Iron Kingdoms sandbox inerest check

Started by Dhi, October 27, 2017, 02:22:44 PM

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Dhi

Iron Kingdoms
From the Thousand Souls Sea to the Bloodstone Desert, the Iron Kingdoms are a place of ancient occult sorcery, dark forests home to legendary beasts, and the restless ghosts of centuries of betrayal and intrigue. In the lands of the west, humanity and its two faiths are unquestionably dominant, though they do share the region with several other races. Humanity has conquered these lands through the aid of steam-powered labor and war, through gunpowder and the steam rail, through alchemical science, and through the gift of magic.

Four hundred years ago the people of the Iron Kingdoms mastered these arts to rebel against their sorcerer-king Orgoth masters, and push these ghastly invaders back across the sea. Four nations arose from the ashes, and divided territory under the Corvis Treaties. An age of enlightenment and conflict followed, with deepening rifts between us and them. As the great cities become more crowded, the Corvis Treaties come under greater strain for territory and resources. Now, the inevitable has happened. In a surprise invasion during the dead of winter four years ago, four sovereign nations became three.

Occupied Llael
Long had Llael depended on intrigue with its neighbors and the protection of mercenary companies to maintain its sovereignty while decadence and squabbling noble houses spoiled it from within. When the armies of the northern Khador Empire laid siege to Llael, its centers of wealth and culture fell one by one until with the surrender of Merywyn every city north and west of the Black River was occupied by Khador forces.

From the Black River's arid southern delta, the scrutators of a harsh theocracy called the Protectorate of Menoth pushed into eastern Llael. An alliance of convenience between Llaelese Resistance and this Northern Crusade soon strained as it became clear the Protectorate were more interested in gaining a footholdand converting Llaelese citizenry than in driving out Khador. In towns along the wide trade river, in places like Bexlyfe, the citizens of Llael are caught between these factions.

Town of Bexlyfe (pop. 30,000)

The Llaelese town of Bexlyfe, located on the northwestern edge of the Territory of the Northern Crusade, was until recently a prosperous township with strong prospects in both mining and river trade. Now caught between Khador occupation and the Northern Crusade, Bexlyfe is in the midst of a downward spiral marked by widespread unemployment and escalating civil unrest. The town's tenuous economic position has, at least for now, also led to an increase in petty crime despite the Protectorate's harsh laws against thievery.

Bexlyfe's architecture is elaborate and well designed in the style typical of Llael. Because the elevation is so pronounced throughout the city, most of the roadways wind and curve around the natural hills and valleys across which they've been buillt. Few streets, particularly minor streets, run straight for any considerable distance. The town is further interspersed with countless narrow, looping footpaths and alleyways, which make it extremely easy for cautious residents to avoid being followed and to evade pursuit. Bexlyfe's most prominent feature, however, is the extraordinary preponderance of exterior staircases carved into the myriad hillsides.

North of the river, Old Bexlyfe lies at the foothills of the rugged and iron-rich Llaelese Mountains. A number of its historic buildings date back nearly three centuries to the town's founding, including the grand Baron's Estate and neighboring Church of Ascendant Sambert, local center of Morrowan faith. A far more recent Temple of Menoth is planned to dwarf that church, but construction has been stalled by tensions between Khador and the Northern Crusade. The Aston di la Vyardi Academy has undergone a transition from dueling academy to school of dance, in accordance with Llael disarmament. In the process a completely new style of dance, steeped in the rhythms and techniques of Llaelese swordplay, is born.

South of the river, New Bexlyfe is fertile foothills of arable land, vineyards, and orchards. Much of this land in the four years since Khador invasion became hastily constructed communal housing for those fleeing the destruction of Riversmet. The rush to accommodate these survivors led to a collapse along the riverbank which crushed several tenements, now a ruin referred to as the Broken Cliffs. The Shipyard now gets by with a mere skeleton crew, much like the town's once sprawling Docks. Instead, the muddy riverbank plays host to the game of Grind, where Khador and Protectorate steamjacks meet in a war by proxy for the heart of the divided town.




