On High Seas: A Game of Pirates, Captives, and Booty!!

Started by Urbanzorro, March 23, 2015, 01:59:24 PM

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Urbanzorro


Ok, so I'm looking to start up a game centered around a pirate ship, it's crew, their captives, and their misadventures/raids/sexy times/etc. That they experience. Ideally this game will be full of action, fighting, drinking, and sex (both consensual and non-consensual).

Should enough interest be shown I'd be open to having more than one pirate ship/crew take place in the story but I'll probably need the help of a co-gm (taking on the role of the captain of the other vessel) if that happens. That having been said I'm looking to capture a mix of realism, popular conception, and some (small) amounts of fantasy with this setting. Basically think along the lines of Pirates of the Caribbean being rated R/X/NC-17 with slightly lest fantastical elements. If this idea interests you I invite you to say so. In order to get started I'll probably need the following as far as players. Also, I'll be allowing female pirates and we can assume that while not as common as male ones, they are still not exceedingly rare in our setting.

Captain Maximilian Mondego Played By Urbanzorro:The man in charge of the crew.

1st Mate Tyree Barrington Played By Juggtacular: The second in command of the crew. Has command of the ship when the Captain is not aboard, and is normally charged with leading other members of the crew. This one needs to be filled

Master At Arms(Open) :The crew-member in charge of instilling discipline and order aboard ship. I'll need someone to fill this role as well.

Quarter Master Nathan William Jackson Played By Holmes: The crewman/woman charged with steering the ship during most situations.

Boatswain(Open): The deck chief charged with making sure all the deck hands do their jobs correctly.

Doctor Adela Elizabeth Davenport: Played By xSnorkleRainbow

Lookout/Cartographer  Ying Played By Pipaluk

Navigator Leiha Played By CurvyKitten

Doctor's Apprentice Annette Lane Played By Deathnote

Captive of the Crew(Open) Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.

Captive of the Crew(Open): Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.

Captive of the Crew(Open): Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.

It should be noted that the above list does not represent the limit for how many people can play, but is just a list of the different possible roles. For instance while we can only have one Captain, 1st Mate, etc. We can always have more than three captives or more than two assorted crew members/officers. And here is our character sheet.


[float=left][img]Your character's image link goes here[/img][/float]
[glow=red,2,300][i][size=18pt][font=georgia]Character Name Here[/font][/size][/i][/glow]
by [u]Player Name Here[/u]
[b]Age[/b] How old are they?
[b]Gender[/b] Female? Male?
[b]Orientation[/b] Do they like guys? Girls? Both?
[b]Appearance Details:[/b] Anything about their appearance that isn't in their image but should be known. Such as scars, birth marks, tattoos, piercings, etc.
[b]Position[/b] What part of the crew are they? Are they a captive? If so are they already caught or do they yet need to be?
[b]Personality[/b] What's their personality like?
[b]Biography[/b] What's their personal history?
[b]Talents & Skills[/b]: What are they good at?
[b]Weapons/Equipment[/b] Is there anything specific they have/use?
[b]Character's Ons:[/b] What sort of sexual elements does your character enjoy
[b]Character's Offs:[/b] What sort of sexual elements does your character NOT enjoy (not to be confused with your offs)
[b]Player's Ons:[/b] What sexual elements do you hope to get your character into in this game?
[b]Player's Offs:[/b] What sexual elements do you not want to happen to your character in this game?


Here's Some Info on the World Our Characters Will Live in.

The World

Our game will take place in a slightly romanticized version of the golden age of piracy.  The majority of the aspects of our game’s reality are the exact same as the actual historical time period.  This section will hopefully help give everyone a good idea of some of the differences and of the basic feel of the game.

Important Forces on The Seas

While nowhere near the only groups in existence, these are by far the most influential when it comes to power on the seas. As such while they need not be obeyed, every good pirate should at least have a measure of respect for the danger they can bring to one who becomes a thorn in their side.  In our world these nations, while not currently in open war, are constantly at one another’s throats and attempting to obtain dominance over each other.  As such, ‘skirmishes’, between vessels of each nation are relatively common place. In short there’s a lot more military vessels and naval battles taking place on the seas then there were in the real world.

The British Empire : Widely agreed as upon as having the strongest navy in the world (after the defeat of the Spanish armada in the 16th century). Great Britain is a true force to be reckoned with. They have a reputation for fiercely protecting any ships in government service. In combat they tend to make use of conventional formations and the use of long range cannon fire to cripple enemy ships often before their targets can even fire back.

France While they do not boast as large a navy as the English, the French have taken to making extensive use of privateers.  Essentially pirates with the official backing of the French government these forces are known to utterly disregard many of the conventions of ‘civilized’ naval warfare and do anything it takes to achieve their victory.

Spain Spain has a vested interest in the waters off the coast of South America and within the Caribbean. The massive numbers of ships laden with gold and silver from their colonial holdings also mean that their waters can always be expected to have a strong military presence. In combat they tend to focus on aggressive tactics, focusing on pushing towards the enemy at full speed where their ship's generally larger size(and thus larger number of cannons) can make the most difference.

Science & Reason

'We are learning more and more of the world every day my friend. At this rate I fear there may be scant few mysteries for our children to wonder over.'  - A barroom discussion between a doctor and a sailor


For the most part science has made the same progress in the game’s world as it has in the real world. Since our game takes place during the 1700s, the technology level is on par with this time.

Weapons

Flintlock pistols and rifles, are the pinnacle of firearm technology. A good sword is still very useful in battle, especially after the first shots have been fired and those with guns must reload.  In addition explosives, such as the crude grenades of the time era, do exist. BUT they are quite unstable and can prove just as dangerous to the user as to their intended targets.

