GM Wanted for dark fantasy system games (M for GM)

Started by eternaldarkness, January 04, 2015, 01:13:38 PM

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eternaldarkness

I'm looking for a GM who wouldn't mind running a solo medieval fantasy game with a system. I've always wanted to be the 'main character' in the kinds of stories i've read about and played through, and i've found that solo games allow both player and GM to focus on telling a characters story in-depth without having to wait on others, though I wouldn't be adverse to having another person or two if we could find a couple of people who don't mind being secondary characters or supporting cast.

I'd like to do this with a system of some kind, so the GM needs to be familiar with running system games - I'm most interested in D&D 3.5, D&D 4th and 5th Edition, 13th Age, Legend (Rule of Cool version), Dungeon World, Pokemon Tabletop United and Radiance. I am less interested in, but will not reject outright, the following systems: Pathfinder, all editions of D&D before 3.5.

As for my roleplay preferences, I like an even mix of all the 'pillars' of gaming: Action, exploration, and character interaction are all important, with a slight preference toward action over the other two (and who says you can't combine any or all of them at once?). I wouldn't mind some amount of appropriate smut either, and would actually prefer a GM who isn't shy about writing it when the time comes, subject to both of our preferences. My only real OFF is anything involving fecal matter, but aside from that any kink imaginable is okay, and I am an absolute sucker for lover stories and turbulent romances. I do not care what my partners real-life gender or sexual orientation is, as I am highly pansexual and attracted to people with all sorts of body parts, but the caveat is that even male characters should be a bit more feminine in appearance and behavior.

My list of kinks is extensive enough that my O/O's hardly even begin to encompass them all, but my favorites are incest, bestiality, transformation/body alteration, and pregnancy.

I prefer darker fantasy settings with higher power levels and opportunities for epic heroism, so keep that in mind.

Any takers?

Systems I like: D&D 5E, 13th Age, Dungeon World, Pathfinder (With Path of War), www.ruleofcool.com]Legend, Radiance, Others i'm forgetting.

Some examples of characters i'd like to play (Not an exhaustive list):

D&D 5e Characters
Gravewarden Orlan Fieric

Name: Gravewarden Orlan Fieric
Age: 25
Race: Human (variant)
Size: Medium (5'9", 150 lbs.)
Languages: Common, Draonic, Dwarven.
Class/Level: Wizard (Necromancer) 6
Alignment: Neutral Good

Theme Song: https://www.youtube.com/watch?v=uCWbOZUwEWI&index=5&list=FLyN7Nd1NDIX7gPSkF1k6UhQ

Background: Guild Artisan (The Exalted Brotherhood of Morticians, Cryptkeeprs and Gravewardens)

Feature: Guild Membership


As an established and respected member of a guild, you
can rely on certain benefits that membership provides.
Your fellow guild members will provide you with
lodging and food if necessary, and pay for your funeral
if needed. In some cities and towns, a guildhall offers a
central place to meet other members o f your profession,
which can be a good place to meet potential patrons,
allies, or hirelings.

Guilds often wield tremendous political power. If
you are accused of a crime, your guild will support you
if a good case can be made for your innocence or the
crime is justifiable. You can also gain access to powerful
political figures through the guild, if you are a member
in good standing. Such connections might require the
donation of money or magic items to the guild’s coffers.
You must pay dues of 5 gp per month to the guild. If
you miss payments, you must make up back dues to
remain in the guild’s good graces.

History
Orlan is an orphan who was adopted by a member of the Gravewardens as a child after his parents, who were also members of the guild, were killed in the line of duty by a vampire who had laired in a crypt they were sent to on a job. With an inborn talent for the arts of wizardry, especially necromancy, it was a natural fit for orlan to become a guild apprentice and eventually join the guild himself. Now Orlan is a tireless and effective Gravewarden with the skills to handle a wide range of difficult and dangerous jobs, from simple corpse retrievals to removing dangerous undead from places they are no wanted and recovering lost treasures.

HP and other vitals

Hit Points:  32
Hit Die: d6
Armor Class:
Passive Insight: 13
Passive Perception: 13
Initiative: +1
Speed: 30 ft.
Proficiency Bonus: +3
Proficiencies
Saves: Intelligence, Wisdom
Skills: Arcana, History, Insight, Investigation, Medicine, Perception, Persuasion, Religion.
Tool: Thieve's Tools.