I love the Iron Kingdoms. I'd like to run a sandbox starting in November which focuses on the cultural and religious conflict of three competing factions in this river town.

If the world or the RPG has ever interested you, there's currently a Humble Bundle which includes the core book for just $1 USD.
https://www.humblebundle.com/books/warmachine-hordes-iron-kingdom-rpg-books
No books will be at all necessary for the game, but might inspire ideas for you!
If you decide to support charity through Humble Bundle, please consider setting your charity of choice to Charity: Water. This is an NGO I work with to provide nonelectric, nonchemical sustainable water filtration to at risk rural areas at an average cost of $10 per family. It's legit.

MdG


Terian

I am pretty fond of Iron Kingdoms...  I'll be willing to give this a shot.

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Hexed

Anything in particular you're looking for? not wanting?

And just to make sure I'm understanding. The three factions are the rebels, religious conquerors, and the empire?

That One Dingus

*Slams door open*

What's this? An Iron Kingdoms game where Protectorate characters are allowed, nay, encouraged?!

Please, please tell me that Paladins of the Wall are allowed! Pretty please!
Ons & Offs

Absences and Apologies (Updated for June 2018)

Dhi

Quote from: MdG on October 27, 2017, 08:32:50 PM
Count me in!
Yesss!

Quote from: Terian on October 27, 2017, 09:25:20 PM
I am pretty fond of Iron Kingdoms...  I'll be willing to give this a shot.
That's great to hear, writers familiar with the setting could add new dimensions to the sandbox.

Quote from: Muse on October 27, 2017, 10:32:13 PM
  May I play?  :)
Of course.

Quote from: Hexed on October 27, 2017, 10:52:53 PM
Anything in particular you're looking for? not wanting?

And just to make sure I'm understanding. The three factions are the rebels, religious conquerors, and the empire?
The new IKRPG tries to merge two worlds. There's the original Iron Kingdoms, built up around a d20 adventure featuring investigation and intrigue in a dark fantasy steampunk world. Then there was the wargame, which took the climax of that story and asked, what if this happened all the time and everything was turned up to 11? I am personally more a fan of the former. I enjoy the bar scene in Suicide Squad more than the space lasers and faceless monsters reducing city blocks to rubble. I'd like to provide an outlet for things like warjacks in the Grind game, but my own interest lies in the human stories.

You have the factions right. I'll post about them next, they still need a bit of work.

Quote from: That One Dingus on October 28, 2017, 12:40:18 AM
*Slams door open*

What's this? An Iron Kingdoms game where Protectorate characters are allowed, nay, encouraged?!

Please, please tell me that Paladins of the Wall are allowed! Pretty please!
Yes, absolutely.

Terian

Oh, I'm not familiar with the setting, nobody ever plays it, but I like the idea behind it.

Dhi

The Major Factions


Llael (the occupied)

The dominant race of Llael call themselves Ryn, a people of slight build and small stature who made up the majority of that nation's populace. Much of the Llaelese nobility were of Rynnish blood. According to legend, the first Ryn were nomadic shepherd tribes who dwelled in the rolling hills and interbred there with a vanished elven people. There are certainly echoes of the idea in Llael's romantic courtly culture and elaborate architectural styles, both of which are now under threat. They consider themeselves the inheritors of a long and esteemed history and are proud of their language and culture but now face the fact that their nation lies divided, most of it conquered by Khador, while the east has fallen to the Protectorate's Northern Crusade. The Ryn take credit for inventing the firearm and refining the arts of pistol dueling in particular but were a shrewd and well spoken people with a fondness for intrigue, fine art, and alchemy.

In truth, Llael was a failed state well before the Khadorans marched on their shared border. The last strong Llaelese king died of old age almost ten years before the onset of this war, and his death plunged Llael's nobles into a frenzy of self-consuming plots and politics. This includes the assassination of all the former king's heirs as well as a number of duels and assassinations further thinning the ranks of the nobility. The small and poorly funded Llaelese Army was further reduced in favor of mercenary contracts and overreliance on its allies. It is widely believed that members of Llael's own government conspired with Khador by weakening the nation.

