combat bookbag stuffed with his laptop, and all his other tech goodies)






Special Skill: Adrenaline Rush - Moses experiences such a heavy rush of adrenaline through his system that his perception of time is altered. Everything moves in slow motion to him, while his strength and speed are similarly increased.

Strengths:

Combat Specialist - Moses is trained in several forms of hand to hand combat, as well as fighting with standard and improvised weapons and firearms.

Hacker - While not the best of the best, he's a good enough hacker that it takes someone damn good to stop him.

People Person - Moses likes people and knows how to talk to them. As a person whose job it was to protect others, he got pretty used to picking up on vibes and things like that.

Good Cook - He's a damn good cook. Despite looking like he'd eat all the food in the kitchen, he can throw down. When MRE's are the only food you have access to, you get very creative.

Weaknesses:

PTSD - Post Traumatic Stress Disorder is a complicated mental condition that is primarily seen affecting soldiers who suffer traumatic experiences in battle. Moses suffers from this, as he lost his entire unit in an ambush while he worked for Blackgate. He saw seven friends die from bullets and explosions. Their screams, the looks on their faces, the smell of burning flesh and copper still haunt him to this day. Sometimes he has flashbacks and loses himself, sometimes he gets depressed or emotionally unstable to the point that no one could understand unless they experienced it for themselves.

Stubborn - He likes what he likes, and he knows what he knows. It's not that he doesn't like change or going along with ideas other than his own or those agreed upon beforehand; it's just that what works, works for a reason. And many people don't seem to understand that fact.

Take Charge Personality - He was raised by a soldier, was a soldier, and led men into battle. He is used to being in a position of authority and sometimes forgets that he's not always in charge.

Aiden

#11
Cesar "Santo Muerte" Lobos
Formally- Julio "El Diablo" Reyes

Current Occupation: Weapons Dealer - He has a few handguns and a crate of Uzi's but this hardware is children's toys compared to what he is dealing with. He needs a good chunk of cash to put in a call to his contacts up with the Irish Kings or even The Russians if he is feeling bold enough to put up with their drunken bullshit.

Appearance/Style Description: Julio stands at 6'2 with an athletically muscular body. He loves to wear suits, custom made if possible and used to a lavish way of living. He likes to dress well and look better, putting a lot of effort in his appearance.

Personality: "Enjoy life today, you are not guaranteed tomorrow" - Is Cesar's look on life. Working for the cartels does not have the best options for retirement. It is a cruel and violent world with everyone looking to climb to the top no matter who they kill or crawl over. He has been called a borderline hedonist and bastard at the same time. Cesar loves to crack jokes and has a keen wit, careful around him because once he sinks his fangs in you he will not stop. He is sarcastic, playful and a complete rake. Even when it is time to work, he likes to keep things light with a few jokes, sometimes assigning points for certain objectives, making people believe he is not always in the "real world".

History: The Reyes family is practically royalty in the criminal underworld. The Reyes were one of the first families to establish the Gulf Cartel, the first Drug cartels to come out of Mexico. Over the years the Gulf Cartel has lost influence and territory, but that hasn't stopped the Reyes Family. Some of them have found themselves working for their various allies or other rival cartels, it is just a name after all. There is no true family loyalty in a world that money, power and respect trumps everything else.

Julio Reyes is one of the few people born who just belong in the world. There was no traumatizing event or dire need for power, the boy simply grew up in this world and fended well for himself in a world of wolves. Like any bottom member, he worked his way up the chain as a soldier and working his way up to a Sicario (Assassin). It was during this time he formed a passion for weapons, not just the tools of death. Julio branched out on his own and began to deal weapons in Mexico and across the border from time to time. He established contacts in other countries that would deal with him and set up weapon trades on top of keeping an ear close to all the up and coming weapon tech in the world.

He dealt with the various cartels of Mexico, sometimes even double dealing until the Zetas caught on. The extremist of the cartel sent out assassins to get him, forcing him out of the country and to a new alias. The lack of weapons in Mexico was quickly filled but already he knows his former clients are not happy with their new suppliers. While the Zetas have a price on his head, he needs to lay low an find time to reconnect with his contacts. He's been on the run for a little under a year and running low on cash, he needs to act quick or he will be unable to establish any of his old contracts.



Current Situation: After he was forced into seclusion, he jumped safe house to safe house in the United States. Unfortunately some of those safe houses were ransacked or occupied by the very people looking for him, forcing him to go further west (Into California) while he manages to get back on his feet.

The money is running low and he needs to do something fast. Establish new contacts or open up a new trade with some organizations in the US while the heat in Mexico is high. Cesar ended up in San Francisco, forced to live out of a suitcase in one of those rent-a-week motels, he is not pleased. He recently made some calls and is hoping to find something, anything out there.

Primary Job: Equipment/Weapons Specialist - In Mexico and parts of the US, he was behind the majority of weapons trafficking for the various Drug (Mexican) Cartels. He is a merchant dealing in death, he doesn't care if those cartels turn their purchased goods on one another. Once the Zetas (in particular) learned of the double dealing purveyors ways, they sent Sicarios (Assassins) after him only to never hear from them again. Julio was forced out of Mexico, hiding within the other cartel's territories meant owing them a favor and that is the last thing anyone (smart) would want.

Secondary Job: Con-Artist - Making connections requires a little social grace and the ability to lie, manipulate or just win over a person. Julio was that guy, charismatic and charming and capable of getting what he wants.

Gear:
*Note - He does not always carry all these items, he switches takes some over others depending on the job, he isn't a walking armory.
Magpul FMG-9

This FMG (Folding Machine-Gun) disguises itself as a external laptop battery and unfolds into a fully functional weapon that can empty a 9mm 30-round clip. The portable design offers additional space for an auto-sear to be installed and has an attached tactical light. Best of all, you can slide it in the back of most pants pockets. While the FMG-9 is still in its prototype phase therefore it is very rare and expensive.

X2

Beretta LTLX7000 Shotgun



This prototype launches bullet shells that can penetrate a target with with the same force regardless of the the shooting distance. Simply configure the range using the shotty's holographic scope and set the aim by aligning two red dots at the head and feet of your target. Then pull the trigger and blast off some less-lethal rounds. A shot with a 50-foot range can hit a target with the impact velocity of 211 mph, which is enough force to take someone down. See what the end result is when shooting a target from 230 feet away. Nearly identical

Barrett MRAD .388 Sniper Rifle


The MRAD (Multi-Role Adaptive Design) Sniper Rifle shoots the military-favorite .338 Lapua Magnum and offers a fully modular configuration system that supports upgrades and add-ons. It has a user-changeable barrel system that opens the lane for caliber conversions and maintenance. And most noticeably, it has an ambidextrous magazine release and features a thumb-operated safety, which is an unconventional feature for any bolt-action rifle.

357 Engraved Colt Pythons


Why are they engraved? Sometimes a guy likes to buy nice things for himself
X2


Special Skill:
Get your stupid fucking Rope!

Portable Amory - Low on ammo, maybe need something a little heavier to deal with SWAT? Cesar might have a weapon cache nearby (somehow) or made a drop earlier before the heist. No one would notice the grenade launcher in the dumpster right? Of course not. 

Strengths:
Marksmen - Life as a Sicario taught Cesar one thing, sometimes you only get one shot, better make it count. His accuracy extends to all the weapons in his inventory (To an extent). Pray and Spray? Not to him, more like Spray and Pray to god Cesar runs out of Ammo before he gets to your side of the room.

Weapon Repair/Jerry Rigger - Gun locking up in battle, broken or just need to get something when your main weapon is gone for whatever reason? Cesar knows enough about weapons to get them shooting again or setting up something to set up as a trap or early warning system.

Any weapon maintained by him personally have a lower risk of locking up, seizing up or in general going to shit in your hands. Think of that next time you go cheap and buy from the Triads or the fucking Russians.

I know a guy/chick - Cesar might be laying low, but he has more than a few favors to cash in if needed. His contacts focus around other/former assassins/drivers and cleaners.

Silver Tongued Devil - Charming and Charismatic, he has his way with words in order to have his way with you. His own captives (in the past) have been known to be left with a severe case of Stockholm Syndrome.

Weaknesses:
The Zetas Cartel - They put a hit on his head and will not stop until they have it. Cesar has been eluding them for now, but it only takes one sighting or rumor that El Diablo has resurfaced to make them dispatch some of the meanest sicarios the world has ever known.

Rake - short for rakehell (analogous to "hellraiser"), is a historic term applied to a man who is habituated to immoral conduct, particularly womanising.

Honor Among of Thieves (most of the time) - Cesar is not a rat, that is clear, he will never cooperate with the law. But he is not above a double deal or cross if it means he comes out with the upper hand. Some would call it greed, dishonor, or classify him as a wild card. He simply has his own moral code of conduct. He is ambitious, in a world of predators, only the strong survive, don't take it personal.


ZephySempai

#12
All done. Let me know if I need to change anything.

Also, hey Jugg! Fancy seeing you here :D




Sparx "MillenniumSparx" Larsa



Current Occupation: Indie Game Developer

Appearance/Style Description: Sparx looks like your average everyday young tech-geek. He’s thin, about 5’7, and has a head full of auburn-colored hair, which most of the time, looks like he just rolled out of bed. His hair is medium length and forms an M-shape as it parts from the middle of his forehead and frames the rest of his youthful face; The rest of his hair folds back into soft, horizontal auburn spikes. His eyes are naturally electric blue, though some people think their color is a result of him staring at computer screens for hours at a time. He isn’t very muscular, but he isn’t anorexic either. He has a lean body type, which he prides himself on. His worst nightmare has always been for him to turn into a pasty fat slob like most self-proclaimed game-lords. His skin maintains a natural light tan, giving him an almost clay-colored tone, but slightly lighter. He is usually seen with a quiet smile on his face or an excited grin when engaging in hardcore gaming, but he generally appears to be a nice and understanding guy.

Whenever not in school, you can usually find Sparx in his pajamas. Aside from school he rarely ever leaves the confines of his house, so there’s never any real reason to get dressed. On the other hand, Sparx does tend to make some virtual appearances in cyber-space whenever doing video blogs or reviewing games, and when he does, he goes ham. A black tank top under a blue-and-white dress jacket flows down neatly around his black skinny jeans, which tuck in to his blue and white sneakers. He also owns a few pairs of sweats for those cold rainy days, two business suits left over from his last employment venture, and some casual everyday wear most college students are known to own.

