Al Qadim - Arabian Adventures (D&D 3E, PF or maybe AD&D 2)

Started by Cassandra LeMay, December 06, 2015, 12:56:23 PM

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Cassandra LeMay

Quote from: RubySlippers
Really the big things are background and setting details like their society, Fate and stations all that can be converted over easily I would think. Without kits you might want to base the stations on PF Archetyes if used or on just basic class if 3.5.
Most kits should be easy enough to convert. The warrior and thief kits are easy, as are the Pragmatist, Ethoist, Moralist and Mystic priest kits. The rest might be a bit more tricky, but I see no reason why the "kits" shouldn't be used in a 3E/PF game. In most cases they are "social roles" that can be assigned to characters (even without any tweak to the rules). Given that I'd say standing can be used as written, no matter the rule set.

Quote from: MuseI aprecite how much these people love their coffee.  :)
;D

Now that you are looking into the setting, how much should we infer from that that you might actually run an Al Qadim game (ignoring the question of specific rules for the moment)?
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

Muse

*chuckles* 

Well, I keep leaving my hardcoppy of Al Quedeem core rules at friend's houses--cause I took it over there to look into it. 

I suppose I should make it my goal to have the reading finsihed by Januray so I can get my new tabletops started then. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

  Okay, I'm ready to start making Craft: Story rolls for Arabian Adventures using the original 2nd edition system.  Who's interested? 

Edit: I'll work with people who need help with the setting.  With second edition I prefer to work closely with my players. 

Character Generation: 
Level 1

Attributes: 4d6, re roll ones, drop the lowest, 7 times.  Take the best six.  Arrange to concept.  You may lower one attribute to raise another on a 2 for 1 basis.  (Please don't abuse this.  I know better than to expect to see a party full of charisma 3, strength 18 warriors in an elliquiy game, but be reasonable.  *grins*) 

Hit Points:  Maximum at first level. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Hephaestus

Plans are only good intentions unless they immediately degenerate into hard work.
~Peter Drucker~

Cassandra LeMay

#29
Muse, two questions:

#1: I take it we are using proficiencies? Okay, forget that question. I overlooked the part of the AQ book were it says that proficiencies are a must in Al Qadim and not optional.

#2 In what area of Zakhara will we start? Might make a difference for some characters, e.g. it could be important for clerics to know if we start in the Pantheist League, and so on.

I guess I'll go for a Hakima again, stats (still debating shifting a point or two) STR 12, DEX 13, CON 12, INT 15, WIS 17, CHA 13, Not sure yet if I'll go for an Al-Badia or Al-Hadhar background. That depends a bit on #2 above.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

Muse

  *smiles*  I'm not sure.  I am still reading the setting stuff, and was wondering if there was a certain area of particular interest to you? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Cassandra LeMay

Quote from: Muse on December 27, 2015, 11:52:21 AM
  *smiles*  I'm not sure.  I am still reading the setting stuff, and was wondering if there was a certain area of particular interest to you?
*smiles* At least you didn't say you were thinking about the city of Muluk as a starting point. That's good, for it might have meant you intend to run some adventures from the "Dozen and One Adventures" box, many of which we played through in that old game in was in.

Now, let's see... I am very tempted to just re-use the background of my old character. Why invent the wheel twice? That would place her origin at the western edge of the Haunted Lands, with pretty much every location close to that desert a good starting point. But I could also easily shift her origin to the High Desert and we can start near the Pearl Cities. The Pearl Cities are perhaps a good starting point if you want to run some urban adventures without bothering about the details of the very big cities of Hiyal and Huzuz. Might also be a good starting area if you intend to run some seafaring adventures at one point.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

Muse

I'll take a look at both those locations then.  From just this, the Pearl citties sound promising.  :) 

Hakima look pretty neat.  They're wise women with the gift of true sight and a reasonable amount of clerical ability to book.  :) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Cassandra LeMay

