Shadowrun 4th Edition Campaign - [registration closed :( ]

Started by Sophina, September 29, 2010, 06:09:54 AM

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Sophina

Ashes, that would be fine, but only go that way if it's really what you want to play: I am perfectly happy with any characters, so a more combat-focused adept would also be wonderful. ^_^

And Anathanasia, I look forward to seeing what you come up with! I'll make sure to tailor the campaign to fit the party's skillsets, so if you find a concept for an adept or anything else that sounds like more fun than a Face, you should feel free to pick whatever sounds most fun! But you're also free to work on a Face for the party.

Either way, feel free to PM me if you have any questions about 4th ed or the chargen process! ^^

ReijiTabibito

To any and all participants who do not have access to the books, and/or need help constructing their character,


I am available.



On another note, Soph, what could we use right now?

Sophina

Ooh, thanks for volunteering Reiji!

Right now we have a street sam, two adepts, at least one hacker, a magician, and possibly a Face, so I think if we were going by the numbers the party probably needs a Rigger, but it's ultimately up to you. ^^

ReijiTabibito

#28
How about a Street Doc?  Someone who can patch people up, and all that?  I've never really built a Rigger before, but if I did, I could probably build an Adept Rigger...


EDIT: Also, I had a possible Quality I wanted to ask you about...

Sophina

Oh, a street doc would actually be really useful!

A rigger isn't essential, so I wouldn't sweat it. ^^ In general though, riggers don't make good magic or tech users: they need a LOT of BP to go into their gear and hacking skills, so giving them resonance or magic in addition tends to force you to really cut corners somewhere else.

Xerial

Someone just made me grin ear to ear, because it has been ages since I tried a system game here... and Shadowrun is something I have spent countless hours of my life thinking of/plotting for/working numbers on.

Scarily enough, I may think about SR more than sex...

...ok, that's pushing it.

If there is room, I am game. I'd be inclined to make a stealth oriented character, possibly a Social/Invisible Way adept, light on combat, heavy on being a ghost within the system. Whatever you need, however, I can fill the role.

Anathanasia

I'm looking over the 4e core book now, and I'm leaning on a PI/detective sort of take on a Face (always liked getting a good spot or Noir in with the Cyberpunk...Blade Runner and all, y'know?). I was thinking about trying to marry that with a hermetic mage, if it can be done nicely, so any tips/pointers/supplements I should really take a look at that the more experienced Shadowrun players could direct me too would be greatly appreciated.
A Special Craving: Rookie Cop has a Bad Day

My Cravings & Desires: Six Ideas in Search of a GM, Solo System RPs


Avatar provided with permission by the artist, Vaesark!

Sophina

Sorry Xerial, but we're about at the limit of what I think I can DM effectively. :(

Consider yourself on the sub list, though- if anyone has to quit or loses interest, you'll have the first open slot.

Sophina

Oh, that sounds perfect Anathanasia! I was just worrying about our lack of social players, and that sounds pretty ideal. Ashes is looking at running a kind of tracking/greaseman/maneuverability specialist, so between the two of you our physical information gathering needs should be really well set. ^^

Xerial

Well curse my timing, eh. First day, and the interest has surpassed my ability to spot the game quick enough. Reserves I will happily sit on.

Muse

Oh my lord, Sophina, you just turned a horrible day into a beautiful and shining hopeful night!!! 

Name:   Angela Quade
--Alias:   Tessa Conner
--Alias:   Marion McVie
--Alias:   Lace

Karma   0/0

Agility      3   Charisma      4
Body      3   Inituition      4
Reaction      3   Logic      5
Strength      1   Willpower      4

Edge      4
Magic      4

5   College Eductation
5   Linguist
15   Magician
5   Mentor Spirit: Wise Warrior

10   Day Job:  Works 20 hours a week at the Municiple Library, earning 2,500 NY monthly.   
10   Diminished Sense of Sight: Neurological
5   Distinctive Style: Clockwork, Corsette, Lace, and Goggles. 
5   Lost Loved One: Her father Adrian Quade, Consulting Magician
5   SINer