On any given occasion, Sparx would rather wear his Transition lenses instead of contacts. The arms of his glasses are rectangular, widening as they wrap around the top of his glasses. The frames are bottomless. The lenses of his Transitional glasses fluctuates in opacity depending on the level of light hitting them. When there is barely any light, the opacity is 0, however, as light increases, the tint also increases.     
     
Personality: Sparx is a generally laid-back and solitary kind of guy. Though he is a pretty big introvert and would rather work on projects alone, he does force himself to put on a front when around others and socialize, even if he feels uncomfortable. “Fake it ‘till you make it” is an expression he lives by. He can, at times, feel somewhat out of place as his likes and hobbies are particularly different from your general soldier. Aside from spending hours at a time in front of a computer, Sparx loves anime and MMORPGs, so you’ll almost always find him playing computer games when he’s supposed to be working. He is shy, quiet, and solitary, but also trustworthy, excitable, and a very reliable friend. If you ask him a favor, you can expect that he’ll come through in a timely manner. He likes to play around and joke with people over cyberspace and wishes this side of himself could carry over to the real world, but it’s just one of the many things he has to work on.

Whenever a problem presents itself, Sparx can make a solution. He’s good with his hands and has a lot of Gamer Street Smarts, which actually can come in handy. At the same time, Sparx isn’t the strongest person physically and relies heavily on his ability to avoid physical confrontation. Sparx is also afraid of being separated from technology for too long. He’s grown up around technology and has always had a fancy for it. It gets him through every day. Sparx is almost never seen without his datapad handy. If he were to be away from tech for too long, or worse, if the battery on his data pad were to ever die, he would be completely lost.


History: Growing up, Sparx was always a solitary kind of person. He is the younger of two boys and has always been treated as such. His Father, Stark Larsa, is a retired military officer whose office shines like a starry galaxy from all the medals he’s earned during his service. He always pushed his two sons to follow in his footsteps and do great things for the world. However, Sparx’s elder brother, Lennox, was the only one who seemed interested in their father’s wishes, instantly making him daddy’s favorite. His mother, Leinore Larsa, attempted to shine some culture into the family. She was a famous pianist for many years and settled down after marrying Stark. She became a music instructor and, since Sparx seemed to have no interest in military affairs, decided to tutor him in the art of piano instead.

All Sparx really cared for was computers, however. And nobody ever seemed to understand. He would spend almost all his free time playing online games, Roleplaying on forums, and learning tricks of the trade when it came to programming. He aspired to become a world famous video-game designer, but it seemed his mother and father’s goals for him proved to be a constant obstacle.

Throughout High School, Sparx lead a very solitary life. He’d try to branch out and socialize, but it always seemed he’d do so with the wrong people and it would backfire. He began losing hope that he’d ever make real life friends, so he just stuck with the ones on cyber space. This was when he was first introduced to hacking. After being victimized over cyberspace, he desperately sought out ways to protect himself. He began programming and designing apps, plugins, and virus detectors, but eventually he realized the best way to beat a hacker, is to hack them first. It wasn't hard to pick up with his knowledge of coding and programming. He'd already redesigned and modified several premium anti-virus programs. Designing bugs against them was simple.

Eventually, after realizing he could actually hack bank accounts and personal identities, pandora's box opened up before his eyes. He started small; only stealing enough to obtain little trinkets here and there. The scale slowly rose to bigger and bigger prizes so that he could pimp out his cyber-gear. For a short while, he became infamous as a small-time hacker and even had a news report done on the MilleniumBug he programmed, which was found in a local bank close by where he lived. Tying the name back to Sparx's Internet Persona, his elder brother caught on. Instead of reporting the teen however, his sibling imparted some wisdom the young hacker took to heart. "Just because you can do something, doesn't mean you should." After hearing those words, Sparx decided to quit while he was ahead and fall back into gaming, as was his earlier passion.

With a background in programming and ample experience in gaming, Sparx spent his first year in college doing video game reviews, testing Indie games, and also designing his own projects; most of which proved too ambitious for his limited funds and lifestyle. Sparx thought he caught a break when a budding company hired him as a part of a team to work on their latest game. As much as he hated mobile apps and pop culture, he agreed to work on the project in order to pay for the rest of his schooling. After finishing, and the product launched it was a hit. A disgusting sellout that left the young programmer questioning his morals. What made matters worse was how the company stiffed him on his half of the royalties claiming that his "heart wasn't into the design process" and he "never truly connected with the team". After a huge blow to his ego and his wallet, Sparx has lost most of his muse for game design and fell back on one of his darker past-times. Hacking.

Current Situation: With both rent payments and next semester tuition looming over the horizon, Sparx has become increasingly anxious about money. His father has made it perfectly clear that he will provide no financial support unless Sparx changes his major to Military Science. Now, Sparx is desperately seeking a way to make off with a large amounts of funds as discretely as possible. He knows he has the ability, but he's never pulled off anything with a payout larger than a couple hundred dollars. Hesitant, but with his back against the wall, this young hacker has realized it's either go big, or go to military school.

Primary Job: Hacker

Secondary Job: Equipment/Weapon's Specialist

Gear:

Custom Aqua LED Alienware 18

*Cracked* MS Surface III

Razr Smartphone

Skateboard

Motorized Roller Skates



Special Skill:

Total System Override: This ability allows Sparx to completely take over a target computer system through use of his MilleniumBug. The Systems Override can be maintained for up to 10 seconds before becoming detectable by anti-viruses. Maintaining the override after this point increases the chances of the Bug being traced back to Sparx. If the target system's is advanced enough to detect the bug within the initial 10 seconds, a kill command will completely shut down the target system for that duration instead.

Strengths: Sparx, overall, is pretty masterful with his hands. He can type at lightning speed without missing a keystroke, spend hours in his Gamer Mode typing hotkeys and mouse-clicking, and he’s pretty good at building things as well. He’s learned a lot over online forums about how to make your own inventions and has a lot of self-learned mechanical skills. Though he is much better at programming and software, he isn’t a stranger to building his own hardware, as well as makeshift tools and utilities. He designed many of his own instruments including his headset, which has his prescription sunglasses attached to them, and a pretty sweet skateboard.

Weaknesses:

Zero Close-Quarters Combat Skill - Pretty Self-explanatory.

Water - Sparx is particularly weak around water. Usually because he has some sort of electronic device equipped, he tends to avoid rain and large bodies of water as much as possible. Some of his mobile equipment have been outfitted with splash-proof cases because let's face it: Shit happens, but even with these precautions, he still attempts to avoid water as much as possible. Ironically, he loves swimming.

Fear of Heights - Sparx is terrified of heights. At 10 feet off the ground his knees weaken and his stomach turn. At 20 feet panic begins to set in and it becomes harder for him to breathe. Any higher and his vision begins to blur and, if not getting closer to the ground, he will either puke, faint, or both. The effects of this phobia even carry on to video games at a lesser extent. He does his best to avoid flight simulators and has a hard time on levels that feature mountain peaks or other high places.

Elevators - Not to be mistaken for claustrophobia, Sparx has a hidden fear of elevators. He doesn't like the feeling he gets in his stomach when they move, he doesn't like the steady ascension, and he definitely doesn't like the idea of being suspended in the air within a metal box held by a few cables. His biggest fear is getting trapped in an elevator within a tall building and then falling. He would much rather take the stairs. He'd even stomach escalators, even though he hates them as well.

Rel Mayer

#13
Jennifer Mae (Jeni)


Current Occupation: Currently nothing. About a month ago she was fired from working at a grocery store. Sometimes she goes to Berkley to walk around and pretend that she's a student, but the woman has no current income coming in. She's running down on her last few pennies of her stash and needs a payout as soon as possible.

Appearance/Style Description: Jeni is 22 years old. She's young and she dresses even younger. Usually she's walking around in her black combat boots, leggings or long stockings with a skirt. The top always changes, but she does have a favorite leather jacket. Other than her go to outfit - her look is almost constantly changing. One thing that is consistent is that she doesn't ever wear bright colors. The woman is Korean and keeps her hair color either jet black to light brown - depending on who she feels like being. She enjoys dressing a bit cute at times with her interpretation of a school girl outfit, but sometimes she can also be seen lounging around in comfortable clothes. Still, she wants to learn how to be a better con-artist, so she's always trying out new styles and outfits and seeing what sort of persona she can channel depending on what she's wearing. She's also short - not even hitting five feet tall, limber, and flexible. Making it very easy for her to crawl into tight spaces or dodge through sensors.

Jeni has no tattoos or piercings, besides her pierced ears. The only thing that makes her a dead giveaway is the little moles she has on her navel that trail down to the right and way over to her hips. Although she appears very young most of the time, she has the ability to change her age and make herself appear older if she dresses the part. When it comes to her mask - it changes just like her styles of outfit constantly to mirror whatever persona she's currently favoring. Most of the time she just wears a black sash that covers from her nose down or a navy blue masquerade mask.
     
Personality: Jeni is passionate about becoming a thief, but she's also extremely loyal to those around her - especially the leader. She wears many masks that she constantly puts on to deal with certain situations, but when all the masks eventually come off she appears a bit nervous, fumbles over her words a lot, and is very awkward around people. She also makes a lot of weird comments and jokes that don't always make a lot of sense. The components of her brain are often scattered, but she does a decent job at trying to put herself together to get the job done, because she ultimately fears letting people down. Under all those masks she puts up is a young girl who was abandoned at the age of twelve and rather than falling into a pit of loneliness and abandonment - she started mirroring the personalities around her to appear strong and eventually convinced herself that she was. Jeni is also convinced that once she finds herself in the life of being a criminal and living for each payout - that all the puzzle pieces of her personality will connect all together and she'll lose her nervous ticks, no longer fumble over her words, and be confident to show her true personality without channeling a different persona. Jeni is a little thief at heart. She's may borrow items from people, but she also borrows personalities as well. Jeni is pretty decent at mirroring people's personalities.

