Seeking fans of Cthulhu! Seeking fans of Sci-Fi! Seeking fans of-what, wait?!

Started by ReijiTabibito, April 14, 2011, 08:00:42 PM

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Muse

*smiles* 

All right, let's see if I can pull that off.  :) 

So the symbiot has some effect on your personality based on it's basic nature?  The shadow makes you more quite, the toher two have other effects? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Kunoichi

Yep, exactly.  And mine, the Efreet, makes you get a lot cockier and more confident. ^^ It was introduced in the Eldritch Society sourcebook, and it's basically the straight-up most powerful combat Tager, with the trade-off being that it has no abilities whatsoever that apply outside of combat, and its inherent combat abilities also ruin any attempts at stealth.

Hence, I'll also be picking up a wide variety of skills, to help out elsewhere...

cryorage

So Muse pointed me in this direction.  Wondering if theres still a slot?  Ive got a Nightmare taeger from another game lying around.  and ive got an idea for a Telekenetic/pyrokenetic bouncing around in my head.
The question that once haunted my being has been answered. The future is not fixed, and my choices are my own. And yet, how ironic…
For I now find I have no choice at all.

I am a warrior. Let the battle be joined.
~Dinobot

Muse

Name:   Cory
Race:   Nazadi
Height   5’
Weight:   99
Measures:   32’22’34B?
Skin:      Ebony
Eyes:      Ruby
Hair:      Scarlet
Features:   Pale white markings like the geometric crop circles of old. 
      High, fine cheekbones, a pointed chin, almond shaped eyes. 


Allegiance:   Eldritch Society
Profession:   Tagger

Virtue:   Optimistic
Flaw:      Flippant

Attributes
Agility:   8(10)
Intellect:   3
Perception:   8(10)
Presence:   8
Strength:   4(6)
Tenacity:   8(10)

Feats (1/2 Attribute)
Agility:   4(5)
Intellect:   1
Perception:   4(5)
Presence:   4
Strength:   2
Tenacity:   4(5)

Skills
Athletics         3
Communications      0
Computers         1
Education         1
Language          4 (English)
Literacy          2 (English)
Language:          2 (Nazadi)
Observation         2
Occult         1
Performance         3 (Dance +2)
Persuade         2
Pilot            1
Regional Knowledge    2
Savoir-Faire      0
Seduction         2
Stealth         2 (Silent Movement +2)
Surveillance      1

Armed Fighting      0
Dodge            3
Fighting         3
Marksman         3



--Qualities--
Assets:
(2)   Acute Sense of Hearing +2
(3)   Alluring +2
(1)   Muse: Dance +2
(4)   Tagger

Drawbacks:
(3)   Duty: Eldritch Society
(1)   Duty: Day Job
(2)   Fanatical
(2)   Ineptitude: Computers
(2)   Ineptitude: Education

--Secondary Attributes--
Actions:   2 (3)
Movement:   6 (8)
Orgone:    5 (6)
Reflex    6 (7)
Vitality:   11 (13)

