D&D 3.5 Forgotten Realms campaign (Funeral Games)

Started by ff, November 20, 2010, 02:39:59 PM

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Ershin

I think my vote's going to go to either Tymora or the Red Knight. Probably Tymora.

NicciKotor

If I were to go with celestial template, I would go Ghaele and their progression in savage species. Depends really on if this party has a dedicated healer or not. If so, then I might as well stick with Cecily.

Cure light at will would sure be useful, no?

I don't have the time right now to make her, maybe later tonight. Just wanted to see if ff was okay with the race progression in savage species. I would enjoy playing her most, since she would have a limited grasp of what is 'acceptable' in the material plane. Casual sex and nudity for her would be a requirement, since it is Chaotic Good.
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who149

Fixed my character format a little. Hope its better, as for the god or goddess, lots to choose from. While a temple Istishia can make a few Puns on "being wet" which can be used for a good laugh
QuoteIstishia: God of elemental water, purification, wetness. True Neutral.
Of course I think Selune would be a good one.


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Ershin

Quote from: ffAdding the Merciful property to a +1 weapon costs 6K, not 4K. (1 +1 weapon is 2K = 2K*1^2, and a +2-base-price-bonus-equivalent weapon is 8K = 2K * 2^2, for a difference of 6K.)

Oh! Sweet catch, complete and total brain fart on my part there, it seems my skills at subtraction were somewhat lacking when I wrote that. My apologies for any inconvenience.  Better divert funds from elsewhere to even that out a bit. Hum... I'll remove the weapon crystal and the shiftweave leaving 349.9 left over. I'll miss the five-outfits-in-one property of the shiftweave, but it's probably more thematically important for a Harper to have a merciful weapon than pretty clothing, as far as I can make out from their philosophy.

NicciKotor

#79
Julia Stormfeather



Level 9 Ghaele
Medium Outsider
Hit Dice: 7d8+14=49hp
Initiative: +5
Speed: 50 feet
Armor Class 21 = 10+5dex+5 natural armor+1 dodge
Touch AC/ Flat footed: 16
Base Attack/Grapple:+7/+10
Attack:+1 longbow; +13 attack, 1d8+1d6+4 dmg
Full attack: +1 longbow; +13/+8, 1d8+1d6+4 dmg
Space/Reach:5 feet/ 5 feet
Special attacks/abilites:Lesser gahele powers at will: aid, alter self, color spray, comprehend languages, continual flame, cure light wounds, dancing lights, detect evil, detect thoughts, and see invisibility.

Protective Aura
Tongues
Alternative Form
Resistance 5(acid, cold)
Immunity(electricity, petrification.)
Gaze Attack

Ghaele powers: 1/day: chain lightening and wall of force. 3/day: charm monster, dispel magic, hold monster, improved invisibility, and major image.
Saves: 9/12/12
Abilities:16-18(20)-14-16-18(20)-16
Equipment:
38000 gp
Bag of holding - 2500 gp
Necklace of wisdom + 2 - 4000 gp
gloves of dexterity +2 - 4000 gp
+3 compound +1 magic longbow with electricity crystal -
5000+300+150+300 = 5750gp
Slippers of spider climbing - 4800 gp
Cloak of Resistance +2 - 4000 gp
ring of mystic defense - 7500 gp
ring of the 4 winds - 2000 gp
3450 gp left
Spells:
spells per day: 6-6-5-4-3-2

0: Detect magic(3), Create water(3)
1: Shield of faith(2), doom(2), Sancturary, conviction
2: Bulls strength, bears endurance, owls wisdom, hold person, cure moderate
3: dark fire, meld into stone, cure serious, prayer
4: cure critical, shield of faith, mass. Dragon breath
5: flame strike, righteous wrath of the faithful
Feats: point blank shot, precise shot, improved spell like ability(chain lightening), dodge, mobility, improved natural armor.