Ability Scores

Strength: 10/+0
- Saving Throw: +0
- Athletics:  +0
Dexterity: 14/+2
-Saving Throw: +2
- Acrobatics:  +2
- Sleight of Hand: +2
- Stealth: +2
Constitution: 12/+1
- Saving Throw: +1
Intelligence: 16/+3
- Saving Throw: +6
- Arcana: +6
- History: +6
- Investigation: +6
- Nature: +3
- Religion: +6
Wisdom: 10/+0
- Saving Throw: +3
- Animal Handling: +0
- Insight: +3
- Medicine: +3
- Perception: +3
- Survival: +0
Charisma: 13/+1
- Saving Throw: +1
- Deception: +1
- Intimidation: +1
- Performance: +1
- Persuasion: +4

Class Features and Feats

Class Features

Proficiencies
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs,
light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight,
Investigation, Medicine, and Religion

Spellcasting

Arcane Recovery
You have learned to regain some of your magical energy
by studying your spellbook. Once per day when you
finish a short rest, you can choose expended spell slots
to recover. The spell slots can have a combined level that
is equal to or less than half your wizard level (rounded
up), and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level wizard, you can recover
up to two levels worth of spell slots. You can recover either
a 2nd-level spell slot or two 1st-level spell slots.

Arcane Tradition
Ability Score Improvement

Necromancy Savant
Beginning when you select this school at 2nd level, the
gold and time you must spend to copy a necromancy
spell into your spellbook is halved.

Grim Harvest
At 2nd level, you gain the ability to reap life energy from
creatures you kill with your spells. Once per turn when
you kill one or more creatures with a spell of 1st level
or higher, you regain hit points equal to twice the spell’s
level, or three times its level if the spell belongs to the
School o f Necromancy. You don’t gain this benefit for
killing constructs or undead.

Undead Thralls
At 6th level, you add the animate dead spell to your
spellbook if it is not there already. When you cast
animate dead, you can target one additional corpse
or pile o f bones, creating another zombie or skeleton,
as appropriate.
Whenever you create an undead using a necromancy
spell, it has additional benefits:
• The creature’s hit point maximum is increased by an
amount equal to your w izard level.
• The creature adds your proficiency bonus to its
weapon damage rolls.

Feats

Dungeon Delver
Alert to the hidden traps and secret doors found in many
dungeons, you gain the following benefits:
• You have advantage on Wisdom (Perception) and
Intelligence (Investigation) checks made to detect the
presence of secret doors.
• You have advantage on saving throws made to avoid
or resist traps.
• You have resistance to the damage dealt by traps.
• You can search for traps while traveling at a normal
pace, instead of only at a slow pace.

Skilled
You gain proficiency in any combination of three skills
or tools of your choice.


Spells

Cantrips Known: 4. Acid Splash. Chill Touch. Light. Mage Hand.

Spell Slots: 1st-4 2nd-3 3rd-3
prepared Spells: Int Mod + Wizard Level (8)
Slot Level: 3
Spells Known
1st - 8. Alarm. Burning Hands. False Life. Featherfall. Grease. Mage Armor. Protection from Evil and Good. Ray of Sickness.
2nd - 4. Blindness/Deafness. Locate Object. Ray of Enfeeblement. Scorching Ray.
3rd - 2  Animate Dead. Dispel Magic. Fireball. Remove Curse. Vampiric Touch.

Equipment

• Spellbook
• Dagger
• a component pouch
• a dungeoneer’s pack
-Includes a backpack, a crowbar,
a hammer, 10 pitons, 10 torches, a tinderbox, 10 days
of rations, and a waterskin. The pack also has 50 feet of
hempen rope strapped to the side of it.
•Thieve's Tools, a letter of introduction from the Exalted Brotherhood of Morticians, Cryptkeeprs and Gravewardens, a set of traveler’s clothes, and a belt pouch containing 15 gp

Combat Information



Karth


No particular backstory for this guy, just a character I came up with and think would be fun. He'd be a typical reformed criminal turned holy man, though unlike most paladins he's perfectly willing to fight dirty. His motto: fair fights are for suckers.

Name: Karth
Race: Human (Variant)
Height/Weight: 5'10"/176 lbs.
Alignment: Chaotic Neutral
Classes: Paladin 5
Archtype: Oath of Vengeance

Strength: 16/+3
Dexterity: 12/+1
Constitution: 15/+2
Intelligence: 10/+0
Wisdom: 10/+0
Charisma: 13/+1

Proficiency Bonus: +3
Skill Proficiencies: Athletics, Deception, Intimidation, Stealth.
Tool proficiencies: Playing Card Set. Thieve's Tools.

Race: Human
Size: Medium
Speed: 30 feet
Languages: Common, Celestial

Background: Criminal
Proficiencies
Skills: Deception, Stealth.
Tools: Playing Card Set. Thieves' Tools.