Still struggling to get over her nervous ticks - she knows that she's not quite the best con yet, but she's confident in her thieving and acrobatic skills when she's focused. The only time she ever feels truly relaxed and normal is when she's sneaking around and stealing things. The adrenaline rush makes her feel more put together. More than anything she wants to prove herself to everyone around her and make the team happy.

History: With a mother than ran out on her during her childhood without even a 'goodbye', her father was the only person left to take care of her. Her father raised her in the only lifestyle he knew - the life of crime. At a young age he taught her many things, how to steal, how to sneak around, what the angles were for certain places, and how to distract someone to pick-pocket exactly what you wanted out of them. Jeni was raised by two fathers, her biological one and her father's partner in crime, Ethan. At the young age of twelve she was first abandoned by Uncle Ethan when we went to jail and then by her own father who made a terrible mistake of trying to pull of a heist all by himself and finding himself without any money or the ability to buy himself out of prison. Right now her father is doing life in prison, especially after he murdered someone while in the can. Jeni didn't want to go live in an orphanage or be adopted by some family. The solution was to lay low and basically raise herself for the next ten years, forging the papers to make it look like her mother was taking care of her. She tried to stay in contact with her father, but the man was slowly going insane behind bars.

Jeni over time was given no choice but to give up on her father, as the crazy old man was losing touch with reality. She found herself writing and visiting Uncle Ethan over time and always felt that she had a big debt toward him. He had sat aside some of his stash money to help support herself until she could get on her feet when she was old enough to get a job - as long as she watched over it and made sure no one got to it. Jeni, for the most part, protected his money for the majority of those ten years and began raising herself, but she always had a few influential friends and other mentors along the way which peeked her interest in becoming a con. A year ago - some of her influential friends decided that maybe she should give a shot at trying her own heist, but it was poorly executed. They just didn't have the correct plans to back it and didn't have the experience. They were caught and Jeni was caught as well. Now that she was twenty she would have been sent off to jail, but she knew that there was a way out of it. She could buy herself out using almost all that was left of Ethan's retirement stash. For an entire year she worried hopelessly about what she was going to tell the man when he came out of prison.

Current Situation: She's currently living in Ethan's safehouse... and has been for the past few years without him knowing. Living off of his stash and trying to gain connections to start a proper heist group for when he gets out of jail. After retrieving him from prison she suggested that they could use the little leftover bit to fund a series of heists so she could repay him every single penny that she owes him and get him more money to retire in the process. The majority - if not sometimes all, of her share of heists will go to Ethan until she has fully paid him back, but it doesn't bother her. Jeni is looking at the big picture for herself and wanting the experience. She wants the thrill of following in her father's footsteps and making her own legacy. She feels that this is her purpose and life and wants nothing more.

Primary Job: Acrobatic Thief

Secondary Job:  Con-Artist




Gear: She carries small knives, ropes, hooks, and folding grappling hook - but she doesn't bring it with her unless it's needed. Usually she wears gloves to cover her hands and a tight black outfit. She also has a small pistol that her father gifted her years ago, but she rarely ever uses it. She would prefer to sneak in and sneak out without anyone even noticing that she is there - rather than causing a huge commotion and shooting guns all around the place.

Special Skill: Go Dark - Jeni has the ability to become completely anonymous for a few moments and disappear within a crowd to get way, sneak past something, sneak into an elevator shaft, or whatever really comes to mind. She can easily disappear for a moment while there are groups of people around her. This only works if there is crowds of people around her or a distraction.

Strengths:

Very Flexible, Limber, Small, and Quick - She's just great and sneaking into small places quickly and efficiently without anyone knowing.

Charismatic - The girl may be a bit odd, but depending on what mask she's currently wearing she can beam charisma at people and be a blast to be around, because of her passion into what she does - she can easily translate it to whatever she's talking about and make it believable.

Clean - She has a clean slate, she likes to keep things clean, she doesn't display herself as very sultry, and she doesn't have too much of a past to bog her down or haze her judgements.

Perceptive- She's very aware of what is going on around her at all times. One of her favorite past times is people watching, so she's gotten rather good at this.


Weaknesses:

Inexperienced - She's young, new, and doesn't really have any experience behind her belt. While she may have the knowledge on how to execute everything, she's never been in a successful heist so she may not know what to do in a pinch.

Not good with a guns - Jeni hasn't had a lot of practice with shooting guns and doesn't do it very often. She's actually fairly a bad shot unless it's at a point blank range.

Dangerously Spontaneous - She loves the thrill and sometimes she makes hasty decisions and doesn't consider the outcome of what may happen later.

Clumsy - Even though she's quite good on her feet, flexible, and nimble - sometimes she gets distracted by something going on and loses her focus which leads her to do clumsy things.


Rel Mayer

I'm thinking we need more lady characters. :)

C'mon ladies!!! :D

Wargtass

Gonna have to give this a thinkathon. If you need more ladies and will allow it, I can very well consider it.
O/O

ZephySempai

Really loving everyone's special abilities. Especially Cesar's "Portable Armory." I can definitely see that coming in handy in a pinch.

I also really like Jeni's character set-up. The team's "talented klutz" always ends up being a favorite of mine :)

Aiden


Juggtacular

Zephy. Since Sparx is a a betterrible hacker and Moses is a fighter, I think they could have a unique dynamic. Plus a bit of back and forth. Moses wants to get better and he can teach Sparx some self defense that bypasses his size.

ZephySempai

Quote from: Juggtacular on November 17, 2014, 07:02:46 PM
Zephy. Since Sparx is a a betterrible hacker and Moses is a fighter, I think they could have a unique dynamic. Plus a bit of back and forth. Moses wants to get better and he can teach Sparx some self defense that bypasses his size.

Flawless strategy!

I think that would work out well. Those two would have an interesting dynamic. I think Moses' personality would help Sparx get more comfortable with the group.

Rel Mayer

Quote from: Wargtass on November 17, 2014, 06:17:34 PM
Gonna have to give this a thinkathon. If you need more ladies and will allow it, I can very well consider it.

I don't want to force you to make a lady if it's not what your muse wants, but if it is what your muse wants - then go right ahead. :) I was just making a general statement.

Divine Tenacity

Group Games: 0 (pending) | Solo Games: 2  | Post(s) Owed: 2

Check out my Request Thread!

GnothiSeauton

Keeping an eye on this, just to see what others post up.  I have one character that I did up for a group game that never launched which I think might be a good fit.  Female driver/mechanic.  But since I've seen others talk about the driver role, I'm going to keep an eye out here.
If I can't have you, my love...  I'll destroy you
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~ Preferences ~ Status  ~ Nightmares and Inspirations~
~Gnothi's Stories Without Homes~
A reader lives a thousand lives before he dies... The man who never reads lives only one.

Seeking New Stories

Rel Mayer

Quote from: GnothiSeauton on November 17, 2014, 09:42:41 PM
Keeping an eye on this, just to see what others post up.  I have one character that I did up for a group game that never launched which I think might be a good fit.  Female driver/mechanic.  But since I've seen others talk about the driver role, I'm going to keep an eye out here.

This makes me very happy. :)

GnothiSeauton

Quote from: Rel Mayer on November 17, 2014, 09:43:58 PM
This makes me very happy. :)

:D

She's mostly all written up in my sea of characters in my On's and Off's.  There's definitely some changes that have to be made, some formatting and light editing, but she's mostly all done up.  Other than that, I have a tough hand-to-hand combat chick that might fit in.
If I can't have you, my love...  I'll destroy you
~World Building Workshop ~ Current Ideas and Requests  ~
~ Preferences ~ Status  ~ Nightmares and Inspirations~
~Gnothi's Stories Without Homes~
A reader lives a thousand lives before he dies... The man who never reads lives only one.

Seeking New Stories

Ebb

I had a Mastermind-ish character written up for a previous Leverage game that never really took off. But it looks like the Mastermind in this one will be a GM character / NPC?

Juggtacular

Your secondary could be Mastermind.  The Brad Pitt to his George Clooney.

pilkunnussija

Here's that diver I promised

Derek "Lead Foot" Foley



Current Occupation: Car mechanic at a speed shop. Moonlights with the shop's racing team as a mechanic.

Appearance/Style Description: Derek is a jeans and t-shirt kind of guy. Likes car shirts from part companies. Keeps his hair trimmed very short. Prefers white racing suits and helmets. Says they help the sponsor see their logo on him better. Really, style isn't something he concerns himself with. Except shorts. He loathes showing off his leg, unless he can get an advantage somehow.
     
Personality: Derek is a reasonable fellow. Slow to anger, and quick with a joke. People generally like him. His personality isn't notable, except for a few quirks. He has a penchant to over-promise. He'll promise the moon, and try to deliver. But when you promise that big, you'll fall short far too often. He's extremely fond of cars and all things racing, and remembers his racing days fondly. In any given room, he is absolutely convinced he is the best driver. And then there's his leg. He's kind of a hypocrite about it. He demands to be treated the same as anyone else, but if he can ever see an advantage to be gained by screaming about it, oh, you bet he'll scream. He's always been the type who would do anything for an advantage, and that hasn't changed.

History: Derek was born with a need for speed. His parents were the usual, upstanding people, who owned a small auto shop in a rural North Carolina town, where everybody knew everybody, and nobody cared if a thirteen year old kid occasionally drove grandpa home from the bar. At least Grandpa wasn't driving drunk.

The began to care when Derek started driving. From his earliest moments behind the wheel, Derek found he had a natural talent for driving fast, throwing himself into corners, and eluding the cops. Granted, you could only elude the town's one officer for so long before he found out where you parked Grandpa's 'Cuda. I mean, we're not talking about Barney Fife here. But the town was reasonable, letting Derek off with a few warnings, the last of which promised severe repercussions if he didn't find a constructive outlet.

To fill his need for speed, Derek took up dirt track racing in the next town over. He knew he'd found his calling the first time he felt that engine roar behind him. He raced everything he could find: Sprint Cars, dirt bikes, karts, anything. By the time Derek was 17, he'd cemented himself as a bit of a local celebrity, and had a spot on a NASCAR Asphalt Modifieds feeder circuit.

Derek made the most of the opportunity, and at 21, was being talked about for the Nationwide series. That's when disaster struck. Derek wasn't even driving. He was riding in the passenger seat when a friend's car was t-boned by a drunk driver, ruining Derek's right leg, and his chances of ever making it as a professional racing driver.

