Shindo Supremacy--planning for Kingdom Supremacy has begun

Started by Jezabelle, September 05, 2017, 12:17:20 AM

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Jezabelle

Please Check This Post

Update 9/20: Threads Live
RP
Turn
Combat
OOC


Update:
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Planned Update Schedule: Twice Weekly, Standing Orders\puppet control for mechanical elements possible

Game at-a-Glance
Teams fight across not!Feudal Japan to seize control and declare themselves Emperor.  Conflict is resolved by quick back-and-forth dice rolls followed by "gambling" mechanics--electing to concede defeat or put even more on the line to add to your roll, prompting your foe to make the same choice.  There will be no more than six Clans total, as players are encouraged to take a collaborative role as members of the same Clan.  The intended tone is somewhat relaxed with the potential for more intense scenes given the Non-Con rating.  Threads will segregate cunrchy nation-level play and character-on-character interactions.

All Players Are Welcome. 
Cross-play is accepted.  If you have no desire for certain pairings (M\M, F\F, etc) this is fine, your OOC consent will never be "coerced" for eroticism you dis-enjoy.

All Human Characters Are Welcome.
Sexism will exist but be more a matter of choice than determining factor.  Electing to play a sexist/egalitarian character and showing this bias in-RP is welcome, however, statistically men\women\those not in the binary will be the same.

Story So Far
War erupts through the land of Shindo with the death of the Emperor.  Every clan now vies for the throne and old grudges are ready for the reckoning.  The Six Clans are thus:


  • Aka ka
  • Clan Hachisu
  • Clan Gunba
  • Clan Oshiro
  • Yunar Exiles
  • Krai Folk

The Land of Shindo
Shindo is primarily an aesthetically Japanese region with two significant minorities: the Yunar Exiles, aesthetically African exiles from their homeland, and the Krai Folk, an aesthetically European group from the northern most fringe of Shindo. 

Map of Shindo

Magic of Shindo
There is Magic in Shindo, generally wrapped in superstition and poorly understood--it's not commanded by fireballs flung from fingertips however, but rather by long and peculiar Holy Rituals known only by the most pious religious adherents.  The magick their rituals bring is often hard to tangibly observe, but the effects are profound and no ruler questions their value.

The Kabuki Templars worship a deathly pantheon of spirits that bring death in the night. 
The Nephilim Compact believe that they are descendant from people who rode meteors to the surface of Shindo from the sun.

There are two non-native religious institutions with ritual powers, the Krai Folk Faerie Shrines and the Yunar Exiles' Church of the Heavenly Goddess.  These shrines exist only in the native territories of those two groups, and those of other Cultures must make a (hard Etiquette roll) to get a ritual performed from them due to the cultural differences should they come into possession of these types of shrines. 

Anticipated Erotic Content
It is expected, but not required, that one will engage in seduction of the enemy for the purposes of subterfuge and romance with allies for the purposes of solidifying alliances.  This is of course all alongside personal enjoyment.  Hopefully this story will create a tapestry to tell interesting personal stories on a grand scale.

The Rules

Basic Conflict Resolution
The first thing you will do is roll as many d6 as you have stars in the SKILL that is relevant--Etiquette, Bureaucracy, or Warfare. 

If against a static target, the roll must meet or exceed 6 (easy), 10 (moderate), or 16 (hard).

Using Items

If you have an item with a descriptor relevant to the roll, you may [tap] the item to roll 1d6.  Items with a [Tap: x/y] will break after being tapped that many times.  Otherwise, [tap]ing an item just means it cannot be used against until the next Season (turn in the game).

Combat

Every general may only be in one combat per turn.
Combat happens almost always due to invasions.  Generals are given Units by the Ruler to fight the battle.  Every General must have at least one Warfare to participate.

For the first round of combat both Generals roll warfare and ante one unit.  The rolls are compared and the highest number is currently winning.  The anted Unit of the presently losing side dies.

Every round of Combat every General will ante one Unit and [tap] an item to roll, or Fold.  If a General still has Units but is out of items to tap, they may instead roll 1d3.  Comparisons and deaths continue until all sides have either Folded or Anted all their units.

Once all sides have ceased rolling the highest number is victorious.  Every remaining Unit that had been anted but didn't die either: dies if they belong to the loser, or half of them rounded up die if they belong to the victor.

Once the fighting is over the winning side gains\retains the territory fought over.  The attacker must meet or exceed the defender's total, if they tied then the attacker loses and defender wins.

Castles
Each castle controlled grants +5 Prestige.  When defending a location with a castle, all die rolls receive a +2.

Castles also make prisoners more easily held.

Naval Invasions
When attacking over water routes, a character must make the Organize Fleet action (Moderate Bureaucracy) in order to actually invade.  Otherwise all attempts to invade are thwarted and one Unit per general is killed in nautical accidents before the attempt is scraped.

Clans without the Nautical trait take a -1 on all rolls during combat when attacking over water.

Simple Trades
Two characters who seek to exchange items, regardless of their Clan affiliation, may do so.

Negotiations

When two Clans want to exchange things like Metal and Territory, they must assign a Negotiator who must spend one of their two Actions "Negotiating." 

Both sides indicate what's on the table (maximum amount of metal to give, which territories may be traded, and how many years of treaty both sides would accept).

Both Negotiators roll Etiquette over every item on the table as a batch, pre-assigned priority showing which roll matches up for which item.  The winner gets to decide what is to be done with each item--given to their side or left to the other's.  After this is done the resulting Agreement is shown to both sides.  They can decide to not accept the Agreement, but doing so incurs a -10 Prestige penalty on their clan.

Raids
When a player raids a territory, it prevents it denies that territory's resources to anyone through year's end.  Raiding is a Hard Warfare roll but weapons and armour may be tapped, additionally fellow generals who take the Raid action and target the same region may assist.

Capture

If a character antes all the Units they brought with them during the course of a battle and the battle is lost, they must make a Moderate (10) Warfare roll to escape imprisonment.  Otherwise upon the loss of a battle they must make an Easy (6) Warfare roll to escape.  This may be automated by the dm for the purposes of expedience. 

If you should become captured, you become in the possession of the Clan that defeated you.  They steal one of your randomly selected items, though they may elect to give it back.  You may be brought to the Negotiations table with any other Clan to be exchanged.

Rescues of prisoners from Clans without Castles is simple.  Pulling off a successful raid will reveal a randomly selected prisoner of the clan's was found there and may be taken or let free at the successful raider's prerogative.

Rescue of prisoners with a Castle is hard.  They specify in secret which castle they're held in and until that Castle is taken in battle or the prisoner traded away, there they remain.

Rituals
There are eight different rituals, two per Temple type.  Every Temple may only be used once per turn, but multiple characters may help request the ritual from the same Temple to have the best chances of succeeding.

To request a ritual one states the Shrine used, ritual's name, and rolls a moderate Etiquette roll (unless they're an outsider using a Goddess or Faerie Shrine, in which case it's a hard Etiquette roll).

Kabuki
Shadow of Death:  May be cast once per season (turn) per Shrine, cast on a battle that is to happen the same turn as the ritual is performed.  Enemy Units anted in battle always die in this battle.  Neutralized by Divine Healing.  Healer trait still works but only recovers (1d4 / 2) rounded down, so rolls of 1 save no-one.
Hidden Movement:  May be cast once per year per Shrine.  The Ruler PMs a Secret Invasion order that executes before any other to the Game Master.  Those participating declare their action as "Hidden Movement Invasion."

Nephilim
Divine Craft:  May be cast once per year per Shrine.  An item of your choosing about to be crafted is labelled Divine and cannot be broken by tapping.
Divine Healing:  May be cast once per season (turn) per Shrine, cast on a battle that is to happen the same turn as the ritual is performed.  Friendly casualties are halved.  Neutralized by Shadow of Death.

Goddess
Ferocious Storms:  May be cast once per year per Shrine, blocks one Sea Route entirely for the following two seasons (turns).
Blessed Winds:  May be cast once per season (turn) per Shrine, grants +3d6 on rolls to Organize Fleet same turn.

Faeries
Winter Winds:  May be cast once per year per Shrine, blocks one territory from being invaded for the following two seasons (turns).
Mountain Pass:  May be cast once per season per Shrine, targets a specific territory, makes invasions across adjacent mountain range to any other territory adjacent to said mountain range possible on the following season (turn).



Player Actions

Every player gets two actions per season, there are four seasons in a year.
NB: Invade, Raid, and Defend are all mutually exclusive actions and only one may be taken per turn.
Invade:  Designate an area you are attacking and how many Units you're bringing (this may be veto'd by the Ruler).
Raid:  Attempt to raid a specific territory.  Will assist anyone else trying to raid that territory.  If successful, it prevents it denies that territory's resources to anyone at year's end (hard Warfare roll).
Defend:  Be ready to defend any of the Clan's territories, but designate a certain territory to station yourself in.  When a raid would succeed on a territory you're stationed in, roll Warfare and try to exceed the enemy's roll (+2 to every dice if defending castle).  If your roll was higher, it forces their raid to fail.
Organize Fleet:  This must be done with a specific Sea Route targetted to allow for a nautical invasion, multiple people from the same Clan can take the same action to help one reach the success threshold (moderate Bureaucracy roll).


Recruit:  Raise bureaucracy Stars many Units for the clan, cannot exceed Rice, -1 Metal per unit (may be veto'd by ruler).
Craft:  Make something your clan has the facilities and resources to make (this may be veto'd by the Ruler).
Build:  Contribute towards the Build Points for a Construction Project your Clan has (Bureaucracy roll result x 0.1 Build Points added, so a roll of 11 adds 1.1, etc).
Create Art:  +1 Prestige for the Clan (moderate Etiquette roll).
Create Great Art:  +3 Prestige for the Clan (hard Etiquette roll).
Assist Art:  Make an Etiquette roll and add half rounded down that number to one of your Clan members attempting to create a work of art.


Negotiate:  See the Negotiate rules section.
Request Ritual:  Make a moderate Etiquette roll and designate a ritual\shrine.

Clan Order
The Ruler may give one Clan Order each year.

Draft:  Recruit up to as many Units as you have Territories. (it's a bad idea to do this two years in a row)
Construct:  Begins a construction project on one of the possible buildings.
Celebration:  Gain 4 Prestige.

Buildings

Each clan may only have one of each building.
Name (Build Points Required): Desc

War Academy (3):  At the end of the year a character in this clan may spend one of their growth stars on Warfare here (they cannot exceed five stars in this fashion).
Etiquette School (3):  As War Academy but raises Etiquette.
Civil Academcy (3):  As War Academy but raises Bureaucracy.
Market (4):  +2 Metal Income
Granary (4):  +3 Rice
Mustering Grounds (5):  Produces up to three Units at the end of the year (discretion of ruler) without costing any metal.
Forge (4):  Creates weapons and armour, with a [Tap x/y] of twice as much metal as is used to forge it.  May tap of 9.
Medicine Shoppe (2):  After every battle where friendly Units died, roll 1d4.  That many are saved (won't save more than died).
Clerk Offices (2):  Creates assistants and materials useful for Bureaucracy rolls, have [Tap 0/4].
Tea House (2):  Creates items useful for Etiquette, have [Tap 0/4].
Sage's Hermitage (4):  Creates Lucky items that may be tapped for any kind of action, have [Tapped 0/2].



Bandit Rules

Gang Orders
Reave:
Raid any territory you may move to through an unbroken chain of unoccupied territories.  Unlike Raid it may be used to target territories not held by any Great Clan, where the test to raid is merely a Moderate (10) Warfare roll rather than a Hard (16) Warfare roll.  Like raid, it prevents it denies that territory's resources to anyone through year's end.  When successfully Reave-ing neutral territories there is a chance to gain random loot--items, weapons, armour, and the like.  This is your only means of acquiring such things unless you can arrange a personal trade or take them directly from a player.  Failed Reaves result in the death of a unit of Bandits.

Kidnap:
If you can path to a territory as in Reave and there is a character present (defending, attacking, etc) in this province then you may battle them in single combat.  This means getting higher than their total contribution to the battle.  Regardless of which side wins the battle, you take them as your prisoner unless they make a Hard (16) Warefare roll to escape.  You gain one of their items randomly and take possession of them as your captive.

Bandit  Actions:
Organize Pirate Flotilla:  Specify a sea lane.  If you pass an Easy (6) Bureaucracy test you may Reave across that lane this turn.  Otherwise -1 Bandit, their unit drowning in the attempt to steal ships.

Bandit Stats:
Bandits:  How many bandits you have, they're worth 1d2 when ante'd alone. +1/turn while Morale at or above 90%. -1/turn while Morale at or below 25%.
Morale:  100% (this falls by 10% every turn you don't Reave or Kidnap and rises by 5% up to max when you do).

Clan Resources
Rice  supports Units at a 1:1 ratio.  You reckon rice at the end of the year, which is calculated (gaining territory x 3) +3 per farm.  If this leaves you with less rice than Units, you must disband Units down to rice.
Metal is used to equip soldiers and forge weapons and armour.  You gain 1 Metal per territory not next to mountains, 2 Metal per territory next to mountains, 3 Metal per mine not next to mountains, and 4 Metal per mine next to mountains.
Territory is how much territory you control.
Prestige:  Prestige is, essentially, how close your Clan is to being able to be seen as the legitimate rulers of Shindo.  You gain +2 Prestige from winning battles, +5 Prestige per castle owned, and +1 per territory owned, as well as -10 from going back on\rejecting a negotiated agreement.
Units are the bread and butter of your realm.  Without them no battles can be fought (much less won). 

Clan Claiming
If you would like to become the leader of the Yunar Exiles or the Krai Folk, create a character that is listed as a member of that Clan.  All characters will vote on a Ruler at game start for these two Clans only.

If you want to claim a clan which has no more active members, PM me and let me know why you think you'd be a good fit.  This isn't a trick question and I'm not pulling any punches, show me you're interested and can put together a sentence and odds are you'll get it assuming no competition for the claim within a very short (~hours) period.

Clan Creation We're out of Clan slots, look at the available Clans and decide who ya'd like to join.
Clan Creation

0. Choose an unclaimed colour from "Story So Far" and a name.  If they're all taken, no more Clans, sorry.
1. Claim three neutral territories on the map that are contiguous by land (water lanes invalid).
2. Pick a CLAN TRAIT: Agricultural, Industrious, Warlike, Diplomatic, Nautical, Cultured
3. Pick a CLAN MON (banner): (good place to get)
4. Write a short Clan History, doesn't need to be anything fancy.  Feel free to collaborate with other clans to have a shared history or mention minor clans no longer relevant to the story of your own creation.

The CLAN Sheet:
[u]Clan Mon[/u]: [float=right][img height=120 width=120] image url goes here [/img][/float]
[u]Clan Name[/u]:
[u]Clan Ruler[/u]:
[u]Trait[/u]:
[u]Total Rice[/u]:  9
[u]Total Metal (+Yearly Income)[/u]:  3(+3)
[u]Territory[/u]: 3
[u]Prestige[/u]:  5 (+0 from Castles) (+3 from Territory) (-0 from Dishonour)
[u]Units[/u]:  6
[u]Clan History[/u]:


The Six Traits
Agricultural:  Agricultural clans gain +1 Rice per territory and Farm controlled.
Industrious:  Industrious clans gain +1 Mental per every two territories controlled, +1 per mine, and +1 per territory adjacent to mountains.
Warlike:  Warlike clans roll 1d4 per anted Unit on combat rounds where no item was [tap]ed rather than 1d3.
Diplomatic:  Diplomatic clans gain +1d6 on every item rolled upon when negotiating treaties.
Nautical:  Nautical clans gain +1 on all dice when defending across water, -0 on all dice when invading across water.
Cultured:  Cultured clans gain 2 instead of 1 Prestige from Art, 4 instead of 3 Prestige from Great Art, and 6 instead of 4 Prestige for Celebrations.





Current Clans

Clan Oshiro
Clan Mon:
Clan Name: Clan Oshiro
Clan Ruler: Midori Oshiro
Trait: Agricultural
Total Rice:  9
Total Metal (+Yearly Income):  3(+3)
Territory: 3
Prestige:  5 (+0 from Castles) (+3 from Territory) (-0 from Dishonour)
Units:  6
Clan History: Once the overseer of the ricebasket of the Empire, when the Aka Ka were granted lands the Oshiro saw it as a massive slight against them. Regardless of its truth, the Oshiro are whispered to have been behind the succession crisis Shindo is currently experiencing, a long-awaited payback for the wealth taken from them. The Oshiro deny it profusely -- however, they do see the current crisis as an opportunity to assert familial (albeit ancient) ties to the throne.

Clan Hachisu
Clan Mon:
Clan Name: 蓮 Hachisu - Lotus
Clan Ruler: Kiyoshi Tanekawa
Trait: Cultured
Total Rice:  9
Total Metal (+Yearly Income):  3(+3)
Territory: 3
Prestige:  5 (+0 from Castles) (+3 from Territory) (-0 from Dishonour)
Units:  6
Clan History: For many centuries, so it is said, the Hachisu clan have faithfully served in the court of the Emperor. They have written ancient texts, created magnificent works of art, and memorialized Emperors from ages long past. There has been some martial history of course, but the clan has been defined by their service, and maintenance of the lands which have fallen under their sway. They faithfully uphold the old ways, and are a proud clan.