An important thing to note about guns of this period is, due to the way a flintlock pistol works, getting your weapon wet is a good way to make it unfireable until it has been dried. This means that during heavy rains pistols and rifles will be extremely difficult to use, if usable at all. 



The Charted Seas
Most of the world’s waters have now been charted. Even though there are still some areas that have not been mapped, they are few in number and growing fewer every year.

Known Species
With each new discovery of an island mankind’s knowledge of the species he shares his world with grows. This continuous discovery of new species has given rise to rumors of other things, such as mermaids, lizard men, and other such fantastical creatures. As such there has been no real definitive evidence of such being existing. Though rumors of mermen and mermaids being native to the seas of America have been growing in number for many years.


Magic & Mystery

Not everything is in those books of yours, some things defy explaining-A barroom conversation between a doctor and a sailor.


Magic
Many people still believe that there is some magic in the world. While things such as wizards and spells that create walls of fire have been proven to be nothing but fantasy, the idea of curses, witch doctoring, and other such acts which call upon the power of the unknown are still considered to be real.

Ghosts
While no one knows exactly what lies beyond this world, nearly every person living in these times does believe that there is something. This means that the idea of ghosts and spirits is widely regarded as having a basis in reality. Especially amongst sailors.


Ships of the Sea

Ship Classes

Since it would be far too complicated and in depth to list every possible class of ship that could be sailing the seas during this time period(and trust me I tried O.O), I’m instead going to post up a list of broad ‘classes’ and every ship in our game will fall into one of these classes. This will ideally help everyone have the same concepts for the relative size of ships in the game. This class system is meant to be simple and easy to use rather than 100% historically accurate. So please keep that in mind.
Military Classes
These classes of ship are purposefully built for warfare on the high seas
Man-Of-War . The largest sized and smallest numbered class of ships. They are the prestige ships of any nation’s navy. As the largest class of warship, men-of-war boast at least three gun decks, this gives them extreme levels of firepower. They also have very large crews, making them difficult for smaller ships to successfully board. This means that, more often than not, they are easily a match for any ship in the water. Their only drawback is that their large size tends to make them less maneuverable and slightly slower than smaller classes of shipping.
Ship of The Line: While not as large as Men-of-War, Ships of The Line are much more numerous and tend to make up the backbone of a nation’s navy. They most often have two gun decks, though occasionally they can be up-gunned to support three gun decks. While still designed to primarily focus on firepower and armor, Ships of The Line are slightly faster than Men-of-War. A well-orchestrated Line of Battle consisting of Ships of The Line is a difficult force to defeat or outrun. 
Frigate Designed to offer an optimal balance of speed, durability, and firepower Frigates are only slightly smaller than Ships of The Line. They can carry between one and two gun decks, though carrying two gun decks often comes at the sacrifice of some of the armor found on a Ship of The Line. This means that they can often match a Ship of The Line in either firepower or armor, but not both.  The Frigate’s true strength is shown in its primary role as a commerce raider and escort ship since their speed insures that very few if any ships they engage, whether they be merchant ships or retreating military vessels, can actually make good an escape.
Sloop-of-War The smallest class of warships, sloops-of-war are designed for speed above all  else. With only one gun deck and light armor sloops take on the role of dedicated skirmishers within naval engagements. Using their speed to approach enemy ships, fire off a single volley, and then pull out of range before doing it all again. They have also been known to be used alongside frigates when pursuing merchant ships and damaged vessels attempting to escape a battle.
Merchant/Non-Military Classes
These are ship classes that are not intended for use naval combat. Most such ships are still armed and can defend themselves but they are not as effective as warship designs.
Galleon A class of large merchant ships, many of these vessels were originally military ships that have become obsolete and unsuited for military service. They can support a single gun deck but are generally slower and less well armored then ships of a similar size.  They can transport passengers but are more often used to carry large amounts of goods.
Merchant Man These are smaller merchant ships, they rarely have gun decks at all, they can transport both passengers and cargo with equal ease.

The Vendetta

The Vendetta is a heavily modified Frigate class ship. Before she entered the service of Max and his band of pirates she was a commerce raider. Designed and equipped to be fast enough to run down enemy merchant ships and sink them if need be.  In order to better fit her new lifestyle, The Vendetta has been fitted with an additional gun deck, bringing her total to two gun decks. She has also been stripped of some of her armor in order to further increase her speed. While her rigging has been reworked to require a smaller crew than she was originally intended for, all of these things combine to create a ship that is ideally suited for running down and preying upon weaker ships while her maneuverability and firepower means that in the hands of a skilled crew and captain she can theoretically hold her own against any class as large as a ship of the line, but she is extremely outmatched against a man-of-war.
Important Areas of The Vendetta


Thanks to Rahzilla for the diagram of the ship's interior
These are the areas of the ship where player interactions are most likely to take place. Other places may be used but these will most likely be the primary ones
The Deck This is the upper level of the ship, it includes the main deck, the poop deck, and the quarter deck. It can also be seen and heard from the rigging and vise versa.
The Rigging The areas above the deck, within the ropes and platforms of the ship’s masts. It can be seen and heard from The Deck and vise versa
The Galley The kitchen and main dining area of the ship this is where most crew members would take their meals.
The Medical Quarters A fully stocked (for the standards of the time) medical room. It also boasts and attached cabin for the ship's doctor to make their home in.
The Brig The ship's prison. It consists of a single large cell for holding more than one person as well as two smaller cells for holding between one and two people. There is also a small interrogation room attached to the brig.
The Hold The area of the ship used to store goods and cargo.
The Gun Decks The areas of the ship devoted to the storing of cannon and ammunition for said cannons. When not in combat the cannons are lashed in place and the gun decks are normally quite empty, with the exception of those stationed on watch over the gun decks.
The Lower Decks The lower areas of the ship, these are the Orlop deck and the Bilge. They are normally dark, damp, and not the cheeriest places to be.
Captains Quarters The captain's rooms within the ship they are within the aftcastle of the ship and take of a good portion of said area.
Officers' Quarters These are the personal quarters of individuals aboard the ship who have earned the rights to private rooms. Such as the 1st Mate, the Master-At-Arms, and other higher ranking members of the crew.
Crew Quarters: The area of the ship meant to house the lower ranked members of the crew. It is normally crowded with bunks, crew members, and personal lockers.