His life probably would have been over if the owner of his racing team hadn't taken pity on the young man, giving him a spot working at their shop in Raleigh, NC. There, Derek works on race cars, and builds customer hot rods to make ends meet. That's been his life for the past three years as he built his strength up and retuned his reflexes. It's okay work, but Derek wants something more. More money to pour into project cars, to be specific. He has that need for speed again. And now, he really can bolt his foot to the gas.

Current Situation: Working at a minor league racing shop in Raleigh, NC. He's a mechanic for the racing team and the speed shop.

Primary Job: Driver

Secondary Job: Mechanical Specialist

Gear:
- Portable mechanic's tools: a set of most mechanic's tools that aren't too manufacturer specific, and can safely be hauled around in his truck.
- "The Fuzzbuster": a stereo replacement unit Derek's been tinkering with. Combines a radar detector and police scanner in a unit that looks like a normal replacement stereo
- the "Lead Foot": his knee-down prosthetic leg. It's quite nice, and he's modified it specifically for driving. He's still a good driver without it, but with it, he's almost as good as he was before the accident.
- Wheelchair: a run of the mill wheelchair. Useful when a real handicap needs to be demonstrated.
- Ford F150: his hauling truck. Has a trailer hitch, and most of Derek's tools in the back.
- Project cars: a few cars sitting in a garage back in Raleigh, unfinished. But for the right job, he might be persuaded to finish one.


You just know he's going to land it.

Special Skill: The Zone. Ever since he was a kid, Derek could lock himself in and make a car do something it shouldn't be able to do. Would be a damned useful skill for a racer, if the accompanying adrenaline rush and appreciation didn't snap him right out of it.

Strengths:
- Car Whisperer: he knows cars. He knows how to make them the best cars they can be. If you can afford it.
- Need for Speed: high speeds and tight corners don't frighten Derek. He lives for the chase, and can keep his cool with one hand on the wheel anytime.
- Connected: He knows guys. Tools and car part guys, but they know other guys too. He can get mechanical items and electronics, either at a better price or a better quality than usual.
- Handicapped: Derek isn't above using his handicap to his advantage.

Weaknesses:
- Prosthetic Leg: outside of the car, Derek doesn't have all the mobility he'd like. He can't run as fast or move as quick as most people.
- Overconfident: Occasionally will promise more than he can deliver.
- Spends like a sailor in port: between speeding tickets and car parts, Derek never has any money. What he has is spent almost instantly.

BruceTheCat

Thank you for the interest guys! I will be reading through and performing approvals along with Rel today.
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

BruceTheCat

Approved Jugg!

Aiden, please retool your second Weakness. I don't really see being a womanizer as a character weakness, unless you intend to play it extremely over the top. As in, he very likely could jeopardize a heist because he starts trying to assault the female cashier and blows everyone's cover.
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

BruceTheCat

Approved Rel!

Pilk, I am going to hold off on reviewing your sheet for now until we get at least two more female characters in the game.
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

BruceTheCat

Zephy, go ahead and edit your special power to change the length of time from 5 minutes to maybe 10 seconds. 5 minutes is basically the duration of a quick heist, which would make it way too powerful.

Also, retool your Weakness. I can't really see the water thing coming in to play as a disadvantage in the game.
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

Juggtacular


Aiden

Alrighty added Honor Among of Thieves (most of the time)

Aiden

Quote from: Red Lobster on November 18, 2014, 01:12:52 PM
Approved Jugg!

Aiden, please retool your second Weakness. I don't really see being a womanizer as a character weakness, unless you intend to play it extremely over the top. As in, he very likely could jeopardize a heist because he starts trying to assault the female cashier and blows everyone's cover.

Not quite, but he does have some Wild card tendencies, added Honor Among of Thieves (most of the time)

To clarify a little more.

GnothiSeauton

Going to try to get a character sheet done and up tonight. Muse and sickness permitting.
If I can't have you, my love...  I'll destroy you
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Seeking New Stories

ZephySempai

Quote from: Red Lobster on November 18, 2014, 01:19:07 PM
Zephy, go ahead and edit your special power to change the length of time from 5 minutes to maybe 10 seconds. 5 minutes is basically the duration of a quick heist, which would make it way too powerful.

Also, retool your Weakness. I can't really see the water thing coming in to play as a disadvantage in the game.

Sure thing.

Added another picture, adjusted Override Skill, and added 2 weaknesses.

Amelita

#37
Oh my...


I'm usually slow as fuck in posting rate terms, but I've found that I can keep up one game with a set rate of a shorter time (like the 1 per three days), and I don't have any other game with that kind of limit at the moment...

I'm thinking a female safe cracker with acrobatic thief as secondary. If that sounds okay, I'll go ahead and write her up.

Thinking faces.


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Rel Mayer

Quote from: Amelita on November 19, 2014, 06:20:50 AM
Oh my...


I'm usually slow as fuck in posting rate terms, but I've found that I can keep up one game with a set rate of a shorter time (like the 1 per three days), and I don't have any other game with that kind of limit at the moment...

I'm thinking a female safe cracker with acrobatic thief as secondary. If that sounds okay, I'll go ahead and write her up.

Thinking faces.


That sounds amazing and would love to have you in this. :)

Amelita

Awesome! You'll get something from me tonight ;D


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Wargtass

I was a bit too slow on this one and I don't think I can pull off a Con-Artist. I'll graciously step down.  ;D
O/O

AndyZ

It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

Rel Mayer

Quote from: AndyZ on November 19, 2014, 04:25:51 PM
Hmm...so is Con-Artist now open?

There have been no sheets submitted for con artist.

Everything open right now is Driver, Safe Hacker, and Con-Artist as primaries, but we're in need of the female characters. (Which I know you make amazing females, Andy - if that is what your muse was speaking. :D )

AndyZ

Okay ^_^ Let me put in some thought for a female Con Artist.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

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GnothiSeauton

I'm definitely still interested in this.  I've got a couple of different ideas roaming around in my head in terms of characters, but I don't want to step on anyone's toes when it comes to submitting a sheet for the same role that someone else is going for.  I see some people have interest mentioned for the various roles that are open, and don't want to annoy someone by putting in a competing sheet.  If someone drops, or loses interest, or if the game even expands, I'd definitely like to get in on this.
If I can't have you, my love...  I'll destroy you
~World Building Workshop ~ Current Ideas and Requests  ~
~ Preferences ~ Status  ~ Nightmares and Inspirations~
~Gnothi's Stories Without Homes~
A reader lives a thousand lives before he dies... The man who never reads lives only one.

Seeking New Stories

Aiden

I don't think you need to worry about that Gnothi, in the original thread I wanted the enforcer roll but ended up as the weapon specialist.

Join us!

Rel Mayer

Quote from: Aiden on November 19, 2014, 04:41:17 PM
I don't think you need to worry about that Gnothi, in the original thread I wanted the enforcer roll but ended up as the weapon specialist.

Join us!

+1

Nothing is reserved until it is approved.

Amelita

Quote from: GnothiSeauton on November 19, 2014, 04:38:03 PM
I'm definitely still interested in this.  I've got a couple of different ideas roaming around in my head in terms of characters, but I don't want to step on anyone's toes when it comes to submitting a sheet for the same role that someone else is going for.  I see some people have interest mentioned for the various roles that are open, and don't want to annoy someone by putting in a competing sheet.  If someone drops, or loses interest, or if the game even expands, I'd definitely like to get in on this.

Come play! ^^



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AndyZ

Quote from: Rel Mayer on November 19, 2014, 04:44:02 PM
+1

Nothing is reserved until it is approved.

Well, if someone is looking at Con Artist, please let me know so I don't waste time trying to get it done.  You'll likely beat me to it right now.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

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Wargtass

Holy shit, no kidding here, I am taking a swing at a Safe Cracker/Enforcer and named her Claudia Reyes before I even saw Aiden's character was known under Reyes before! :V

Wanna collaborate on crazy siblings if I get this done and approved Aiden?  ;D
O/O

Aiden

Maybe distant relatives. Enough to know that he is "in hiding" and can't be in Mexico but not know him by face? Something we can leave in the background to come out later in time?

Like last time they saw each other was when they were kids? Also this would pigeonhole your character into being at least half Mexican on the father's side.

Wargtass

She would be all Mexican anyway, so...  :P

I'm not gonna make any mention of it for now, since approvals and such, so got some time to think about it. Would have been a good way to refer her to the team though since she is turning out to be a bit of a problematic bitch...  ::)
O/O

Amelita

#52
Nadia Bishop



Current Occupation: DJ at some club downtown under the name De'Lite

Appearance/Style Description: Nadia is a natural redhead but dies her hair various shades of red as the mood strikes. She keeps it long and lets the large waves and curls hold as they will on their own unless she's indulging in a little pinup styled theme. Her skin is decorated in large portion by tattoos and she has a few piercings. Her style of clothing is usually in the line of jeans and band/brand t-shirts, hoodies, sneakers... Or the polar opposite of pencil skirts, fitted tops, stockings and pumps of a pinup kind of feel. The latter is not as frequent as the former, and usually reserved for occasions where dressing up is absolutely necessary.
   
Personality: Nadia is a hot tempered, lively and passionate firecracker. There is never a dull moment around her, whether she's working or playing, and she likes it that way. She has a tendency to be snarky, especially so when she's bored or something tests her patience, but counters it with liberal and open flirtation that colors most of her interaction with people at some point. She can be protective of people she cares about, has a bit of a momma bird syndrome in that way, but keeps that group limited to very few people since she doesn't like expressing that side of herself. It's not very badass. Music relaxes her, whatever she's into at any given time. The most calming thing to her in one moment might be some death metal, Latin pop, old school R&B or Mozart piano concerts... The one thing that's going to get you on her black list is interrupting her when she's in her groove, working with music pounding in her ears and more than likely dancing in place. It's not an invitation to grope her ass or shake your hips at her, dammit!

A big part of her personality is her abstract thought process. She's very creative and thinks outside the box, so much so that she tends to feel closed in if she's forced to color inside the lines. She prefers working on her own, simply because she's had trouble teaming up with people. They tend to not trust her ways of doing things. But she jumps on opportunities as they present themselves, goes with the flow, and is always ready to try new things as random and out there as they may seem.