But things have changed for the worse. With the death of the Emperor and no clear successor the land has been thrown into chaos and turmoil as factions vie for power. It would be ridiculous to let some upstart miner or brigand take the throne. No, if anyone should be Emperor then it should be someone with an understanding of the legacy of the Empire, who can properly guide it and provide the people with leadership that they need. For example, Clan Hachisu

Clan Aka ka

Clan Mon:

Clan Name:赤穫 Aka ka (Red harvest)
Clan Ruler:Kogatana
Trait:Warlike
Total Rice: 15 (+6 farm, +9 territory)
Total Metal (+Yearly Income):  7 (1+2+4)
Territory: 3
Prestige:  3 (+0 from Castles) (+3 from Territory) (-0 from Dishonour)
Units:  6
Clan History: The Aka ka are descended from a wandering group of brigands turned mercenaries that fought wars for the emperor many centuries ago. Impressed by the leadership of the warlord at the time (who's handy work he often was able to see first hand as The Aka ka had many skirmishes with his armies) the emperor offered him and his men land if they where willing to fight for him, swear their obedience, and cease their raiding of his outlying territories. The warlord accepted, bringing about a clan whose sole purpose was military might. Since the Aka ka mostly consisted of peasants and vagabonds, no one was too keen on establishing a blood line to find out who should lead. So they did what they always did, the most feared and respected warrior is chosen to lead the clan, and if they are killed honourably it is their killer who takes their place.

The Aka ka are usually either feared or hated. Most consider them uncouth and dishonourable, only ever looking to war to solve their problems and breaking or ignoring even the most basic of social customs. They live to fight, little else matters.

Clan Gunba
Clan Mon:
Clan Name: Gunba 軍馬 (War Horse)
Clan Ruler: Takeda Gunba 'Lord of Iron Mask'
Trait: Industrious
Total Rice:  12 (+3 farm, +9 territory)
Total Metal (+Yearly Income):  13(+3)
Territory: 3
Prestige:  8 (+5 from Castles) (+3 from Territory) (-0 from Dishonour)
Units:  6
Clan History: Clan Gunba was founded by the emperor as means to safeguard the rich minerals from the mountain, he assigned his present leader of his bodyguards as founder of new clan line. Since then 300 years clan Gunba had guarded the mountains rich soil, give tributes to present emperor line and also train samurai as personal elite guards for emperor and serve as main manufacturer of weapons and armor for emperor's armies (and dozen other clans as well on demand as well and their swordsmiths are most legendary crafters). But now upon demise clan Gunba no longer has 'master' and thus their ambition and resources are free for them command and so far their present clan leader is very ambitious.

Yunar Exiles

Clan Mon:

Clan Name: Yunar Exiles
Clan Ruler: ???
Trait: Nautical (+1 when defending across water, -0 when invading across water)
Total Rice:  9
Total Metal (+Yearly Income):  3(+3)
Territory: 3
Prestige:  5 (+0 from Castles) (+3 from Territory) (-0 from Dishonour)
Units:  6
Clan History:
The Yunar Exiles, persecuted for their faith in their native Yunar, fled west across the sea in great boats they constructed at their Goddess's behest.  Many died in the hard and brutal passage, but when they arrived, they found themselves on a sparsely populated peninsula with welcoming natives who were beset by greedy neighbours to their west.  The Yunar Exiles forged a pact with them, taking control of the region in exchange for a fair rate of taxation sworn on the honour of the Yunar's very Goddess.  After alarming success the Shindo Emperor dispatched a unified force to prevent Yunar expansion out of the peninsula.  After a hard-fought war, the Yunar Exiles signed a treaty with the Emperor, acknowledging his line as the rightful rulers of the continent and allowing them to carry on their ruler-ship of the territory they'd claimed.

The Emperor whose line the treaty was with has just been expunged, and the Yunar Exiles are free to choose their own fate.

Krai Folk

Clan Mon:

Clan Name:  Krai Folk
Clan Ruler:  ???
Trait:  Diplomatic
Total Rice:  9
Total Metal (+Yearly Income):  3(+3)
Territory: 3
Prestige:  5 (+0 from Castles) (+3 from Territory) (-0 from Dishonour)
Units:  6
Clan History
The long-suffering Krai Folk finally managed to secure freedom from oppression when their greatest doctor healed the ailing son of a fair Emperor.  In return, he granted them eternal protection for so long as his line sat the throne on the condition they stayed on their island with limited trade and remained peaceful.  This held true for a long time, but the lords smell opportunity for fresh conquest now that the Emperor's line has come to an end.  Shindo culture generally respect the Krai for their medicine but considers them culturally backwards.


The Three Skills:
Etiquette is used to request religious rituals from Temples and conduct negotiations.
Bureaucracy is used to orchestrate naval landings, recruit units, and construction projects.
Warfare is used to win fights on the battle field.

The Three Cultures (an individual gains a Culture trait based on where they were raised, not their ethnicity):
Shindo people gain Tea Etiquette, a ceremony practiced throughout adolescence that hones their sense of propriety, +1 to rolls made to request rituals.
Yunar Exiles gain Spear Dance, a trial of adulthood which hones the mind martially, +1 to rolls made by tapping weapons.
Krai Folk gain Healers, a strong understanding of medicine passed down through their religions means any time Units under their command would die one less does.

Character Creation
Character Creation

0.  Copy the below and fill out down to the line break.
1.  Select your Culture and record it+its trait's effects next to your name.
2.  Select your Ethnicity/Ancestry, which may be more complicated than simply "Yunar Exile" or "Shindo."
3.  Distribute 7 stars across the three Skills.  Note that you may have 0 stars in a stat if you so desire, though this is not advisable.  You'll get the chance to spend your Growth Stars over the course of the game, so plan to end your character's career with 3 more stars than you began.  Remember you can never have more than 5 stars in a given skill.
4.  Congratulations, you've got a character.  You may now join any of the Clans that presently with the permission of the Ruler.

The CHARACTER Sheet:
[u]Avatar[/u]: [float=right][img height=200 width=120] image url goes here [/img][/float]
[u]Name[/u]: (what you're called)
[u]Gender[/u]: (Male, Female, Something Else?)
[u]Sexuality[/u] (IC): (the sexuality of your character)
[u]Acceptable Encounters[/u] (OOC): (is gay/non-con permissible? Always or by request? Etc)
[u]Physical Description[/u]:
[u]Personal History[/u]:
[hr]
[u]Culture[/u]: (which culture's Trait will you gain?)
[u]Ethnicity[/u]: (which of the three groups are you descended from?  Individuals of diverse parentage are not rare, but rarely reach the halls of power)

(you may have up to 5 stars in each skill, you begin with 7 stars to spend across the three as you see fit--you may have zero stars in a skill)
[u]Etiquette[/u]: ⭐⭐⭐⭐⭐
[u]Bureaucracy[/u]: ⭐⭐⭐⭐⭐
[u]Warfare[/u]: ⭐⭐⭐⭐⭐

[u]Growth Stars[/u]:  ⭐⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

[u]Inventory[/u]:  Lucky Beads [Tapped 0/2]



Jezabelle

Quote from: Vonandi on September 05, 2017, 04:02:10 PM
Very Interested.

Wonderful, feel free to PM me with any questions/comments/ideas or air them in the thread.  At the moment there are four empty clan slots and as founder you would automatically become the Ruler.

Of course, there's also the Yunar Exiles and Krai Folk to consider, but there'll be a vote there.

Lustful Bride


Florence

Tentatively interested!

Anything feudal Japan (or based on such) has my curiosity.
O/O: I was going to make a barebones F-list as a rough summary, but then it logged me out and I lost my progress, so I made a VERY barebones F-list instead: Here.


Jezabelle

I thought it may be helpful to people interested to see an example character.  Clans, we already have two in existence to draw from, but feel free to ask for explanations\examples about those as well!

Avatar:

Name:  Ran
Gender:  Female
Sexuality (IC):  Lesbian
Acceptable Encounters (OOC): Any, Non-Con Welcome
Physical Description:  Ran is a lean but wiry woman who stands around five foot four and has piercing green eyes.
Personal History
Raised from a young age to fight with the sword, Ran has always known she would fight as an onna-bugeisha on the field of glory.  Her father was a rural samurai and while he imparted a great understanding of the blade and basic money keeping to her, she knows little of court etiquette or formal religious practices.  Ran spent several years in the service of various lesser clans before joining with her current Ruler.  She hopes to see order restored to the land and an end to war, but secretly she relishes the thrill of battle and would find little purpose in life if conflict were to end entirely. 


Culture:  Shindo Tea Etiquette, +1 to rolls made to request rituals.
Ethnicity:  Shindo

Etiquette: ⭐
Bureaucracy: ⭐⭐
Warfare: ⭐⭐⭐⭐

Growth Stars:  ⭐⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Lucky Beads [Tapped 0/2]

Zaer Darkwail

Here comes my char and clan, anyone welcome join it :).

Clan Gunba
Clan Mon:
Clan Name: Gunba 軍馬 (War Horse)
Clan Ruler: Takeda Gunba 'Lord of Iron Mask'
Trait: Industrious
Total Rice:  12 (+3 farm, +9 territory)
Total Metal (+Yearly Income):  13(+3)
Territory: 3
Prestige:  8 (+5 from Castles) (+3 from Territory) (-0 from Dishonour)
Units:  6
Clan History: Clan Gunba was founded by the emperor as means to safeguard the rich minerals from the mountain, he assigned his present leader of his bodyguards as founder of new clan line. Since then 300 years clan Gunba had guarded the mountains rich soil, give tributes to present emperor line and also train samurai as personal elite guards for emperor and serve as main manufacturer of weapons and armor for emperor's armies (and dozen other clans as well on demand as well and their swordsmiths are most legendary crafters). But now upon demise clan Gunba no longer has 'master' and thus their ambition and resources are free for them command and so far their present clan leader is very ambitious.

Takeda Gunba

Avatar:
Name: Takeda Gunba 'Lord of Iron Mask'
Gender: Male
Sexuality (IC): Hetero
Acceptable Encounters (OOC): Always, non-con accepted (no male x male)
Physical Description: Stands six and two inches tall, dark braided hair and wears most of time decorated polished iron mask over his face and has muscular if bit bulky build. He sports long braided beard which has golden jewelry attached as weights on end of his beard.
Personal History: Takeda Gunba was born as heir to clan Gunba, he underwent strict military training and became a samurai and served time as royal guard to emperor as it's tradition in the clan. However he is renown more for his legendary sense for industry and business than to arts of war. However he has clear neglect and lack of interest for rituals, superstitions and to magic in general (even if his own clan swordsmen perform divine decreed rituals to make their most renowned blades). He is more a scholarly man of science personally but honors any rituals based on tradition even if himself holds little faith in them. Also he has blunt sense for etiquette and he knows it and thus leaves most etiquette matters for someone better suited for such tasks. Reason why he wears his mask is a secret but rumors tell one his experiments in his lab blew up on his face with fire (or acid) and ruined his face for good. Some say it was divine punishment for 'defying the gods' as some call the event.


Culture: Tea Etiquette
Ethnicity: Shindo

Etiquette: ⭐
Bureaucracy: ⭐⭐⭐⭐⭐
Warfare: ⭐⭐

Growth Stars:  ⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Iron Mask [Luck, Tapped 1/2]

Jezabelle

I've updated the OP a few time, here is the map with Clan Gunba on it:
Spoiler: Click to Show/Hide


For those expressing interest, would a twice weekly turn update be acceptable with the understanding that RP doesn't need to be 100% lockstep chronologically?  So you can be having an encounter in the first season of a year and conclude it in the third season even though it took only one night.

Additionally, if you were unsure of availbility, you can give me default orders\let other players you've specifically entrusted with the right to make mechanics turns in your absence (i.e.: forge a weapon with 2 metal and work on a building project).

This would mean a year passes every two weeks, so lots of time to plan\politick\rp on a whole.

Zaer Darkwail

There could be main RP thread where story progresses and side RP thread where more personal level RP scenes happen (smut, duels, battles, etiquette, negotiations etc). Rolls and decisions are done in 2 weeks time but actual RP lenght is done sepparatedly.

Anyways there is rule for raiding but how you conquer territory/gain more territory? Also is there possible chance to branch out Bureaucracy involve also research&development? Or overall handle market and business decisions not involving negotiations (as those are covered in etiquette).

Or that any three skills can do research for matters involving their own fields; bureucracy could cover research done for industry/markets/production of items. Warfare covers battle stratagems, tactics or development of new weapons. Research could be long involving process and demand action to 'maintain' it from a player (taking a year or even three years if effect of new invention has more powerful impact or effect).

Jezabelle

Well the turns are twice a week but the years take two weeks b\c it's two seasons a week.

Put another way, it's four turns across two weeks.

You simply invade a territory that isn't occupied and you may obtain it.  You need at least 1 Unit to invade so you cannot take more territory than you have units or generals per turn.

At the moment, Shindo Supremacy lacks many features one might expect of a Grand Strategy--research, more fleshed out business, et ketra.

However I am attempting to keep the framework of the game fairly simple with the hopes of "easing people in" to the idea.  I intend to introduce new building projects over time as part of some Yearly events--suffice it to say if there's interest and/Or people are finding the system's present simplicity lacking this can be used to gradually unlock greater levels of sophistication.  But I don't think I can safely do that right now because there's no proven audience and I'm already asking people to invest in a custom system and setting.


Jezabelle

Quote from: Silk on September 07, 2017, 04:53:42 AM
This looks like a lot of fun, sign me up! <3

Lovely!  As the ruler of your own clan or a member of an existing one?  Feel free to ask me any questions here or in PM.

Silk

Thinking of being one of the Krai folk, but I'm open to suggestions. :)

Zaer Darkwail

*waves* My clan would welcome high warfare skilled samurai/general to lead units, I got plenty of them but not that great skill to lead them :P

Jezabelle

Quote from: Zaer Darkwail on September 07, 2017, 06:05:58 AM
*waves* My clan would welcome high warfare skilled samurai/general to lead units, I got plenty of them but not that great skill to lead them :P

Quote from: Silk on September 07, 2017, 05:36:19 AM
Thinking of being one of the Krai folk, but I'm open to suggestions. :)

Zaer's a good leader with a neat clan, iRecommend you read the lore posted about Clan Gunba and consider.

If you'd prefer to go the Krai Folk route you've got a chance to become Ruler once we're ready to start and all original Krai Folk make their vote on who they want to become Ruler.  Additionally as the map shows y'all will begin play with the only Faerie Shrines and you're the only people who won't take a penalty for trying to use them, so there's that advantage to consider.

Remember you can be ethnically Krai but serve a Shindo lord, or even culturally Krai and serve a Shindo lord though that would be fairly unlikely.  Still, don't let those concerns keep you from playing the character you want.

Vonandi

Clan Mon:

Clan Name:赤穫 Aka ka (Red harvest)
Clan Ruler:Kogatana
Trait:Warlike
Total Rice: 15 (+6 farm, +9 territory)
Total Metal (+Yearly Income):  7 (1+2+4)
Territory: 3
Prestige:  3 (+0 from Castles) (+3 from Territory) (-0 from Dishonour)
Units:  6
Clan History: The Aka ka are descended from a wandering group of brigands turned mercenaries that fought wars for the emperor many centuries ago. Impressed by the leadership of the warlord at the time (who's handy work he often was able to see first hand as The Aka ka had many skirmishes with his armies) the emperor offered him and his men land if they where willing to fight for him, swear their obedience, and cease their raiding of his outlying territories. The warlord accepted, bringing about a clan whose sole purpose was military might. Since the Aka ka mostly consisted of peasants and vagabonds, no one was too keen on establishing a blood line to find out who should lead. So they did what they always did, the most feared and respected warrior is chosen to lead the clan, and if they are killed honourably it is their killer who takes their place.

The Aka ka are usually either feared or hated. Most consider them uncouth and dishonourable, only ever looking to war to solve their problems and breaking or ignoring even the most basic of social customs. They live to fight, little else matters.

Avatar:
Name: 小刀 (Kogatana) She was never given a proper name.
Gender: Female
Sexuality (IC): Hetero
Acceptable Encounters (OOC) Non-Con Always Welcome, prefer to avoid F/F
Physical Description:Kogatana is a stout (standing about 5'3") woman laden with thick powerful muscle and covered in scars. She always wears a man's kimono and hakama usually of dull earthy colours. She keeps her chest bound with sarashi and she often keeps her kimono off her shoulders and hanging around her waist. She has thick shoulder-length silver hair, and hazel eyes.

Personal History: As far as she could tell you Kogatana was born with a sword in her hand, and has been using just as long. Her life is a endless stream of war and conflict with each one blurring into the next. She became leader of the Aka ka by killing the former one after some "disagreements" on the future of the clan. Immediately after she used the clans resources to start raiding and looting the surrounding areas. The Aka ka have been a problem long before the death of the emperor, but now with him dead nothing is stopping its current leader from getting what she wanted all along, all out war.



Culture: Tea Etiquette
Ethnicity: Shindo

(you may have up to 5 stars in each skill, you begin with 7 stars to spend across the three as you see fit--you may have zero stars in a skill)
Etiquette: ⭐
Bureaucracy: ⭐
Warfare: ⭐⭐⭐⭐⭐

Growth Stars:  ⭐⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Lucky Beads [Tapped 0/2]

Edit 9/12/17 Finalized Character, changed appearance.


Vonandi

I'm not sure if this even matters, I'm aware sexism is supposed to be a major theme in this (its inclusion is part of my original interest), but I figured that the Aka ka are great deal less traditional than the other clans and since they value martial prowess over social status the fact that the leader is a woman doesn't matter as much to them as much as it would a caste based clan. That's not to say there isn't people in the clan opposed to it, just that enough people respect her for that not to matter. Also I should be available at least twice a week.