I'm a leaf on the wind, watch how I soar.

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Lynnette

Interested in possibly picking up the Master at Arms position, I'll have to think about it for a bit, but I'm most certainly interested.
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Urbanzorro

I'm a leaf on the wind, watch how I soar.

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Pipaluk

Not sure how open to this idea you are, but I might be interested in playing a captive of the crew who is a nurse/doctor. I'm thinking based on the time, that perhaps she was a nurse, but picked up a lot of skills from the doctor she assisted. I'm mostly interested for a scene that popped into my mind, and I thought the character would be fun to play:

After some battle, the captive nurse is stitching up a big, burly pirate who is threatening/harassing her. With a slight smile, she sticks him with the needle a little roughly, and points out that, "it's unwise to threaten the person trying to piece you back together."

It obviously needs to be fleshed out more, but I think playing a captive that becomes the de-facto doctor for the crew would be fun. The Hippocratic Oath and what-not.

Urbanzorro

I'm a leaf on the wind, watch how I soar.

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TheBlackThrone

I want to make a captive that's a shark man. He can be useful for assisting in taking out sea monsters like giant krakens or serpents (or even other ships).  :-)
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Urbanzorro

I think a shark man may be a bit too far into the realm of fantasy than I'm wanting to take this one. I'm seeing things like actual curses, ghosts, and maybe mermaids of some kind(done similarly to the mermaids in pirates of the carabean, in that they can walk on land but still need water/air/etc) as being about as far as I'd want the game to go from  reality.
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kckolbe

Would you have any interest in a male merchant type that was captured?  Obviously he'd have little military value, though would have very decent knowledge of where best to unload certain goods.  Plus, having been the captain of even a modest merchant vessel, there would be reason to expect a worthwhile ransom.
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Urbanzorro

Sounds like someone we could fit in. He could even be the captain of the first ship we hit in game. Which is how I intend to start the game out.
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kckolbe

That would be wonderful.  I'll start working on a sheet.
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Juggtacular

If'n ya don't mind Cap'n, I'd like to throw my hat in the ring as 1st Mate. Yahaaaaarrrrr.

Madriv

A good pirate story can't be beat. Quick note on the positions, tho - the coxswain or helmsman is the one who steers the ship. The quartermaster is the one who is in charge of stores, provisions, and sharing out the booty. He's really the 2nd in command to the captain.

Strangefate

Marking for possible interest, haven't quite decided yet.   :-)
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Urbanzorro

Quote from: Madmartigan on March 23, 2015, 07:45:17 PM
A good pirate story can't be beat. Quick note on the positions, tho - the coxswain or helmsman is the one who steers the ship. The quartermaster is the one who is in charge of stores, provisions, and sharing out the booty. He's really the 2nd in command to the captain.

This is true, though honestly on pirate ships the ranking was (from what I've read) even more complicated than that given that they were very democratic in most things. That having been said it's one of the areas where I chose a ranking system that was easier to relate to given pop culture, rather than a historically accurate one. So for the sake of our game we will be sticking with the ranks as established in the opening post.
I'm a leaf on the wind, watch how I soar.

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kckolbe

Quartermasters decided how much the captain got paid, and made a lot of important logistical decisions, but I don't think they had proper rank.
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(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

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Pipaluk

I've created my character page. I think my character might get introduced to the story along with the merchant captive. I put in the position how she came aboard. She's a doctors apprentice who was travelling on the merchant's ship to continue her studies.

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Annette Lane
by Pipaluk
Age 24
Gender Female
Orientation Strait; doesn't know anything else.
Appearance Details: No tattoos, piercings, birthmarks, etc. Annette is clean in that department.
Position Annette is a doctor's apprentice who was aboard a small merchant ship travelling for France where she was to continue her training. The ship was boarded by pirates where she was taken captive.
Personality Annette is shy, but strong willed. She keeps her thoughts to herself for the most part and only speaks when she believes it necessary. She is proud and thinks she's just as smart as anyone, but she'd never directly admit it; she'd merely think it to herself when other people have differing opinions.
She doesn't have any real sexual experience. She's never really had the opportunity and it's expected that women remain “proper.” That doesn't stop her from being curious, but in a distant sort of way. She must maintain the aura of propriety, but inside, she secretly desires to explore her sexuality.
Biography Annette grew up in a rather poor home, her little sister was often sick and Annette was fascinated with the doctor's work. As a young girl, she would help the doctor out whenever he was around. Eventually, she began to follow him to other houses and help him wherever he went. He found that the young girl had capacity for learning and though there weren't many women in the field, he funded her schooling and helped set up an apprenticeship.
Talents & Skills: Annette is well educated in the classics and anatomy. She is a doctor's apprentice and can do almost anything in the medical field. She also isn't afraid of trying new/untested techniques.
Weapons/Equipment Only her wit.
Character's Ons: She'll say nothing for appearance sake, but she really doesn't know; and likely is turned on by quite a bit.
Character's Offs: She'll say everything for appearance sake, but she is really curious and doesn't know.
Player's Ons: Teasing/Humiliation; One thing that I think would be really fun for this character is a scene where one or two of the pirate's force her out of her comfort zone and force her to admit she wants to try something sexual; despite her attempts and maintaining “proper.
Player's Offs: Anything is fair game? See my o/o's page for more: https://elliquiy.com/forums/onsoffs.php?u=45464

xPeachyPuff

#17
Might be Interested in taking a spot, I'll see what I can dig out of my brain :P I'd like to take position of main doctor, if possible.