Drama Points: 10

--Gear--


Shadow
Type: Stealth Combat Tager
Something that can’t be seen, the Shadow is the thing that moves in the corner of one’s eye. Spy, ninja, ghost – it has been called all of these and none of them is incorrect, for the Shadow has the mystical ability to disappear at will. As long as it’s alive, it can disappear from sight and sound in an instant. Not only is it invisible and inaudible, it leaves no heat signature either, making it capable of open action even in an arcology. Most of the time the Shadow’s first strike is from surprise.
Its tools as an assassin are manifold. The needles growing on its chin  can be fired as poisoned darts. This organic poison is a powerful, short-term paralytic, meant to disable a target just long enough for the Shadow to gain advantage. Once it is up close, thorns sprout out of almost every striking surface, making it capable of tearing chunks out of vulnerable flesh. Its ability to Multiport strikes a target from up to six different sides nearly simultaneously. However, the Shadow is lightly armored and stand up fights can leave it badly hurt.
The Shadow is a deadly and careful symbiont. Those who are bound with one develop great patience and cool temper, combined with a controlled nature and a callous attitude towards killing.
Special: Paralytic Poison – The needles fired by the Shadow are coated with an organic paralytic poison. This poison requires that the needle do at least one point of Vitality damage to be administered.  Anyone affected by the poison must succeed at a Hard Tenacity Feat Test to resist. If this Test is failed, the victim loses 2 Actions per turn for one to ten minutes (roll one die), which can effectively reduce a character’s Actions to zero. Only one Test needs to be made per turn struck by the Shadow’s needles and the effect of the needles is not cumulative. A target may again be affected on the turn following his recovery from the last dose.
Special: Stealth – The Shadow projects a mystical stealth field, which functions like a mecha stealth system except that all Degrees to spot it are increased one category. In addition to rapid, erratic movement, touching anything living (of dog-size or larger) will force the stealth to drop. This ability drains the Orgone of the Tager, at a rate of one point for every half hour invisible. The ability of a Shadow to use its stealth is not affected by this drain. A Shadow may even use this ability when its Orgone has been drained to zero, but Orgone will not regenerate while it is engaged.
Size: Medium (6 to 7 ft. tall)
Attribute Modifications:
Agility +1/+3
Perception +1/+3
Strength -/+2
Tenacity +1/+3
Weapons:
Thorns (+1) – These thorns grow out of the hands, forearms, shoulders, lower legs, and feet.
Needle Pods – Range 25/60/170, Damage +1 (+ Poison), Shots 2, Infinite Rounds
Limit Weapon:
Multiport – This attack can target anything within a range of twice the Shadow’s average jumping distance. By rapidly teleporting around his target, the Shadow can take double his normal Actions – though no movement – with no Multiple Action Penalty, for one single turn. These attacks occur simultaneously. This uses all Actions and can be the Tager’s only Action that turn.
Armor: 1/1
Regeneration: 1/2
Fear Factor: 12
Senses: Nightvision, Scan
Movement & Speed: Climbing (Double), Jumping (Triple), Land (Normal)

HISTORY: 
   Cory:  “Growing up with my mother, I loved music and dancing, but mother always left the room when I started to play the heavy base beat and the sizzling electric strokes.  I didn’t understand why.  For a long time, I didn’t even notice.  Eventually, I did, because I wanted her to watch me dance the way she watched me do kata, and she was never around, so I started using head phones. 
   “I should have started to understand when mother took me to the range and taught me to use pistols, solid projectiles that boomed and cracked, lasers that hissed and sizzled.  I loved and feared the power of those guns, but my passion was for the dance floor. 
   “When I came of age I hadn’t done too well in school, but I was pretty and enjoyed the dance, I wasn’t embarrassed at all to think that I might make a career of the high class strip club I took a job at.  I took advise from an older girl and shared my tips with my bodyguards, which I was glad for the day when I was hired for a private party in a clients home.  The guys tried to get me to come downstairs and they shot my gaurds.  Their armor’s held and in the ensuing shoot out a tenteacled worm thing came up from the basement the moment before the cavalry came. 
   “In the aftermath, the cavalry recruited me, liking how I held my level head the midst of it all. 
   “I joined with a shard of alieness.  I forced every drop of music I had into it ‘til it surrendered, and for the first time in my life there was quite in my mind, stillness.  I understood the first truth my mother cherished.  Music—whether listened too or danced too—should be appreciated, not allowed to inundate you ‘til it lost it’s meaning. 
   “Later, on the battlefield, amongst the firing of guns and cracking of lasers, I learned the music that had inundated my mother’s mind before I was born.” 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

Hey, Reiji.  Assuming our computers have a user friendly operating system, do we require a level of Computers for basic operations?  (equivalent to Word, Google, and Face book, for example.) 

And does literacy in Nazadi require a separate skill, or does the literacy skill allow you to read both? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

ReijiTabibito

Wow.  Okay.  Lots of comments to be made here.  Starting up.

First comes a list of all the players so far, and what they are playing.

CallieDelNoire - playing a Nazzadi White, who are inherently Para-psychic.

Kunoichi - playing a Human Tager, Efreet symbiont.

Wintercat - playing an unspecified Occult Scholar/Sorcerer.

And now Muse, playing a Nazzadi Tager, Shadow Symbiont.



On to addressing your questions, Muse.