Jezabelle

Quote from: Vonandi on September 09, 2017, 03:48:26 PM
I'm not sure if this even matters, I'm aware sexism is supposed to be a major theme in this (its inclusion is part of my original interest), but I figured that the Aka ka are great deal less traditional than the other clans and since they value martial prowess over social status the fact that the leader is a woman doesn't matter as much to them as much as it would a caste based clan. That's not to say there isn't people in the clan opposed to it, just that enough people respect her for that not to matter. Also I should be available at least twice a week.

That makes a lot of sense--martial prowess above social standing seems like something Aka ka would naturally gravitate towards.  But it also wouldn't ideologically police too much, if a great warrior is sexist they're not getting kicked out over it: they just have to deal with the fact that there are deadly women around too.

With the acceptance of the Aka ka we have only two Clan slots remaining.  I encourage those interested in creating a Clan at least send me a PM with the general concept if you have found filling out the full sheet too much of a chore, so iCan have a sense of what's coming up\help you with the nitty gritty.


Kristen

I'm on a tablet for now so I cant generate a sizeable post but just based on the implied theme of a spear dance which is all kinds of pleasant hehe... I might look into doing something with a potential leader for the Yunar Exiles.

I'm hoping to be able to create a more in depth post tomorrow night. In the meantime I've sent off a PM to Jezabelle. If someone else has applied for the final spot before me that's totally fine as well.

- Kristen -
Ons/Offs | (NEW) Apologies and Absences

             

Bedroom Lazarus

So I am looking to play as part of another parties clan rather to lead one of my own.

While fleshing out the details would be something I'd do if serious talks begin with another leader, the ideal situation for me is going to be someone of a more destructive bent.  Someone who basically acts as the Daimyo's spear into the heart of their foes as a warrior and pillager.  The shield of his master's honor as he takes on the less pleasant side of warfare or other necessary evils that might further things along.. 

If anyone has some interest in this type of henchman character do let me know and we can work things out.  And if it leaves the game to lopsided do to not enough players, I can always do a more story oriented role  just for the sake of stretching my fingers.

Do take care.

Passion is something no man can resist eternally.
Temptation will burn through a soul, devour its purity and intoxicate all those who are in its path.
Fret not oh lost little lamb, for you shall be led by the wolf with a cross to the green pastures promised you all the same. 
Open to ideas and messages

The Sins that Beckon Me

Faeli

Here is my clan, although I don't expect them to be around very long and will likely only be causing a ruckus in the early game until a clan being led responsibly destroys them and takes numerous liberties with my "poor" character :P  If you want to count them as an unofficial 7th clan, please do, because I absolutely don't intend to play them intellegently... I intend to play them like a bunch of horny, drunk peasants ;)

Spoiler: Click to Show/Hide
Clan Mon:
Clan Name:  Rivervalley Bandits
Clan Ruler:  Akari Hifuki
Trait:  Warlike
Total Rice:  9
Total Metal (+Yearly Income):  3(+3)
Territory: 3
Prestige:  5 (+0 from Castles) (+3 from Territory) (-0 from Dishonour)
Units:  6
Clan History:  Less a clan and more a collection of dissidents, the Rivervalley Bandits formed when their local lord decreed that, in the absense of an Imperial Authority, he was going to demand taxes on a weekly basis and gave the tax collectors full reign to take anything of value in lieu of taxes.  When the peasants rose up, they overthrew the lord and took over his castle.  But, after a few weeks, they ran out of the larder and, rather than being responsible, just started robbing merchants, nobles, and whomever else they could get their hands on and their swords into.

Akari Hifuki

Avatar:
nsfw Avatar
Name: Akari Hifuki
Gender: Female
Sexuality (IC): Bisexual
Acceptable Encounters (OOC): Non-con perfectly acceptable, even desired lol
Physical Description:  Hifuki is lithe and reasonably muscular, although the vast majority of her muscles are in her legs.  She has short black hair and a penetrating gaze.  She has a branded tattoo into her right elbow and very rarely wears any sort of make-up.
Personal History:  Hifuki was always a tomboy.  She wasn't ever really trained at the art of combat, but she always loved to run, to climb, and basically was crazy for physical exercise.  When the bandit clan first started, leadership flip flopped several times as numerous men kept vying for leadership.  Eventually, after enough of the leadership got beaten up or stabbed by rivals, fewer and fewer men stepped up and tried to take over and the position fell to Hifuki.  Fearing for her own safety, Hifuki set up a system for decision making that required those involved parties to enter into a contest of some sort, and the winner would get to decide the path the group would take.  When Hifuki wanted something, she could simply make the challenge a footrace and have her way.

Once the rebellion began in earnest, she would personally lead the raids and promised to share her bed with whichever man brought the most loot back to the camp.  She also had a bevvy of assistants that she would loan out to those men that pleased her, which helped to keep the most ambitious of her soldiers happy.


Culture: Krai Folk
Ethnicity: Krai

Etiquette: ⭐
Bureaucracy: ⭐⭐
Warfare: ⭐⭐⭐⭐⭐

Growth Stars:  ⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Lucky Beads [Tapped 0/2]

Jezabelle

Quote from: Faeli on September 10, 2017, 05:35:53 AM
Here is my clan, although I don't expect them to be around very long and will likely only be causing a ruckus in the early game until a clan being led responsibly destroys them and takes numerous liberties with my "poor" character :P  If you want to count them as an unofficial 7th clan, please do, because I absolutely don't intend to play them intellegently... I intend to play them like a bunch of horny, drunk peasants ;)


It's fine to play this way, surely many will desire NonCon scenarios that could easily arise from this--but there will be no 7th clan, I'm afraid I'm enforcing that cap as much for ease of play as anything else.

I want to consistently give twice weekly updates and the smaller the to-do list an update is the more easily that's handled.

So would you like to continue with this, or perhaps join another Clan and fight recklessly until the enemy captures you and has their way with you?  Either is fine, just letting ya know the score.

edit:  I've had a slight change of heart.  If you wouldn't mind being downgraded to a single tile "nuisance" that doesn't play like a regular clan but lets you raid far and wide I think that could be a fun addition.  We'll put you a bit far out from the other clans to begin with and they'll conquer towards you the more annoyed they get so you can visually see your doom encroaching.

Would that be fun for you?

Metraxa

A clan for you. And a character too. We need someone who can properly lead this land, and that means more than knowing how to swing a sword without stabbing yourself. Sagenod

Clan
Clan Mon:
Clan Name: 蓮 Hachisu - Lotus
Clan Ruler: Kiyoshi Tanekawa
Trait: Cultured
Total Rice:  9
Total Metal (+Yearly Income):  3(+3)
Territory: 3
Prestige:  5 (+0 from Castles) (+3 from Territory) (-0 from Dishonour)
Units:  6
Clan History: For many centuries, so it is said, the Hachisu clan have faithfully served in the court of the Emperor. They have written ancient texts, created magnificent works of art, and memorialized Emperors from ages long past. There has been some martial history of course, but the clan has been defined by their service, and maintenance of the lands which have fallen under their sway. They faithfully uphold the old ways, and are a proud clan.

But things have changed for the worse. With the death of the Emperor and no clear successor the land has been thrown into chaos and turmoil as factions vie for power. It would be ridiculous to let some upstart miner or brigand take the throne. No, if anyone should be Emperor then it should be someone with an understanding of the legacy of the Empire, who can properly guide it and provide the people with leadership that they need. For example, Clan Hachisu


Leader
Avatar:
Name: Kiyoshi Tanekawa
Gender: Male
Sexuality (IC): Bi, though with a preference toward hetero
Acceptable Encounters Gay/Non-con permissible, former preferably by request, latter always
Physical Description: Kiyoshi has long, light blond hair and green eyes. His skin has a light tan to it and he tends to wear more formal, non-military garb. He stands about 5'6".
Personal History: Kiyoshi was raised to follow in the foosteps of his father, and was regaled as a child with tales of the old Emperors, of mighty feats and battles, legends that could make anyone listen in awe. His training was as rigorous, as he was prepared for a life in court serving the Emperor, and managing his own estate.

He was unprepared for the sudden death of the Emperor, as everyone was. His father swiftly returned home as the court fragmented and fell apart, and he spent the next duration under his direct tutelage quickly trying to learn the thing that he now needed to know in this dangerous political landscape. But he was not ready when his father fell sick and died, leaving him to manage things on his own.

In this he has done fairly well by all accounts, though not excelling in warfare. He is nonetheless determined to repeat the tales of old, and bring order to the land once again.


Culture: Shindo Tea Etiquette, +1 to rolls made to request rituals.
Ethnicity: Shindo

Etiquette: ⭐⭐⭐
Bureaucracy: ⭐⭐⭐
Warfare: ⭐

Growth Stars:  ⭐⭐⭐

Inventory:  Lucky Beads [Tapped 0/2]

Jezabelle

We're looking at one remaining slot with the approval of Clan Hachisu.  Assuming the bandit situation is sorted as an entity other than a clan that is.

What we're really needing now is more members for clans.  I suggested those interested reach out to the existing clan leaders.

If you'd really like to lead, we've got no Krai Folk in yet and no officially posted Yunar Exiles.  Those rulership positions will be democratically elected at game start so you're going to want to establish yourself soon(TM) if you're looking to run either.  Also pm Clan leaders and post in the thread about what you'd be interested in, I'm sure you'll get some feedback--Clan leaders cannot do it all on their own, so you'll be a valuable asset to any team you join.

Faeli

If we don't have enough interest beyond the clain leaders, you could likely add a recruit mechanic to get NPC helpers

Jezabelle

Quote from: Faeli on September 10, 2017, 05:08:06 PM
If we don't have enough interest beyond the clain leaders, you could likely add a recruit mechanic to get NPC helpers

That's an idea, but we've got a steady stream of players coming in over the past few days so I'd rather hold my horses and shill than commit to that.

Current Map

5/6 clans are in place and we've got one Bandit group now.  Exciting!  Things are really coming together.

Silk


Vonandi

Made some minor edits. I was hoping to flesh out the character more but I might just have do that as the game progresses.

Zahard

Is there still room for another clan?

If there isn't, I'm alright with just rolling with the character, and editing her to fit into another clan. She'd make a good diplomat/administrator.
Clan
Clan Mon:
Clan Name: Clan Oshiro
Clan Ruler: Midori Oshiro
Trait: Agricultural
Total Rice:  9
Total Metal (+Yearly Income):  3(+3)
Territory: 3
Prestige:  5 (+0 from Castles) (+3 from Territory) (-0 from Dishonour)
Units:  6
Clan History: Once the overseer of the ricebasket of the Empire, when the Aka Ka were granted lands the Oshiro saw it as a massive slight against them. Regardless of its truth, the Oshiro are whispered to have been behind the succession crisis Shindo is currently experiencing, a long-awaited payback for the wealth taken from them. The Oshiro deny it profusely -- however, they do see the current crisis as an opportunity to assert familial (albeit ancient) ties to the throne.

Territory Map

Character
Avatar:
Name: Midori Oshiro
Gender: Female
Sexuality (IC): Heterosexual
Acceptable Encounters (OOC): MxF preferred, FxF possible. All Request/narrative, including non-con
Physical Description: A beautiful "porcelain" beauty, Midori often hides her face behind a fan. She often wears kimonos that accentuate her figure and C-cup breasts. Always, she wears the gold and blue of her clan.
Personal History: Midori was the only legitimate child of her father, and so his sole heir. She was educated briefly in war, but prefers to maneuver politically. Her childhood was one of being spoiled -- when her father died, she seized the reigns like her birthright, and proved herself an able diplomat and administrator. She had hoped to marry the Emperor's son, but the current succession crisis has given her hope of becoming the Empress instead; she now calls herself a Princess, only thinly masking her ambition. She is known for being very kind to her subjects, and plays favorites often. In private, she is possessive and prideful -- and often holds grudges for extended periods.


Culture: Shindo Tea Etiquette
Ethnicity: Shindo

(you may have up to 5 stars in each skill, you begin with 7 stars to spend across the three as you see fit--you may have zero stars in a skill)
Etiquette: ⭐⭐⭐⭐
Bureaucracy: ⭐
Warfare: ⭐⭐

Growth Stars:  ⭐⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Lucky Beads [Tapped 0/2]

I thought it would be interesting to set the groundwork for a rivalry with the Aka ka... whatever doom that may bring. Maybe they'll turn the relationship around? Who knows.

Also, a couple questions:

What happens if you invade an undefended territory -- or is there always a chance to defend an area?

Also, what if you're engaged in an action that requires a die roll, but you have no points in the relevant skill?


EDIT: Changed character points. Changed flag. Added questions.
Final Edit: Added territory map.
Finalfinal edit: One last adjustment to character points. Midori is a diplomatic/schemer kind of character, weighing that more heavily is better for the theme, I think.

Metraxa

I have the subtle feeling that the Aka ka aren't the only clan you'd need to worry about.  >:( *Chafes at every expansion route being cut off*

Zahard

Quote from: Metraxa on September 11, 2017, 07:23:06 AM
I have the subtle feeling that the Aka ka aren't the only clan you'd need to worry about.  >:( *Chafes at every expansion route being cut off*

:P

No matter where I went, someone was going to get cramped. I thought this'd be the most fun situation, even if I get crushed in the end. I will 100% play to win, though. And barring that, my secondary goal is be Kingmaker -- because that's what Midori is all about. She wants to get as close to the top as possible.

Zaer Darkwail

One question on moving troops in unclaimed territory; you do not roll dice for conflict and you just 'take' the area (but it takes one your actions none the less). Anyways setup looks interesting and Midori I can definitely see that upon surrender on her clan's demise whores herself (plainly speaking) to the victor and then work from there push her conqueror to get the throne (after all she was raised to marry a emperor's son and work her plots/games in court through her husband).

Zahard

Hopefully it won't come to that. I'm sure we can all chat it up. I doubt it's in anyone's best interest to get into a grudge match immediately with one another

Aiden

Has the final spot been filled yet? This game is feeding my risk cravings.

Zahard

Quote from: Aiden on September 11, 2017, 10:29:37 AM
Has the final spot been filled yet? This game is feeding my risk cravings.

The GM hasn't approved my clan yet, but if it's approved all clan slots have been filled. There are plenty of open spots for characters in any of the factions, however. Some of the clans' lead characters don't do the conquering thing so well, so maybe you can still scratch it by jumping in as a general for someone?

It also wouldn't hurt to submit your clan application, just in case mine doesn't make the cut.

Zaer Darkwail

Aye, so far most clan leaders are not that hardcore on warfare skills so a general type of char would be welcome addition :)

Aiden

I may shoot for a general then. I'll take a closer look at the clans.

Jezabelle

Quote from: Zahard on September 11, 2017, 06:29:11 AM
Is there still room for another clan?

If there isn't, I'm alright with just rolling with the character, and editing her to fit into another clan. She'd make a good diplomat/administrator.
Clan
Clan Mon:
Clan Name: Clan Oshiro
Clan Ruler: Midori Oshiro
Trait: Agricultural
Total Rice:  9
Total Metal (+Yearly Income):  3(+3)
Territory: 3
Prestige:  5 (+0 from Castles) (+3 from Territory) (-0 from Dishonour)
Units:  6
Clan History: Once the overseer of the ricebasket of the Empire, when the Aka Ka were granted lands the Oshiro saw it as a massive slight against them. Regardless of its truth, the Oshiro are whispered to have been behind the succession crisis Shindo is currently experiencing, a long-awaited payback for the wealth taken from them. The Oshiro deny it profusely -- however, they do see the current crisis as an opportunity to assert familial (albeit ancient) ties to the throne.

Looks good.

Quote from: Zahard on September 11, 2017, 06:29:11 AM

Territory Map

Blinks

I admire your massive balls, sir.  Let's see how this plays out.

What happens if you invade an undefended territory -- or is there always a chance to defend an area?
Assuming NO General is dispatched to defend it?  You just take it--but specific territory defense orders are anti-Raid maneuvers, so long as they're not committed to a battle elsewhere (i.e.: on the offensive) generals can hop in to defend.

Also, what if you're engaged in an action that requires a die roll, but you have no points in the relevant skill?
If you've got a relevant item you can still tap it.  Otherwise, you're so useless at the skill as to literally do more harm than good even involving yourself in whatever process.

You wouldn't send a violent drunkard to file your 501(c), but you might send him to the back alley stab-em-up.  He can help you in one of those two places.

Quote from: Zaer Darkwail on September 11, 2017, 08:10:46 AM
One question on moving troops in unclaimed territory; you do not roll dice for conflict and you just 'take' the area (but it takes one your actions none the less).

This is correct, so "painting the map" will still take time.

With the approval of Clan Oshiro we no longer have available clan slots, but we still need Yunar Exiles and Krai Folk characters.

Faeli

Quote from: Jezabelle on September 11, 2017, 12:41:27 PM
What happens if you invade an undefended territory -- or is there always a chance to defend an area?
Assuming NO General is dispatched to defend it?  You just take it--but specific territory defense orders are anti-Raid maneuvers, so long as they're not committed to a battle elsewhere (i.e.: on the offensive) generals can hop in to defend.