- Rainbow ♥

xPeachyPuff

Sorry for the double post, but here is my submission.

- Rainbow ♥






Adela Elizabeth Davenport
by xSnorkleRainbow
Age: 24 Years.
Gender: Female.
Orientation: Heterosexual.
Appearance Details: Adela has an ugly, long scar on her lower abdomen from a badly preformed cesarean. She appears very delicate, standing at only 5'2" with a slender frame.
Position: Crew Doctor - Dealing with crew and captives alike.

Personality: Adela is calm, tender and caring; what one would expect of a Doctor, though maybe not a doctor aboard a Pirate ship. Despite being curious, she isn't intrusive or reckless. She remains calm under pressure most of the time and always completes her tasks to the best of her ability. Whenever she is stressed, hurt or upset she isn't one to seek out companionship; Adela is the type to bottle up her real emotions and sometimes that can make her hard to get to know. She can be quite maternal and this makes her a good listener if anybody has problems they want to share. When it comes to relationships and friendships, Adela can be somewhat guarded when it comes to strangers, men in particular. That being said, she knows deep down that not all men are like the ones who have previously hurt her, but she is still very cautious. Ultimately she wants to run away from her old life but this leaves her feeling very lonely and out of control.

Biography: Adela was born to a British family in a small harbor town over looking the beautiful sea; it's Harbor was the towns main source of new trade. Her father and mother owned a small clinic on the sea front and their clientele often included stray soldiers and occasional pirates, as well as many other citizens of the town who needed medical care. She doesn't remember a time when she wasn't in the family clinic. In fact, she was often roped into helping out from an extremely young age. It was safe to assume that she would follow in her parents footsteps. Adela didn't feel that she had much of a say in the matter; it was something she'd grown up doing and it was the obvious choice to help out and eventually take over.

As she grew older, Adela started to do more and more at the clinic, until she was there most of the time and could even handle shifts by herself. The clinic's clientele wasn't without its fair share of troublemakers; they didn't turn anybody in need away. One night, Adela was alone on a late shift; her parents were out for an anniversary dinner and they left her in charge of the clinic. It was late and things were slow, she was considering closing up early when two drunken British soldiers stumbled through her doors. One was bleeding from his shoulder and the other was laughing and joking about how it all happened. As usual, she cleaned the man up and dressed his wounds before sending him and his friend on their way. Only they refused to leave. No amount of alcohol excused what they did next. It was the worst experience of her life; they violated her, raped her inside her own clinic, practically her home, after over powering her. They were so drunk, the breathes against her face threatened to intoxicate her as well as they hunched over her. The girl was only nineteen years old at the time. What was worse? She conceived that night. Adela wasn't aware of it right away, but it became apparent that she was pregnant in the following months. She had the worst case of morning sickness she'd ever seen out of all the pregnant women she'd helped in the clinic. Adela carried the baby almost to full term. Upon the arrival of her due date there were complications and she had to have an emergency cesarean, which was preformed in some half burnt out building by a man who claimed to be a complete professional. It was traumatic to say the least, even more so when the baby was pulled from her unmoving. After the man patched her up, horribly I might add, she was left there with her stillborn child in a puddle of blood and in complete agony. It was a miracle she survived the birth. Adela never stepped a foot inside after her childbirth; She didn't know what to do with herself for months. Adela never told her parents; not telling her father was the biggest regret of her life. Adela's father passed away almost a year later of an illness that had spread rapidly, seemingly out of nowhere, throughout the town and her mother closed down the family clinic. When she decided to be brave and tell her mother of the ordeal she went through, things continued downhill. Her mother was disgusted with her, called her horrible names and treated her like scum.

After having put up with her mothers verbal and mental abuse for weeks, Adela found herself pining for a life away from the small harbor town she used to love. She found herself seeking out a placement on a Pirate ship; she could get away from her town and be out at sea, never having to deal with the pain she'd experienced ever again. She had never thought about adventure, never needed it, but the prospect of the open sea as well as doing what she loved, helping people, was something she would later seek out.

Talents & Skills: Adela is a highly skilled doctor and is well versed in biology and the human anatomy. She has been training for her position all her life and is therefore experienced with most techniques and such. She is also one heck of a masseuse.
Weapons/Equipment: Adela isn't well versed with weaponry, but she does keep a small dagger concealed on her person most of the time. It's quite an old thing; she'd picked it up before setting sail and becoming a member of the crew. It's nothing special. (She would possibly be interested in learning how to defend herself.)

Character's Ons: Romance, Passionate Partners, Seduction, Teasing, Biting, Scratching, Foreplay, People who know what they want, Water Scenes.
Character's Offs: Non-Con (not adverse to it happening to her in the game), Extreme Bondage, Anal, Bathroom Play, Cannibalism, Pregnancy, Needle Play, Weak willed partners, Timid Characters.
Player's Ons: I'd like to see Adela eventually open up and fall in love with someone aboard the ship (be them captive or crew.) That being said, I'm not against her being involved in non-con and other such relationships.
Player's Offs: [ Please look at my My O/O's! for more info. ]

Pipaluk

I had originally set up my character to be the de facto doctor for the crew after being captive, but I think having another doctor in place would be fun. Your character looks interesting and I can see some fun plots developing.