Quote from: Muse on December 27, 2015, 12:56:45 PM
Hakima look pretty neat.  They're wise women with the gift of true sight and a reasonable amount of clerical ability to book.  :)
Yep, it's not a bad class. And to make the most of the ability to buy non-class proficiencies without the extra +1 slot cost I think I'll lower STR from 12 to 10, and raise INT to 16 for another proficiency slot. I'm not sure how to read your post concerning attribute changes: Can I do this just once, or could I also lower CON from 12 to 10 to raise INT again to a final score of 17? If so I would go for that.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

Muse

You can do this multiple times--even to the same ability.  So if you don't think she's very physical you could drop her strength to 8.  (Wouldn't recomend going bellow that though!) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

RubySlippers

Kisses the dicebot   :-*:

Roll Result: DianeK rolled: 4d6, keeping 3 dice
Comment: Al Qu Character Stat 1
Result: 5, 6, 5, 3,
Total: 16

Roll Result: DianeK rolled: 4d6, keeping 3 dice
Comment: Al Qu Character Stat 2
Result: 6, 5, 3, 1,
Total: 14

Roll Result: DianeK rolled: 4d6, keeping 3 dice
Comment: Al Qu Character Stat 3
Result: 6, 3, 5, 4,
Total: 15

Roll Result: DianeK rolled: 4d6, keeping 3 dice
Comment: Al Qu Character Stat 4
Result: 5, 6, 6, 4,
Total: 17

Roll Result: DianeK rolled: 4d6, keeping 3 dice
Comment: Al Qu Character Stat 5
Result: 5, 6, 5, 6,
Total: 17

Roll Result: DianeK rolled: 4d6, keeping 3 dice
Comment: Al Qu Character Stat 6
Result: 1, 4, 3, 6,
Total: 13

Roll Result: DianeK rolled: 4d6, keeping 3 dice
Comment: Al Qu Character Stat 7
Result: 2, 4, 1, 1,
Total: 7

So her ability scores low to high dropping the 7:
13
14 -> 12
15 -> 13
16
17 -> 18
17 -> 18

Not too bad, all rolls on the dice log if you care to verify.

I'll be a Bard (Kit: Rawun) and will be a Half-elf. Not sure if in a settled area or among the people of the dunes that's up to the group.

Strength 12
Dexterity 18
Constitution 13
Intelligence 16
Wisdom 13
Charisma 18

I think that will do for a start.

Muse

Very nice!!! 

I wound up with 4 15s. 

A bard and a priestess allready, strong start! 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

RubySlippers

I might still multiclass there are various legal options opened thanks to the Complete Bard for class combinations.

RubySlippers

#38
Juleidah Bint Djuhah

Race: Half-elf
Class: Bard
Kits: Rawun
Level: 1
Armor Class: Leather Armor  4
Hit Points: 7
Alignment: Neutral
Deity/Faith: Selan
Station: 11

Ability Scores
Strength 12 :  Hit Prob. Normal, Dam. Adj. None, Wt. Allow. 45, Max. Press 140, Open Doors 7, Bend Bars 4%
Dexterity 18 :  React. Adj. +2, Missile Att. Adj. +2, Def. Adj. -4
Constitution 15 :  Hit Point Adj. +1, System Shock 90%, Resurrection Surv. 94%
Intelligence 16 :  # Languages 5, Spell Level 8th, Learn Spell 70%, Max. Spells/Level 11
Wisdom 13 :  Magical Defense Adj. 0
Charisma 17 :  Max. Number of Henchmen 10, Loyalty Base +6, Reaction Adj. +6

Bard Class Abilities
Kit: Rawun

Weapon Proficiencies  2 + 2
[1] Style Specialization: Two-Weapon
[1] Dagger
[1] Scimitar
[1] Composite Short Bow

Non-Weapon Proficiencies  3 + 3 
[f] = Free, Class and Kit Bonuses
[n] = Proficiency Slots Spent
[1] Appraising    16d20
[1] Awareness    13d20
[1] Artistic Ability    15d20
Calligraphy
[1] Etiquette    17d20
[f] Modern Language    16d20
Elven
Midani

[f] Musical Instrument    18d20
Tanbur
[f] Reading/Writing    18d20
Midani
[1] Poetry    15d20 
[f] Singing    18d20
[1] Riding (Horses)    16d20 

UNDER CONSTRUCTION

Tentative used rules in the fighters handbook, bards handbook (one proficiency for now) and the setting mostly to keep it simple. Subject to DM okay. She's simply well educated and from the cities where its expected one should be

RubySlippers

There is some AD&D Arabian Nights sort of material on this site cultural norms, customs and the like. The "Free Woman" and "Traditional Woman" is kind of interesting a girl chooses whether to be wed OR act in public like a man enjoying a trade in public and moving freely. In this game it might be a good choice for city dwelling women since the nomadic women are freer anyway according to setting.