She's highly adaptable to different situations and quick to adjust to change. She likes being on the move, constant motion, and it translates to the smallest of things for her, such as being absolutely incapable of sitting still. She kneads key chains, gloves, random items laying around, in order to sit still when she really has to, venting her need for motion through it. In a pinch she'll play, toy, knead or poke at whatever available part of the person unlucky enough to sit next to her. (People she's dated have generally not complained over this when at the movies, for example.)

History: Raised by a single mother in a questionable business of the escorting variety, Nadia has no idea who her father is. For all she knows, he might be any of the men running around town in their fancy suits pretending to be grade A husbands and fathers while they secretly seek the comfort of those of her mother's kind.

School was a blast, in its own way. She did gymnastics and was pretty good at it, but going for the competitions wasn't an option with how her home life was. Practice was a good excuse to stay out of the house though. Her mother OD'd when Nadia was sixteen, saving the girl from further issues with 'clients'. Around the age of fourteen she'd grown into her body a little, enough to give her mother ideas of fattening her income, but the girl was feisty and independent enough to avoid getting sucked into that. She'd taken care of herself since she was little anyway. When her mother passed away, she moved out of the shitty hole they called a home, dropped out of school (which had been a requirement for her mother to receive any child support), and eventually got on her feet.

Her journey there was colorful, the one epic highlight of it being just under a year she spent on the road with a circus as part of a three girl team of tattooed beauties who performed acrobatics and aerial acrobatics. The DJing gigs happened after that and transpired into something real for her, with side projects of alternative modelling for a while, and then she accidentally stumbled on safe cracking.

It started out as a single occasion, getting into this guy's house to get back the vinyl record player he snatched from under her nose at a market. Only, when she did get in there, furious because he wasn't even going to use this gorgeous piece of equipment, she figured he'd suspect her if she only took the player and grabbed several random items that looked like they were worth something. After the cash she got from that... Man. There was no turning back. It turned into a game for her, and mastering the art of cracking people's safety precautions became her new favorite hobby. Over the course of three years she'd earned herself a nice rep, her 'jobs' usually targeting people who had plenty to spare, and her whole vibe a little Robin Hood. She's been contacted several times to be part of bigger game, but she's hesitant to do so, especially after a heist gone horribly wrong in the past. She prefers not repeating that disaster.

Her signature is a small black skull stamp she leaves behind. It's actually just the imprint of a cheap skull ring she found in a dollar store, so tracing it is near impossible.

Current Situation: Single, working every other Thursday through Saturday, supplementing her income with small solo jobs

Primary Job: Safe cracker

Secondary Job: Acrobatic thief

Gear:
A safe cracker's goodie bag: Several autodiallers, drills and a drill rig, borescope, stethoscope...
Swiss army knife.
A small handgun.
IPhone and wireless portable speakers.
Motorcycle (see pic).




Special Skill: Noise Design. She is able to calculate impact of sound in any given space if she has enough facts to go on. This allows her to create noise with a fine tuned purpose, extremely useful when diversions/distractions are needed, or to figure out how much noise is too much noise during a job. She is very creative when improvising ways to achieve this, both to hide and to produce sound.

Strengths:
Calm under Pressure. As loud, snarky and passionate as she can be, she has a natural ability to remain absolutely clear headed and focused under pressure, allowing her to evaluate situations and prioritise actions accordingly. Some have called it her 'momma bird mode' and perhaps it's not a bad analogy.
Linguistics. She's fluent in Spanish, German and French, and decent in Russian and Polish. Several other languages are on the list of 'can manage' and she has a keen ear for similarities and connections so there is a high chance of her being able to pick up the context of someone's speech in a language she doesn't know, as long as it is related enough to one of the ones she does know.
Gymnastics. Flexibility, agility, balance, speed and absolute confidence in her ability to throw herself into flips and stands. She's not Olympics material, and her form might be rough enough to make her old trainers cry, but she sure can move.

Weaknesses:

Numbers. She messes them up, ironically with what her moonlighting profession is. Dealing with each number on its own is not an issue. Dealing with math and logistics however, is. Put her on the spot with even a simple math problem and she'll freeze. This is most prominent as a liability when it comes to calculating time, which is why she has a strong liking for watches with timers...
Hand to hand combat. While she won't just stand there and let someone pound on her, she's not had any actual combat training and the closest she gets to that are the classes she took when she decided to get a gun. Improvise to get the hell out of a situation, sure. Tackle an attacker face to face? Not so much.


RP Etiquette ~ Tumblr ~ Mumbler
~ There is nothing to writing; all you do is sit down at a typewriter and bleed ~
Ons & Offs ~ Post Tracker ~ Ladies in Red

Aiden

Quote from: Wargtass on November 19, 2014, 07:11:21 PM
She would be all Mexican anyway, so...  :P

I'm not gonna make any mention of it for now, since approvals and such, so got some time to think about it. Would have been a good way to refer her to the team though since she is turning out to be a bit of a problematic bitch...  ::)

I'm not sure how the team is getting assembled, Cesar doesn't want to be in Northern California but times are tough.

GnothiSeauton

Slips in a character sheet.

Spoiler: Click to Show/Hide
Morgan “Grease Monkey” Chamberlain



Current Occupation: Sometimes Illegal Street Racer.  Sometimes Mechanic. Sometimes Gopher for Chop-Shops.  Sometimes stripper.  Whatever puts money in her pocket.

Appearance/Style Description:  A laid back type of person, Morgan is often most comfortable in whatever feels comfortable to her.  More often than not, she is usually dressed in casual clothes, and carries herself with a sense of reservedness.  It is a rare thing to see her dressed up in something other than jeans and a top, but when she does don a dress, she certainly can pull it off. 

Personality:  From a young age, Morgan always had something of a temper.  As the years went on in her life, she learned to control it, somewhat, with the help of Anger Management courses, but there are more than a few times when she simply can't control it anymore and lets loose.  She's known to be stubborn, however when it comes to plans and work, she is focused and driven on the task at hand, stopping only when it's perfect in her eyes.  A perfectionist when it comes to her work. 

History:  Morgan is a girl who never seemed to fit in.

When she was a few years younger in school, those around her never missed an opportunity to remind her of that.  “Grease Monkey” they called her, over and over again until the day she graduated.  They all always looked down upon her.  She wasn’t one of them.  She wasn’t rich like them, nor was her father a power-player in the city like most of theirs.  No.  Her father was a different sort of power player.

She knew what her father did for a living when he wasn’t servicing the everyday person’s cars.  It was an unspoken rule between them, to never bring it up, and nor did she.  It was their secret, between father and daughter.  Only a handful of people knew of her father’s value to the city’s more nefarious elements.  Mechanic to the Criminals.  Whether it was street racers who needed an extra boost under the hood, or the local crime bosses who needed extra hidden spaces or surprise elements in their cars, he was always there.  He was a magician with a wrench under the hood, able to fix any and all problems, a reputation he earned.

Cars and engines were what she grew up around ever since she was younger.  She didn’t play with Barbie dolls or dress up for tea with stuffed animals.  She didn’t fawn over dresses and fashion.  Instead she was a girl who played with engine parts, who at age twelve knew more about cars and fixing engines than most men did three times her age.   At her father’s feet she learned about engines and cars, learned how to take apart and disable an engine, how to rebuild one, and so on until the day he died of a heart attack.

Morgan “Grease Monkey” Chamberlain took over the shop on the day her father died.  Instead of going to college, as her father always dreamed, she stayed in the shop, working on the things her father loved as much as he loved her.  It wasn’t long until the same criminal elements who had paid for her father’s business came calling to her, getting pulled into the tangled web of crime just like her Daddy.

She was on her own, just as she always had been.  For a while Morgan was able to keep the shop up and going, clinging onto the few legitimate customers her father had, but never the ones who always paid the big bucks.  The racers, the crime bosses, all of them shied away from her.  Always it was the same things.  “Why trust a kid with stuff like this?  A girl at that?” 

When the shop finally closed down, unable to keep up with the large bills that had continued to pile up over the years under her father’s ownership and her own, it was as if a part of her father had died all over again.  Countless times she watched people going in and out of it, the prospective buyers while she could only watch from afar, sad and angry that the place which had been her refuge was taken away from her.  But no one would enjoy it the way she did.  No.  Morgan saw to that.

The Arson Investigators could never find out who caused the fire.  In that part of the city, it was a miracle if anyone had fake security cameras, let alone real, working ones.  The molotov cocktail had been clean of fingerprints, generic and easily reproduced.  When the fire had been finally put out, it was nothing more than a shell of a building, burned out and gutted.  It didn’t take long for the fruitless investigations to start, and just around the time the building was torn down, Morgan was brought in.  She played them like a fiddle, acting upset, depressed, near distraught over the building’s demise.

Yet she wasn’t.  In fact, Morgan would not have had it any other way.  She didn’t want others to enjoy the building.  She didn’t want others taking up the place that had been essentially a home to her, where so many memories were.  She saw to that with a couple of empty bottles and some gas and oil. 

Without the shop, she was on her own, alone in the world.  What friends she had were all gone, off to colleges to start their lives, raising families of their own, or whatever else that made them grow apart.  She moved around here and there for a time, doing the odd job that needed to be done.  An emergency mechanic.  A spare driver.  Boosting cars for chop-shops.  Even taking her clothes off on stage from time to time to make ends meet.

Current Situation:  Single, living alone in an apartment.

Primary Job:  Driver, Vehicle Mechanic

Secondary Job:  Con-Artist

Gear: Smith and Wesson 9MM Hand-Gun she keeps by her side.  Police Scanner.


Special Skill: Secret Little Spot:  This entails a knowledge of the area, and knowing a special little place where to hide out.  Timing on this can vary, from giving pursuing the slip completely, or just enough for them to pass on by before moving in and changing the direction of the chase.  For instance, pulling into an alley or garage with the pursuing entities passing by, before pulling out and going in the opposite direction.