Ghaele - savage species
Ring of the 4 winds - MIC
Slippers of spider climbing - MIC
Ring of mystic defense - MIC


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ff

#80
The ghaele monster class is far, far too strong. They compressed it into 20 levels but ghaeles have 10 HD and no listed level adjustment - which means their ECL would be >20. And even within those 20 levels, the monster class it too frontloaded. After 5 levels it has +2s to four different stats, the protective aura, and lots of other stuff like the 50' speed and spells, and doesn't even have a level adjustment yet. Oh, and 5th level cleric casting. Outsider HD themselves are quite good, with full BAB, three good saves, and 8+Int skill points.

At 5th level you have the casting of a 5th level cleric, and with fighter BAB, monk saves, rogue skill points, and tons of special abilities. Why would anyone play an actual cleric from level 1 instead of taking 5 levels of this and then multiclassing back into cleric (or a cleric-casting PrC) to continue the spell progresssion?

Also, lol, I noticed you gave her 9th level cleric spellcasting. I think it was intended to only equal their HD (their character level, not effective character level) - still too strong, but just saying. Compare her sheet to the other two clerics we have and you'll see the balance issues I'm talking about.

Storywise, you can have exactly the same thing by turning Cecily from a a human into a LA 0 aasimar, or making Julia an aasimar cleric. Or give either characters a few levels of the half-celestial class. She can still be from a Chaotic Good plane; I recommend Brightwater if you have in mind a cultural upbringing of free love and nudtiy and such (the goddesses Sune and Sharess reside there). Love the portrait.

That said, 'good find' in the sense that you ever want to play an (overly) powerful character with a DM who allows it, I'd recommend this class. (Esp. since as mentioned before, you can arbitrage it with a normal cleric by multiclassing after 5th).

Kirinis

Should I also stat out the henchmen and chief cohort for Dokri or do you have different plans for them?

NicciKotor

Quote from: ff on December 02, 2010, 01:39:11 AM
The ghaele monster class is far, far too strong. They compressed it into 20 levels but ghaeles have 10 HD and no listed level adjustment - which means their ECL would be >20. And even within those 20 levels, the monster class it too frontloaded. After 5 levels it has +2s to four different stats, the protective aura, and lots of other stuff like the 50' speed and spells, and doesn't even have a level adjustment yet. Oh, and 5th level cleric casting. Outsider HD themselves are quite good, with full BAB, three good saves, and 8+Int skill points.

At 5th level you have the casting of a 5th level cleric, and with fighter BAB, monk saves, rogue skill points, and tons of special abilities. Why would anyone play an actual cleric from level 1 instead of taking 5 levels of this and then multiclassing back into cleric (or a cleric-casting PrC) to continue the spell progresssion?

Also, lol, I noticed you gave her 9th level cleric spellcasting. I think it was intended to only equal their HD (their character level, not effective character level) - still too strong, but just saying. Compare her sheet to the other two clerics we have and you'll see the balance issues I'm talking about.

Storywise, you can have exactly the same thing by turning Cecily from a a human into a LA 0 aasimar, or making Julia an aasimar cleric. Or give either characters a few levels of the half-celestial class. She can still be from a Chaotic Good plane; I recommend Brightwater if you have in mind a cultural upbringing of free love and nudtiy and such (the goddesses Sune and Sharess reside there). Love the portrait.

That said, 'good find' in the sense that you ever want to play an (overly) powerful character with a DM who allows it, I'd recommend this class. (Esp. since as mentioned before, you can arbitrage it with a normal cleric by multiclassing after 5th).

I'll stick with Cecily then. I'll keep the ghaele around for any possible future games.
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ff

Quote from: Tackyhillbilly on December 01, 2010, 03:14:51 AM
The closest thing Arivel would have to a goddess is Tymora, so throwing her name in the ring as well.

By the way, FF, Arivel's BG is on his Mythweavers sheet. You want me to move it to the post with the Statblock?