In particular, the personality I want my character to have is sort of a silent haughty type. She looks with contempt on others and thinks of herself as better. She would view your character as a lesser doctor. More like a medic, than her academic track simply because she is the doctor for a pirate crew. Obviously real doctors like Annette plans to be work in city hospitals. Medics work in the army and at sea. And only the lowest of the low must work as the doctor for a pirate crew. At least that's how she'd immediately view your character.

Eventually, once my character gets over herself, perhaps they'd be close friends. Let me know what you think.

Urbanzorro

I'm a leaf on the wind, watch how I soar.

My Idea Page
Things I Enjoy 
My Apologies.

xPeachyPuff

Quote from: Pipaluk on March 24, 2015, 11:51:25 AM
I had originally set up my character to be the de facto doctor for the crew after being captive, but I think having another doctor in place would be fun. Your character looks interesting and I can see some fun plots developing.

In particular, the personality I want my character to have is sort of a silent haughty type. She looks with contempt on others and thinks of herself as better. She would view your character as a lesser doctor. More like a medic, than her academic track simply because she is the doctor for a pirate crew. Obviously real doctors like Annette plans to be work in city hospitals. Medics work in the army and at sea. And only the lowest of the low must work as the doctor for a pirate crew. At least that's how she'd immediately view your character.

Eventually, once my character gets over herself, perhaps they'd be close friends. Let me know what you think.

I thought you might, so I was actually going to ask until I saw that your character was an apprentice. Maybe after MC tends to yours and finds out more about her, she could talk the Captain into letting her be apart of the crew under her care. That way, they could eventually work together and become friends (:

Quote from: Urbanzorro on March 24, 2015, 01:28:14 PM
Both characters look good and are approved

Thank you for approving Adela!

- Rainbow ♥

Urbanzorro

Here's our captain.

Maximilian Mondego aka "Lucky Max"
by Urbanzorro
Age 32
Gender Male
Orientation Heteroflexible (He is willing to have his way with just about any person who is feminine enough to spark his interests)
Appearance Details: Max possesses a small scar on his right shoulder, the remnants of a shrapnel wound long forgotten.
Position Captain
Personality As a result of his upbringing and military experiences Maximilian is normally a quite man, he tends to speak with a calm authority towards nearly everyone he meets. He rarely every seems to have doubts about any course of action he is taking. Those who have not known him long most often receive the impression that he is aloof and detached from his emotions. But those who know him well understand that this is simply the image he wishes to project, he has a violent temper when pushed to his limits and has been known to hold vendettas against those he feels have wronged or insulted him.
Biography Maximilian was born the son of a relatively low ranking noble family. As such he wanted for very little if anything while growing into a man. His education consisted of philosophy, literature, mathematics, and every other skill that a nobleman was expected to possess. He was brought up in the Mondego tradition, with the idea that his loyalty was, and always should be, first and foremost to his family.

By the time Maximilian had reached the age of 14 war had once again come to Europe and, as was expected by his family's tradition of service to the crown, Maximilian joined the military. His branch of choice being the navy. Throughout the war Maximilian proved himself an excellent sailor and eventually showed a strong aptitude for both tactical and strategic planning when it came to naval warfare. So much so that at war's end Maximilian had been given command of a small ship which was to be the first stepping stone to greater glories.

But all this came to an end with the advent of peace, the navy was slowly but surely downsized. And eventually Max's commission was 'forgiven' and his term of service to the crown was considered at an end. It was around this same time that the Mondego family suffered a great tragedy. In a well planned political maneuver another family managed to bring the Mondegos to shame and acquire the vast majority of their estate. With no other option left to him, Max's father took the "Gentleman's Escape" one night in the reading room of the family's house. Max's grief stricken mother followed shortly their after.

With no one remaining and nothing left to him but vast amounts of anger and rage Maximilian gathered what little funds he could, made his way to the nearest port city, and 'acquired' a ship. He has spent the last four years of his life as a lawless pirate on the seas. Living by no other code than his own, taking what he wants from whomever he wants at any time he so desires. In that time he has managed to acquire quite the reputation as a skilled pirate.
Talents & Skills Max is an accomplished swordsman, as well as a skilled naval tactician.
Weapons/Equipment Normally Max carries his family sword, a rapier who's blade he has had slightly shortened in order to increase it's ease of use aboard a ship. In addition to this he has a flintlock pistol and often carries a knife or other form of secondary blade. He also has a decorative coat he has been known to wear when needing to give off a regal presence.
Character's Ons: Max is open to most things when it comes to sex. He as a strong enjoyment for being in power over the other person and has a tendency to dominate his lovers. He also has a bit of a sadistic streak which can at times cause him to greatly enjoy causing others pain.   
Character's Offs: Scat, Extreme Mutilation
Player's Ons: Same as character's
Player's Offs: Same as character's
I'm a leaf on the wind, watch how I soar.

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Holmes

When you eliminate the impossible, whatever remains, no matter how improbable, must be the truth.

O/Os: https://elliquiy.com/forums/index.php?topic=230163.0

Deathnote

Interested in bringing back my old character, the lookout/cartographer (and back-up Navigator) of the crew.

Juggtacular

Tyree "Ty" Barrington(AKA The Baron)
by Juggtacular
Age 26
Gender Male
Orientation Heterosexual
Appearance Details: Ty stands at 6'3, making him a giant of a man in comparison with many people; he's also very muscular due to years of hard work, pirating and physical exertion. He has several dozen tattoos, all with different meanings as well as several piercings.
Position 1st Mate
Personality Maybe it's due to his Caribbean heritage, but Tyree is a very charismatic individual, and seems to be able to charm the pants off of anyone he so chooses. He's also rather good at getting people to open up and talk about themselves. On the inverse, he himself doesn't like to talk about his personal life much, and people tend to view him as mysterious and aloof when it comes to that topic. He's fine with it though. On the matter of business however, he takes a different approach.