Yes, the Tager you join with does influence your personality.  I would recommend reading up on both the section on the Shadow in the corebook, as well as the section on the Phantasm - the evolved form of the Shadow.  Both will give you an idea of how it influences personality.

And yes, you need a level of Computers in order to do the kind of stuff that you're referring to.

And no, literacy is one skill.  The skill description clearly states that if you have Literacy, you are automatically literate in any language known by your character...which right now is English only.

Now, a couple of question I have to ask you.

1: Where does your +2 Silent Movement to Stealth come from?  Your +2 Dance comes from Muse, that much I can see, but I'm not seeing where you got that.

2: Have you spent your cheats?  If so, on what?  And this part goes for everyone.  Document EVERYTHING.  I want to be able to see who spent what where doing what, I don't want to have to go through third-degree questioning when I review these sheets for approval.

3: This really isn't a question, more a suggestion.  Both Kuno and Callie's characters already have high Presence.  Kuno because being an Efreet requires one, and Callie because it was part of her character concept.  You might want to trade a couple of stat points away from Presence.



Okay, Cryo, on to you.  Yes, there are still spots open.  I was hoping for a fifth player.

As for your ideas.  Nightmares are nice...but we've already got Kunoichi, who's playing an Efreet, a damn powerful combat Tager.  I would say that if we didn't have her playing that, your Nightmare would fit right in.  Your TK/Pryo Para...he/she could be a part of the group, certainly.  It's much more direct combat potential than our current Para, Callie, but keep in mind that Para abilities can be very draining in terms of Orgone.

Besides, as Kuno will tell you, I've been looking for a third Tager to round out the group.

Wintercat

I'm pretty much done, sending the sheet in. The character is a Human, and a Society Sorcerer.

Going to post the general thoughts on him below then.
--- ---
I was one of the people who lost everything because of these wars. My mother was a soldier and went to fight for a world where I could grow up. My father took care of me to the best of his abilities but the day the officer stopped before our house he lost his will to live. He followed her soon after, leaving me with little, and my parents relatives were all too eager to take their possessions but discard me. I suppose that could have left me jaded but I believed that they were just that way because they were desperate. This war was sparing nobody of the horrors it brought.

Truth is, I was scary from early on. I am black haired young man and before you ask, its not dye. I'm not a goth, but I understand why you might think that. You see, my father was always a fan of the fantastic and sometimes even outright bizarre. When my parents passed away my father left me with a tome, a particularily illegal tome in fact, that he'd acquired in the years prior to the war. Contained within were things that only later began to make sense to me. Things that would have better been left unread. My youth was spent mostly trying to deal with officials while moving from one home to another, and studying. I was a very smart child, and might have made some parents proud if not for my stubbornness and my apparent laziness.

I spent time with a book rather than working on improving my body through sports or whatever activities my caretakers tried to inspire me into joining. I tried sometimes, out of kindness towards them and gratitude, but it never lasted. I am not physically adept, I am more of a scholarly person. Then I came to realize that a few things in those books made sense in a strange, almost scary way. Something clicked in my head. I could make sense of it. I had heard a word for those like me. Sorcerer. Only this was less fireballs and magic missiles, and more about the right timing and right questions. There is knowledge that promises power, but that power is ruinous for those who come unprepared.

I've not forsaken my humanity. I seek answers, I am now an adult and no longer require a caretaker. I educate myself with what I can lay my hands on, and spend hours upon hours pouring over tomes to an obsessive extent, but it was not before a couple of bizarre murders occured in my neighborhood that I began to get a hint of what I could actually achieve. Pursuing a few rituals to gain answers, I came to realize something frightening about a nearby neighbor of mine. He was not entirely human, rather, he was human in name only anymore. I was not sure who I could contact and who would believe me so I did the only thing I could. I tried to stop it myself.

To this day I recall that night when I caught my breath, recovering from the savage beating I had gotten in the hands of that thing, that Dhonanoid, and the lecture from the person that pulled me away. Looking as monstrous as that thing had, just a moment ago, this human being spoke to me with words that imprinted in me for a long time to stay. "Its alright. I'm one of the good guys." Ironic, to fight the monsters creeping in the shadows he had become a monster himself, a Tager I came to know him as. I too volunteered then, to help prevent tragedies like that of my neighbors had faced. If he had been willing to become a hunter to destroy these monsters, I was willing to become a scholar risking my mind to pursue the answers necessary to make sure that the hunters could locate, and stop this from spreading. My parents perhaps wanted I would have a better world to live in, but unless I work for that dream too, there will be no world for any human or nazzadi anymore.