Strengths:

  • Strong Focus:  When it comes to a job, whether it's racing, or putting together an engine, Morgan focuses a lot of her attention on it.  Sometimes it can be hard to pry her away from something until she finishes it.
  • Analytic:  A habit she picked up from her father.  She can't help but to analyze something until she understands it, and whatever problem it might have.  Sometimes it can be pretty quick from her experiences with cars.  Other times, she can't help but to tinker with something to just figure out how it works.
  • Knowledgeable About Streets:  From her time doing street races and scouting out routes, she has become quite familiar with the city streets, knowing where traffic is the worst statistically at most times, as well as some of the lesser-known short cuts and hiding points.
  • Charming:  She can be charming when she wants to be, and knows how to turn it on in order to get what she wants.  It's something she's honed and sharpened during the occasional pole dance on stage.

Weaknesses:

  • “In the System”:  Having been caught on a rare few occasion, she is in the police databases, and has had them come calling on her a few times when there's been something criminal involving a good driver.
  • Medical Condition:  Morgan has a condition with her heart.  With proper medication, she's able to keep it under control.  Without it, she starts to lose focus, has blurred vision, and has been known to pass out.
  • Anger Issues:  Ever since she was younger, she's had anger issues.  For the most part, she keeps it under control, due in large part to Anger Management courses she'd been ordered to take.  However, once in a while, she will lose her cool when pushed too far and go full psycho-bitch.
  • Over-Confident and Cocky:  She knows she's a good driver.  Sometimes that means taking risks that don't always pay off.
  • Inexperienced with Guns:  Weaponry has never been her forte.  Usually she tries to keep away from guns, an away from using them.  She keeps a gun on her for her own personal protection, but is a lousy shot admittedly.
If I can't have you, my love...  I'll destroy you
~World Building Workshop ~ Current Ideas and Requests  ~
~ Preferences ~ Status  ~ Nightmares and Inspirations~
~Gnothi's Stories Without Homes~
A reader lives a thousand lives before he dies... The man who never reads lives only one.

Seeking New Stories

BruceTheCat

#55
@Amelita, so far your sheet looks great! You just need some Strengths and Weaknesses and your sheet should be approved

@Aiden, I would just make up a "in" to San Francisco for the beginning of the game. Since your character needs to be there in order to participate
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

BruceTheCat

Approved Gnothi!

I think we have enough to get started then. I'm going to make my sheet, and then post up a starter this weekend. Be on the lookout for it guys!
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

Aiden

I added that he has been in town a week or so and made some calls to a contact who might be able to either tip him off, or put his name out to whoever is assembling a crew.

AndyZ

Nicole "Smiley" Anderson



Current Occupation: Grifter

Appearance/Style Description: Trying to pin Nicky down with a particular style is an exercise in futility.  Not only does she change her look and style from day to day and job to job, but she usually develops a personality to match.
     
Personality: Her real personality, deep down, is that she just wants to be cared for and accepted no matter who she is or what she does.  It's a side of herself that she doesn't show very often because it requires really letting her guard down.

Despite her more provocative demeanors, she's not really that sexual of a person.  Simply snuggling up with someone can provide her with all kinds of inner joy, as well as relieving the pressure of being expected to perform.

When wearing the mask, she's jubilant and cheerful, all smiles as one might expect from her visage, and usually helps to keep up the hostages placated.

History: Nicky grew up the only daughter of a single mother in a poor neighborhood, who decided early on that having Nicole was the worst mistake she'd ever made.  She rarely told her daughter so, but the signs were there, and sometimes it would slip out when Mommy had been drinking.

Criminal profilers now recognize her need for attention, but back then, she just did what she could to fit in.  She always had a knack for reading people, understanding just what they wanted and making sure that she could provide it.  Sometimes it was as simple as making friends, sometimes it was helping a person get revenge on a common enemy (back then, usually bullies or teachers) and sometimes it required sacrificing a would-be ally to complete an objective.  She always hated the latter, but if she had no real attachment to the person, it could work.

By contrast, the easiest way to win her friendship was respect and affection, but few passed her strict tests.  It took her a long time to realize it was her own fault: when you can figure out how people work, it can be difficult not to change to make them do exactly what you want.

It only got worse as she got old enough to be considered a woman.  She lost her virginity with someone she didn't even care for just to "prove" that she wasn't a virgin and wasn't afraid of having sex.  She doesn't have all that huge of a sex drive, but the necessity of having that weapon in her arsenal means that she can get herself ready as necessary, further degrading that tiny sense of self that is still her and doesn't just shift with whatever is required of her.

Current Situation: Running out of money after her last stint with a sugar daddy, living in an apartment

Primary Job: Con Artist

Secondary Job: Mastermind

Gear: Pepper spray, Fake IDs, Purse with various items for Instant Friends, Smartphone and various burner SIM cards, usually enough cash for some good bribes



Special Skill: Instant Friends.  Nicky can look at someone and instantly deduce what that person wants, using a number of subtle clues around the area, and provide that desire in order to gain that person's loyalty.  For example, if she can't get past a security guard, she might notice from his keychain that he's a fan of a particular music band, and just happen to have two tickets on hand to offer him.

Strengths: Nicky is exceptionally talented at figuring out people's desires, to the point where she can usually deduce a person's kinks and limits after spending a few hours in conversation.  Learning their strengths and weaknesses comes as a consequence, and by the time she's gotten to know someone, she usually understands them well enough to be able to suggest courses of action (thus the Mastermind secondary).

Her spending habits have given her quite a taste for the high life, and she usually has a good understanding of all kinds of things happening in the more affluent corners of society.  She also has a large number of acquaintances that she can call upon in a pinch, though none of them have any major talents that would be useful during a Heist.

Weaknesses:

Hoplophobia: Ever since nearly getting shot as a child, Nicky has an aversion to firearms.  She's had a lifetime to work through it as much as she can - guns are a part of her lifestyle, after all - but she won't hold a gun and has on one occasion frozen up when she saw a gun pointed directly at her.

1001 Faces: The disadvantage of having so many different appearances is that somewhere, someone will eventually notice one that's similar enough to what they recognize.  Trying to deal with someone she's already met while simultaneously maintaining a new persona is difficult in the extreme, especially since she's usually using a different name.

Birthmark: She has a very distinctive heart-shaped birthmark on her left butt cheek, and considers it adorable.  She refuses to get rid of it, but it's easily recognized when someone sees her tush.  More than one person has seen her in a thong and recognized her just by that birthmark, despite changing any number of other features.  It's a very distinctive birthmark.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

BruceTheCat

We have a full group! I will create the first post for everyone, and my own sheet (hopefully) tonight!

I've added two new roles so that I can bring in two very good players into the group.

Please see the players and their primary jobs below! This is also the approval for some people who have submitted sheets.

Mastermind - Red Lobster

Con-Artist - AndyZ

Hacker - Zephy

Equipment/Weapons Specialist - Aiden

Driver - Gnothi

Acrobatic Thief - Rel

Enforcer - Jugg

Safe Cracker - Amelita

Underworld Connection - Presta

The Cop - Blue Nova
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

AndyZ

This may well be too late, but I'm toying with the idea of giving Nicky a replica gun, originally used as therapeutic to try to help her overcome her phobia but now kept on heists when she needs to intimidate a cop down, maybe even to convert them over if she can do that with secondary Mastermind.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

RedEve

#61
So I'm guessing this is a full game?
Would there be room for a Fed who is a member of a special task force that has been hunting this group?
"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

Amelita

I think the idea is that the group is new, as in they haven't worked together before, but I could be wrong :)


RP Etiquette ~ Tumblr ~ Mumbler
~ There is nothing to writing; all you do is sit down at a typewriter and bleed ~
Ons & Offs ~ Post Tracker ~ Ladies in Red

RedEve

"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

Rel Mayer

Quote from: RedEve on November 21, 2014, 03:44:25 AM
So I'm guessing this is a full game?
Would there be room for a Fed who is a member of a special task force that has been hunting this group?

Quote from: Amelita on November 21, 2014, 09:48:43 AM
I think the idea is that the group is new, as in they haven't worked together before, but I could be wrong :)

That is true! :) I could be wrong, but I also think that we're  avoiding playing the 'good guys' group on the other end of the spectrum. Pretty much everyone is part of the heist group.

RedEve

Okay, so the cop character is more of an "inside man" type of deal? :)
"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

Rel Mayer

Quote from: RedEve on November 21, 2014, 10:18:24 AM
Okay, so the cop character is more of an "inside man" type of deal? :)

That is my impression, yes. :D

Blue Nova

#67
Jason Hasek Jäeger
"JACK"



Current Occupation: City Police Detective

Appearance/Style Description: Jason is a tall man with a devilishly handsome smile about him. He has a well toned muscle structure, but is not by any means an olympian. His bright hazel eyes and slow turning smile give him sense of attractiveness that is more subtle, rather than supermodel. He usually appears to be well put together in his apparel, always dressing professionally and carrying himself with a sense of authority, though he is trying to work on that.

Personality: Jason was always the guy who could be relied on. He was always on time, and always met his deadlines. He excelled In his profession, and stuck with it. He was even a kind and loving husband and son. Although some may have said he was boring, he was still pleasant to speak with. He seems fairly noble and honorable in his behavior towards anyone, but is prone to be spiteful and irritated around certain people. As far as the women are considered, he is usually an all around gentleman.

History: Jason was born in Germany and crew up in the country with his parents and younger brother. However, at an early age, his mother and brother were killed in a car accident. His father almost turned to the bottle but decided to move to America, and stayed sober to make sure Jason was raised properly, which made them very close. They spent an absorbent amount of time together and would constantly go on hunting trips, mostly hunting bucks and big game. Jason would hold and fire his first rifle when he was 13 years old, and he was pretty good by the time he was 17. His father used to always tell him that his last name meant "The Hunter". Which Jason thought was really cool, at least for the first 20 times he heard it. Being bilingual helped him out in high school.
After High school he went straight into the military where he served for 9 years and went on 2 tours in Iraq. He earned several medals in marksmanship and even became long range recon sniper. He had great eye sight and accuracy for the job so he excelled there as well. After he left the military he joined the police academy, and enrolled in their officers program. Graduating with his bachelor’s degree, though not with any outstanding honors, he was excited to make detective in 4 years.
In his personal life, his dad would show a lot of depression issues and basically isolate himself from everyone around him. This was a heavy blow for Jason because him because he was so close to his father. He felt like his father was just being lazy, because it’s not like he was lonely. Jason visited him twice a week. But none the less, his father grew very distant out of nowhere, but he never failed to ask his son for money.
During this time he met what he thought was the love of his life. He would be married to her for 5 years before getting divorced. Later finding out she had been cheating on him for the last year of his marriage. This caused his cash flow to plummet as she took the house and the nice car. He only thanked God they hadn't had a kid together, so their offspring would not have to see this. During this spiral downwards his boss was not empathetic to Jason’s depression issues. Anyone who reminds him of his boss, ex-wife, or father makes him very cynical towards them.