Also, unless I am misunderstanding, do note that the River Valley Bandits, not being an actual clan, just sort of pop up and raid any province on the map irrespective of actually bordering the River Valley Stronghold, so it is possible (albeit unlikely) that an uncontested invasion would happen to intercept (or be intercepted) by a bandit raid :)

Jez:  If that happens, do the bandits actually fight as if it were an invasion (although they can't actually seize territory) or does the raid just kinda fail?  Additionally, how does the capturing of officers work?  The rules for battle don't seem to address that

I apologize for making you make decisions just because I had to be difficult and invent a new type of force :P

FollonStars

Avatar:
Name: Jaha Mizushima
Gender: Female
Sexuality (IC): Bisexual
Acceptable Encounters (OOC): Non-con is always welcome, preferably ask for F/F
Physical Description: Jaha is a short, slender woman, standing just over 5'3". She is a developed young lady, with a fairish sized chest and well-rounded hips. Her hair is in long, dreadlocked braids, with small daggers weaved into the ends for hazardous situations. Her body is agile and pliant as opposed to being thick and unyielding, though that is not to say she is without strength.
Personal History: Her mother and father were attendants of the Faerie shrines on the small island she called home, and because of their influence, has become a stout believer in the Gods, spirits, and fates of this world. Her parents, friends, and neighbors were killed by raiding Rivervalley bandits, for which she seeks vengeance. Even through her parents' death and the savagery of these bandits, she kept her faith in the Gods, and has become a stronger woman, in mind, soul, and body because of her hardship. Jaha wishes to lead the remaining Krai Folk to a future where people can live in peace with nature and the Gods, and not fear for their lives from savages and monsters.


Culture: Krai Folk
Ethnicity: Krai

(you may have up to 5 stars in each skill, you begin with 7 stars to spend across the three as you see fit--you may have zero stars in a skill)
Etiquette: ⭐⭐⭐⭐
Bureaucracy: ⭐⭐
Warfare: ⭐

Growth Stars:  ⭐⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Lucky Beads [Tapped 0/2]

FollonStars

If there's a problem with anything in my profile, let me know :) But I would like to be the leader of the Krai Folk. Are there any other Krai as of now?


Jezabelle

Quote from: Faeli on September 11, 2017, 12:45:28 PM
Jez:  If that happens, do the bandits actually fight as if it were an invasion (although they can't actually seize territory) or does the raid just kinda fail?  Additionally, how does the capturing of officers work?  The rules for battle don't seem to address that

When you've ante'd all your Units and still lost, you've got to make a Hard (16) Warfare roll to escape.  Otherwise escaping from a losing battle is Easy (6) Warfare.  You're right, that isn't but should be in the rules.

As for the raid situation, your unique status creates situations the rules did not anticipate.  Suffice to say warfare between two Clans will make it easier to burn the countryside but an army moving into a region you're looking to raid will actually kind of cock block you--you'll still get to make the raid attempt but the invading General(s) will get a chance to block the raid attempt as though they were Defending against Raids in the region.

If someone defends against a raid and the raider wins, I could include a chance for the Defender to be kidnapped--but I think the player in question would have to agree OOC because otherwise the Defend action just got dangerous af.

Quote from: FollonStars on September 11, 2017, 12:58:12 PM
Avatar:
Name: Jaha Mizushima
Gender: Female
Sexuality (IC): Bisexual
Acceptable Encounters (OOC): Non-con is always welcome, preferably ask for F/F
Physical Description: Jaha is a short, slender woman, standing just over 5'3". She is a developed young lady, with a fairish sized chest and well-rounded hips. Her hair is in long, dreadlocked braids, with small daggers weaved into the ends for hazardous situations. Her body is agile and pliant as opposed to being thick and unyielding, though that is not to say she is without strength.
Personal History: Her mother and father were attendants of the Faerie shrines on the small island she called home, and because of their influence, has become a stout believer in the Gods, spirits, and fates of this world. Her parents, friends, and neighbors were killed by raiding Rivervalley bandits, for which she seeks vengeance. Even through her parents' death and the savagery of these bandits, she kept her faith in the Gods, and has become a stronger woman, in mind, soul, and body because of her hardship. Jaha wishes to lead the remaining Krai Folk to a future where people can live in peace with nature and the Gods, and not fear for their lives from savages and monsters.


Culture: Krai Folk
Ethnicity: Krai

(you may have up to 5 stars in each skill, you begin with 7 stars to spend across the three as you see fit--you may have zero stars in a skill)
Etiquette: ⭐⭐⭐⭐
Bureaucracy: ⭐⭐
Warfare: ⭐

Growth Stars:  ⭐⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Lucky Beads [Tapped 0/2]

Approved with the understanding that Krai Folks leadership is not guaranteed, at game start there will be a vote of all players in the Krai Folks clan (but not racially/culturally Krai Folk, just those in the clan) to see who will lead their people.  The same thing will be done for the Yunar Exiles.

They're not democracies and from that point forward you'd be a ruler just like any other, but you cannot call dibsies--I'd recommend recruiting more Krai Folk and networking with any Krai Folk you see join up to establish and maintain a strong base of support for your rulership.

Faeli

Quote from: Jezabelle on September 11, 2017, 01:40:48 PM
If someone defends against a raid and the raider wins, I could include a chance for the Defender to be kidnapped--but I think the player in question would have to agree OOC because otherwise the Defend action just got dangerous af.

Understood!  I will say that no one who gets captured will be killed, or even detained from playing the game.  I'm something of a seventh wheel in all this and I don't want to impact the actual players ^_^

There will, of course, be some non-con fun in the bandit camp.  We're all pretty fed up with imperialist pricks liviing the good life at our expense, and so a fetching general will likely find her way back to her people with a rather bow-legged stance

Jezabelle

And here's what will probably be the final pre-game map!

Map


We could really use about a dozen characters total, considering as Clans get conquered\people get captured and allegiances shift\betrayals play out they will eventually congeal into less than the starting 6ix teams it's OK if we begin with 2 per Clan but I'd like about that much.  Once we've reached an acceptable number of characters I'll give a 24hr warning that we'll be starting the game.

Current plan is a General RP with tagging, Turn thread for player actions/Clan Orders and IC descriptions of how they're carried out, and then Combat thread for war-fighting. 

Things that get sufficiently one-vs-one people want to pursue as its own thing can be taken "out of time" to either pms or a solo rp, so the General RP doesn't become 20 pages of the same two people fucking--although I'm not prohibiting fucking in the General Thread, just use discretion as to how much space you're eating up.  Enough orange [News] that don't even potentially pertain to someone has sunk many a GG.


Zahard

You excited? I'm excited.

Hey, Jez, I'm assuming we should hold off on diplomacy stuff until the game starts, but just to be sure, I figured I'd ask.

Jezabelle

Quote from: Zahard on September 11, 2017, 04:55:28 PM
You excited? I'm excited.

Hey, Jez, I'm assuming we should hold off on diplomacy stuff until the game starts, but just to be sure, I figured I'd ask.

Pregame diplo allowed/encouraged, Roleplay wise consider it your pre-existing grudges and dispositions towards one another pre-Death of the Emperor.  Game Year Zer0 is literally gonna be the year after the Emperor dies and the ensuing chaos.

Zahard

Quote from: Jezabelle on September 11, 2017, 05:06:23 PM
Pregame diplo allowed/encouraged, Roleplay wise consider it your pre-existing grudges and dispositions towards one another pre-Death of the Emperor.  Game Year Zer0 is literally gonna be the year after the Emperor dies and the ensuing chaos.

Best dramatic voice "And so it begins..."

Edit: Also, hey, is there any chance we can get an example as to how a Negotiation would flow?

FollonStars

Quote from: Jezabelle on September 11, 2017, 05:06:23 PM
Pregame diplo allowed/encouraged, Roleplay wise consider it your pre-existing grudges and dispositions towards one another pre-Death of the Emperor.  Game Year Zer0 is literally gonna be the year after the Emperor dies and the ensuing chaos.
Does this include alliances, or should we hold off until year Zer0?

Jezabelle

Quote from: FollonStars on September 11, 2017, 05:19:38 PM
Does this include alliances, or should we hold off until year Zer0?

I'd say you already know how you feel about the major leader of every great Clan.  If you're friends or closely ideologically aligned then it may be natural that you'd ally with one another and even have some (un)spoken agreement that "if everything goes to shit, we'll pull through this together."

The important thing to remember is that none will be codified through the Negotiation action and thus going back on them won't incur dishonour.  Just wanted to nip that in the bud.  If someone pre-game establishes a NAP then backstabs, it'll have no effect on their Prestige--others players' degree of trust in them?  Oh absolutely.  But not their Prestige score.

FollonStars

Was there a certain image you had for the Krai Folk? Considering you created them, I wouldn't want to unintentionally stray from the image you had for them.

Jezabelle

Quote from: Zahard on September 11, 2017, 05:13:03 PM
Best dramatic voice "And so it begins..."

Edit: Also, hey, is there any chance we can get an example as to how a Negotiation would flow?

Sure.

I bring acceptance of up to 5yrs of treaty, 5 metal, and a territory with a rice paddie to the table.
You bring acceptance of up to 4yrs of treaty, a prisoner of from some other Clan, a territory with a castle, and 3 metal.

We both decide worth-our-while items are available, otherwise this would be cancelled without any repercussions (other than wasted actions to set up the negotiation).  We probably talked about this ahead of time so as not to waste one another's time, but one of us threw in something extra or didn't give as much as maybe expected.  In our scenario let's say I wasn't expecting the prisoner and you weren't expecting the territory with the farm.

1. Us -> 4 yrs of Treaty (we cannot exceed the maximum allowed in treaty years by either side)
2. You -> Me, Castle Territory
3. You -> Me, Prisoner
4. Me -> You, Farm Territory
5. Me -> You, up to 5 Metal
6. You -> Me, up to 3 Metal

Now our negotiators roll their Etiquette 6 times, the GM (me) has assigned priority so all they've gotta do is roll--I'll handle the comparatives and the like.  If they have relevant items they may tap them and specify which item they're being tapped for.  That'll give one extra dice roll.

Items I win will be red, items you win will be blue.

1. You (20) Tea Set Tapped Me (13)
2.  You (6) Me (8) Geisha Fan Tapped
3.  You (16) Me (6)
4.  You (15) Me (17)
5.  You (6) Me (15)
6. You (12) Me (15)

Your negotiator (it may or may not be you personally) and my negotiator (same dealio) decide what they'll offer the other based off of what they now control.

Your side decides to forward both the items it controls (1 and 3, 4yrs of NAP treaty and the prisoner).  This is because they think getting the prisoner will make my side more generous and maybe my negotiator says as much in a PM or in-RP.  Don't mean shit, the actual official item decisions are PM'd to me.

My side, for its part, demands that sweet sweet metal and the castle territory.  We're not feeling like being generous with our metal, and we really like our farm territory.  Presumably we know the major purpose of this Negotiation is to secure the NAP treaty and we think you'll take it on the strength of more or less that alone.  What's more, you could withhold the prisoner from us, we don't know--you control that item.

These are PM'd to the GM, and the GM puts together the final Agreement and posts it. 

Our agreement turns out like this:

Clan Jez and Clan Zahard agree to four years of mutual non-aggression.  Neither may invade nor raid one another's territory without incurring dishonour.  Clan Zahard transfers control of the indicated territory (Castle Territory) to Clan Jez , transfers stewardship of (Prisoner Name Here) to Clan Jez to deal with as they will, and gives Clan Jez 3 Metal.

Both sides have to agree to take it or not.  Any side that disagrees takes -10.  If one side disagrees and the other doesn't, it doesn't go through, but the side that agreed doesn't take -10 Prestige. 

Walking away from these high-profile agreements is bad, so even if both of you don't accept if y'all still get the -10 Prestige.  I know that seems hefty but regulating the exchange of items between Clans is necessary for a whole slew of game-y reasons--additionally, history is full of shitty treaties people accepted anyway/that came down to diplomatic skills, you just don't see that in games with free trade nearly as much.

Jezabelle

Quote from: FollonStars on September 11, 2017, 05:51:02 PM
Was there a certain image you had for the Krai Folk? Considering you created them, I wouldn't want to unintentionally stray from the image you had for them.

They're a mix of Ainu and Eastern European.  Faeries here take the form of nature spirits so an affinity for talismans\effigies/etc of animals, especially foxes\wolves\owls, makes sense too.

You're allowed a wide range of freedom but they're generally Caucasian\"White" in appearance, although there are exceptions.  Aesthetically they're again, Eastern European\Northern Asian/Ainu.  Some degree of acculturation from the Shindo is to be expected so if they're dressed like a samurai that makes perfect sense.

Mostly the Yunar Exiles and Krai Folk exist to give an out to those seeking to play non-Japanese-y characters, they also served as good example Clans to showcase how the sheet worked\what a finished one looked like. 

Zahard

I can see how this'll work out in-game, then. This is for when you want large, binding agreements because the prestige penalty would be large. If it's an agreement not done this way, there's not much of a guarantee that it'll hold up. It also gives an incentive for people communicating before actually sitting down "publicly" at the real negotiating table (essentially, discussing through back channels until the real thing can be generated). The only way both parties will get to the negotiating table is if they both have something to gain by it.

I like. I'll probably end up using this a few times in-game.

Also, to any people eyeing a General spot, Clan Oshiro is definitely recruiting and is probably going to be a decent flashpoint in this game -- interesting early, and interesting for as long as it's around. Also, Midori is a benevolent and beautiful queen with twice the ego of Daenarys... Fun times are to be had.

Silk

Well I'm just finishing up my concept with Jezz, however her loyalty is open for debate at the moment, watch this space <3

Zahard

Something just occurred to me; for battle, a character can be in only one battle per turn. What about Negotiations?

Jezabelle

Quote from: Zahard on September 11, 2017, 09:02:51 PM
Something just occurred to me; for battle, a character can be in only one battle per turn. What about Negotiations?

Considering they have to travel to a physical location and do lots of pleasantries I imagine the same could apply, although I'll allow battle+negotiation for utility's sake.

Zahard

Cool.

I'm excited for the characters that will be filling up the rosters from here on. I think this game is going to be a lot of fun when it gets rolling. It's scratching that Legend of the Five Rings itch I have.

Vonandi

A rivalry huh? Now I really want to get this started. The I don't feel like the Aka ka would take a rivalry with a  bunch of piddling rice-farmers very seriously, but perhaps that arrogance will be their downfall.
Also made some final edits, it seems like the link I used timed out anyway.

Metraxa

Quote from: Vonandi on September 12, 2017, 07:01:40 PM
A rivalry huh? Now I really want to get this started. The I don't feel like the Aka ka would take a rivalry with a  bunch of piddling rice-farmers very seriously, but perhaps that arrogance will be their downfall.

Rice farmers versus the hole diggers. the Hachisu find it amusing overall.

FollonStars

Would one clan, who has temples, be able to bless another aligned clan, if the other has no temples or shrines of their own?

Jezabelle

Quote from: FollonStars on September 12, 2017, 07:22:17 PM
Would one clan, who has temples, be able to bless another aligned clan, if the other has no temples or shrines of their own?

Yes, you can target any valid location\force with the Temples.  So the Krai Folk rituals can and in some senses are meant to be used on other peoples' forces\areas, it's a bargaining chip in their favour.


Zahard

Quote from: Vonandi on September 12, 2017, 07:01:40 PMThe[n again] I don't feel like the Aka ka would take a rivalry with a  bunch of piddling rice-farmers very seriously,
Quote from: Metraxa on September 12, 2017, 07:17:30 PM
Rice farmers versus the hole diggers. the Hachisu find it amusing overall.

**Scheming intensifies**

Jezabelle

Yuppers.  For the moment though, as we await ~5 more players, we're gonna want to evangelize.  Passively via sigs or actively via talking to friends you kno(w)ould be interested (only people you're already talking to and actually think would be interested, though I may kid we shouldn't actually engage in shill-vertising). 

Assuming it's this time next week and we're still about this short on players I think we'll go ahead with largely 1-leader states.  Everyone will be equally impaired, I might buff actions to three\turn to compensate.

Silk

Should have mine done by this evening, just been preoccupied with a camping holiday this weekend. :)


Silk

Yep, I'll be sitting with the Krai folk to start with, although she is a whimsical soul and might be prone to wander.

Zahard

Can't wait to see your character Silk. Hopefully Lazarus will post up one too, like he said earlier in the thread. :O

Silk

Avatar:
Name: Miho Nanami
Gender: Female
Sexuality (IC): Bi-curious
Acceptable Encounters (OOC): All acceptable.
Physical Description:
At peace



Personal History:Miho is an abomination that happens when those who are not part of the Krai folk's heritage are fostered within the strange magics of their shrines and domains, her parents were originally converts to the way of the Krai people before she was born. However the fae magics warped her during pregnancy and onward, the magics claiming her young form, infusing her with the wild magics that surround the domains. Forever marked as different by the Krai populace due to her Shindo heritage, and by the Shindo populace as a warning to what the Fae magics meant to them. However she attempts to understand both sides, but with the upcoming war, even a quiet nature loving soul like her's seeks to learn how to defend the lands she has come to love. Despite this however, she remains a prodigy in the ritual arts, perhaps due to her close ties, despite the fact that she attempts to hide them from those who do not understand her "gift"


Culture: Krai Folk
Ethnicity: Shindo

(you may have up to 5 stars in each skill, you begin with 7 stars to spend across the three as you see fit--you may have zero stars in a skill)
Etiquette: ⭐⭐⭐⭐⭐
Bureaucracy: ⭐
Warfare: ⭐⭐

Growth Stars:  ⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Lucky Beads [Tapped 0/2]

Zahard

Sweet. She may be part of the Krai, but is her opinion fond of the Oshiro clan? :P

Silk

It's gonna be more about the clans opinion of her, part of the deal I struck with Jezz was that although she's mildly anthropomorphic, it's not generally considered a good thing and she tries to hide it. :) But she is liable to wander around to be of assistance to those as a sort of ambassador of the Krai people. :)

Faeli

Quote from: Silk on September 13, 2017, 03:11:47 PM
She is liable to wander around to be of assistance to those as a sort of ambassador of the Krai people. :)
Phah!  Must be awful nice to spend yer life idly wandering about growin' fat off the unfair taxes ye and yer ilk be forcin' on us noble farmsmen!  Well NO MORE!  We'll not be slaving away in... slavery... no more!