My name is Talon Morgan.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

Muse

Reiji, I'll do a redrawn sheet when I get home. 

The +2 to Silent Moves and DAncing are from Specialites.  Did I label them wrong? 

I spent all 6 cheats to gain 12 extra skill picks. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

ReijiTabibito

Muse:  Okay.  Ah, okay, Silent Movement was from the 2 Specialities you're allowed to purchase at character creation, and Dancing is from the Muse Asset.  So, no.


EDIT: For those of you who have bought the CTech books, but have either lost them or don't have them on hand, allow me to make this statement.  If you have bought the book, paid the money for it, etc etc, it is not illegal for you to have an electronic copy.  You've already spent your cash in support of the creators of the material.  This is law, you can look it up.

Callie Del Noire

FYI.. still here.. but had my Dropbox account just eat two papers.. so I'll be a day or two. :D

Kunoichi

Well, I've got my profile done. ^^;


Char Name: Kalista
Player Name: Kunoichi
Allegiance: The Eldritch Society
Profession: Tager (Efreet)
Race: Human
Description: Tall, dark, with mediterranean features and a voluptuous figure that many would kill for, Kalista certainly lives up to her name's meaning as 'the most beautiful'.  She has sky-blue eyes, long black hair, and a hypnotic voice, and greatly enjoys wearing revealing, deliberately provocative outfits.

Of course, she makes sure that any clothing she buys is made from materials that will stand up to a little stress, in case she should suddenly find herself in a tight situation...

Virtue: Passionate
Flaw: Lustful

--Attributes--
Agility: 7/9
Intellect: 5
Perception: 5/6
Presence: 7
Strength: 8/14
Tenacity: 9/11

--Feats--
Agility: 3/4
Intellect: 2
Perception: 2/3
Presence: 3
Strength: 3/6
Tenacity: 4/5

--Skills--
Artist 0
Athletics 3
Bureaucracy 0
Business 0
Criminal 0
Culture 0
Demolitions 0
Education 0
History 0
Hobby 0
Intimidate 0
Language 4 (English)
Law Enforcement 0
Literacy 2
Misdirect 3
Occult 1
Observation 2
Performance 0
Persuade 1
Pilot 0
Regional Knowledge 2
Research 0
Savoir-Faire 2
Security 2
Seduction 3
Streetwise 0
Stealth 3 (+1 Shadowing)
Surveillance 0
Survival 0
Trivia 0

Armed Fighting 0
Dodge 3
Fighting 3 (+1 Eldritch Society Ninjutsu)
Marksman 3
Thrown Weapons 0


--Qualities--
Assets:
Alluring (3)
Double-Jointed (1)
Sexy Voice (3)
Tager (4)
Tager: Exceptional (2)
Tager: Rare (1)

Drawbacks:
Big Ego (1)
Code (1) I cannot fail in my service - I will succeed or die trying.
Damaged (2)
Duty (3)
Impetuous (2)
Misfit (1)


--Secondary Attributes--
Actions: 1 Action/2 Actions
Movement: 7/11
Orgone: 0 [12/13]
Reflex: 5/6
Vitality: 13/17

Drama Points: 10

--Gear--
CS-44 "Enforcer" Range 12/25/45, Damage +2, Shots 2, 15 Rounds (Caseless)


--Tager: Efreet--
Type: Rare Combat Tager
It burns.  Char marks follow it wherever it goes.  Cracks in its skin reveal glowing embers of pure otherworldly fire.  Waves of visual distortion float off of it from the intense heat.  Little can stop its onslaught of unadulterated force and flame.  It is a being whose name is derived from (or possibly the inspiration for) the infernal Ifrits from middle-eastern mythology.  Those that find themselves the target for the righteous fury of an Efreet have but one choice - to pray.