Sure. Just put it below everything else. Also, put the stat block in the post 'normally', rather than as quoted text .

ff

Quote from: Ershin on December 01, 2010, 05:48:02 PM
Oh! Sweet catch, complete and total brain fart on my part there, it seems my skills at subtraction were somewhat lacking when I wrote that. My apologies for any inconvenience.  Better divert funds from elsewhere to even that out a bit. Hum... I'll remove the weapon crystal and the shiftweave leaving 349.9 left over. I'll miss the five-outfits-in-one property of the shiftweave, but it's probably more thematically important for a Harper to have a merciful weapon than pretty clothing, as far as I can make out from their philosophy.

Agreed. And handy if you need to take anyone alive for questioning. (Even if your allies are dealing lethal damage, a mix of lethal and nonlethal won't slay someone, unless the lethal happens to be enough to do it alone.)

who149

Question- I can't find this anywhere, but what are the rules/cost of higher level master-craft weapons/armor? I counted up my wealth, and I have a lot still... Plus I need better equipment, Preferably light ones that can still allow me to move a lot.

Any suggestions? 
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Primarch

Quote from: who149 on December 03, 2010, 03:05:38 PM
Question- I can't find this anywhere, but what are the rules/cost of higher level master-craft weapons/armor? I counted up my wealth, and I have a lot still... Plus I need better equipment, Preferably light ones that can still allow me to move a lot.

Any suggestions?

You're probably looking for magic stuff more so then Masterwork.
http://www.dandwiki.com/wiki/SRD:Magic_Items
That should help.

who149

Quote from: Primarch on December 03, 2010, 03:23:14 PM
You're probably looking for magic stuff more so then Masterwork.
http://www.dandwiki.com/wiki/SRD:Magic_Items
That should help.

Thanks dude. Alright, let me get this straight, a +4 Magic weapon would cost 32,000 right?
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Primarch

Well its 32,000 added to the price of the Masterwork weapon.

who149

Been away, now i'm back. Updated based off changes in my life.

Ons and offs!

Primarch

Quote from: who149 on December 03, 2010, 05:34:37 PM
ok, thanks so its 32,335 gp?

Depends on the item in particular, but there abouts probably.

who149

Quote from: Primarch on December 03, 2010, 05:44:10 PM
Depends on the item in particular, but there abouts probably.

Thanks dude. Amazing help.
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Hunter

Can anyone suggest a flying race with a low or no LA?

who149

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Tonalberry

Quote from: Hunter on December 03, 2010, 06:17:55 PM
Can anyone suggest a flying race with a low or no LA?

There's the Raptorans from Races of the Wild.  No LA, no stat modifiers, and they actually start out only being able to glide.  But since you'll be 9th lvl, you'll actually be able to fly.

Hunter

Quote from: Tonalberry on December 03, 2010, 09:02:38 PM
There's the Raptorans from Races of the Wild.  No LA, no stat modifiers, and they actually start out only being able to glide.  But since you'll be 9th lvl, you'll actually be able to fly.

Sounds like what I'm looking for, thank you.

Tonalberry

You're welcome.  That's the only natural race I can think of that grants flight.  There are templates, like the half-celestial and half-fey, that grant wings, but those are +3 and +2 LA's respectively.

Bayushi

I've been thinking of a Drow Priestess of either Eilistraee or Sharess.

Too bad the old 2.5 Specialist Priest kit for Sharess no longer works. ;D

ff

The 3rd edition version of kits is prestige classes or variant classes...I seem to recall a Sharess class but IIRC it was more of a bard than a cleric.

Clerics in 3rd also have Domains - this is very similar to the 'specialty priests' of 2nd edition (insofar as I remember them from Baldur's Gate II, my only exposure to 2nd ed). The Charm and Trickery domains would probably give you a very Sharess flavor. Feel free to make a character.

Muse

#99
Sorry, FF, not to be contentious, but domains really are a poor substitute for specialty priests. 

Faiths and Avatars and it's sequels were the most amazing D&D supplements ever.  They presented a series of spiritual beliefs.  Then they presented ways in which a devoted follower of those beliefs progressed in powers that were revelations along that spiritual path. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

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