... I feel like I should have practiced this more... eh, no matter.  RIVERVALLEY BANDITS YARR!  ((Can I yarr?  Do I have to be on a boat to yarr?))

Zahard

Well, if anyone laughs at you, you just charge them more for the road toll.

Bedroom Lazarus

Character creation:

Avatar:
Name: Itakura Tametane
Gender: Male, even if some would say Oni is more accurate.
Sexuality (IC): Bisexual (The player however will only do scenes in a heterosexual setting, malexmale would be more fade to black)
Acceptable Encounters (OOC): For anything that goes into actual intercourse Heterosexual.  Homosexual is something I could see happening in the story, just nothing I find erotic to write intimately.
Physical Description: Itakura was a man of striking countenance, His hair flowed like a starless night to finish just beyond the blades of his shoulders.  His nose could be called sharp and his smile was one that showed teeth to any who'd have the fortune of seeing it. But it was his eyes that caught attention, the fire that burned in them hungered and devoured any who looked into the near black pools that made one question his sanity.  He was fond of wearing his dark grey Kunate, the Kabuto forged to look like a wicked Oni from locale folklore.   He stood just under six feet tall and carried a neatly trimmed beard that moved from lip to chin without ever touching his cheeks. 
Personal History:  A bandit clan leader in service of the Oshiro Clan Daimyo Midori Oshiro, Itakura is the thirsty blade to his mistresses' cool grace.  He is more mercenary than true samurai retainer, his disreputable deeds a mask for which the self styled Princess can enforce her rule without having to stain the silk of her gown in the process to do so.   Born to a Samurai household Itakura chafed greatly under his fathers guidance, his urge to be his own person free of the stifling class obligations that came with service leading him into becoming a rogue who found his place on the battlefield, using cunning as well as he uses his blade.  It has been only by the discretion of princess Oshiro that he has yet to lose his head for the liberties he has taken with captives and locals both.


Culture:Tea Etiquette, a ceremony practiced throughout adolescence that hones their sense of propriety, +1 to rolls made to request rituals.
Ethnicity: Shindo

(you may have up to 5 stars in each skill, you begin with 7 stars to spend across the three as you see fit--you may have zero stars in a skill)
Etiquette:
Bureaucracy: ⭐⭐
Warfare: ⭐⭐⭐⭐⭐

Growth Stars:  ⭐⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Blooded Katana [Tapped 0/2]
Passion is something no man can resist eternally.
Temptation will burn through a soul, devour its purity and intoxicate all those who are in its path.
Fret not oh lost little lamb, for you shall be led by the wolf with a cross to the green pastures promised you all the same. 
Open to ideas and messages

The Sins that Beckon Me

Zahard

Yessssss.

I'm so excited!

Vonandi

Liking him quite a bit; It's a shame his allegiances lie with with clan Oshiro, the Aka ka would of welcomed him with open arms.

Bedroom Lazarus

One thing I"m going to recommend Jezz is when you have a chance can you add a Played by: X   to the top of the character descriptors you have up.  It just makes things a lot easier for me.  I'm old and fading towards senility.
Passion is something no man can resist eternally.
Temptation will burn through a soul, devour its purity and intoxicate all those who are in its path.
Fret not oh lost little lamb, for you shall be led by the wolf with a cross to the green pastures promised you all the same. 
Open to ideas and messages

The Sins that Beckon Me

Faeli

So!  I just noticed that Nanami has been put in the bandit subgroup in the first post and... I'm not entirely sure how that even works... lol

Haaaaalp!  I have a crazy polite girl in my drunken farmer camp!

Bedroom Lazarus

Where you see innocence, I see sacrificial Miko.   Its all about perspective.  You can still be captured and subdued unless she politeness's someone to death.
Passion is something no man can resist eternally.
Temptation will burn through a soul, devour its purity and intoxicate all those who are in its path.
Fret not oh lost little lamb, for you shall be led by the wolf with a cross to the green pastures promised you all the same. 
Open to ideas and messages

The Sins that Beckon Me

Jezabelle

Managing Post 2 has been terrible so I realized that rather than wasting time fucking with that edit, I'mma just replace the list with links straight to your character.  So if it hasn't already been please post your character in this thread.

Quote from: Faeli on September 15, 2017, 06:16:40 PM
So!  I just noticed that Nanami has been put in the bandit subgroup in the first post and... I'm not entirely sure how that even works... lol

Haaaaalp!  I have a crazy polite girl in my drunken farmer camp!

Yeah that was one of the fuck-ups I realized I made that highlighted the folly b\c it was way harder to fix than it should've been.  I'd forgotten how hard it is to fiddle w/ large posts.

Quote from: Bedroom Lazarus on September 15, 2017, 06:11:05 PM
One thing I"m going to recommend Jezz is when you have a chance can you add a Played by: X   to the top of the character descriptors you have up.  It just makes things a lot easier for me.  I'm old and fading towards senility.

Probably a good idea, although also the links will take you to the player's post so that can clear some things up.

Quote from: Vonandi on September 15, 2017, 04:10:29 PM
Liking him quite a bit; It's a shame his allegiances lie with with clan Oshiro, the Aka ka would of welcomed him with open arms.

Always time for swapping allegiances\betrayals\etc, especially once a Clan's been cleared off the board.

Speaking of which we need at least one Yunar Exile.  I abhor DMPCs in these sorts of games or I'd play the faction myself, it just always ends poorly.

We need a way to evangelize the game, if anyone's got ideas feel free to share.

Zahard

Not really sure... signatures, word of mouth, and this interest check thread.

Have you thought any more about balancing for fewwe characters? Attrition will happen as we go anyway, so even if we end up with more characters we may end up shorthanded a month or two from now.

AnnieSatin

Hi all, I'm currently working on creating a character. Her name is Emiko and she is Midori's sister as well as a friend of Kiyoshi. I'm excited to start the game ! :-)

NovembersRime

Hoddamn, seems there's still time. PMing Jeza for info.

Actually no, I think I figured it out. Putting together the sheet now.

APPLYING FOR HACHISU

Avatar: Name: Tsukiko Sato
Gender: Female
Sexuality (IC): Bi
Acceptable Encounters (OOC): Anything in the limits on O/O and the setting goes, including non-con (prepare for a fight though :) )
Physical Description: Tsukiko is 5 foot 2 (158 centimetres) with an athletic build. She carries a well kempt semi-long hair (reaches lower neck). She has rare blue eyes with a constantly calm and focused gaze about them. Wears a black and blue casual kimono for formal occasions, and a black haori for casual times as well as most times training with her katana. Her battlegear is also quite standard and practical, samurai-styled armour also in clan colours, in open field and an ordinary ninja-garb when there is need for stealth and swiftness.
Personal History: Born to a traditional father, who was a high-ranking officer of the Hachisu armies, who eventually became general. Being the conservative he was, he feared that his only child that happened to become a daughter would not become a good warrior herself to carry on the family tradition. His fears and prejudices were proven unnecessary, as Tsukiko proved an intelligent and fast-learning child at very early on.

Having grown up, she was already of a notable rank for her years and serving loyally under her father. The man however does not seem to live to that glorious death in battle, as he has fallen deathly ill. The upper branch of military is split on those who would want to see one of the older more experienced officers to take up the general's spot, while some being firm believers in the strength of bloodline would have Tsukiko on the title. Either way the desicion falls to the leader of the clan, and whatever the result, Tsukiko has the urgency to prove herself for real.

Culture: Tea Etiquette. +1 to rolls to request rituals
Ethnicity: Shindo

Etiquette: ⭐
Bureaucracy: ⭐⭐
Warfare: ⭐⭐⭐⭐

Growth Stars:  ⭐⭐⭐

Inventory:  Lucky Beads [Tapped 0/2]

( please let me know if I messed up anything :) )

AnnieSatin

Avatar:
Name: Emiko Oshiro
Gender: Female
Sexuality (IC): Heterosexual
Acceptable Encounters (OOC): Strictly hetero, noncon permissible
Physical Description: Her father nicknamed her “ Dorin “ because of how much she looked like a little porcelain doll when she was born. With large brown eyes that captured flecks of emerald green, pale white skin and full pink lips her beauty captured many rumors when she was a guest of the Emperor in his palace. Standing only 5’3 she is found mostly in softer pastel kimonos and favors cherry blossoms.
Personal History: The youngest of two daughters of Arkase and Hoshi Oshiro. Her older sister was born and bred to be the heir of their clan. She was taught the things she needed to know to run things. Emiko was raised to be wed. Her father knew she would be worth more than a year of rice if he could marry her off to another clan for an alliance. As she grew she was trained how to be a good wife. How to sew and sing and perfect the tea ceremony. She learned how to run a household and how to please a man. Tho her father was strict to keep her pure. When she turned 18 she was sent the Emperor’s court with orders to catch the eye of Ikina Morimoto the trusted advisor to the Emperor. Tho he was nearly forty and she barely 18 Arkase knew that this match would mean more for the clan than any war could bring them. Luck was not on the young Emiko’s side tho and before the arrangement for a marriage could be secured Ikina was found dead , poisoned by someone. Emiko was sent home to wait for her Father’s next plans.


Culture: Shindo (tea ceremony)
Ethnicity: Shindo (which of the three groups are you descended from?  Individuals of diverse parentage are not rare, but rarely reach the halls of power)

(you may have up to 5 stars in each skill, you begin with 7 stars to spend across the three as you see fit--you may have zero stars in a skill)
Etiquette: ⭐⭐⭐⭐⭐
Bureaucracy: ⭐
Warfare:
Growth Stars:  ⭐ (you use these to increase stats at the end of the year if your . Clan has the right building)

Inventory:   A necklace with a sapphire inside.

Jezabelle

Quote from: DiktatrSquid on September 17, 2017, 12:46:27 PM
Hoddamn, seems there's still time. PMing Jeza for info.

Actually no, I think I figured it out. Putting together the sheet now.

APPLYING FOR HACHISU

Avatar: Name: Tsukiko Sato
Gender: Female
Sexuality (IC): Bi
Acceptable Encounters (OOC): Anything in the limits on O/O and the setting goes, including non-con (prepare for a fight though :) )
Physical Description: Tsukiko is 5 foot 2 (158 centimetres) with an athletic build. She carries a well kempt semi-long hair (reaches lower neck). She has rare blue eyes with a constantly calm and focused gaze about them. Wears a black and white casual kimono for formal occasions, and a black haori for casual times as well as most times training with her katana. Her battlegear is also quite standard and practical, samurai-styled armour in open field and an ordinary ninja-garb when there is need for stealth and swiftness.
Personal History: Born to a traditional father, who was a high-ranking officer of the Hachisu armies, who eventually became general. Being the conservative he was, he feared that his only child that happened to become a daughter would not become a good warrior herself to carry on the family tradition. His fears and prejudices were proven unnecessary, as Tsukiko proved an intelligent and fast-learning child at very early on.

Having grown up, she was already of a notable rank for her years and serving loyally under her father. The man however does not seem to live to that glorious death in battle, as he has fallen deathly ill. The upper branch of military is split on those who would want to see one of the older more experienced officers to take up the general's spot, while some being firm believers in the strength of bloodline would have Tsukiko on the title. Either way the desicion falls to the leader of the clan, and whatever the result, Tsukiko has the urgency to prove herself for real.

Culture: Tea Etiquette. +1 to rolls to request rituals
Ethnicity: Shindo

Etiquette: ⭐
Bureaucracy: ⭐⭐
Warfare: ⭐⭐⭐⭐

Growth Stars:  ⭐⭐⭐

Inventory:  Lucky Beads [Tapped 0/2]

( please let me know if I messed up anything :) )

Lookin' good, the character is approved, up to Clan Hachisu's leader if they want you or not but your odds are good.

Quote from: AnnieSatin on September 17, 2017, 02:16:29 PM
Avatar:
Name: Emiko Oshiro
Gender: Female
Sexuality (IC): Heterosexual
Acceptable Encounters (OOC): Strictly hetero, noncon permissible
Physical Description: Her father nicknamed her “ Dorin “ because of how much she looked like a little porcelain doll when she was born. With large brown eyes that captured flecks of emerald green, pale white skin and full pink lips her beauty captured many rumors when she was a guest of the Emperor in his palace. Standing only 5’3 she is found mostly in softer pastel kimonos and favors cherry blossoms.
Personal History: The youngest of two daughters of Arkase and Hoshi Oshiro. Her older sister was born and bred to be the heir of their clan. She was taught the things she needed to know to run things. Emiko was raised to be wed. Her father knew she would be worth more than a year of rice if he could marry her off to another clan for an alliance. As she grew she was trained how to be a good wife. How to sew and sing and perfect the tea ceremony. She learned how to run a household and how to please a man. Tho her father was strict to keep her pure. When she turned 18 she was sent the Emperor’s court with orders to catch the eye of Ikina Morimoto the trusted advisor to the Emperor. Tho he was nearly forty and she barely 18 Arkase knew that this match would mean more for the clan than any war could bring them. Luck was not on the young Emiko’s side tho and before the arrangement for a marriage could be secured Ikina was found dead , poisoned by someone. Emiko was sent home to wait for her Father’s next plans.


Culture: Shindo (tea ceremony)
Ethnicity: Shindo (which of the three groups are you descended from?  Individuals of diverse parentage are not rare, but rarely reach the halls of power)

(you may have up to 5 stars in each skill, you begin with 7 stars to spend across the three as you see fit--you may have zero stars in a skill)
Etiquette: ⭐⭐⭐⭐⭐
Bureaucracy: ⭐
Warfare:
Growth Stars:  ⭐⭐⭐ (you use these to increase stats at the end of the year if your . Clan has the right building)

Inventory:   A necklace with a sapphire inside [Lucky, Tapped 0/2]

Very good, I added that it was Lucky so you could use it for stuff and it's functionally identical to other people's items but still a nice bit of additional character flavour.

Oh and you only have ⭐ rather than ⭐⭐⭐ growth stars on ya sheet for some reason, everyone starts with three.  They're your level-ups, kinda.

Zahard

Have you reviewed Bedroom Lazarus' character yet? His is toward the top of this thread page.

Jezabelle

Quote from: Zahard on September 17, 2017, 02:32:40 PM
Have you reviewed Bedroom Lazarus' character yet? His is toward the top of this thread page.

Yes, I approve of the character but apparently thought I'd added him to Characters when I hadn't.

That post has been reworked into links directly to sheets so people can more freely edit and it's generally less of a headache to add\swap people around.

Please let me know if there are any mistakes about Clan membership or something similar, I'm realizing I really should've added that to the sheet.  Also if anyone's missing\not where they should be just poke me to fix it.

Anyone considering joining know we have no Yunar Exiles so if one signed up, they'd automagically assume rulership of the Clan at gamestart.  Best and probably last chance to wind up a ruler besides usurping your own.

Update:
We have a signature image now, code below///
[url=https://elliquiy.com/forums/index.php?topic=274532.0][img]https://elliquiy.com/elluiki/images/5/50/ShindoSupremacy.png[/img][/url]

Bedroom Lazarus

Not to much longer before I can cut through feudal japan like an overactive scythe.   Who do you think we wind up setting flame and murdering first clannies?
Passion is something no man can resist eternally.
Temptation will burn through a soul, devour its purity and intoxicate all those who are in its path.
Fret not oh lost little lamb, for you shall be led by the wolf with a cross to the green pastures promised you all the same. 
Open to ideas and messages

The Sins that Beckon Me

Jezabelle

Quote from: Bedroom Lazarus on September 17, 2017, 05:36:23 PM
Not to much longer before I can cut through feudal japan like an overactive scythe.   Who do you think we wind up setting flame and murdering first clannies?

Ooooh I think Clan Oshiro's gonna have a #1 on y'alls (s)hit list Day 1 per pre-arranged RP shenanigans.  I won't spoil too much here though, gotta have that allure for Wednesday.

Silk


Zahard

Quote from: Bedroom Lazarus on September 17, 2017, 05:36:23 PM
Not to much longer before I can cut through feudal japan like an overactive scythe.   Who do you think we wind up setting flame and murdering first clannies?

There will probably be some scything for sure. I should definitely talk with my new clanmates... Being [Empress] means we have to be discriminating on who gets scythed. In any event, there will be plenty for Itakura to do, even before we inevitably end up fighting another PC faction.

QuoteOoooh I think Clan Oshiro's gonna have a #1 on y'alls (s)hit list Day 1 per pre-arranged RP shenanigans.  I won't spoil too much here though, gotta have that allure for Wednesday.

:'(

Midori hasn't killed anyone... yet. At least no one can prove she has.

In a strange turn of events, may be the Oshiro Clan doesn't have to conquer anyone to get to the top!

Bedroom Lazarus

Nothing at all Silk, now just put your head back down and start praying fervently.  Divine intervention is still your best hope of surviving this game.
Passion is something no man can resist eternally.
Temptation will burn through a soul, devour its purity and intoxicate all those who are in its path.
Fret not oh lost little lamb, for you shall be led by the wolf with a cross to the green pastures promised you all the same. 
Open to ideas and messages

The Sins that Beckon Me

Xue

Tentative interest.

Looking to play a bureaucratic role. Anyone interested in a female administrator?