One of the rarest and most powerful Tagers known to the Eldritch Society, the Efreet is a powerhouse of searing pain.  Its skin is so hot that anything touching it is scarred.  Its mace-like fists beat down walls and it can shoot flame from its mouth like a dragon breathes fire.  However, it is the thing's limit attack that is most feared, as it calls down a mystical meteor strike that smashes and burns anything within a 400 square foot area.

The Efreet is a proud and righteous symbiont.  Those who are bound with one begin to feel unstoppable and, while they recognize and appreciate the assets of those around them, they believe themselves to be one step above.  They also develop a burning hatred for the forces of the Old Ones and Nyarlathotep and find their moral conviction becoming as pure as fire.

Special: Firestarter - The skin of an Efreet burns with heat and the seams in its "skin" and joints glow with fire.  While it can consciously dampen these effects, the Efreet still leaves char marks anywhere it walks or on anything it touches that is not resistant to heat and flame.  It lights things on fire with a mere touch, if its firestarting abilities are left at full effect.  Anything that physically strikes an Efreet takes one die of damage, which can be reduced by armor.  However, its radiance makes it difficult to conceal - Efreets suffer a -6 Penalty to Stealth Tests in their shifted form.  These effects are not dampened by water - in fact, the boiling water around it creates a three-yard radius cloud of partially obscuring bubbles.  The Efreet is immune to any kinds of fire, including plasma blasts.

Size: Medium (8 to 9 ft. tall)

Weapons:
Dragonbreath - Range 10/25/50, Damage +4, Shots 1, Infinite Rounds.  This attack ignites combustible materials.
Spiked Fists (+2) - The hot and mace-like fists of an Efreet sear anything.
Demonic Uppercut (+4) - The Efreet may use this attack every other turn.  This attack uses two of the Tager's Actions that turn, with the accompanying Multiple Action Penalties.

Limit Weapon:
Meteor Strike - Range 30/60/100, Damage +6; this attack calls down a mystical shower of super-heated rocks, attacking all things in a 400 foot square area.  Generate only one attack roll for the Combat Contest, against which all potential targets must defend.  This attack does Hybrid Damage.  This uses all actions and can be the Tager's only Action that turn.

Armor: 2/2
Regeneration: 1/1 Die
Fear Factor: 16
Senses: Nightvision, Scan, Thermal
Movement & Speed: Climbing (Double), Jumping (Quadruple), Land (Normal)

Muse

I'm working on a version that de-emphisises the pressence themes without changing the concept.  Let me know if the party just plain needs someone else to be rounded out. 

Like, say, a shy quite girl who's a total bad ass in a fight. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

Name:      Cory
Race:      Nazadi
Height   5’
Weight:   99
Measures:   32’22’34B?
Skin:      Ebony
Eyes:      Ruby
Hair:      Scarlet
Features:   Pale white markings like the geometric crop circles of old. 
      High, fine cheekbones, a pointed chin, almond shaped eyes. 


Allegiance:   Eldritch Society
Profession:   Tagger

Virtue:   Optimistic
Flaw:      Flippant

Attributes
Agility:   8(10)
Intellect:   3
Perception:   8(10)
Presence:   8
Strength:   4(6)
Tenacity:   8(10)

Feats
Agility:   4(5)
Intellect:   1
Perception:   4(5)
Presence:   4
Strength:   2
Tenacity:   4(5)

Skills
Athletics         3
Communications      0
Computers         1
Education         1
Language          4 (English)
Language:          2 (Nazadi)
Literacy          2
Observation         3
Occult         0
Performance         3 (Dance +2: Muse)
Persuade         1
Pilot            1
Regional Knowledge    2
Savoir-Faire      0
Seduction         1
Stealth         3 (Silent Movement +2, Specialty)
Surveillance      2

Armed Fighting      0
Dodge            3
Fighting         3
Marksman         3



--Qualities--
Assets:
(2)   Acute Sense of Hearing +2
(3)   Alluring +2
(1)   Muse: Dance +2
(4)   Tagger

Drawbacks:
(3)   Duty: Eldritch Society
(1)   Duty: Day Job
(2)   Fanatical
(2)   Ineptitude: Computers
(2)   Ineptitude: Education

--Secondary Attributes--
Actions:   2 (3)
Movement:   6 (8)
Orgone:    5 (6)
Reflex    6 (7)
Vitality:   11 (13)

Drama Points: 10

--Cheats—
All six spent to buy 12 extra skill picks. 