Llael as a kingdom no longer exists, yet its people and much of its culture persist. No one can predict how ongoing conflicts will reshape the region; it is in a state of flux and its people have accepted that life offers limited stability. Survival and adaptation are the rule. Llael is divided into three distinct political territories, though the exact borders of these areas shift as fighting continues. It seems unlikely all three will endure, with those Llaelese who consider themselves "free" being the most at risk of extinction.

The party line on...

KHADOR: A scheming, opportunistic enemy! Everyone has lost friends and family to the voracious Khador war machine. We won't forget the destruction of Riversmet or the cruel generals who starved our people from their homes.

PROTECTORATE OF MENOTH: Zealots from the east have thrown peaceful Llael Menites into a religious frenzy. Now we see the true face of the Menite faith in the their false prophet, a harbinger of human slavery and oppression.

Sample Ryn Names
Masculine
Alayn
Alger
Alnor
Alvy
Amery
Ansel
Anson
Ard
Aryas
Ardyn
Arkyn
Arland
Artys
Baen
Bayn
Bayrn
Barden
Barygan
Barlowe
Bartley
Bayden
Beck
Bergyn
Blayde
Blythe
Bolden
Boren
Bors
Bowden
Brandel
Bryll
Brock
Brone
Brue
Brunner
Bryson
Byrk
Byxler
Cacey
Cayne
Cam
Camden
Casner
Cobb
Creedan
Creel
Crowle
Dalmer
Dardan
Degar
Delp
Dexer
Dextrel
Dorn
Dowd
Doyle
Druce
Dugger
Dunley
Durwyn
Eckert
Egan
Elyas
Elgyn
Ennys
Everett
Fane
Fargas
Fynch
Fytch
Gade
Gadsden
Galt
Garrett
Garryck
Godwyn
Gryffon
Gum
Gunner
Hamyl
Harlan
Hawke
Heremon
Jagger
Jarok
Jonas
Julyan
Kade
Kell
Kerne
Kerr
Leto
Lon
Mago
Malek
Mylo
Nash
Nolan
Odger
Olson
Pandor
Perth
Phyneas
Radnor
Regan
Retho
Reynard
Rowe
Rudd
Scarle
Sebastyan
Sorley
Tymeck
Ulfass
Vahn
Vyctor
Vydor
Vynter
Waldron
Wolfe
Wyatt
Ycabod
Feminine
Alanna
Alexya
Alley
Amery
Ashlan
Ashley
Bayley
Betilda
Brona
Cammy
Canyce
Cara
Caylan
Cecyly
Creena
Dara
Darsey
Delaney
Derry
Desle
Devlyn
Dunla
Elatha
Elspeth
Emma
Enda
Erris
Evelyn
Gale
Gwen
Haley
Henna
Jenett
Jordan
Julyana
Kateryne
Kealey
Kearey
Keavey
Kelsey
Kyltey
Lorna
Matylda
Meara
Morna
Muryel
Nally
Orla
Renny
Rosaleen
Rowan
Sabyna
Shay
Styanna
Tara
Torey
Tressa
Una
Vora
Wren
Yslene
Surnames
Albyn
Alyr
Anthys
Badrigio
Boudewyn
Bracsio
Bralazzi
Bray
Chalerio
Claeys
Culpyn
Denys
Dimiani
Donaes
Dormio
Du
Dunlyfe
Dyvacci
Dyvarc
Elyse
Faryll
Feryse
Fiscani
Florys
Gervaes
Ghelyt
Gilfyn
Glaeys
Gossyn
Govaes
Granzio
Gustyn
Gylbert
Gyrart
Henryn
Hengys
Lamsyn
Laurenyns
Lowys
Lymos
Lynyse
Mancario
Martyn
Matys
Mirassi
Morosini
Moysarc
Niclaeys
Petrozzi
Polaro
Rimbaldi
Rovissi
Sanlyfe
Tadirir
Torys
Trivassi
Vandyse
Viadro
Viscario
Weyne
Wulfe
Wythsten
Yrnyse