Current Situation: Recent events brought his cash flow situation to spirally drain of bills and expenses. Not to mention the divorce with his wife had left him emotionally crippled as well. Feeling as if he was going to lose everything he worked so hard for, Jason starting looking for alternatives. His whole life he had done what was right, what was honorable. A law abiding citizen/soldier and now even enforcing the law, trying to make the city safer. However, he would get no thanks from anyone. Even the chief was always on his ass about not getting things done on time. He wished people in this world truly got what they deserved, but they didn’t. Every day he saw criminals he helped bring in, released back on the streets. Driving around in expensive cars and dropping hundreds at a strip club. He has basically decided that crime does pay, and that he is in a very valuable position on the inside.

Primary Job: The Cop

Secondary Job: Enforcer

Gear:
Police Issue - GLOCK 42 handgun, Police Taser, Stun Baton, Bushmaster XM15-E2S M4 Style Carbine, Remington 700P Sniper Rifle, 870P MAX Police Shotgun
Military Issue - XM2010 Enhanced Sniper Rifle
Custom Gear - Modified S.W.A.T. Vest, Custom made Gas Mask (built in headset, ears are antennas)


Special Skill:

The Badge – Jason has an air of authority about him that makes him seem like he is in charge. He can wave his badge around and make demands of anyone who would normally follow the law, as if he was supposed to be there and is in charge of the situation. However, if he remains in the situation for too long, the people around him will gradually grow more and more suspicious, asking questions like “who authorized this search anyways?” or “Wait, what department did you say you were from?” Even if he can maintain a hold on the situation for a while, eventually more and more information about who he is will be squeezed out of him, which could potentially cause problems from him at the police department, as it would be seen as an overzealous abuse of power. He is supposed to be tracking the group, but he better have a good reason how he knew they were going to be there and why he didn’t call for back up.
This can be very useful if he just needs to create a heavy diversion, or gain access to a room he shouldn't be in. Though it would not have any power if bullets were already flying around. People are more worried about dying than getting arrested.

Strengths:

Marksman  – Jason’s military training earned him Expert Ranks in both Rifle and Pistol categories. He has been shooting guns for more than half of his life, and by the time he completed the Academy and been on the force for a few years. He was awarded Expert ranks in Rifle, Pistol, and Shotgun categories. He had also achieved scores high enough to earn the Police Marksmanship Distinguished rank, though it has been withheld from him for the time being due to his failing attitude.
He does however lack the strength to keep heavy automatic weapon’s steady. So he is not really the best with machine guns.

Reaction Time  – Hunting with his father at an early age, combined with his military and police training has made him quick to reacting to new targets around him. He is a quick draw master because of this and can swiftly beat a standard officer in drawing and firing a weapon.

Other Side  – Due to his years of service in Law Enforcement, Jason knows the ins and outs and how to avoid leaving a trail. He knows what the police look for, how long it takes to respond, and has direct access to their inner workings. He is currently in charge of the team’s cases, in which he actively works to keep the cops off their trail.

Charming  - He may not be the most charismatic in the group, but he is surprising good with the ladies. Getting them to cooperate, and keeping their attention comes naturally to him. In his social life he has never had trouble getting a girl’s phone number, but the real power comes in the distraction he can provide, and the ability to seduce special favors.


Weaknesses:

Hard of hearing  – He has heavy hearing loss in his right ear, due to the 2 decades spent firing long range rifles. This would not have been so bad if he had proper training when he was younger, but because the ear damage was attained at an early age, he never really got over it. When the shooting starts and people are screaming, he sometimes may not hear orders being called out to him unless they are through his head set.

Tendon damage  – Jason  was in a nasty accident while on tour in Iraq, where shrapnel tore up his left shoulder and a small part his he lower chest. Though he survived, he has never been able to carry heavy things with his left arm without an excruciating amount of pain. This is one reason why he is not proficient with mobile machine guns, and has a hard time carrying two heavy things at once, like a giant bag of money and a rifle.

Moral Obligations  – Although he has no qualms shooting a fellow officer, they know what they signed up for. However, anytime civilians get in the way, he will hesitate. He Actively tries not to allow random civilians to get caught in the cross fire, even if it makes his job that much harder.

Spiteful  – With the turn his life took recently, he has become a jerk to those who remind him of anyone who has betrayed him. Whether it be his ex-wife or the chief of police. If that person strikes a chord with him, he will start to become unprofessional and agitated with them.

Ladies Man  – Much like his moral obligations not to kill civilians, he has a big problem with hurt women in general. He can’t stand seeing a woman get slapped around or knocked unconscious with the base of a gun. If teammate were to get abusive with a woman, he may even intervene, causing a decline in teamwork to say the least.

PrestaDGTation

#68
Lori Bianchi



Current Occupation:

  Lori currently owns a small place called Iron Dora's.  It's been a labor of love, really.  She used money she used to earn street racing in Miami as capital to get the place up and going, trying to make one more shot at living a straight life.  San Fran is a great place for talented musicians and the LA bound looking to get their start performing, but it's also hard to compete here as a cafe.  Originally a coffee shop and jazz venue, Lori started to expand the business into serving alcohol and Italian Food, using her curious cooking talent to bolster the venture.  But when the open direction business started to tank, especially when competing with other restaurants in the Bay, it was her other, more useful set of talents that saved the place.

  Iron's Dora's is now an alcohol-friendly cafe and performance venue, with eclectic steam-punk undertones and a reputation for the discerning musical tastes of its proprietor.  Those who came before notice the place is smaller than it used to be.  Lori converted the back rooms into more comfortable private areas, allowing for the less-than-seelie clientele to meet and discuss things with a blind eye and plenty of sound proofing.  Lori is also making a name for herself as a connection broker, tapping into the network of smugglers, hired guns, and specialist criminals that she used to run with.

  Today she is above the black line, but not yet seeing any major profits.  Lori is slowly and carefully building a smuggling and money laundering trade, patiently investing time and money into safe moves.  Things are on the up, though.  She gets to sit down and smoke any time she wants to at work.  The place is just popular enough, with decent performers whenever she wants to book them.  She's getting more business from the back rooms..  They even like her cooking.  Imagine that.

Appearance/Style Description:  Lori is a pale woman with jet black hair that stops just past her ears, and lazy green eyes.  She has a long neck and a lithe, well-toned body, with flourishing hips.  Lori favors dark colors, and tends to dress nicely, preferring dresses or form fitting suits that match her venue.  She is extremely fond of fedoras and retro fashions, as well as gothic attire.  However, when she's out and about, she will usually opt for something simple, dark, and easy to move around in.  Sometimes this will show off the tattoo running from her right shoulder blade and down her left arm, of a stylized winter spirit roaring through the cold.  Lori's most remarkable physical feature is the custom built clock-work leg brace on her left leg, and the limp in her walk.

  While she has a little trouble moving across a room, Lori somehow seems to move with grace in every other aspect, exhibiting excellent muscle control in her arms and upper body.  She has a lazy, almost apathetic way about her, usually conducting herself with a monotone voice and cynic comments.  Those that have known her longer recognize her for the curious, art loving, and even theatrical woman is.  Especially those that have seen her play her sax.  Those that haven't only know her as the young, tough-as-nails bar keeper who has picky tastes in music and likes loud cars. 
     
Personality: 

  Lori's subdued and lazy-eyed disposition masks a veritable mosaic of interests, conflicts, and triggers.  She is a confessed audiophile, whose tastes range from Smooth Jazz to Heavy Metal.  In her office, she keeps a poster of her favorite metal band, Anarchy in Harmony, right beside the saxophone she'll occasionally use to run poor performers out of her establishment.  Lori is also a passionate mechanic, who at one time broke into salvage yards to steal choice scrap, and who is fairly adept at street racing.  She loves steam-punk, and has a kinkier side that she tried to keep under wraps.  Be that as it may, Lori's first love will always be the criminal life.  She has a certain sneer she wears when she is about to do something she'll probably regret later, and lately has made a habit of keeping count of them.

History:

    Lori was born as Lorelei Bianchi, to an Italian Immigrant Chef and an American Para-legal.  She grew up enjoying fine cooking, accordion music, and the like.  She was nerdy as a youth, smart and quiet, more prone to being lost in her own world than actually hanging out with others.  When she started to hit her rebellious years, during which her temperamental father and ice-berg like mother got on her very last nerve, she began to seek companionship.  She found music her calling card, at the time, going to jazz houses and coffee shops.  After making some quirky friends that, while not nerdy, seemed to understand her for what she was, she was invited to the Maw, the parking garage that served as the headquarters for a gang called The Teeth.  That was where she saw her first cover show concert.

  Lori was already familiar with their leader, Kaitlin Naus, who had been part of an experimental rock band.  The energy was entrancing, and she began to try to go to these cover shows as often as she could.  Her grades suffered as she began to fall into various substance abuses and small acts of hoodlumism with her gang-member friends.  A very confusing period followed, in which Lori teetered between giving up the gang for the life she'd had, or vice versa.  This confusion ended rather suddenly one night when a member of a rival gang attempted to kill her.  Naus herself was the one who saved her life, following it with hard but well-meaning advice to "fucking pick" where she stood.  After this, Lori formally began her life as one of The Teeth.

  While the nerdiness she'd carried as a youth had to be quickly beaten out of her, the gang members welcomed her curiosity.  Various mentors appeared, teaching her music, mechanics, driving, and fighting.  Under Naus's tutelage, Lori gained a deep appreciation for one on one fights.  A tall and imposing woman named Silver taught her to drift during street races.  And her first lover, a boy named French Fry, taught her the joys of junking.  It was he who re-awakened her nerdier side by showing her how to craft junk-jewelry. 