--Gear—
Heckler, Koch, and Sig MP-6A1 Machine Pistol
--10mm
--10/20/40
--DMG +2
--Shots: 2 or 2/1-5/15
--Rounds: 30
--LG: RA

Synthetic Ruby Bracelet and Earrings Personal Computer: 
--Cory went through a couple of LAI personalities dealing with a problem.  The first she got was designed to each a child things she already knew, it had to go.  But the assistant interlaces for people who just had a little trouble with advanced computer functions were so infinitely patient that they never stood up and told her she was being an idiot.  The trick then was to get a program that mimicked two personalities from her favorite lesbian romance. 



The girl with the glasses is shy, intelligent, and polite.  (She's also the one in the trid show who has the super powers.)  The computer uses this personality to assist her, the other personality, the bold, aggressive girl--more like Cory--to step in and keep Cory on track.  Put her in her place from time to time. 

Shadow Tagger
Type: Stealth Combat Tager
Something that can’t be seen, the Shadow is the thing that moves in the corner of one’s eye. Spy, ninja, ghost – it has been called all of these and none of them is incorrect, for the Shadow has the mystical ability to disappear at will. As long as it’s alive, it can disappear from sight and sound in an instant. Not only is it invisible and inaudible, it leaves no heat signature either, making it capable of open action even in an arcology. Most of the time the Shadow’s first strike is from surprise.
Its tools as an assassin are manifold. The needles growing on its chin  can be fired as poisoned darts. This organic poison is a powerful, short-term paralytic, meant to disable a target just long enough for the Shadow to gain advantage. Once it is up close, thorns sprout out of almost every striking surface, making it capable of tearing chunks out of vulnerable flesh. Its ability to Multiport strikes a target from up to six different sides nearly simultaneously. However, the Shadow is lightly armored and stand up fights can leave it badly hurt.
The Shadow is a deadly and careful symbiont. Those who are bound with one develop great patience and cool temper, combined with a controlled nature and a callous attitude towards killing.
Special: Paralytic Poison – The needles fired by the Shadow are coated with an organic paralytic poison. This poison requires that the needle do at least one point of Vitality damage to be administered.  Anyone affected by the poison must succeed at a Hard Tenacity Feat Test to resist. If this Test is failed, the victim loses 2 Actions per turn for one to ten minutes (roll one die), which can effectively reduce a character’s Actions to zero. Only one Test needs to be made per turn struck by the Shadow’s needles and the effect of the needles is not cumulative. A target may again be affected on the turn following his recovery from the last dose.
Special: Stealth – The Shadow projects a mystical stealth field, which functions like a mecha stealth system except that all Degrees to spot it are increased one category. In addition to rapid, erratic movement, touching anything living (of dog-size or larger) will force the stealth to drop. This ability drains the Orgone of the Tager, at a rate of one point for every half hour invisible. The ability of a Shadow to use its stealth is not affected by this drain. A Shadow may even use this ability when its Orgone has been drained to zero, but Orgone will not regenerate while it is engaged.
Size: Medium (6 to 7 ft. tall)
Attribute Modifications:
Agility +1/+3
Perception +1/+3
Strength -/+2
Tenacity +1/+3
Weapons:
Thorns (+1) – These thorns grow out of the hands, forearms, shoulders, lower legs, and feet.
Needle Pods – Range 25/60/170, Damage +1 (+ Poison), Shots 2, Infinite Rounds
Limit Weapon:
Multiport – This attack can target anything within a range of twice the Shadow’s average jumping distance. By rapidly teleporting around his target, the Shadow can take double his normal Actions – though no movement – with no Multiple Action Penalty, for one single turn. These attacks occur simultaneously. This uses all Actions and can be the Tager’s only Action that turn.
Armor: 1/1
Regeneration: 1/2
Fear Factor: 12
Senses: Nightvision, Scan
Movement & Speed: Climbing (Double), Jumping (Triple), Land (Normal)