Taxation, paying soldiers, keeping the spice flowing... what's not to love.

Zaer Darkwail

So far Krai folk miss clan lord (could apply for it Xue) as we need someone on Krai folk even start the game officially. Besides that I myself would welcome people on my clan (even if my own char is master bureucrat with 5 ranks in but if you can mix bit war and bureucracy skill equal measure, it would be great and make you sort military bureucrat :)).

Jezabelle

Quote from: Zaer Darkwail on September 18, 2017, 02:02:05 AM
So far Krai folk miss clan lord (could apply for it Xue) as we need someone on Krai folk even start the game officially. Besides that I myself would welcome people on my clan (even if my own char is master bureucrat with 5 ranks in but if you can mix bit war and bureucracy skill equal measure, it would be great and make you sort military bureucrat :)).

Krai Folk have been taken care of with two members, just need a Yunar Exile though I believe we may have one in the works.

So really just filling out any Clan's roster.  She could indeed do well in your Clan Gunba, together y'all could pump out massive amounts of troops.

Quote from: Xue on September 18, 2017, 01:13:29 AM
keeping the spice flowing

Nnnnng don't tempt me with dreams of Dune Supremacy while we've only just begun this one  ::)

Silk

Quote from: Bedroom Lazarus on September 17, 2017, 09:27:10 PM
Nothing at all Silk, now just put your head back down and start praying fervently.  Divine intervention is still your best hope of surviving this game.

But I'm a good fae warped mutated abomination!...

Zaer Darkwail

Quote from: Jezabelle on September 18, 2017, 03:25:56 AM
So really just filling out any Clan's roster.  She could indeed do well in your Clan Gunba, together y'all could pump out massive amounts of troops.

That makes me to ask...would the skill check influenced (in war/battle) by sheer amount of troops + eguiptment? Meaning even if there is 5 star skilled general other side with couple squads of padded leather armored sohei (peasant warriors with swords/pikes/spears/bows etc) while facing full metal armored legions of samurai led by 1 star general? Basically would numbers and gears shuffle advantage to one way or other?

Jezabelle

Quote from: Zaer Darkwail on September 18, 2017, 04:01:43 AM
That makes me to ask...would the skill check influenced (in war/battle) by sheer amount of troops + eguiptment? Meaning even if there is 5 star skilled general other side with couple squads of padded leather armored sohei (peasant warriors with swords/pikes/spears/bows etc) while facing full metal armored legions of samurai led by 1 star general? Basically would numbers and gears shuffle advantage to one way or other?

The advantage would be in that the side with more soldiers can use more items (you cannot tap an item without a Unit to ante in battle) and also, if you become desparate, you may shoot them at the enemy for 1d3 apiece.

Individual unit types won't matter because while I considered this, it could potentially grow too complicated to ask people to learn.

Of course for the first unit ante'd people on both sides are going to get to roll their whole Warfared6s.

To give an example.

You have ⭐ Warfare, I have ⭐⭐⭐ Warfare.

I have two units and you have six units.

The fight begins.

You roll 1d6 and ante one unit.

I roll 3d6 and ante one unit.

This will then go you-me you-me but let's examine how much choice each side has.



Now I have little choice and you have much choice.  I may tap my weapon or armour for another roll, +1d6, but that's gonna be my last unit and if all my guys die (as may well happen when you beat me) odds are then good you'll capture me and that's no good.

Meanwhile, while odds are good my 3d6 is bigger than your 1d6, you probably have weapons and armour due to your metal surplus.  You roll 1d6 for each of those, and when you're out of items that may be used you can throw a Unit at me without tapping a weapon to roll 1d3.



Ultimately in this scenario if we both go all out, assuming we each have a weapon and armour (but I may only tap one), I will have rolled 4d6 and you will have rolled 3d6 +3d3.  Odds are good you will win, although the risks for going all in are high.  Losing after anteing all your Units makes it more likely you will be captured, and trying to not be captured is a Warfare roll so those with low warfare are even more at risk from this.

Ultimately your superior metal flow means you'll be better able to replace whatever units you do lose, high bureau gets more of them at once, and also helps build the buildings that will let you do things like produce weapons\armour\Lucky items to tap for things of all sorts (battles, rituals, negotiations, etc--Lucky items may be tapped for any roll an item may be tapped for, which is all of them I believe).

Zaer Darkwail

Well, thing is I do not have any crafting facility in start (so no extra items) so have to depend on skill and numbers :P. But crafting facility/training is what I have in mind to build.

NovembersRime

Quote from: Jezabelle on September 18, 2017, 04:20:37 AM
The advantage would be in that the side with more soldiers can use more items (you cannot tap an item without a Unit to ante in battle) and also, if you become desparate, you may shoot them at the enemy for 1d3 apiece.

Individual unit types won't matter because while I considered this, it could potentially grow too complicated to ask people to learn.

Of course for the first unit ante'd people on both sides are going to get to roll their whole Warfared6s.

To give an example.

You have ⭐ Warfare, I have ⭐⭐⭐ Warfare.

I have two units and you have six units.

The fight begins.

You roll 1d6 and ante one unit.

I roll 3d6 and ante one unit.

This will then go you-me you-me but let's examine how much choice each side has.



Now I have little choice and you have much choice.  I may tap my weapon or armour for another roll, +1d6, but that's gonna be my last unit and if all my guys die (as may well happen when you beat me) odds are then good you'll capture me and that's no good.

Meanwhile, while odds are good my 3d6 is bigger than your 1d6, you probably have weapons and armour due to your metal surplus.  You roll 1d6 for each of those, and when you're out of items that may be used you can throw a Unit at me without tapping a weapon to roll 1d3.



Ultimately in this scenario if we both go all out, assuming we each have a weapon and armour (but I may only tap one), I will have rolled 4d6 and you will have rolled 3d6 +3d3.  Odds are good you will win, although the risks for going all in are high.  Losing after anteing all your Units makes it more likely you will be captured, and trying to not be captured is a Warfare roll so those with low warfare are even more at risk from this.

Ultimately your superior metal flow means you'll be better able to replace whatever units you do lose, high bureau gets more of them at once, and also helps build the buildings that will let you do things like produce weapons\armour\Lucky items to tap for things of all sorts (battles, rituals, negotiations, etc--Lucky items may be tapped for any roll an item may be tapped for, which is all of them I believe).

Do I understand the sequence right?


1. Attack declared
2. Roll warfare against warfare with one unit
3. Tap items to throw more units if you want (1d6 for each)
4. If all else fails, throw a unit at it without tapping if you want (1d3)
5. Whoever runs out of units to toss or bolts it, loses?

Xue

Happy to modify to more warfare if that makes it easy for you, Zaer. Happy to have me?

Zaer Darkwail

Quote from: Xue on September 18, 2017, 11:59:36 AM
Happy to modify to more warfare if that makes it easy for you, Zaer. Happy to have me?

Sure, happy to have you in my clan :)


Zahard

...I don't even like metal, but... holy shit.

I really like Whispered. I guess Samurai and Viking Metal are my metal genres now.

Faeli


Xue

Avatar:
Name: Hisayo Yamashita
Gender: Female
Sexuality (IC): heterosexual
Acceptable Encounters (OOC): Always. M/f. Non-con welcome.
Physical Description: Hisayo is a diminutive woman, her figure in exceptional physical shape thanks to a rigorous martial routine which she adheres to with almost religious fervour. Long dark hair is worn according to the need of the moment, either coiffed for ceremony or formal occasions, or braided for exercise. Warm brown eyes, a snub nose, and angular cheekbones give her a refined appearance, if slightly too soft for the pure ethereal beauty so prized at the moment. She has a preference for wearing dark colours, mostly blacks and blues, which offset her pale skin.
Personal History:
Hisayo began her professional life as a Shirabyoshi dancer and then courtesan to General Matsumoto, and her early years strengthened her awareness of military life and the art of diplomacy as it was practiced around the war table. After the General's death of old age, she joined the military as a recruit, and worked hard to develop physical strength which was the major obstacle to her success. Her knowledge of strategy, ability to persuade others to her point of view, and the agility developed through years of dance, Hisayo was not a brilliant soldier, but made an excellent officer. Her current allegiance to Clan Gunba comes in part from the Lord's willingness to promote based on merit rather than gender, and to accept a military commander who prefers to win through diplomacy as much as warfare, so long as victory is obtained.


Culture: Shindo
Ethnicity: Shindo

Etiquette: ⭐⭐⭐
Bureaucracy: ⭐
Warfare: ⭐⭐⭐

Growth Stars:  ⭐⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Lucky Beads [Tapped 0/2]

Jezabelle

Quote from: Xue on September 18, 2017, 09:56:54 PM
-snip

Approved, looking lovely.

Quote from: Faeli on September 18, 2017, 08:33:44 PM
Well hell, if we are sharing!

https://www.youtube.com/watch?v=hDsdkoln59A&list=PLYxZl5JsbZqDN-HSBzIgMXmE8Ts08k-pu

I'm a big fan of that series myself.

EDIT

Just saw this question, let me address it:

Quote from: DiktatrSquid on September 18, 2017, 04:49:44 AM
Do I understand the sequence right?


1. Attack declared
2. Roll warfare against warfare with one unit
3. Tap items to throw more units if you want (1d6 for each)
4. If all else fails, throw a unit at it without tapping if you want (1d3)
5. Whoever runs out of units to toss or bolts it, loses?

This is true, with one exception--Clans with the Warlike trait get to roll 1d4 per Unit thrown in without tapping.  Additionally those with Speardance roll 1d6+1 when tapping a weapon.

Although for #5, the victor is determined simply by the highest number.  Someone could fold (stop sending out Units) and the other person could keep unloading but not get a higher number.


Xue


Zahard

I'm still not sure I quite understand how the combat system works. Can we get another example?

Jezabelle

Don't worry if this looks complicated, all you'll need to tell me is what to tap and if to ante or fold.

Quote from: Zahard on September 18, 2017, 10:47:08 PM
I'm still not sure I quite understand how the combat system works. Can we get another example?

General A:
Warfare: ⭐⭐⭐
5 Units
Elegant Katana [3/4] <wep>
Lucky Beads [0/2]

General B:
Warfare: ⭐⭐⭐⭐
4 Units
Quality Armour [3/5]<arm>
Lucky Beads [1/2]

nb: you cannot tap more than 1 weapon and more than 1 armour in a single fight



Combat Begins:

Gen. A rolls 3d6, gets a
Total: 13

Gen. B
rolls 4d6, gets a
Total: 12

General B is losing and their Unit dies.

Turn 1:
Gen. A antes a Unit, rolls 1d6 by tapping Elegant Katana (reaching 4/4 and thus breaking the item)
Result: 2
Total: 15

Gen. B
Gen. B antes a Unit, rolls 1d6 by tapping Quality Armour (reaching 4/5, only having one use left which cannot be in this battle where it was already tapped)
Result: 3
Total: 15

General A's and B's anted Units die due to the tie.

Turn 2:
Gen. A antes a Unit, rolls 1d6 by tapping Lucky Beads (reaching 1/2)
Result: 6
Total: 21

Gen. B antes a Unit, rolls 1d6 by tapping Lucky Beads (reaching 2/2, breaking them)
Result:
Total: 3
Total: 18

General B is losing and their Unit dies.

(((at this point in time General B is looking at only one more Unit left they could ante, and that would have to be 1d3.  The best he could hope for then is a tie, which the defender wins, but that's assuming General A isn't willing to ante more units to guarantee victory--which General A almost certainly is; thus General B decides to fold, with 3 of the 4 units they brought into this fight dead; additionally it would be very Hard to escape if they anted all their Units and then lose, whereas now it will be an Easy test)))

Turn 3:
Gen. A antes a Unit without tapping, rolls 1d3
Result: 3
Total: 24

((why does General A still go?  Simple: they go first and don't know if General B will tape or not.  There's a 33.3% repeating chance they'll get a tie if they were to fold and the other side roll, whereas anteing now is low risk (unit almost certainly isn't going to die) and assures victory more cleanly))

Gen. B folds.  General A could keep rolling but there's no reason, so they too fold, victorious.

Gen. B attempts to escape, rolling their Warfare.  They easily beat the required 6 with a Result of 10.

Results:
Gen. A has lost 1/5 Units brought to the fight.
Gen. B has lost 3/4 Units brought to the fight.

General A has won +2 Prestige for his clan by achieving victory, and if the attacker also a new territory worth +1 Prestige and all other attending features of the territory.

Zahard

OK

I get it now. Thank you.

How quick is each turn supposed to go? What happens if someone ends up not putting in an order in time?

Jezabelle

Quote from: Zahard on September 18, 2017, 11:18:32 PM
OK

I get it now. Thank you.

How quick is each turn supposed to go? What happens if someone ends up not putting in an order in time?

Two turns\week so 3.5 days, but as for Combat, as quickly as possible.

Ideally people will give me standing orders (if I begin to lose, withdraw; go all out; go all out but don't ante my last unit 'cause I don't wanna get captured).  Also there were rules for one-on-one fights and supporting but the more I think about it the more I want to axe all that and just have every general feed into the same Total for their side.  Makes everyone's life easier.

And of course one may entrust a fellow player, likely your ruler, to make calls for you.

edit:
I've made escaping when you've anted 100% of units a little bit easier (10 instead of 16 so it's not basically impossible for most people) and updated the rules to reflect all battles being one big stompfest rather than paired off 1v1s.

Aiden

Avatar:
Name: Cervantes Del Mar
Gender: Male
Sexuality (IC): Hetrosexual
Acceptable Encounters (OOC): Discuss first please
Physical Description: Tall and sculpted from a lifelong obsession with the seas, Cervantes tends to keep his hair long and his facial hair trimmed short. He is handsome by Yunar standards, his features may come off as exotic to the people of Shindo.
Personal History: Eldest son of Hector Del Mar, the Sea Lord of the Yunar people. He has been groomed to take his father’s place and entrusted with the responsibility of providing for their growing numbers. The death of the Emperor has created a window of opportunity to expand their influence and seek new lands to settle.


Culture: Spear Dance, a trial of adulthood which hones the mind martially, +1 to rolls made by tapping weapons.
Ethnicity: Yunar Exiles

Etiquette: ⭐⭐
Bureaucracy: ⭐⭐⭐
Warfare: ⭐⭐

Growth Stars:  ⭐⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Lucky Beads [Tapped 0/2]

Jezabelle

Accepted with the caveat that he seems more Ethnically Krai Folk (European looking), Culture is independent of Ethnicity so you can still have Spear Dance.

Aiden


Jezabelle

Gang Orders
Reave:
Raid any territory you may move to through an unbroken chain of unoccupied territories.  Unlike Raid it may be used to target territories not held by any Great Clan, where the test to raid is merely a Moderate (10) Warfare roll rather than a Hard (16) Warfare roll.  Like raid, it denies that territory's resources to anyone through year's end.  When successfully Reave-ing neutral territories there is a chance to gain random loot--items, weapons, armour, and the like.  This is your only means of acquiring such things unless you can arrange a personal trade or take them directly from a player.  Failed Reaves result in the death of a unit of Bandits.

Kidnap:
If you can path to a territory as in Reave and there is a character present (defending, attacking, etc) in this province then you may battle them in single combat.  This means getting higher than their total contribution to the battle.  Regardless of which side wins the battle, you take them as your prisoner unless they make a Hard (16) Warefare roll to escape.  You gain one of their items randomly and take possession of them as your captive.

Bandit  Actions:
Organize Pirate Flotilla:  Specify a sea lane.  If you pass an Easy (6) Bureaucracy test you may Reave across that lane this turn.  Otherwise -1 Bandit, their unit drowning in the attempt to steal ships.

Bandit Stats:
Bandits:  How many bandits you have, they're worth 1d2 when ante'd alone. +1/turn while Morale at or above 90%. -1/turn while Morale at or below 25%.
Morale:  100% (this falls by 10% every turn you don't Reave or Kidnap and rises by 5% up to max when you do).




Above are the bandit rules released ahead of launch in the interests of transparency of play, i.e., I don't want anyone to feel something is cheating because the possibility it could occur wasn't pre-announced.

FollonStars

Would all rolling (Bureaucracy, Warfare, and Etiquette) be 1d6 for each star you have in the category? If someone were to have only one star in Bureaucracy, they would never be able to construct a building because it's a moderate roll.

And what exactly is Prestige for? Outside of looking good, does it have a purpose?

Jezabelle

Quote from: FollonStars on September 19, 2017, 10:06:35 PM
Would all rolling (Bureaucracy, Warfare, and Etiquette) be 1d6 for each star you have in the category? If someone were to have only one star in Bureaucracy, they would never be able to construct a building because it's a moderate roll.

Yes, but two factors play into that being OK:

  • They may Assist others.
  • They may tap relevant\Lucky items.
Quote from: FollonStars on September 19, 2017, 10:06:35 PM
And what exactly is Prestige for? Outside of looking good, does it have a purpose?

It plays into Right to Rule.  Suffice to say someone without sufficient prestige, in terms of raw numbers and in comparison to their potential competition, cannot ascend the Imperial Throne.

Edit:
Thank you for pointing this out FollonStars because I just re-read the action list and there is no Assist Building listed.  It was, however, intended and will be added.

Edit 2:
I've replaced it with a system where you can always help the building process, basically (Bureaucracy roll total x 0.1) Build Points added per Build action.