Khador (the conquerors)

North of Llael, the Khadoran Empire is dominated by the second-largest culture in western Immoren, that of the Khardic people, descendants of the empire that ruled the north before the coming of the Orgoth. Over a thousand years ago, the Khardic Empire and its western horselords conquered many small nations, city-states, and tribes, and the Khards of the present day descend from the strongest bloodlines of those times. Like the other people of the north, they tend to be tall and physically robust on average, mostly pale, with dark or reddish hair. At its height the Khardic Empire stretched across a sizable portion of western Immoren, including all of what is now Llael.

Khador is a land of sweeping expanses, fertile plains, imposing mountains, and dense forests. Her people are the stalwart inheritors of an ancient civilization that once dominated the continent. This history is ever present in the minds of the Khadoran people, as every generation repeats the tales of the legendary horselords. These fierce warlords banded together, conquered the weaker tribes, and fashioned the proud Khardic Empire. Some say the empire never truly fell but simply endured a dark age until it could emerge and evolve into the modern nation of Khador. Two years ago, bolstered by sweeping military conquest, Khador's sovereign declared herself Empress Ayn Vanar, becoming the personification of their nation, the Pervichyi Rodinovna, "Prime Daughter" of the Motherland.

Tensions with conquered Llael have hit an all-time high as the Protectorate of Menoth's Northern Crusade penetrated into eastern Llael and took the city of Leryn from its Khadoran occupiers. This has become the seat of the Protectorate of Menoth's new hierarch, who is expected to bring his armies to bear and challenge Khador over its newly conquered lands. The Khardic people are not troubled by this new adversary; they know their empress will respond with characteristic strength and ferocity and that her army will ultimately prevail.

The party line on...

LLAEL: Rebel terrorists should look to our kayazy as an example of how hard-working people may flourish under Khador rule. We do not and will never recognize the claims of the Llael who occupied our territory in the south and allowed the enemy to march to our doorstep. We are bringing peace and stability to the region.

PROTECTORATE OF MENOTH: The Menite faith is older in Khador than it is in the east. This Protectorate is political, not religious. Like before, a weak nation moves in on the hard won conquests of Khards to steal away scraps. When they witness the might of the Motherland, they will reconsider.

Sample Khador Names
Surnames are in common use only for wealthy families and the new urban class.
Masculine
Aika
Aleksi
Alexandr
Alexei
Aliosha
Ambroz
Andrei
Balsnoch
Barak
Bladko
Boris
Borja
Chasek
Costi
Culamir
Dahlrif
Dalmat
Dmitri
Dobrinya
Dorek
Dragash
Drago
Falko
Fedko
Fedor
Fodor
Gasan
Ghita
Giza
Gorash
Goraz
Gorian
Grigor
Grigory
Iagan
Iakhno
Iakshen
Igor
Ilya
Ivan
Ivash
Ivdan
Jachemir
Jarosch
Josef
Kachalo
Kigir
Kirbitei
Kohan
Kosara
Ladimir
Levanid
Loshka
Luka
Malash
Malko
Michal
Michka
Mikhail
Mikolo
Mishka
Negomir
Nekras
Nikolei
Olekse
Pachek
Petrov
Pytor
Radomir
Radu
Rajko
Ruskin
Sadko
Sergei
Servath
Solovei
Stoyan
Valerian
Vasily
Vasiuk
Vasko
Vladjimir
Vojin
Volkh
Yakov
Yaro
Yuri
Yurik
Feminine
Akina
Akilina
Aleksa
Anana
Anastasia
Anikita
Bazhina
Britt
Cesta
Cestina
Corinna
Dalika
Darzha
Elina
Eliska
Elka
Gridia
Gubina
Ihrin
Ilyana
Ivona
Kasia
Katerina
Katia
Klenka
Ksana
Laika
Lariana
Ludmila
Malana
Marfa
Marina
Marta
Mia
Mikhaila
Milena
Misha
Myrra
Nastasja
Natalya
Nikita
Ninete
Ondreiana
Riksa
Siri
Sivasha
Sofia
Sonja
Stefka
Tahni
Tara
Tatyana
Vjera
Yelena
Zelmira
Zori
Surnames
Abrosim
Adka
Agrimko
Aleksy
Aleshko
Antonidka
Babora
Belavdon
Berzhin
Blizbor
Bolovan
Borga
Csabor
Dementskov
Dvora
Durga
Faltin
Grishka
Grychkin
Gubin
Istori
Karakov
Koposin
Krasnovo
Kutsov
Ladislav
Lichko
Lovot
Louka
Lozar
Makara
Makarin
Makarov
Mikita
Mileshka
Mrovka
Nagorka
Nazarko
Neshka
Orlov
Osokin
Ostyvik
Padorin
Petrok
Petru
Raboshich
Rachlavsky
Radazar
Rostov
Starov
Stasvite
Szetka
Ushka
Tiudiaminov
Toshiana
Varnek
Venianminov
Vilimov
Vislovski
Zavor
Zeitsev
Zhina
Zhivo