HISTORY: 
   Cory:  “Growing up with my mother, I loved music and dancing, but mother always left the room when I started to play the heavy base beat and the sizzling electric strokes.  I didn’t understand why.  For a long time, I didn’t even notice.  Eventually, I did, because I wanted her to watch me dance the way she watched me do kata, and she was never around, so I started using head phones. 
   “I should have started to understand when mother took me to the range and taught me to use pistols, solid projectiles that boomed and cracked, lasers that hissed and sizzled.  I loved and feared the power of those guns, but my passion was for the dance floor. 
   “When I came of age I hadn’t done too well in school, but I was pretty and enjoyed the dance, I wasn’t embarrassed at all to think that I might make a career of the high class strip club I took a job at.  I took advise from an older girl and shared my tips with my bodyguards, which I was glad for the day when I was hired for a private party in a clients home.  The guys tried to get me to come downstairs and they shot my gaurds.  Their armor’s held and in the ensuing shoot out a tenteacled worm thing came up from the basement the moment before the cavalry came. 
   “In the aftermath, the cavalry recruited me, liking how I held my level head the midst of it all. 
   “I joined with a shard of alieness.  I forced every drop of music I had into it ‘til it surrendered, and for the first time in my life there was quite in my mind, stillness.  I understood the first truth my mother cherished.  Music—whether listened too or danced too—should be appreciated, not allowed to inundate you ‘til it lost it’s meaning. 
   “Later, on the battlefield, amongst the firing of guns and cracking of lasers, I learned the music that had inundated my mother’s mind before I was born.” 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

ReijiTabibito

Muse, you're still doing it wrong.  A Specialty in CTech only gives a +1, not a +2.  You need to reduce your Performance bonus to just +2 from Muse.

AyeGill

Since i just read the CthulhuTech rules, and found them extremely awesome, i thought i'd drop in to see if a slot is still open? If so, what sort of character could the team use?

ReijiTabibito

Well, at this point, we've got most of the bases covered for an Eldritch Society game - a sorcerer, a para-psychic, a couple of Tagers...there's not anything we're really missing, but there are a couple of things we could use more than others.

A: Recon ability - especially if you decide to be a Recon Tager.  We've got a lot of hitting power, and sneaking around power, but not so much mobility.

B: An extraordinarily skilled person in Intellect skills.  Our Sorcerer is good at Intellect skills...relating to casting spells.  Otherwise, not so much.

AyeGill



Wintercat

And the plot thickens...

Also, I'm a newcomer to CTech so yeah, I might not have the best character around but I hope to at least be able to assist now and then, and the thought is to learn through play, though I am taking it seriously.

Anyhow, looking forward to what this may become.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

Muse

Quote from: ReijiTabibito on April 19, 2011, 08:18:58 AM
Muse, you're still doing it wrong.  A Specialty in CTech only gives a +1, not a +2.  You need to reduce your Performance bonus to just +2 from Muse.

Gotcha, thank you, I will edit it in. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

AyeGill

Crunchy bits done:
Spoiler: Click to Show/Hide
Maximillian Proskopos
(Player: AyeGill)
Race: Human

ATTRIBUTES
Agility:   8(11)   
Intellect:    5
Perception:   10(12)
Presence:   4
Strength:   5(6)
Tenacity:   7(9)

QUALITIES
Tager(Whisper)         4 skill points
Fast            2 skill points
Peripheral Vision      1 skill point
Wary            2 skill points
Common Sense         2 skill points
Acute Sight         2 skill points
Acute Hearing         2 skill points
Impetuous         -2 skill points
Duty 3            -3 skill points
Fanatical(The Eldritch Society) -2 skill points

Total=            8 skill points

SKILLS
Fighting: Adept         3 skill points
Marksman: Adept         3 skill points
Dodge: Adept         3 skill points
Athletics: Adept      3 skill points
(Focused: flight)
Communications: Novice      2 skill points
Observation: Adept      3 skill points
(focused: lip reading)
Occult: Novice         2 skill point
Computers: Novice      2 skill point
Stealth: Adept         3 skill points
Criminal: Student               1 skill point
Agility Feat: Expert      FREE
Intellect Feat: Novice      FREE
Perception Feat: Master      FREE
Presence Feat: Novice      FREE
Strength Feat: Novice      FREE
Tenacity Feat: Adept      FREE
English: Expert         FREE
Literacy: Novice      FREE
Regional Knowledge: Novice:    FREE
(Los Angeles, America)
Total =         20 skill points