Aiden


Bedroom Lazarus

Don't worry, when i'm done with them, many will join you in exile.  I hear china is lovely this time of year.
Passion is something no man can resist eternally.
Temptation will burn through a soul, devour its purity and intoxicate all those who are in its path.
Fret not oh lost little lamb, for you shall be led by the wolf with a cross to the green pastures promised you all the same. 
Open to ideas and messages

The Sins that Beckon Me

Jezabelle

After initiating a victory condition if you have not been disqualified from that condition by the end of the year you achieve that victory. 

You Clan is victorious when they achieve one of the below, but only counted as defeated if they have no territory at the end of the game.  Sometimes survival comes before glory--but there is no reward without risk.

It should be noted that while the below are the set-in-stone paths to victory, history is full of little surprises, and emergent events and player-driven decisions may bring about a different resolution to the game than those resolutions preordained below.




Becoming the Emperor
You may initiate this victory as your Clan Order for the year if the following conditions are met:

  • At Least 150 Prestige.
  • Top 1/3rd in Prestige for All Remaining Clans.
  • Krai Folk and Yunar Exiles either acknowledge you as the Legitimate Emperor or have been eliminated.
By becoming the Emperor you directly assume the powers, obligations, and honours of the Imperial Throne as it has previously existed.  This means you control all of Shindo and are acknowledged as its rightful ruler as part of the ancient unbroken chain of succession.  With unquestionable authority you will proceed to rule the land.

Establishing a Shogunate
You may initiate this victory as your Clan Order for the year if the following conditions are met:

  • At Least 100 Prestige
  • Control at Least 1/3rd of All Territories (17 out of 51, if my last count is correct)
  • Top 50% in Prestige for All Remaining Clans
  • Support of at Least One [1] Other Clan
By Establishing a Shogunate you carve our a new rule for your Clan, ascending to dominance over the others.  For all intents and purposes your Clan becomes the ruling house of Shindo, although this is a less clean arrangement without the same degree of historical authority it does grant you freedom from re-establishing old ordinances of the Imperial Throne (i.e.: no need to obtain the fealty of Krai Folk\Yunar Exiles).

Establishing Hegemony
At the end of the game, if the following is true your Clan is victorious:

  • No Other Clans Remain

Winning Independence (Krai Folk & Yunar Exiles)
At the end of the game, even if you have not become the Shogun, you may win a minor victory by breaking away and becoming an independent realm.

  • Cannot Acknowledge New Emperor
  • Control All Starting Territory


Silk




Xue

<looks upwards>

Invasion of the Finns?

Pity I only know two phrases in Finnish :(

Zaer Darkwail

Well, do not feel too bad. Just two words you can twist around 24 times in finnish language for different meanings or intentions ;). Most common and BEST word/phrase for finnish language is; No niin! (use english subtitles if you can or make someone translate :P)


Jezabelle

RP
Turn
Combat
OOC

Annnnd we're off to the races.


edit:
"koirankaan, koiraakaan"
Do you actually distinguish between those two words audibly?

Silk

Just as well Jeza, I was contemplating giving you a wedgie if you was much longer.  >:)

Jezabelle

Quote from: Silk on September 20, 2017, 12:37:44 PM
Just as well Jeza, I was contemplating giving you a wedgie if you was much longer.  >:)

:-* Just fifteen (15!) days since I posted the recruitment thread that we're finally getting underway.

Zaer Darkwail

Quote from: Jezabelle on September 20, 2017, 12:24:17 PM
edit:
"koirankaan, koiraakaan"
Do you actually distinguish between those two words audibly?

Yes and they mean different things;

"Koirankaan" = "Even with a dog..."
"Koiraakaan" = "Even a dog..."

Vonandi

I was thinking about trying for a Shogunate rp wise, I'm glad to see it was actually implemented!

Jezabelle

Quote from: Vonandi on September 20, 2017, 04:53:20 PM
I was thinking about trying for a Shogunate rp wise, I'm glad to see it was actually implemented!

;3

I'd originally even considered a thing where you had to pick a puppet Emperor but that got a bit too complicated.  I'm happy to give the players what they want :D

FollonStars

I feel like people are scared off by the fact that we've already started  :-(

People are still wanted for the RP! It might throw a wrench in people's plans, but that's what makes this fun!

Zahard

Yep. I can attest that wrenches being thrown into one's plans is part of the fun. 2 for 2 in the game so far for me. :P

Vonandi

Clan Aka ka could certainly use another player should someone be interested. Being really good at swinging swords is really all for naught if no one knows how to make swords or train people to swing swords... or really do anything that isn't swinging a sword.

Silk

Yeah having at least one person decent at beaurracy is kind of mandatory. Perhaps a buff to the clan leader specifically that gives them a bonus? Perhaps at the expense of their second action?

NovembersRime

That or let one-character clans have a nameless retainer they can do another action on, until an actual player comes along.

Zaer Darkwail

Yeah, sort half-PC (allowed to do single action per turn instead two).

FollonStars

I would be okay with the one person clans getting an NPC to have another actions for turns.  ;D

Bedroom Lazarus

See i'm going to be the devil's advocate for the other side.  Power unbalance creates opportunity.  Weaker clans always have the option of banding together to try to work things out, to use diplomacy options and to make overtures at other peoples retainers.  Don't play the game to win, play it to enjoy the experience and what it drives you to do.  Be cunning where you can't be powerful.  I font' know that we really get enough time to do a lot of actual rp to really sell the politics of how this should work, but if I were weak, i'd be pm'ing people, spreading lies about powerful enemies.  Think of it not as a weakness.   But as an opportuinity

This said from a guy in one of the larger clans.  But you know...not saying loyalty can't be fickle.
Passion is something no man can resist eternally.
Temptation will burn through a soul, devour its purity and intoxicate all those who are in its path.
Fret not oh lost little lamb, for you shall be led by the wolf with a cross to the green pastures promised you all the same. 
Open to ideas and messages

The Sins that Beckon Me

FollonStars

While I can understand your sentiment, it doesn't necessarily apply to all aspects of the game. While Kogatana has five stars in Warfare, in Bureaucracy and Etiquette she only has one. The way the character was made is perhaps they way Vonandi wanted to role-play, but she may have accounted for other people joining her clan. She will need Bureaucracy to make buildings, and with only one star it will take time. There are some things that other clans just can't help with. Being the underdog may certainly have its own appeal, but there is also a line in the sand from being "enjoyable" to "unenjoyable".

Zaer Darkwail

But also because lack of bureu, Kogatana has to depend alliance/trading to get stuff from other clans buildings (like recent deal struck between her char and mine about crafting a divine tier armor for her). Also option is conquer, get captives and convert captives to her clan.

Aiden

If you want to to make sure everyone is on equal footing, then actions should be set per clan no matter the people in it.


As it stands now, there is an imabalnce and no plotting and scheming can topple an opponent that simply has more actions that you.

Faeli

Quote from: Aiden on September 26, 2017, 10:35:34 PM
If you want to to make sure everyone is on equal footing, then actions should be set per clan no matter the people in it.


As it stands now, there is an imabalnce and no plotting and scheming can topple an opponent that simply has more actions that you.
That is why recruiting is crucial.  Doing it with cap actions per clan will mean no one but the clan lead gets to play

Xue

To be honest, I came into this assuming only the clan lead WAS playing the strategic part.

I'm here for the RP!

Aiden

Quote from: Faeli on September 26, 2017, 11:24:57 PM
That is why recruiting is crucial.  Doing it with cap actions per clan will mean no one but the clan lead gets to play

Not exactly,

1 clan 2 people

1 action each, simple as that.

Faeli

Quote from: Aiden on September 26, 2017, 11:34:50 PM
Not exactly,

1 clan 2 people

1 action each, simple as that.

And when clans are eliminated and there are 5 people per clan?

Aiden


Zaer Darkwail

Quote from: Aiden on September 27, 2017, 12:00:34 AM
You increase the amount of actions...

Which leads to problem as if all migrate to one clan to create super clan where is +5 people and other has just one or two people in it. More so if clan members are allowed aid each other (not taking action as it does now) then clan armies always tap on item given turns and clan with less PC's will always loose a battle as they run out of item charges and get steamrolled (unless they have superior number of troops but even then depending dice roll can be tough call).

Autocad


Zaer Darkwail

Quote from: Autocad on September 27, 2017, 12:27:08 AM
So is there a market for mercenary bureaucrats?

Probably, up to GM decide can players play as mercenaries (meaning not staying in single clan but more and less swap sides to whoever pays most).

Aiden

Quote from: Zaer Darkwail on September 27, 2017, 12:11:18 AM
Which leads to problem as if all migrate to one clan to create super clan where is +5 people and other has just one or two people in it. More so if clan members are allowed aid each other (not taking action as it does now) then clan armies always tap on item given turns and clan with less PC's will always loose a battle as they run out of item charges and get steamrolled (unless they have superior number of troops but even then depending dice roll can be tough call).

You missed the entire point, the actions are capped PER CLAN, not by players.

So my example would be...


3 players in 1 clan A


2 players in 1 clan  B


1 Player in clan  C


In this case, give the members in Clan A 1 action each, Clan B 1 each (and 1 extra  to plan among themselves) and Clan C gets 3 actions.


As it stands, having more in a Clan, means those without members in a clan are at a clear disadvantage.



Zaer Darkwail

Aha, so cap is based on largest number of PC's in any clan then? Makes sense then. But still even if actions are capped on 1 per PC (or several to single PC), the disadvantage is still there. As single PC cannot specialize to all three skills (Kogatana example cannot never organize fleet and building anything with her clan takes several seasons or even years and courtly matters she is shut down in any negotiations) and thus their actions are limited as they can only take specific set of actions only (even if remove cap how many times they can take actions like take multiple actions to claim/attack territories). More so in army scenario where you have single PC lead army and other side 3 PC's which each one has their own tools which to tap into during the battle.

FollonStars

Quote from: Autocad on September 27, 2017, 12:27:08 AM
So is there a market for mercenary bureaucrats?
Do you mean like a "bureaucrats for hire" kinda deal?

Autocad

Quote from: FollonStars on September 27, 2017, 12:47:41 AM
Do you mean like a "bureaucrats for hire" kinda deal?

Yup! Unless I'm mistaken, it looks like demand exceeds supply.

Jezabelle

Quote from: Autocad on September 27, 2017, 12:27:08 AM
So is there a market for mercenary bureaucrats?

You can switch sides fluidly, you just need to RP arriving in the territory of your new clan (as simple as crossing a border often but if you're going to an island on the far side of Shindo that'll be a bit of a travel) + spend an action, no roll required, to do so.

You take your inventory with you so you could demand nice items and shit for your services.

On the Action Economy Debate
Larger numbers of characters grants an objective advantage in the RAW.

I do not intend to alter this.  Shindo Supremacy will play out as it will, and before I begin recruitment for my next game, I will engage in an honest and in-depth discussion with all interested parties on the best ways to refine the Supremacy system such that it can be fun, quick to set up and easy to play, and fair. 

I'm not going to give dummy characters, and I do expect Clans to congeal into Superclans as the game goes on.  I fully anticipate 4-3 Clans at time of game's end, not a full 6.

Aiden

Quote from: Autocad on September 27, 2017, 12:58:41 AM
Yup! Unless I'm mistaken, it looks like demand exceeds supply.

I need more people, as it stands I am at a disadvantage and I could use a strong bureaucrat to strengthen and build my clan

Autocad

Wandering bureaucrat (buronin? ronincrat?) for hire!




Avatar:
Name: Nishizu Chie
Gender: Female
Sexuality (IC): Bi
Acceptable Encounters (OOC): Non-Con acceptable, just ask first OOC
Physical Description: Chie is a young woman whose ambition dwarfs her small stature. Despite her purely Shindo features she carries herself with foreign airs, not least of which is the pipe she is never seen without and the sweet smoke of exotic herbs rising from it.
Personal History: Chie was born in a foreign land across the sea, the daughter of an ambassador of the late emperor. Despite the difficulties her father gave her a proper Shindo upbringing as much as possible. When the emperor died the ambassador and his family was recalled, but on the way home they were shipwrecked by a storm that left her as the only survivor. Washed up on the beach with little more than the clothes on her back and a few possessions salvaged from the debris, she finds herself in a home foreign to her and in need of a patron.



Culture: Tea Etiquette
Ethnicity: Shindo

(you may have up to 5 stars in each skill, you begin with 7 stars to spend across the three as you see fit--you may have zero stars in a skill)
Etiquette: ⭐⭐
Bureaucracy: ⭐⭐⭐
Warfare: ⭐⭐+⭐

Growth Stars:  ⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Lucky Beads [Tapped 0/2]

Zaer Darkwail

Just note the pipe she is using was rather common design in Japan/oriental setting, it was even used as discreet weapon.

Jezabelle

Quote from: Autocad on September 27, 2017, 01:24:49 PM
Wandering bureaucrat (buronin? ronincrat?) for hire!




Avatar:
Name: Nishizu Chie
Gender: Female
Sexuality (IC): Bi
Acceptable Encounters (OOC): Non-Con acceptable, just ask first OOC
Physical Description: Chie is a young woman whose ambition dwarfs her small stature. Despite her purely Shindo features she carries herself with foreign airs, not least of which is the pipe she is never seen without and the sweet smoke of exotic herbs rising from it.
Personal History: Chie was born in a foreign land across the sea, the daughter of an ambassador of the late emperor. Despite the difficulties her father gave her a proper Shindo upbringing as much as possible. When the emperor died the ambassador and his family was recalled, but on the way home they were shipwrecked by a storm that left her as the only survivor. Washed up on the beach with little more than the clothes on her back and a few possessions salvaged from the debris, she finds herself in a home foreign to her and in need of a patron.



Culture: Tea Etiquette
Ethnicity: Shindo

(you may have up to 5 stars in each skill, you begin with 7 stars to spend across the three as you see fit--you may have zero stars in a skill)
Etiquette: ⭐⭐
Bureaucracy: ⭐⭐⭐
Warfare: ⭐⭐

Growth Stars:  ⭐⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Lucky Beads [Tapped 0/2]

Approved with the provisio that you've always got to either be in someone's court (member of their faction) or with the bandits to be able to take actions.  You can leave and belong with no-one but w/out the infrastructure of a Clan you won't be able to get anything done on "the world stage" so to speak.

Aiden

Quote from: Autocad on September 27, 2017, 01:24:49 PM
Wandering bureaucrat (buronin? ronincrat?) for hire!




Avatar:
Name: Nishizu Chie
Gender: Female
Sexuality (IC): Bi
Acceptable Encounters (OOC): Non-Con acceptable, just ask first OOC
Physical Description: Chie is a young woman whose ambition dwarfs her small stature. Despite her purely Shindo features she carries herself with foreign airs, not least of which is the pipe she is never seen without and the sweet smoke of exotic herbs rising from it.
Personal History: Chie was born in a foreign land across the sea, the daughter of an ambassador of the late emperor. Despite the difficulties her father gave her a proper Shindo upbringing as much as possible. When the emperor died the ambassador and his family was recalled, but on the way home they were shipwrecked by a storm that left her as the only survivor. Washed up on the beach with little more than the clothes on her back and a few possessions salvaged from the debris, she finds herself in a home foreign to her and in need of a patron.



Culture: Tea Etiquette
Ethnicity: Shindo

(you may have up to 5 stars in each skill, you begin with 7 stars to spend across the three as you see fit--you may have zero stars in a skill)
Etiquette: ⭐⭐
Bureaucracy: ⭐⭐⭐
Warfare: ⭐⭐

Growth Stars:  ⭐⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Lucky Beads [Tapped 0/2]

Im interested, we non natives should stick together.

Vonandi

I feel like I might have a more imminent need, having a war to win and all. I would be willing to trade quite a bit as my need is fairly dire.

Edit: I don't mean to create a cleft before you even join, you are a mercenary so could assist us both, or neither of us if you so desire.

Aiden

Quote from: Vonandi on September 27, 2017, 07:04:34 PM
I feel like I might have a more imminent need, having a war to win and all. I would be willing to trade quite a bit as my need is fairly dire.

Edit: I don't mean to create a cleft before you even join, you are a mercenary so could assist us both, or neither of us if you so desire.

You are the one who declared war

Vonandi

As is my wont? I'm not trying to start an argument here I only wished to reiterate my interest in a bureaucrat as I hadn't posted on it in a while.

FollonStars

Quote from: Autocad on September 27, 2017, 01:24:49 PM
Wandering bureaucrat (buronin? ronincrat?) for hire!

I like the title xD
So which beach did you wash up on? The Krai Folk would be my first choice  ;) Though we don't need a ronincrat, I welcome all ship-wrecked people.

Autocad

Let the bidding wars begin! The side with the most attractive offer gets a shiny wet new buronincrat.

Aiden

I got nothing to offer, so good luck.

Its not like we have currency to bargain.

Zaer Darkwail

I got loads of iron to offer and educational academy for arts of war where you can study while working for me.

FollonStars

I might sincerely cry if you go to the Gunba. Is that what you want? Tears? Cause I can pay in tears xD

But seriously you should consider one of the clans that only has one person in them. But I am not a dictator, I won't, and really can't, force to you do anything :P

Jezabelle

Made a thread for us to discuss the system.  Head a bit fuzzy, it's 6AM, hopefully iHaven't made a horrible mistake.

Ontan

… How have I not noticed this thread before?

It looks like I have a ton of catching up to do, but having read the premise and the rules, I was thinking of making a Krai-cultured, bureaucracy focussed character. For what it’s worth, the decision was mainly due to my love of ruthless, calculating types; it’s just a happy coincidence there weren’t that many bureaucrats on the PC roster yet. 

While my character will probably be Krai born and raised, I'm yet to decide which faction he'll be serving. Right now, it's a toss between the Krai Folk (obviously!) or one of the clans which only has a single player. That said, if people have any OOC preferences (e.g. wanting to be a solo player for their faction), I’ll do my best to accord with them.   