Protectorate of Menoth (the missionaries)

Under the unification of Immoren's newest nation, two distinct races share a dream of government and devotion to the Lawgiver. Sulese, or Sul-Menite people, tend to have cream-colored complexions and lighter hair. Idrians, on the other hand, typically have olive skin, dark brown or black hair, and almond eyes. Intermarriage between Sulese and Idrians is relatively common, contributing to further subtle changes over the last several generations. The Sul-Menites and Idrians of today were once made up of a number of diverse tribes native to the eastern region known as the Bloodstone Marches. Across bloody crusades, these tribes were brought into the faith of the Creator of Man, giver of the Flame, the Wall, the Sheaf, and the Law.

Over the last century, the Protectorate developed a unique culture centered on a strict caste-based theocracy. While the Menite priests like to think of their role as an extension of ancient beliefs, their theocracy is a uniquely modern invention and includes many reinterpretations of sacred text. The leaders of this nation are both more fanatical than Menites of the recent past and pragmatic when it comes to making use of developments such as mechanika. The Protectorate is noted for extremely strict laws controlling virtually every aspect of its citizens' lives. Within the walled cities and fortress temples of the Protectorate, Menoth's will is the Law meant to govern all mankind, honored above all else and followed without question or hesitation.

Five years ago, the Creator showed his favor by sending the Harbinger of Menoth, embodied in a young woman from a small town who channeled the god's will. Though great prophets had been known in ancient times, none had appeared for many centuries. Those who saw her knew immediately the veracity of the power and responsibility with which she had been blessed; she floated serenely above Immoren, her feet too holy to touch unclean earth. Although her appearance was met with skepticism at first, a series of miracles have changed hearts and minds and fueled a Great Crusade which has come as far north as Llael and shows no sign of stopping.

The party line on...

LLAEL: Bravely our brothers and sisters in the Llael Resistance fight the invaders, and with our help they can win. A brighter, stronger Llael will emerge from the flames, cleansed of old impurities and prepared for a new dawn as a subordinate state.

KHADOR: The false empress builds arsenals while using corrupt politics to keep Menite people disarmed and weak. Our cousins in the Old Faith should feel compelled to cast off the shackles of the dictator and embrace oneness under Menoth, for are we not all His children?