Arcana         1
Assensing      1
Astral Combat      1
Blades      (Swords)   1
Counterspelling      4
Dodge         1
First Aid         0
Pilot Ground Craft      0
Ritual Spellcasting      4
Spellcasting      4

Athletics         0
Conjuring         2
Cracking         1
Electronics       1
Influence         1
Stealth         0


4/2   Hermetic Academic
3/2   Paramed Shaman
3/2   Talismonger


50,000 NY    Power Focus Force II, Attuned: The Nightstone
20,000 NY   Force II Weapon Focus Rapier (Attuned)

Force 6 Magical Lodge
Force 3 Spirit Binding Materials X2
Fetishes:  (Combat Spell) Lightning Bolt: Tessla Fork
   (Manipulation Spell) Influence: "Mesmerist's Watch"
2 Vanshon Island Steampunk Armored Outfits 4/4:  Corsette, Blouse, and Skirt. 

Novatech Airware Comlink with Iris Orb Stock Operating System (3/3/3/3)
--Force 3: Anaylyze, Brouse, Comand, Edit, Encrypt, Reality Filter, and Scan programs. 
--Force 3: Armor, Attack, Biofeedback Filter, Decrypt, Exploit, Medic, Sniffer, Spoof, Stealth, Track
--Kid AR Gloves
--Biometric Reader
--SIM Module
--Skin Link
--Sub-Vocal Microphone
--Electronic PaperX4
--Standard RIDF Tags X10
--Stealth RIDF Tags X2

Kit of Hardware Tools

Rating 6 Goggles
--Image Link
--Vision Enhancement +2
--Vision Manginfication
Earbuds Rating 2
--Sound Link
--Audio Enhancemnt +1
--Select Sound Filter +1   

Tag Eraser
Force 3 White Noise Generator
VR Games: Amazons and Athenians, Dunklezhan's Quest, Legend's of Third Gaia
Data ChipsX10

Fake SIN: Marion McVie: Librarian
Liscenced to own a Power Focus.

Fake SIN: Tessa Conner: Rave-Hopping Wall Flower
Lisenced to own a Power Foucs. 

1 Month Pre-paid at Cobweb Manor: Acomadates one extra occupant.  (4,840 a month.) 
+4   High Comforts
+3   Middle Entertainment
+3   Middle Nesecities
+2   Low Neighborhood
+4   High Security

+5   Aspectd Domain
+1   Easygoing Landlord (Bottom line, who else is going to rent this creepy old shack.) 
+1   Homegrown Farming
+1   No Neighbors (They avoid the freaky old house.) 
+1   Workplace
-2   Black Hole
-1   Green Plan
-4   Haunted
-1   Houshold Gremlins 1 Dice
-2   Lax Security
-1   Poor Condition






Spells:   Combat Sense
   Heal
   Improved Invisibility
   Improved Reaction
   Influence (Fetish)
   Lightning Bolt (Fetish)


A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Sophina

Aww, sorry Muse, but I'm going to have to put you on the waiting list- we already have 6 PCs, and I don't think I can manage more without the quality of the game suffering. :(

You and Xeriel are both on the sub list though, so if anyone bows out, you guys will be the first two I talk to.

Anathanasia

Quote from: Sophina on September 29, 2010, 10:23:14 PM
Oh, that sounds perfect Anathanasia! I was just worrying about our lack of social players, and that sounds pretty ideal. Ashes is looking at running a kind of tracking/greaseman/maneuverability specialist, so between the two of you our physical information gathering needs should be really well set. ^^

I think we have a mage already? I think I'm going to drop that aspect from my character. After taking a first pass I don't think I'd be able to afford to fulfill either role well trying to do both, so I'll just go back to investigator/Face and drop the magic part.  :P
A Special Craving: Rookie Cop has a Bad Day

My Cravings & Desires: Six Ideas in Search of a GM, Solo System RPs


Avatar provided with permission by the artist, Vaesark!

Sophina

That sounds like a good idea, Anathanasia. We have some pretty good mages, adepts and combat specialists, so having you as a pure face/investigator will add a lot of utility to the group. :)

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Hikari

Sophina: did someone else step in to play a mage, or were you counting on me for that?  Otherwise, I'll go with a hacker as you initially recommended.