  It was during one of these junking expeditions that Lori's leg was crushed by a falling car in a junk yard.  Unable to walk under her own power, she fashioned a clock-work leg brace.  Thereafter, even the other members of The Teeth had to respect her nerdiness.  She started working more on steam-punk fashions in her spare time, running a profile on Etsy to raise money for the Gang.  She also rekindled her love of Jazz Music, buying a saxophone and taking lessons in her spare time.

  This was a fine time for her, but it was due to end.  Sadly, a gang member's foremost skill must be the art of violence.  Even with her brace, Lori no longer had the agility for it.  After nearly getting herself killed for the second time, Naus threw her out, partly for her own protection, but mostly out of frustration.  The event broke her heart.  She took what money she had and moved to Miami, consoling herself for a time on the beaches, taking her leg brace off and letting the waves caress her.

  Miami was a curious time in her life.  She went from working at a BP station, to being drawn into a street racing team, to falling back into the habit of smuggling car parts through salvaged chrome-cadavers, and running afoul of the law.  She had to go underground for a time, reconnecting with her old gang as she and her new racing crew dispersed around the country.  She made a great deal of new contacts, however, and eventually settled into San Fran, attempting to try to go straight once again.

  Things didn't pan out that way, and now she runs a small business that works as a cover for certain meetings and transactions that she doesn't officially know anything about.  Somehow she thought the bay area climate would get to her more, after moving from Miami, but she's found that everything suits her just fine. 

Current Situation:

  Building her connection broker, money laundering and smuggling operations, bit by bit.  She has open mic night on Wednesdays, and being closed on Mondays and Tuesdays allows her to host a steam-punk gathering, a kink event or a prize fight once in a blue moon.  Iron Dora's is fun like that.   

Primary Job: Underworld Connection

Secondary Job: Equipment / Weapons (I can drive, too.)

Gear:

  Iron Dora's, Refreshments and Live Music..
    ..Lori's place of business allows her to conduct meetings, import and sell a little of x and y without having to let it see the sunlight, launder a little money, and gives her a wall of liquor to play with.  What's not to love?

  The Junk Monarch..
    ..a heavily modded El Camino that Lori keeps under a tarp, with the back outfitting for scrapping.  The machine is incomplete, almost a hobby that Lori couldn't let go of, but the suspension is outfitted for heavy carting and getting away quickly.

  Neon Marine..
     ..Lori's primary mode of locomotion is a royal blue 1991 Nissan 300 ZX, built with every worthwhile sleeper mod that Lori could get her hands on.  Neon doesn't make a lot of noise, but she has a great deal of power.  And the sound system is simply exquisite.

  iPhone 4S w/ Case, 424 contacts and 73 Playlists..
    ..because when you bite off more than you can chew, you'd better have an Apple.

  Old 26..
    ..A Glock 26 with a silencer.  Because you never know.  Need to get that rifle, though..
   


Special Skill:  (Oh, dear!)

  A Sense of Timing:  Lori has a peculiar skill.  One which makes her sneaky, one which got her out of dodge when things went south in Miami, and one which has kept her business alive.  She understands 'timing.'  Doing something at precisely the right moment to yield just the right result.  Dropping the right words to make a deal, taking the right step behind a crowd to get away, giving the right wink to make the fellow follow you, or firing the right shot right when it matters.  She calls it the luck of the audiophile, to be able to sense the rhythm of a situation.  In truth, it's inexplicable, to the point of being occasionally unreliable.  But it has kept her alive. 

Strengths:

  The Girl from Gang Land:  Lori was once a fighter, just as capable of trading blows as any street thug, and taught boxing theory by her fellow gang members.  While her leg gives her some very obvious disabilities in a fight, her muscles remember the moves.  That opening flurry can be doozy for those who don't expect it.  More useful to her now, however, as the skills she learned with guns.  As a former member of an arms and parts smuggling gang, she knows her weapons.  And those are skills she keeps in practice with.  There's a target sign hidden somewhere in Iron Dora's where she unloads a few rounds after hours..
  Scion of the Silver Tooth:  Lori is an adept street racer, who favors drifting around tight corners and listening to mood music while she's on the road.  She learned to do this by practicing in a huge abandoned parking garage, arguably making her more effective in such a place.
  KIT-dub: Of all Lori's talents, mechanics comes most easily to her.  She loves junking for parts, and if she can find the right stuff, she can modify a car extensively.  That's only part of the story behind that particular nickname, however..
  Sneaky Cripple:  No one suspects it, but Lori is actually pretty good at sneaking around places.  If asked how someone with a leg brace gets by being stealthy, she will say her edge is just simple awareness.  For knowing how to place her movements in sequence with ambient noise, for tracking the lighting, and gauging the space.  Her innate grace takes it from there.  It lets her get into tight spaces, although she  has learned to be wise about getting back out again..
  Spider's Art of Connection Weaving:  Lori doesn't give herself enough credit for being personable.  But she grant that she understands the nature of the underworld business ethos.  Favors for favors, words for words, and everything for a price.  Lori seldom misses a chance to make one of these connections when they appear, keeping a massive mental tally of who is owed and who she needs to pay.
  Monochrome Muse:  Lori's artistic nature makes her a bit of a jack-of-all trades, a craftsy woman that imbues almost everything she creates with a subtle flavor of her own theatrical nature.  This curious tendency also makes her an inspiration among other artists.  She has a policy never to give a musician a reason to call her rude, but she doesn't realize that she does more than that to some of them.
  When life gives you lemons..:  Lori is a survivor, who once earned her place among The Teeth almost entirely on her ability to improvise an increasingly bad situation into something awesome!  This trait is responsible for her junking skills, as well as many other things.

Weaknesses:
  That damn leg:  Her most prominent weakness is also her most obvious.  Lori's leg was crushed, and her entire kneecap broken into shards along with most of the bone in that area.  Modern surgery can only do so much to rebuild it, and the fact that she can walk at all today is a miracle, and sadly, a temporary one.  While Lori can get around, she simply lacks the agility for proper combat.  That and, well, the brace locks up sometimes..
  Snapping Turtle in a Porcelain Mask:  Lori's past is an intricate thing, but not entirely a pretty one.  There are a large sum of insecurities, regrets, and fears for the future.  It makes her hard to get close to, a fact she acknowledges in herself but makes little effort to change.  For right now, arm's length suits her.  That's her story, anyhow..
  Taste for Trouble:  That smirk Lori gets when she's about to do something crazy is a symptom of a much deeper condition.  She doesn't know if it's the thrill or the familiarity of the life style.  Live fast, die young.  Skid into your grave with a half drunk bottle of Yeager and flames in your wake.  Her old Gang boss gave her the keys to get out, knowing she would need them.  And she fell right back in.  She loves it.  And at this point in her life, she's decided the on-again-off-again relationship she has with it definitely needs to stay 'on.'
  Haughty:  If you called Lori stubborn and arrogant, she would argue with you, and tell you that arrogance was beneath her.  And then leave you to wonder if she was kidding or not..
"I see. Hell is populated entirely by Theater Majors." - Majabya, while watching Hazbin Hotel.

BruceTheCat

Some areas that I still need to fill out, but I wanted to get this up so that I can write the first post!


Ethan Lassiter



Current Occupation: Unemployed

Appearance/Style Description: WIP
     
Personality: WIP

History: Ethan Lassiter has been a professional crook for his entire life. He started knocking over banks, stores, and money trucks in the mid-80's and has made a pretty successful career out of it. That was at least until 2004 when he got shot in the side while trying to break away from what should have been a relatively easy jewlery store job. His partner had screwed the plan and gotten the cops called on them far too early to make the payout worth while. Blood-loss caused him to wreck his car. Leading to him spending the last 10 years of his life in a California prison, which all things considered, was not as bad as it could have been.

He got out on parole less than a month ago, only to find that his safety-retirement money had been completely spent by Jennifer Mae, the daughter of the partner who had fucked him over 10 years ago. He has discovered that with the rise in technology over the last decade, security systems are perhaps even more vulnerable to theirvery than they used to be. Everything is automated. He is excited to get back into the swing of it, and put a team together for some professional withdraws.

Current Situation: Currently Ethan is putting together a new team. After spending time in prison, and coming out with barely any money to his name, he is eager to get back into what he knows best.

Primary Job: Mastermind

Secondary Job: Underworld Connections

Gear: WIP


Special Skill: Airtight Plan – As the Mastermind, Ethan tries to prepare for any sort of problem that may come up during the course of a heist. Small variables, tiny nuance details, weaknesses, these are the things that keep him at at night. Pouring over blueprints while working his way through a pack of Marlboros. With the use of this power, Ethan can make it so that 1 portion of the heist execution is completed without issue. Breaking into the vault, tying up the hostages, getting the Bank Manager to hand over the security codes. One specific portion of the plan goes off without a hitch.

Strengths:

Been Doing it Awhile: Ethan is a career criminal, he's been at this game since before many of the party members were even born. A lifetime of experience has given him an edge during the planning phase of a heist. Chances are, he's seen most of the 'what can go wrong' situations actually play out in front of him during one job or another from his past.

Lifetime of Connections: Similar to the previous strength, as a career criminal Ethan has several people who owe him favors. For a fee, several options for additional equipment or information are available to the party through Ethan's professional contacts.

Cold Soul: Ethan has no illusions about what he is, and what he does for a living. He has killed mothers who tried to jump for the silent alarm buttons, and fathers who thought they could be heroes and cut him our from his big pay day. Frankly, he stopped caring about the emotional fallout of his actions a long time ago. He doesn't hesitate, and while shooting hostages is not his first choice, he would have no reservations about killing every person unfortante enough to be caught between him and his money.

Weaknesses:

Old Man: Physically speaking, Ethan is past his prime. He doesn't have the physical strength or stamina of the younger males in the crew. While he could still layout a bank security guard, or maybe even two if it came down to it, he is no longer able to battle his way out of a problem.

On Parole Ethan has just recently come out of a 10 year stint in California State Penitentiary. He is on parole right now, which means if he leaves the state or gets caught breaking the law, he goes back in to serve out the full duration of his sentence. Which is an additional 3 years past what he has already served. So, he can't afford to get caught.

Professional Dick: Probably because of his age, or maybe previous experience, Ethan carries himself as the kind of guy who knows more than everyone else.
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

BruceTheCat

“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000