Sample Protectorate Names
Idrian people often follow surnames with the name of their tribe.
Masculine
Abidin
Adil
Adira
Affendi
Aiman
Akhet
Akhun
Amir
Amon
Amran
Anazim
Anuar
Arshad
Arzu
Azlan
Azrul
Badan
Bahari
Baharudin
Bakara
Bakva
Banu
Bashah
Dahari
Djavak
Djokola
Durga
Eman
Faizal
Fakharuddin
Farhan
Fashran
Fazrul
Ghani
Goha
Gosaf
Haakim
Hadi
Hafizul
Harun
Hasnan
Huslan
Ihsan
Imran
Ishak
Iskandar
Izal
Jaafar
Juhari
Kamarul
Khalid
Khvas
Kutsna
Lasha
Makhari
Marlizam
Moastaf
Mustafa
Muzaffar
Naazim
Nahak
Najmudin
Nazri
Proha
Razak
Retek
Rosdan
Saadim
Sahrizan
Sahu
Saltuk
Shaharuddin
Shamsul
Shariman
Shazrin
Siva
Sulaiman
Syahrian
Taarek
Taha
Tajuddin
Tarmizi
Umar
Vasan
Vasu
Volka
Yahaja
Yusuf
Zadar
Zahrin
Zahrul
Zakari
Zaru
Zedrin
Feminine
Adelina
Adisa
Ami
Amira
Anisah
Aryani
Asmida
Aysha
Azara
Azlina
Bala
Berka
Chiora
Dalina
Dasima
Dedika
Dendara
Ezadura
Fareha
Fariza
Fatima
Gulisa
Hafizah
Hasha
Haslina
Imanina
Indra
Jamilah
Juvita
Katijah
Kheta
Kita
Laili
Lamara
Lamzira
Latifah
Lilja
Mahran
Maisa
Mariani
Maya
Mazlin
Mutiara
Nadira
Nazariah
Nurjahan
Nurshafira
Opra
Rahanah
Rahiza
Rana
Razmani
Reha
Rohani
Safrina
Saleha
Sanatha
Shafeera
Shalan
Shorena
Shuhada
Siti
Suriani
Tasara
Tiara
Tiesa
Uma
Usha
Voha
Yana
Yara
Yasmin
Yati
Yuzmin
Zahidah
Zahirah
Zakira
Zarina
Zuraina
Surnames
Ad
An
Anh
At
Bal
Bahl
Bahn
Behn
Das
Dur
Et
Eyn
Had
Has
Ja
Kahn
Kat
Kehn
Keht
La
Lahn
Ma
Maz
Naj
Naz
Rehn
Roh
Sa
Sahn
Sek
Sekh
Set
Sil
Tar
Tas
Ull
Uz
Veht
Yah
Yas
Yeht
Zah
Zhah
Tribe
Bukhari
Foha
Madrah
Makha
Nazira
Okar
Raza
Silmani
Sohar
Yohada
Zahari





The Bit Players


Umbreans (the nationless)

Several other distinct cultures have survived in Khador amid the trackless wasted and vast wilderness that naturally divide the nation. In southeastern Khador and western Llael are a once-divided people, only recently unified under Khadoran rule after the Llael invasion. Umbreans are comparable in size and build to that of Khards, but they usually have darker complexions and dark hair. Heirs to the ancient eastern horselords of old, the Umbreans once contested with the Khards for domination of this region, and distrust and animosity persists between them. Tales of the ancient battles fought between Khards and Umbreans are still told, particularly near the grim battlefields where generations of blood have been spilled. Umbreans have intermingled with many other groups but retain a strong sense of cultural identity.

After being divided for centuries, western and eastern Umbreans are encountering the differences in their cultures, and only time will tell if they can be reconciled. Both Khador and Llael Umbey would have preferred an independent kingdom rather than a subject-state of the Khadoran Empire.