Chulanowa

So, I nearly died from all the dust that came off my AQ book when I picked it up. S'what I get for laying it flat on a bottom shelf.  ;D

Am I to take it that given the egalitarianism of the setting, the Book of Humanoids is in play? *eyeballs my gnolls, centaurs, and goblins* Also, we sticking with "X race cannot be Y class"?

Cassandra LeMay

#41
Quote from: RubySlippers on December 27, 2015, 06:10:31 PM
Juleidah Bint Djuhah
Weapon Proficiencies  2 + 2

Non-Weapon Proficiencies  3 + 3
It's been ages since I played a 2nd Ed game, but I thought the INT bonus only applies to nonweapon proficiencies?

I also think your Strength based % should be higher. Looks like you read the 10-11 line, instead of the Strength 12 entries.
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

Cassandra LeMay

#42
Ayesha bint Marjhana bint Perisade min Peshawar

Race: Human
Class: Cleric
Kits: Hakima
Level: 1
Armor Class: 10
Hit Points: 8
Alignment: Neutral Good
Deity/Faith: Selan
Station: 10

Ability Scores
Strength 10:  Wt. Allow. 40, Max. Press 115, Open Doors 6, Bend Bars 2%
Dexterity 13:  React. Adj. +0, Missile Att. Adj. +0, Def. Adj. 0
Constitution 10:  Hit Point Adj. +0, System Shock 70%, Resurrection Surv. 75%
Intelligence 17:  # Languages 6
Wisdom 17:  Magical Defense Adj. +3, Bonus Spells: 1,1,2,2,3
Charisma 13:  Max. Number of Henchmen 5, Loyalty Base +0, Reaction Adj. +1

Weapon Proficiencies: 2
Jambiya
Short Sword

Non-Weapon Proficiencies: 4 + 6
Reading/Writing (1) - Int, +1 check modifier
Local History (1) - Cha
Religion (1) - Wis
Healing (2) - Wis, -2 check modifier
Riding, land-based (1) - Wis, +3 check modifier
Grooming (2) - Dex
Genie Lore (1) - Int
Debate (1) - Int
(Not final. May swap Healing for Survival and Grooming for Ancient Language + Ancient History.)

Class/Kit Abilities:
Hakima Abilities:
Detect truth in the spoken word; Discern true class and standing

Available Spells:
Major access = All, Divination, Healing, Protection, Sun; Minor access = Charm, Creation, Guardian, Weather
1st Level: Bless, Combine, Command, Cure Light Wounds, Detect Evil, Detect Magic, Detect Poison, Detect Snares & Pits, Endure Cold/Endure Heat, Faerie Fire, Light, Locate Animals or Plants, Protection From Evil, Purify Food & Drink, Remove Fear, Sanctuary

Spells per day:
1st Level = 1 +2 (Wis bonus) = 3

Equipment:
...

WIP
ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)

RubySlippers

Quote from: Cassandra LeMay on December 28, 2015, 02:22:15 AM
It's been ages since I played a 2nd Ed game, but I thought the INT bonus only applies to nonweapon proficiencies?

I also think your Strength based % should be higher. Looks like you read the 10-11 line, instead of the Strength 12 entries.

It tentative I should have noted subject to GM okay for using the Fighters Handbook rules for proficiencies avoiding groups, those don't fit the setting very well. But I await her okay or not.

Muse

*Smiles*  Ruby's correct. 

on that topic: 

Cass, I think that Jambiya and Short sword boht fall intot he Short Blades tight group. 