Total Skill Points: 34/34(6 cheats used)


SECONDARY ATTRIBUTES
Actions: 2(3 in tager form)
Movement: 13 mph(19 mph in tager form, multiplied[see below])
Orgone: 10(5 because of tager)
Reflex: 7(9 in tager form)
Vitality: 10(12 in tager form)
Drama Points:10

TAGER FORM

Size: Medium (6 to 7 ft. tall)
Attribute Modifications:
   Agility +1/+4
   Perception +2/+4
   Strength -/+1
   Tenacity -/+2
(accounted for in above attribute listings)
Weapons:
   Whips (+1) – These whips most often extend from the forearms
   of the Tager and can be used to entangle opponents.
   Gossamer Bombs (Blinding) – These radiant balls are dropped
   from the air. Wherever they land, they burst in a blinding
   light and everything with 15-foot radius must succeed at a
   Challenging Tenacity Feat Test or lose its next two Actions,
   which can reduce a character’s Actions to zero for the turn.
   Only one gossamer bomb can be fired each turn, but each
   Whisper has an unlimited supply.
Limit Weapon:
Razor Wing (+4) – The Tager’s speed and armor doubles for
the turn of this flying charge attack. This attack still requires
the use of the Fighting skill and can be used to attack as
many targets as are in a reasonably straight line, up to the
Tager’s maximum movement for that turn. This uses all Actions
and can be the Tager’s only Action that turn.

Armor: 1/1
Regeneration: 1/1
Fear Factor: 12
Senses: Broadband Audio, Long Range, Nightvision, Scan, Sonar,
Thermal, X-ray
Movement & Speed: Climbing (Triple), Flight (Triple), Jumping
(Double), Land (Double)

EQUIPMENT
CS-44 'Enforcer' +3 damage, RNG 12/25/45, SHT 2



Will be working on fluff
Fluffy bits done:
Spoiler: Click to Show/Hide
FLUFFY:
Age: 21

Appearance:
Max in his human form has short, black hair, narrow gray eyes, and flushed white skin.
He usually wears a smug, confident expression. Even if he's got no reason to be confident. It's a little wierd.
He can usually be spotted in all white and black training clothes.

Personality:
Max is the definition of self-confident, to the point of being foolhardy. While he prefers to let people with bigger, tougher symbiots engage the enemy directly, his definition of safe scouting distance is a lot shorter than average

Background:
Max was born in Los Angeles, to a poor family. He grew up halfway on the streets, and became part of a few gangs. Nothing too serious, until the gang he was with tried to mug the wrong target.
A man in his early thirties, he looked fairly wealthy. What someone like him would be doing in their kind of neighborhood was anyone's guess, but hey, easy pickings, they thought. They would come regret that, for about twenty seconds on average.
As they surrounded the man and closed in on him, he seemed almost completely oblivious, until the gang's leader struck out with a lead pipe. The man transformed into the monstrous abomination that Max would later come to know as the Elib, and struck out, quickly despatching the gang members. Only max escaped.
Later that week he was contacted cautiously by the Eldritch Society, and recruited into their ranks. He took on the Rite of Sacred Union as fast as he could, and entered symbiosis with a Whisper.


ReijiTabibito

Gill, I'll go over the specifics when I can, but for the moment, I've spotted two glaring errors.  Those being the Fighting, Dodge, and Observations skills.  You cannot buy a skill any higher than Adept at character creation.  The last two levels need to be gotten during character creation.

The exceptions to this are your free Language skill and any Feats you might have - for you, this is Language (English), and your Agility and Perception Feats.

AyeGill


ReijiTabibito

Gill, you have on the sheet that you spent 3 cheats to get the extra skill points.  What'd you do with the other 3?

EDIT: Also, did the math for the skill points.  You need to spend 5 Cheats to get that many skills and Assets, not 3.

AyeGill

Whoops. I originally spent three cheats on skills, three on an attribute, but i moved those 3 cheats from the attribute to more skills. looks like i forgot to write that under the skills bar.
also, i must have miscalculated my skill points, since i thought i was a 6 cheats.

using two more skill points