He knows that pirates are a hardy bunch, and you can't be soft when commanding them, so when it comes to drills, making sure the weapons are treated with respect, and all the things that come with his job, he can be a hard ass when necessary. Sure he'll still joke around and have a bit of fun, but he has a job to do and he expects others to do theirs as well. Some people tend to be distant with him due to the fact that he worships the Loa, especially the Loa of Death "Baron Samedi"; and they believe if they cross him, he'll put a voodoo curse on them. When it comes to combat, strangely enough he acts much the same as normal. However he is cold hearted and has no qualms maiming or killing anyone in his way or anyone his Captain says needs to die.

Biography Ty claims all of the Caribbean as his home, but he was born and raised in Haiti. Born in Port-au-Prince, he was raised by parents who used to be pirates. They had a short, successful career and retired before either of them got hurt. His father always claimed the spirits nudged him in the right direction. And sure enough, just one month after their departure from their crew, the ship was sunk by the Spaniards. He always liked to tell that story growing up. While he was raised on land, his parents had been pirates. Before he was 14 he knew all of the Loa, how to pay proper respect to them, as well as how to fight, how to steer a ship and make it dance over the waves. And his dedication as well as his parents taught him even more skills like  how to swindle, work a ships riggings and weapons; even how to move around the ship with the grace and ease of a dancer on stage. 

They taught him everything they thought he'd need to survive this world when he got older. He was 17 when the itch to feel the freedom of life at sea took hold of him. His parents didn't even complain as he was their child and they'd felt the same thing. He headed down to the docks and found a ship he wanted to be a part of...the Vendetta. They'd stopped in for a resupply, and a visit to the local whore house. Well he found the biggest, meanest looking son of a bitch there and challenged him to a game of chance. The guys name was Maldoon, and Ty knew that the man was the 1st Mate of the Vendetta. Ty was a smart guy, and he didn't want to spend years working his way up to the position.

Ty played the unlucky gambler and lost several times until he had nearly nothing left to bet. Nothing except for the rare and exotic swords he'd won off a man named Hao a year back. He bet them and suggested since he was putting up something so precious, he should do the same. He got the man to gamble with his position on the ship. And then Ty won the bet like he'd been waiting to do since he walked in. A deal was a deal, but Maldoon didn't want to honor it. He called Ty a cheater. A swindler. Even if that was true, insulting a mans good nature was low. After some harsh words, Maldoon reached for his sword, but Ty pushed his hand against his handle and decked him.

One good punch and he was out like a light. He got the names of every Vendetta crewman who'd seen the fight and heard the wager. He talked to them. Bought them drinks. Bought one squirrely lookin' one a whore. He showed them that he could be a good fit for the ship. He was sure after that they'd tell the truth when he gave the Captain their names. With his winnings and new position, he headed to the ship and strode aboard like he was...well like he was the 1st Mate. He found the Captain and after introducing himself, explained what had happened at the brothel and offered his services. Max had a good laugh about the whole thing and decided to give him a chance. If he screwed up, Maldoon could always just have the spot back. The Captain did have that sort of power after all. Well Ty had no intention of losing a position that he'd gotten for practically nothing. He worked his ass off and proved to Max that he was more than a smooth tongue. He even showed him some of the secrets of the Loa. He did everything to stay where he was, and it worked. He's been with the Vendetta for a while now and has no plans of leaving.
Talents & Skills: Ty is a very good fighter, having been raised on an island where rough housing was a pass time. He's also a skilled hunter of both man and animal. His most prominent skill though is in his upbringing. Tyree is a Voodoo Shaman. What some would call a Witch Doctor. He knows ancient potions and remedies and spells and all manner of things that make people think twice about cross him or his crew.
Weapons/Equipment He has a pair of Dao Swords that he won off a Chinaman. He also keeps two pistols and a dagger in his boot.
Character's Ons: Rough Sex, Domination, Publix Sex, Foreplay, Oral, Anal
Character's Offs: Watersports, blood, gore, vore, scat, etc...
Player's Ons: Same as Character On's
Player's Offs: Same as Character Off's

(Hope you don't mind that I used Max in my story. With Ty's altered backstory it was one of the best options I could think of to get him on the ship, lol. I can change it if you want though.)

Urbanzorro

I'm a leaf on the wind, watch how I soar.

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CurvyKitten

tentatively interesting, though I think the position my muse perked up for is taken. Hmmm I shall think on it. You said mermaids were allowed?

Urbanzorro

Yes they are allowed. Feel free to shoot me a pm if you have questions as to their specifics.
I'm a leaf on the wind, watch how I soar.