The core concept I'm running with right now is an ex-paramilitary hacker.  As a field officer, she was often called the Conductor for her ability to orchestrate complex and finely-timed plans through a combination of conventional leadership and net-overwatch; she was regarded by many as a genius when it came to tactics and a master of fieldcraft.

Unfortunately, she got outfoxed on a mission and was left holding the tab for a potentially disastrous international incident.  Not seeing any other options, she went to ground and turned to the shadows, both as a means of survival day-to-day and in the hopes of finding out who it was who set her up--and more importantly, beat her in their private game of "human chess".

Strong points: Hacking, planning, good all-around military skills (firearms, athletics, etc.), leadership.
Weak points: Heavy/prolonged combat (that's never a part of a good plan!), street knowledge, ribcage sometimes opens to reveal glowing orange heart.
The wait is over,
I'm now taking over
You're no longer laughing
I'm not drowning fast enough


-The Strokes, Reptilia

ReijiTabibito

#41
@Sophina:  What Hikari asked.  B/c I've got a Mage character that I drew up a while back, and then went over for this particular incarnation.   I know we've got a couple of Adepts, but I wasn't sure if we had a full Magician.

EDIT: Soph, I had a question about a modification found in Arsenal for firearms.  The Improved Cylinder mod increases the capacity of a revolver's cylinder from 6 to 8.  Problem is, there's a revolver - the Cavalier Deputy - that has a capacity of 7.  So, if we buy this mod for the Cavalier, does it increase the capacity to 9 (following the +2 rounds line of logic) or to 8 (following the print in the book line of logic)?

Sophina

I don't believe we have a full Mage-we have several Adepts, but no Magician. Would it work if ReijiTabibito played the magician and Hikari went with your hacker concept?

And ReijiTabibito, I would rule that expanded cylinders always add +2 unless it's getting ridiculous- that's the entire point of the weapon, and ruling otherwise negates the Deputy's advantage. So a Deputy fitted with an improved cylinder will have a capacity of 9.

ReijiTabibito

#43
Yes!  Alright!  Good to know that I don't have to swap out my weapon, then.  ^_^

And I am more than willing to play my Magician character (a Mage of Phoenix), even though about the only thing he's highly proficient at from the get-go is casting spells.  But then, most Magicians are that way.

EDIT: Something else from Arsenal I thought of, the Armor section.  The Victory Globetrotter Line of Camouflage clothing (check Arsenal, page 46-47).  Would it provide a Camouflage bonus, or no?

Sophina

I think that should be fine. I am going to design a lot of the combat parts to be easier if the party employs a lot of strategy, so having a highly specialized character should be in your favor. ^^

Hikari

I probably would have just ended up playing a diabolical illusionist/mentalist mage, which I imagine would have gotten old faster than I would have liked--there are some control and memory-alteration spells that are just nuts in proper application--so I don't mind if Reiji has something in mind he'd like to play.
The wait is over,
I'm now taking over
You're no longer laughing
I'm not drowning fast enough


-The Strokes, Reptilia

ReijiTabibito

Well, considering he can (if you allow that sort of thing), spam Force 6 Stunbolts without suffering drain (if you do the automatic hits thing), I think he'll be fine.  He's got a lot of magical resources, though - Magical Knowledge Skills up the...you choose an orifice, and a very potent Magical Group Contact.

And my Phoenix Mage is being played as a General Specialist right now (to use a doctor term), but he might develop along the lines of Health (given Phoenix), Combat (if the group needs firepower), or Detection (given his 'investigator-ey' concept).


ReijiTabibito

???  I'm afraid I'm not understanding your thing here.  Could you be a little more specific?

-The Ares Globetrotter Camouflage thing?
-Buying hits on Drain Test thing?

...Something else I didn't think of?

Sophina

Well it's up to you, but I think that if you can combine the stunbolts (to give the party some crowd control) with Detection, you'll be the most in keeping with our campaign concept, but all three of those proposals should fit in nicely-I'm simply recommending Detection because it will give you the most to do during the campaign.