I use alteratne rules for firing into the melee.  Cannonicly, firing into the melee results in your actual target being chosen at random. 

In my games, when you fire into the melee, you roll at -4 (reduced by the relative size of your target to your allies.) 

Style Specialization: Targeting can be taken once to reduce that penalty by 2, twice to reduce it by 4. 

I also have one for quarterstaff specialists called Master of Staves.  Each level of this (up to 2 levels) grants -1 AC when fighing with a quarterstaff. 

I also have two rulings on style specializations: 
A.  Mutliple levles of style specialization cannot be taken at the same level. 
B.  Rogues and Clerics can take two style specializations, not just one. 

I don't make much use of Skills and Powers--less from Spells and Magic--but I do allow Spell Specialization from Spells and Magic.  As that costs some coin and research to aquire, that's not nessicairly relevent at first level.  :) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

Quote from: Chulanowa on December 27, 2015, 11:20:15 PM
So, I nearly died from all the dust that came off my AQ book when I picked it up. S'what I get for laying it flat on a bottom shelf.  ;D

Am I to take it that given the egalitarianism of the setting, the Book of Humanoids is in play? *eyeballs my gnolls, centaurs, and goblins* Also, we sticking with "X race cannot be Y class"?

Now that's a good idea. 

Goblinoids, Orcs, Ogres, and I think Gnolls all number among the 'civlized races' in the land of fate.  I suspect that doesn't completely erase their predisposition towards evil, but certainly makes it a lot easier for most to find acceptable outlets for those tendecies, and a few who are so inclined to become true heroes.  :) 

B.  Yes, sticking with X race cannot be Y class, but should be able to bend that somewhat. 

I'm also not completely throwing level limits out the window, but certainly bending them a lot! 

Note that gnomes in Al Quedim can take any wizad kit and aren't required (or even allowed) to specialize in illusion.  Dwarves and halflings can be Sha'ir, but their spell like abilites have a chance of failure. 

Multiclassing and dual classing is viewed with a bit of suspcion in the LAnd of Fate.  It's a mechanic that I really love so I'll not make it too hard on you if you do.  :) 

Here's an OOC for us: 

https://elliquiy.com/forums/index.php?topic=240797.25
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

RubySlippers

Oh nice, just one with do being able to use two scimitars is never bad.  ;D

I'm double checking my numbers on NW Proficiencies but with the class ones being educated she looks good on those. I always liked Bards for just the Jack-of-Al-Trades bit they are so good at. I just like for fighting being good at one area, having a backup weapon and one good ranged weapon to be properly versatile.

Now the big question will we be Nomads or People of the Cities?


Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

RubySlippers

Quote from: Muse on December 28, 2015, 04:34:33 PM
Now that's a good idea. 

Goblinoids, Orcs, Ogres, and I think Gnolls all number among the 'civlized races' in the land of fate.  I suspect that doesn't completely erase their predisposition towards evil, but certainly makes it a lot easier for most to find acceptable outlets for those tendecies, and a few who are so inclined to become true heroes.  :) 

B.  Yes, sticking with X race cannot be Y class, but should be able to bend that somewhat. 

I'm also not completely throwing level limits out the window, but certainly bending them a lot! 

Note that gnomes in Al Quedim can take any wizad kit and aren't required (or even allowed) to specialize in illusion.  Dwarves and halflings can be Sha'ir, but their spell like abilites have a chance of failure. 

Multiclassing and dual classing is viewed with a bit of suspcion in the LAnd of Fate.  It's a mechanic that I really love so I'll not make it too hard on you if you do.  :) 

Here's an OOC for us: 

https://elliquiy.com/forums/index.php?topic=240797.25

The link bounces back to this thread at least on my computer.

Anyway two questions if your not a human do we know from free how to speak our native language listed under the race description and the nations common language?

Also for multi-classing a Bard would you consider the Rawun to be the same as the True Bard (the PHB one) for purposes of class combinations or not (as per the Bards Handbook)?


Cassandra LeMay

ONs, OFFs, and writing samples | Oath of the Drake

You can not value dreams according to the odds of their becoming true.
(Sonia Sotomayor)