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Holmes

Nathan William Jackson
by Holmes
Age 28
Gender Male
Orientation Heterosexual
Appearance Details: He has a large scar on his thigh from a shipwreck
Position Quartermaster
Personality Used to being situations that require him to be still for long periods of time, Nathan is a naturally quite man. However, those who know him know he is not, by any means, a peaceful person. While not confrontational, Nathan will never back down from a fight. His background has provided him with an array of different forms of training. He can read, and is well versed in the manners and formalities of the time. At the same time, he is an expert sword fighter and naval tactician. His only weakness may be his lack of communication, which prevents him from sharing his ideas.
Biography Nathan Jackson was born in Wales to a middle class family. His father was a blacksmith. Nathan, being the man's only child, was expected to follow in his father's footsteps. He began learning how to work as a blacksmith, gaining a significant amount of muscle as a young teenager. His entire life plan changed when his father died of yellow fever when Nathan was 14. Too young to take up the family business, he got a job as a dock worker, helping the older men move crates of various materials. This gave Nathan a longing to take to the sea. At age 19, he was able to join the Royal Navy. However, on his first voyage to America his ship sunk off the coast of North Carolina. Nathan managed to live, but he didn't rejoin the navy. All records show that Nathan Jackson died that night. However, he was taken in by a pirate crew based off the islands east of North Carolina. His new found friends eventually all died, but he has become well known face in the American Pirate industry.
Talents & Skills: Navigation, seamanship, aim (more in terms of cannons than small arms)
Weapons/Equipment The usual navigation equipment. He carries a knife and a small pistol, and has a long cutlass and a blunderbuss stored on the ship.
Character's Ons: Rough sex, oral sex, bondage, casual sex.
Character's Offs: blood, gore, ect.
Player's Ons: Same as Character ons
Player's Offs: Same as Character offs
When you eliminate the impossible, whatever remains, no matter how improbable, must be the truth.

O/Os: https://elliquiy.com/forums/index.php?topic=230163.0

Urbanzorro

#30
@Holmes: Accepted ;D

@Everyone: Here is the updated character list, it can also be found in the thread's 1st post.

Captain Maximilian Mondego Played By Urbanzorro:The man in charge of the crew.

1st Mate Tyree Barrington Played By Juggtacular: The second in command of the crew. Has command of the ship when the Captain is not aboard, and is normally charged with leading other members of the crew. This one needs to be filled

Master At Arms(Open) :The crew-member in charge of instilling discipline and order aboard ship. I'll need someone to fill this role as well.

Quarter Master Nathan William Jackson Played By Holmes: The crewman/woman charged with steering the ship during most situations.

Boatswain(Open): The deck chief charged with making sure all the deck hands do their jobs correctly.

Doctor Adela Elizabeth Davenport: Played By xSnorkleRainbow

Doctor's Apprentice Annette Lane Played By Pipaluk

Captive of the Crew(Open) Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.

Captive of the Crew(Open): Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.

Captive of the Crew(Open): Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.
I'm a leaf on the wind, watch how I soar.

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Deathnote

"Hawk" Ying (阿鷹)
by DragonTrainer

Age 18

Gender Male

Orientation Heterosexual

Appearance Details: Stands approximately 5 ft 7.  In spite of initial appearances, has the body of a trained warrior.

Position The Lookout / Cartographer (Back-Up Navigator)

Personality Best described as a daydreamer who likes to spend most of his time with his head up in the clouds.  He could even be described as being a bit goofy.  He's approachable and tries to be friendly with other people. He can also be surprisingly stubborn and make very reckless decisions at times. Once he's made up his mind about something, he'll see through it to the end.

In the rare cases that he's able to stave off his daydreaming tendencies, he proves to be a very observant and analytical individual.  He may even fake his usual aloof and carefree nature to hide the fact that he's paying attention for once.  He's most likely to be like this when he has finally set his mind on a single, tangible goal.

Biography Ying was born and raised in Shenyang and was a descendent of a master archer of the Imperial Guards Brigade of Manchu Bannermen.  He was practically taught how to use a bow and arrow as soon as he learned how to walk.  In addition to his weapons training, he was also taught strategic warfare and tactics, often by his strategist cousin.  One of the "tricks" he picked up during these lessons was the ability to read the skies and predict the weather.  This was a skill that was derived from the farmer's ability to read the weather and determine the best way to work on their crops.

Ying was eight years old when he went on an excursion to the seas with his cousin.  Unfortunately, the ship he was on was attacked by pirates, who were led by the dreaded Captain Red Snake.  His bow and his cousin's sword were both taken by the Captain as trophies.  For the next four years, Ying had been forced to work as a Powder Monkey.  During this time, he befriended the ship's Sea Artist, Kappa, who taught the young lad how to read the ocean and maneuver ships.  Unfortunately, Kappa was getting a little too much support from the crew for Red Snake's liking.  Red Snake became paranoid that Kappa intended to mutiny against him and so he made the first move.  He had the Sea Artist along with his closest friends rounded up to be executed.  Enraged, Ying attacked Red Snake, but was easily subdued due to the large difference in size, skill, and experience.  Instead of killing Ying, however, Red Snake opted to throw him into the brig.  Ying never saw what happened to his friend afterwards.

While Ying was down in the brig, the ship was suddenly attacked by another ship.  Actually, it was more likely that Red Snake attacked another ship and bit off more than he could chew.  Turtle's absence played a major part in Red Snake's eventual defeat.  In the confusion of the battle, Ying managed to escape from the brig and sneak into the Captain's quarters.  There, he reclaimed his bow along with his cousin's sword.  With bow in hand, he stepped back out onto the deck to see Captain Red Snake in the thick of battle.  Notching an arrow, Ying fired off a shot and pierced the Captain's right eye.

As it turned out, the other ship belonged to the British Navy.  Although the naval ship was small, it was commanded by an excellent sailor with a strong aptitude for both tactical and strategic planning when it came to naval warfare.  Ying was taken under the naval officer's wing as a Cabin Boy.  Two years later, he would assist this same naval officer in 'acquiring' a ship to start a life of piracy.

Talents & Skills: Mastered Archery, able to read and forecast the weather, able to read the oceans and maneuver ships, adept at hand-to-hand combat, adept at using melee weapons including the sword.

Weapons/Equipment Despite being a pirate in an era where firearms were prevalent, Ying prefers his Manchurian Horn Bow.  He also carries a straight sword, a few throwing knives, and a single flint-lock pistol (just in case).
Character's Ons: Submissive women, girl-on-girl, and humiliating others
Character's Offs: Scat, dismemberment, and children
Player's Ons: Same as character's (Also, check my Ons & Off)
Player's Offs: Same as character's + guy-on-guy (Also, check my Ons & Off)

CurvyKitten

#32
Withdrawn due to game clearly stalling out.