Zaer Darkwail

I say the ones who need most a bureucrat type is the clan Aka Ka, as their leader is war machine but needs bureucrat badly for buildings and organizing fleets etc. While besides Aka Ka another clan with just one char is Yunar Exiles (but clan leader is well rounded and got 3 dots in to bureucracy). There is of course Riverland Bandits but they are not great clan and are more criminals which wait to be stomped on the ground.

Xue

Ontan, honestly I'd go with either Aka Ka, or Yunar Exiles. They're both currently disadvantaged by having no one other than the clan leader.

A little balance would help out, I personally think.

Vonandi


FollonStars

Based on what you're kinda gunning for Ontan, I would join the Aka ka in your shoes. They are already ruthless in combat, why not also be ruthless in politics? You'd also be close to your homeland of the Krai Folk, if you'd still be on good-ish terms with them.


Ontan

Quote from: FollonStars on September 29, 2017, 12:09:33 PM
Based on what you're kinda gunning for Ontan, I would join the Aka ka in your shoes. They are already ruthless in combat, why not also be ruthless in politics? You'd also be close to your homeland of the Krai Folk, if you'd still be on good-ish terms with them.

You basically read my mind! The geographical proximity gives a good IC reason for a Krai serving with them, so that clinched it for me. Thanks to everyone for the feedback and thoughts!

Here's my character submission for the Aka ka's newest player. If there's a problem with the mixed heritage (or anything else, for that matter) just let me know.





Avatar:
Name: Ualan Yoson
Gender: Male
Sexuality (IC): Heterosexual
Acceptable Encounters (OOC): ‘Fade to black’ for non-con. Please refer to player O/O for more!
Physical Description: Tall and poised, Ualan has the bearing of an educated man, though his cold stare and a few faded scars attest to the fact he doesn’t shy from violence. With effort, he can easily pass for either Krai or Yunar; it would take a good eye to realise his heritage is mixed. One odd feature is that Ualan does not bear the tattoos usually associated with Krai Folk.

Personal History:
In many ways, shinobi (ninja) and metsuke (censors) are reverse sides of the same coin. Both are agents of espionage, but where a shinobi spies on the enemy, a metsuke hunts closer to home. Moreover, a shinobi is beyond the law, but a metsuke wields it. 

Born to a family of wealthy-but-lowborn whalers, Ualan received a good education, but without the right political connections, he had to start his bureaucratic career as a lowly customs inspector. He enjoyed it all the same, relishing the thrill of the hunt as he pitted his wits against those of smugglers. He soon made a name for himself, and with enough triumphs Ualan was eventually promoted to the rank of metsuke and was assigned jurisdiction over the Krai-Aka ka sea lane. From then on, Ualan started to build up his own network of informants and spies throughout the region. He never shirked from getting his hands dirty, and he duelled several crime bosses and corrupt ministers throughout his career, but over time there was a shift in Ualan’s strategies. It was no longer single ships or lone rackets: he was starting to think big, and was building up the Emperor’s intelligence network accordingly.

Since the death of the Emperor, however, the chain of command has… shortened. The informants, spies, and enforcers are all still there, but Ualan no longer had anyone above him to report to. Seeking a new leadership to serve, he relocated his operations back to the familiar grounds of the Aka ka Clan – they might be uncouth, but at least they never begrudged his ‘ignoble’ heritage. 



Culture: Krai Folk (healers)
Ethnicity: Krai father, mixed Krai-Yunar mother. 

(you may have up to 5 stars in each skill, you begin with 7 stars to spend across the three as you see fit--you may have zero stars in a skill)
Etiquette: ⭐
Bureaucracy: ⭐⭐⭐⭐
Warfare: ⭐⭐

Growth Stars:  ⭐⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Lucky Torc [Tapped 0/2]



Edit: Lucky Beads renamed to Lucky Torc - just flavour text, really.


Jezabelle

Quote from: Ontan on September 30, 2017, 08:39:02 AM
You basically read my mind! The geographical proximity gives a good IC reason for a Krai serving with them, so that clinched it for me. Thanks to everyone for the feedback and thoughts!

Here's my character submission for the Aka ka's newest player. If there's a problem with the mixed heritage (or anything else, for that matter) just let me know.





Avatar:
Name: Ualan Yoson
Gender: Male
Sexuality (IC): Heterosexual
Acceptable Encounters (OOC): ‘Fade to black’ for non-con. Please refer to player O/O for more!
Physical Description: Tall and poised, Ualan has the bearing of an educated man, though his cold stare and a few faded scars attest to the fact he doesn’t shy from violence. With effort, he can easily pass for either Krai or Yunar; it would take a good eye to realise his heritage is mixed. One odd feature is that Ualan does not bear the tattoos usually associated with Krai Folk.

Personal History:
In many ways, shinobi (ninja) and metsuke (censors) are reverse sides of the same coin. Both are agents of espionage, but where a shinobi spies on the enemy, a metsuke hunts closer to home. Moreover, a shinobi is beyond the law, but a metsuke wields it. 

Born to a family of wealthy-but-lowborn whalers, Ualan received a good education, but without the right political connections, he had to start his bureaucratic career as a lowly customs inspector. He enjoyed it all the same, relishing the thrill of the hunt as he pitted his wits against those of smugglers. He soon made a name for himself, and with enough triumphs Ualan was eventually promoted to the rank of metsuke and was assigned jurisdiction over the Krai-Aka ka sea lane. From then on, Ualan started to build up his own network of informants and spies throughout the region. He never shirked from getting his hands dirty, and he duelled several crime bosses and corrupt ministers throughout his career, but over time there was a shift in Ualan’s strategies. It was no longer single ships or lone rackets: he was starting to think big, and was building up the Emperor’s intelligence network accordingly.

Since the death of the Emperor, however, the chain of command has… shortened. The informants, spies, and enforcers are all still there, but Ualan no longer had anyone above him to report to. Seeking a new leadership to serve, he relocated his operations back to the familiar grounds of the Aka ka Clan – they might be uncouth, but at least they never begrudged his ‘ignoble’ heritage. 



Culture: Krai Folk (healers)
Ethnicity: Krai father, mixed Krai-Yunar mother. 

(you may have up to 5 stars in each skill, you begin with 7 stars to spend across the three as you see fit--you may have zero stars in a skill)
Etiquette: ⭐
Bureaucracy: ⭐⭐⭐⭐
Warfare: ⭐⭐

Growth Stars:  ⭐⭐⭐ (you use these to increase stats at the end of the year if your Clan has the right building)

Inventory:  Lucky Beads [Tapped 0/2]

Approved!  Let me get ya on the roster.

Bedroom Lazarus

So i'm a bit confused since apparently a kidnapping on me has been ordered, how is this concluded, and how do I defend exactly..I'm a little confused on the bandit rule scheme for this.
Passion is something no man can resist eternally.
Temptation will burn through a soul, devour its purity and intoxicate all those who are in its path.
Fret not oh lost little lamb, for you shall be led by the wolf with a cross to the green pastures promised you all the same. 
Open to ideas and messages

The Sins that Beckon Me

Jezabelle

Quote from: Bedroom Lazarus on October 15, 2017, 04:20:16 PM
So i'm a bit confused since apparently a kidnapping on me has been ordered, how is this concluded, and how do I defend exactly..I'm a little confused on the bandit rule scheme for this.

The bandits have to try to beat your score in the battle.  If they succeed, it's a Hard Escape roll (16).

Bedroom Lazarus

Passion is something no man can resist eternally.
Temptation will burn through a soul, devour its purity and intoxicate all those who are in its path.
Fret not oh lost little lamb, for you shall be led by the wolf with a cross to the green pastures promised you all the same. 
Open to ideas and messages

The Sins that Beckon Me

Jezabelle

Everyone in a Clan with the proper facilities to do so, please remember to allocate one Growth Star to a skill your Clan has the facilities for--if you so desire.

Poll

Relikai

Late but I might be interested with the Yunar Exiles!




Avatar:
Name: Senzou Kaneshiwa
Gender: Male
Sexuality (IC): Heterosexual
Acceptable Encounters (OOC): Non-con with females permissible, no M/M RS.
Physical Description: Physically strong and muscular, able to fit perfectly in heavy armor and move as agile as a soldier in light. Standing at a towering 6ft, with broad shoulders and blonde hair, Senzou's dark eyes might make him look intimidating.

Personal History: Senzou was never known to be a holy man, or a religious follower. He believed purely in what he could see, talk to, and lead, meaning that only material things mattered to him. A mercenary of the Yunar Exiles, Senzou became well versed in the art of warfare, wanting to become the pinnacle of a general instead of a statesman. Instead of believing that the pen is mightier than the sword, he believed that a sharper and stronger sword is mightier than all other swords, and let a pen stop him when he marches upon the bureaucrats!

Still, he wasn't a chaotic person. While honor meant lesser than women, Senzou was known to be extremely loyal, hardly willing to step away from the commands of his Lord unless they seem impossible. However, his pride and masculinity prevented him from taking a step back, and would even choose death or capture over retreating unless it would save his men and clan from total destruction.



Culture: Yunar Exiles
Ethnicity: Yunar Exiles

Etiquette:
Bureaucracy: ⭐
Warfare: ⭐⭐⭐⭐⭐⭐

Growth Stars:  ⭐⭐⭐

Inventory:  Lucky Beads [Tapped 0/2]

Aiden

Yunar was in need of a general.

I think the cap on stats is 5, unless it has been lifted.

Pending your approval, welcome to the exiles. I'll just point you in the direction of our enemies. =D

Jezabelle

Quote from: Relikai on October 16, 2017, 04:07:29 AM
Late but I might be interested with the Yunar Exiles!




Avatar:
Name: Senzou Kaneshiwa
Gender: Male
Sexuality (IC): Heterosexual
Acceptable Encounters (OOC): Non-con with females permissible, no M/M RS.
Physical Description: Physically strong and muscular, able to fit perfectly in heavy armor and move as agile as a soldier in light. Standing at a towering 6ft, with broad shoulders and blonde hair, Senzou's dark eyes might make him look intimidating.

Personal History: Senzou was never known to be a holy man, or a religious follower. He believed purely in what he could see, talk to, and lead, meaning that only material things mattered to him. A mercenary of the Yunar Exiles, Senzou became well versed in the art of warfare, wanting to become the pinnacle of a general instead of a statesman. Instead of believing that the pen is mightier than the sword, he believed that a sharper and stronger sword is mightier than all other swords, and let a pen stop him when he marches upon the bureaucrats!

Still, he wasn't a chaotic person. While honor meant lesser than women, Senzou was known to be extremely loyal, hardly willing to step away from the commands of his Lord unless they seem impossible. However, his pride and masculinity prevented him from taking a step back, and would even choose death or capture over retreating unless it would save his men and clan from total destruction.



Culture: Yunar Exiles
Ethnicity: Yunar Exiles

Etiquette:
Bureaucracy: ⭐
Warfare: ⭐⭐⭐⭐⭐⭐

Growth Stars:  ⭐⭐⭐

Inventory:  Lucky Beads [Tapped 0/2]

Looking fine with two exceptions:
1. To clarify again as I did with Cervantes, people who look Euro are ethnically Krai Folk.  This has no gameplay distinction though so I'm not too upset about it, just clarifying, the Yunar Exiles are generally aesthetically African.

2.  Cap on any stat is 5 stars.  That is a rather pressing concern.

Acknowledge 1 (you do not need to change anything b\c your culture can be Yunar Exiles w/o being ethnically) and address 2, then I would be fine with OK-ing your character.

Relikai




Avatar:
Name: Senzou Kaneshiwa
Gender: Male
Sexuality (IC): Heterosexual
Acceptable Encounters (OOC): Non-con with females permissible, no M/M RS.
Physical Description: Physically strong and muscular, able to fit perfectly in heavy armor and move as agile as a soldier in light. Standing at a towering 6ft, with broad shoulders and blonde hair, Senzou's dark eyes might make him look intimidating.

Personal History: Senzou was never known to be a holy man, or a religious follower. He believed purely in what he could see, talk to, and lead, meaning that only material things mattered to him. Because of events back home which lead to the death of his lover, Senzou became a mercenary of the Yunar Exiles, Senzou became well versed in the art of warfare, wanting to become the pinnacle of a general instead of a statesman. Instead of believing that the pen is mightier than the sword, he believed that a sharper and stronger sword is mightier than all other swords, and let a pen stop him when he marches upon the bureaucrats!

Still, he wasn't a chaotic person. While honor meant lesser than women, Senzou was known to be extremely loyal, hardly willing to step away from the commands of his Lord unless they seem impossible. However, his pride and masculinity prevented him from taking a step back, and would even choose death or capture over retreating unless it would save his men and clan from total destruction.



Culture: Krai Folk
Ethnicity: Yunar Exiles

Etiquette:
Bureaucracy: ⭐⭐
Warfare: ⭐⭐⭐⭐⭐

Growth Stars:  ⭐⭐⭐

Inventory:  Lucky Beads [Tapped 0/2]




Changes addressed!

Jezabelle

Quote from: Relikai on October 16, 2017, 09:56:18 AM



Avatar:
Name: Senzou Kaneshiwa
Gender: Male
Sexuality (IC): Heterosexual
Acceptable Encounters (OOC): Non-con with females permissible, no M/M RS.
Physical Description: Physically strong and muscular, able to fit perfectly in heavy armor and move as agile as a soldier in light. Standing at a towering 6ft, with broad shoulders and blonde hair, Senzou's dark eyes might make him look intimidating.

Personal History: Senzou was never known to be a holy man, or a religious follower. He believed purely in what he could see, talk to, and lead, meaning that only material things mattered to him. Because of events back home which lead to the death of his lover, Senzou became a mercenary of the Yunar Exiles, Senzou became well versed in the art of warfare, wanting to become the pinnacle of a general instead of a statesman. Instead of believing that the pen is mightier than the sword, he believed that a sharper and stronger sword is mightier than all other swords, and let a pen stop him when he marches upon the bureaucrats!

Still, he wasn't a chaotic person. While honor meant lesser than women, Senzou was known to be extremely loyal, hardly willing to step away from the commands of his Lord unless they seem impossible. However, his pride and masculinity prevented him from taking a step back, and would even choose death or capture over retreating unless it would save his men and clan from total destruction.



Culture: Krai Folk
Ethnicity: Yunar Exiles

Etiquette:
Bureaucracy: ⭐⭐
Warfare: ⭐⭐⭐⭐⭐

Growth Stars:  ⭐⭐⭐

Inventory:  Lucky Beads [Tapped 0/2]




Changes addressed!


Lovely, approved, you're in!  You'll want to PM Aiden if you have not already, seeing as he's in charge of your country.


Jezabelle

We need a replacement Clan leader or one of the Clans will need to be removed (Oshiro), odds are it'll be swallowed up quickly anyway but I figured I'd send out the call,

We can also ALWAYS use more characters for the various other Clans, and you can hop around b\t Clans.


The conflict is not going to result in a new Clan Leader just by a new pc swooping in, tho we are still taking characters.

Game State with Clan Oshiro Lands Grayed

AnnieSatin

Hold on wouldn't Emiko get the Oshiro lands and be clan leader??

Metraxa

Quote from: AnnieSatin on November 07, 2017, 09:09:50 AM
Hold on wouldn't Emiko get the Oshiro lands and be clan leader??

I dunno, in spite of last names you did defect to Gunba clan so it wouldn't be an automatic assumption of control

AnnieSatin

No one knows she defected tho. She's just been kidnapped so she could be "rescued" and take over control of the Oshiro clan.


Metraxa

I know that, I'm just giving my explanation for why Emiko taking over hasn't happened automatically in terms of game mechanics.

Also you say that no one knows, but I've seen at least a couple IC posts indicating that it's almost an open secret at this point (in that no one knows for but man this is awfully coincidental)

AnnieSatin



AnnieSatin

If you vote for me to be Daimyo of Oshiro its gonna be huge. I mean its gonna be the best the BEST we are gonna turn Oshiro around. I'm gonna build a wall and Cervantes is gonna pay for it !

Make Oshiro Great Again !! MOGA MOGA MOGA !

Autocad

Yeah just let me set up the secret Gunba connections- waitpretendIneversaidthat

I mean, Krooked Krai Folk! Don't trust them! Emiko will send them to jail!

AnnieSatin


Zaer Darkwail

Yeah, Emiko has so far publicly wore a mask and been lady Denka and has not shown up elsewhere besides hold negotiations to Krai folks as lady Denka (besides that she has claimed territory twice in southern islands). Takeda definately will make up story how he found/rescued her and secretly nursed her to health and then fell in love and waited good time reveal it to her sister (as it was awkward and Oshiro was in war with Aka Ka and Takeda would not send Emiko travel through Aka Ka territory or front lines).

Jezabelle

Quote from: AnnieSatin on November 07, 2017, 05:20:32 PM
No one knows she defected tho. She's just been kidnapped so she could be "rescued" and take over control of the Oshiro clan.

Would be a fun event, but you're not presently in the region and nobody's presently taking your orders--if you traveled there, you could try taking control.  Of course, if someone else with a claim travels there and tries the same thing, expect bloody civil war.

Zaer Darkwail

Ok, so need Emiko travel there asap soon as daimyo was taken by clan Aka Ka so Emiko can establish herself as new daimyo before original returns with merge plans.

Aiden

Cervantes Del Mar
Clan
Clan Order
Action 1:Continue construction on the Forge
Roll:

Action2: Organizing the fleet