Paladin, Level 4
AC: 20 (18 Armor + 1 Dual Wielder + 1 Fighting Style)
Hit Points: 12+4d10+ 4 x Con Mod
Proficiencies
Armor: All Armor, Shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Athletics, Intimidation

Class Abilities
Divine sense
Lay on Hands
Fighting Style: Defense
Spellcasting
Divine Smite
Divine Health
Sacred Oath
Ability Score Increase
Extra Attack

Paladin Archetype: Oath of Vengeance
Tenets of Vengeance
Oath Spells
Channel Divinity

Feats
Dual Wielder
You master fighting with two weapons, gaining the
following benefits:
• You gain a +1 bonus to AC while you are wielding a
separate melee weapon in each hand.
• You can use two-weapon fighting even when the onehanded
melee weapons you are wielding aren’t light.
• You can draw or stow two one-handed weapons when
you would normally be able to draw or stow only one.

Heavy Armor Master
Prerequisite: Proficiency with heavy armor
You can use your armor to deflect strikes that would kill
others. You gain the following benefits:
• Increase your Strength score by 1, to a maximum of 20.
• While you are wearing heavy armor, bludgeoning,
piercing, and slashing damage that you take from non
magical weapons is reduced by 3.

Equipment
Weapons: Two Longswords, five javelins
  Armor: Platemail - AC 18, Disadvantage on Stealth
  Other:
• an explorer’s pack
• Half Plate and a holy symbol

Money:

LuciferOs

I would love to try my hand at this. I hope your open for god-mode-ing for the plot sake, I am not as familiar with the mechanics of system games enough to play by all the rules - I would make judgement calls on if your role is suitably good for the traits and powers your character has (and how good an idea your attempted actions were).

I may even make your character fail at an action he should have succeeded with for plot reasons.

This effectively means that a lot of action would be free-form with me god-moding - plus some roles, but not many, but would be following the leveling rules, gold for purchases etc.

Im not sure how much you adore the system for its sake - so Im not sure if I am the right GM for you, but the offer is there all the same.
That's right ! Lucifer is a woman !
Active threads
See my role play preferences (underneath my picture) for my ons and offs

eternaldarkness

Still looking. Any takers? I'd love to do a take on any number of established universes.

LuciferOs

if your happy to go with me I should be able to have a thread up by tomorrow.
That's right ! Lucifer is a woman !
Active threads
See my role play preferences (underneath my picture) for my ons and offs

eternaldarkness

Oh no, i still want to play. I'm just looking for multiple characters too. I have a few I wanna try.

LuciferOs

can you post them here - each hero your ok with trying ? one may suit what I have in mind more than others (if that is ok)
That's right ! Lucifer is a woman !
Active threads
See my role play preferences (underneath my picture) for my ons and offs

eternaldarkness

Quote from: LuciferOs on January 10, 2015, 05:57:57 AM
can you post them here - each hero your ok with trying ? one may suit what I have in mind more than others (if that is ok)

Sure thing, i'll post them in the first post.

LuciferOs

That's right ! Lucifer is a woman !
Active threads
See my role play preferences (underneath my picture) for my ons and offs

eternaldarkness

Still looking for a chance to play my gravewarden. I'd love to play him as an older, more experienced necromancer. Perhaps more jaded too.

eternaldarkness

Still looking for a GM for Gravewarden Orlan Fieric.He'd be a great character for a mystery/political story with romance elements. Gravewardens hear a lot of secrets from the restless dead and the living both, after all, and they are sworn to keep them at any cost.

eternaldarkness

Still looking for a game to play my gravewarden in, and open to any other ideas a prospective GM might have.

eternaldarkness

#11
Still wanting to play my necromancer, and dying to play the Warlord class in Pathfinder. I'm open to group games for any of my ideas as well.

eternaldarkness

#12
Ba-ba-BUMP! I'd LOVE to play Pokemon Tabletop United as a young (or maybe experienced) trainer on his pokemon journey, or any other pokemon plot a prospective GM has in mind. I'm in a Pokemon mood right now.

eternaldarkness

Why u no love me, elliquiy GM's? Surely someone must want to torment my characters!

eternaldarkness

#14
Still looking for Dungeon World, D&D 5E, 13th Age, or PF with Path of War. I'm open to any kind of setting or plot.

I AM ONLY INTERESTED IN SYSTEM GAMES

eternaldarkness

Bumped after a long absence, because i'm still looking.

eternaldarkness


eternaldarkness

Still looking. D&D 5E would be great, but so would 13th Age or Legend.