Urbanzorro

#33
@Deathnote: Accepted

@CurvyKitten: Accepted

@Everyone: Here is the new updated list

Captain Maximilian Mondego Played By Urbanzorro:The man in charge of the crew.

1st Mate Tyree Barrington Played By Juggtacular: The second in command of the crew. Has command of the ship when the Captain is not aboard, and is normally charged with leading other members of the crew. This one needs to be filled

Master At Arms(Open) :The crew-member in charge of instilling discipline and order aboard ship. I'll need someone to fill this role as well.

Quarter Master Nathan William Jackson Played By Holmes: The crewman/woman charged with steering the ship during most situations.

Boatswain(Open): The deck chief charged with making sure all the deck hands do their jobs correctly.

Doctor Adela Elizabeth Davenport: Played By xSnorkleRainbow

Lookout/Cartographer  Ying Played By Pipaluk

Navigator Leiha Played By CurvyKitten

Doctor's Apprentice Annette Lane Played By Deathnote

Captive of the Crew(Open) Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.

Captive of the Crew(Open): Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.

Captive of the Crew(Open): Someone taken by the crew during a raid or about to be taken during the game's opening. We'll need at least one of these but hopefully more.
I'm a leaf on the wind, watch how I soar.

My Idea Page
Things I Enjoy 
My Apologies.


Pipaluk

Just to be clear, my character is a captive. She is a doctor's apprentice and was travelling for more training aboard a merchant vessel when she was taken. Eventually in the story, I figure she'll help out with medical stuff, but she is a captive of the ship. Perhaps they find out she's a doctor of sorts when she mutters a snide remark about how Adela is more like a butcher than a surgeon. Or something of the like.

Urbanzorro

Thanks, I'll adjust the list accordingly once I'm out from work.
I'm a leaf on the wind, watch how I soar.

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Lynnette

Pulling back my interest, don't think I'll have time to be dedicated to this. Best of luck to you all though :)
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Feel free to message me if you want to chat
Lynnpai#4726

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DrippingWords4562

I'm definitely interested in this. I played ACIV for over sixty hours, so my muse is excited as hell that this is up and open. I'm especially interested in the Master at Arms position.

P.S. Urbanzorro, I think you may have the 1st mate position incorrectly labeled as "This one needs to be filled" in the initial and subsequent posts.




Smilin' Sam Kensington
by DrippingWords4562
Age 30
Gender Male
Orientation Heterosexual
Appearance Details: Scar from knife, left side of face, three inches vertical. Ten cords of scar tissue across back, criss-crossing, made from a whip. Large pock marked scar on right thigh, made by musket ball; exit wound scar on back of leg. One gold hoop earring on left ear lobe. Large back tattoo, depicting a roaring tiger. Tattoo across chest, reads "Death is an old friend."

Position Master at Arms, also can train crew in military tactics/weaponry and hand-to-hand combat.

Personality A tough son of a bitch, yet fair. Loud and brash, doesn't concern himself with the opinions of others. Keeps to himself, never shares personal information. Feels that his personal and his professional life should have no overlap at all and becoming close with people only hinders the ability to do his job effectively. Can be found drinking copious amounts of rum when not on duty, but wouldn't dare approach his work under the influence. Respectful towards authority, stern towards underlings. Has an extremely dry sense of humor that can be quite morbid at times.

Biography Sam is a third generation military man. His father was an officer in the British navy and was killed at sea while fighting the Spanish. His mother died a few months later, stricken with grief and finished off by pneumonia. This left Sam an orphan at the age of 12. Young enough to need taking care of but old enough to know what he wanted to do with his life, Sam rebelled against the caretakers in the orphanage, believing that his lessons were useless, considering the path he was going to choose. Grief turning to anger, Sam was often in trouble, harassing and fighting the other orphans he lived with. Much to the relief of the adults there, he left when he was 16 to join the British navy.

His drinking began early, but in spite of it, he excelled as a seaman, climbing the ranks quickly. While 1st mate on the HMS Victory, he saw firsthand the totalitarian state that can be exercised by a captain of the Royal Navy. Orders were handed down that were sure to put the ship on course for a suicide mission, and despite pleas and arguments made, the captain's irrational dedication to the British empire wouldn't see his mind changed. Kensington staged a coup that night, killing his captain when he refused to surrender. A brutal battle ensued between the mutineers and the men still dedicated to the captain, but Kensington and his men won through.

Upon returning home, Kensington was punished brutally for his insubordination, receiving ten public lashes. He refused the leather-wrapped stick to bite down upon, and instead smiled throughout the ordeal, earning himself the nickname "Smilin' Sam." Once his punishment had been fulfilled, he decided to leave the military but still longed for a life at sea. Finding Captain Maximilian Mondego and convincing him of his value as a seaman and a military strategist led to his hiring aboard the Vendetta.

Talents & Skills: Naval tactics. Leading seamen in combat. Hand-to-hand combat, including knives and swords. Marksman with pistols and muskets. Convincing others to follow him.

Weapons/Equipment Prefers using his fists, having fought for his entire life. On the two middle knuckles of both hands, he's had steel bearings surgically implanted, dealing massive damage with minimal injury to himself. Carries four pistols on him at all times. A long cutlass is always on his hip. Sometimes carries a musket/rifle. A dagger/throwing knife is kept in his boot. A life of fighting and death has forced him to be wary and prepared at all times.

Character/Player Ons & Offs Found here.

Rel Mayer



Pipaluk