Sample Umbrean Names
Umbreans naturalized in Llael often substitute y for the letter i.
Masculine
Aberahama
Abesoloma
Adamu
Andrzej
Barsali
Bavol
Cato
Camlo
Chal
Colia
Danior
Garridan
Gillie
Gudada
Hanzi
Kale
Kalo
Kappi
Kem
Lash
Lendar
Merikano
Mihai
Orchilo
Pobea
Quidico
Saban
Shandor
Tobar
Valodja
Wen
Wesh
Yanko
Yoska
Zale
Feminine
Alafare
Alamina
Araunya
Asena
Charani
Damara
Esmeralda
Floure
Fifika
Grauni
Jaelle
Jidovaika
Kali
Kisaiya
Lajaria
Layla
Lela
Lillai
Lyuba
Mala
Malina
Mirela
Miri
Orchili
Pesha
Rupa
Ruza
Simza
Sinfi
Tasaria
Tematea
Tsura
Vadoma
Viollca
Zujenia
Surnames
Ashkali
Beticos
Bashalde
Boyash, Bayash, Beyash
Chergari
Chingianes
Chivute
Cutitari
Djambas
Erlide
Erlije
Gabori
Gelderari
Grastari
Hungaros
Janz
Jenische
Kabudji
Kale
Kantarai
Kopanari
Kotorara
Laieshi
Lalleri
Lautari
Lovara
Machvaya
Mango
Manouche
Mechkari
Potcovari
Rlia
Sfirnari
Shoshoraya
Sinti
Ursari
Vatrashi
Xoraxane
Xoraxai
Yevkos
Zingaros





Sinari (the river-folk)

An ancient and proud people with dark skin and black hair, the nomadic Sinari travel primarily along the rivers of Immoren but may have originated far to the south and east, beyond the territory now claimed by the Protectorate of Menoth. They are sometimes mistrusted because of their refusal to put down roots, and clans of Sinari often travel with other nationless outcasts and pocket tribes in ornate and colorful wagons.

Sinari are craftsmen, weavers, woodworkers, and jewelers who make their living through barter. This is a people who pride themselves on storytelling and songs, and they know a diverse array of lore handed down through the generations. To the Sinari, the primal mother they worship has a complex and troubled relationship with Menoth, whom they acknowledge but do not pray to. They are among the few humans with a significant understanding and appreciation of the trollkin goddess Dhunia, and have ties to other wilderness peoples including bog trogs and gatormen. Many Sinari have been absorbed into other regional groups over the centuries. The small number of tribes that retain their old traditions disdain those who have given up their way of life.

Sample Sinari Names
The spelling of Sinari names varies widely from place to place.
Fewer than 20% of Sinari adopt surnames.
Masculine
Abdala
Abdoulaye
Adama
Akon
Aliaume
Alioune
Asse
Ayib
Babacar
Badera
Bakau
Cheikh
Creb
Djibo
Djibril
Fallou
Hachim
Idrissa
Jawara
Malik
Markus
Massamba
Morgan
Moustapha
Nuru
Oumar
Ousmane
Samba
Simba
Youseff
Yousou
Youssoufa
Feminine
Amina
Aminata
Arame
Arida
Awa
Binta
Diatta
Fama
Fatou
Fatimata,Fatimatou
Fatou, Fatoumata,Fatou-Maty
Jaineba
Jama
Kadija
Khadi,Khady
Leldo
Mame
Mamouna
Mariama
Mata
Mbaye
Nafissatou
Ndeye
Ramatoulaye
Ramatula
Roukia
Safara
Safietou
Safi
Saraitou
Saybatou
Tamsier
Thioro
Yande
Youma
Zanibou
Surnames
Aidara
Argintari
Aurari
Awei
Blidari
Bodiani
Churara
Dembélé
Diome
Ferari,Herari
Kalderashi
Killeswathi
Kirpachi
Kobzari
Kolburni
Kovachi
Lingurari
Ludari
Netotsi
Mansali
Marone
Mestere-Lacatuchi
Ndiaye, N'Diaye
Ndir
Niass,Niasse
Padureani
Rudari
Sadio
Sagna
Salahori
Sidime
Sinee
Sitari
Thior
Thiouné
Tidjiani
Vilané
Wilane,Willane
Zlatari

Terian

Anyway, I'm thinking of trying out a Warcaster, though I'm still muddling between Gun Mage, Arcanist, and Arcane Mechanik at the moment for the second class, is that an option I can go with here?


Dhi

Warcasters should have a place in Grind as an in-universe game. Gun mage, arcanist, arcane mechanik are all interesting parts of the setting and for sure have a place.

I don't have plans to use the IKRPG ruleset.

That One Dingus

So, to be clear, this going to be a purely freeform game? Will there be an overarching narrative tying different players together at different points, or will it be up to the players to set up scenarios?
Ons & Offs

Absences and Apologies (Updated for June 2018)

Dhi

The setting will be this town on the Black River, and the plot will primarily be about these three factions vying for control over the town. As a player you would be expected to find something in the hooks that interests you, and work out a scene with other players or NPCs.

One NPC I have in mind could be a mechanik, or an arcane mechanik, who patches up steamjacks for the Khador Grind team. She is Umbrean and considers the occupation a good thing. Because she doesn't wear a uniform, she sometimes crosses paths with shadowy cabals of the Resistance. Where do her loyalties lie?

This character could be involved in Grind scenes, help to repair someone's mechanikal prosthetic, become an antagonist to the Resistance or have a change of heart, serve as extended family for another Umbrean character, investigate conspiracies, fall in love, evolve and change through interactions with other characters.

These are the kinds of stories I'd like to see and to facilitate.

eBadger

Hmm...love the idea of an IK adventure, not so sure about freeform and sandbox. Will give it a think tho

Swashbuckler

Wow, I know nothing of this setting, but I have to say the level of detail looks amazing.

I would be tempted to play a Captain of the Khardic Empire, brash and cocky, bringing peace and stability to these rebels and zealots, one way or the other...

That One Dingus

#15
I think my character concept is ready, but do you have a preferred format for character submissions?

Also, we're still operating in a timeline where the Cryxians are ransacking the countryside, right?
Ons & Offs

Absences and Apologies (Updated for June 2018)

Dhi

I'll post up a character sheet with the recruitment thread, in the first week of November. Today I'm still figuring out what needs to be on the sheet, and I'll need to flesh out several NPCs. I'd also like to do some re-writing to make the premise more appealing or approachable to writers who aren't familiar with Iron Kingdoms... almost all of the interest at this point is from writers who dig IKRPG and would really rather have a party-based adventure but will consider settling for this. We need folks who are interested in digging into the setting to write character-driven stories.

Once the recruitment thread does go up, I also need to be close to launch, since players won't want to make a character and then wait two weeks to do anything with them!

Cryx seems to be around. The old World Guide mentioned scouts being as far inland as Riversmet to loot the fallen, and that's very close by. I'm not sure how they're supposed to be getting there. Up 700 miles of river? Satyxis are supposed to be shoot on sight for all of the Iron Kingdoms.

Crash

I may be in the minority but a freeform game holds more interest to be than the RPG which I am not a fan of.  I do love the setting though.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

ShadowFox89

 Got an interest in this. I play the miniatures game of Warmahordes, so I'd hope I know a fair bit about the setting.... Would be interested in playing an Iosian mage-hunter merc, selling their services while vanishing every now and then to "take care of something important."
Call me Shadow
My A/A

Endwell

Keeping an eye on this for the character sheet
Take off your clothes
Give me your trust
Look me in the eyes
Confess your lust
I promise I'll love you if you do it
So do it for me...

Dhi

I have everything done at this point. But, as I look at posting it all to a thread, I count 5 distinct posts, and I don't even know where to fit in Mechanika, Magic, or Grind. So, to trim the infodump by a lot, I'm going to create wiki pages. This will take a little more time to format.

Dhi

I posted a recruitment thread last weekend without the Iron Kingdoms name to see whether the ideas on their own could attract more players. Unfortunately there have been no replies at all. I appreciate the interest here, but let's be real, what most of you want is a system game, and what I'm keen to run is probably a poor substitute.

Iron Kingdoms is dead. It's time for me to move on.